Add floor painter

This commit is contained in:
GinjaNinja32
2014-08-12 20:47:26 +01:00
parent 4d44d3cf8f
commit dcd5092f23
2 changed files with 206 additions and 0 deletions

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@@ -487,6 +487,7 @@
#include "code\game\objects\items\devices\debugger.dm"
#include "code\game\objects\items\devices\flash.dm"
#include "code\game\objects\items\devices\flashlight.dm"
#include "code\game\objects\items\devices\floor_painter.dm"
#include "code\game\objects\items\devices\lightreplacer.dm"
#include "code\game\objects\items\devices\megaphone.dm"
#include "code\game\objects\items\devices\modkit.dm"

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@@ -0,0 +1,205 @@
/obj/item/device/floor_painter
name = "floor painter"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"
var/mode_nice = "standard"
var/mode = "floor"
var/tile_dir_mode = 0
// mode 0 ignore direction; sets dir=0
// mode 1 all-direction
// mode 2 corner selecting the side CW from the selected corner
// mode 3 cardinal
// mode 4 warningcorner and warnwhitecorner direction fix
// mode 5 Opposite corner tiles where the second icon_state is "[mode]_inv"
/obj/item/device/floor_painter/afterattack(atom/A, mob/user as mob)
if (get_dist(A,user) > 1)
return
if(istype(A, /turf/simulated/floor))
var/turf/simulated/floor/F = A
if(F.is_plasteel_floor()) // only tiled floors
if(tile_dir_mode)
var/D = get_dir(usr, F)
if(usr.loc == F)
D = usr.dir
switch(tile_dir_mode)
if(1) // All directions accepted
F.dir = D
F.icon_state = mode
if(2) // Corner mode - diagonal directions converted CW around.
switch(D)
if(NORTHEAST)
D = EAST
if(SOUTHEAST)
D = SOUTH
if(SOUTHWEST)
D = WEST
if(NORTHWEST)
D = NORTH
F.dir = D
F.icon_state = mode
if(3) // cardinal directions only. I've adjusted diagonals the same way the facing code does.
switch(D)
if(NORTHEAST)
D = EAST
if(SOUTHEAST)
D = EAST
if(SOUTHWEST)
D = WEST
if(NORTHWEST)
D = WEST
F.dir = D
F.icon_state = mode
if(4) // floors.dmi icon_states "warningcorner" and "warnwhitecorner" are incorrect, this fixes it
var/D2
switch(D)
if(NORTHEAST)
D2 = WEST
if(SOUTHEAST)
D2 = SOUTH
if(SOUTHWEST)
D2 = NORTH
if(NORTHWEST)
D2 = EAST
F.dir = D2
F.icon_state = mode
if(5)
F.dir = 0
if(D == NORTH || D == SOUTH || D == NORTHEAST || D == SOUTHWEST)
F.icon_state = mode
else
F.icon_state = "[mode]_inv"
else
F.dir = 0
F.icon_state = mode
else
usr << "You can't paint that!"
/obj/item/device/floor_painter/attack_self(mob/user as mob)
var/type = input("What type of floor?", "Floor painter", "solid") in list("solid", "corner", "opposite corners", "side/three corners", "special", "letters")
tile_dir_mode = 0
switch(type)
if("solid")
tile_dir_mode = 0
var/design = input("Which color?", "Floor painter") in list("standard", "red", "blue", "green", "yellow", "purple", "white", "white-red", "white-blue", "white-green", "white-yellow", "white-purple")
if(design == "standard")
mode = "floor"
mode_nice = "standard"
return
if(design == "white")
mode = "white"
mode_nice = "white"
return
mode_nice = design
mode = "[replacetext(design, "-", "")]full"
if("corner")
var/design = input("Which design?", "Floor painter") in list("red", "blue", "green", "yellow", "purple", "white", "white-grey", "white-red", "white-blue", "white-green", "white-yellow", "white-purple")
mode_nice = "[design] corner"
mode = "[replacetext(design, "-", "")]corner"
tile_dir_mode = 2
if("opposite corners")
var/design = input("Which design?", "Floor painter") in list("bar", "cmo", "yellowpatch", "cafeteria", "red-yellow", "red-blue", "red-green", "green-yellow", "green-blue", "blue-yellow")
mode_nice = design
if(design == "bar" || design == "cmo" || design == "yellowpatch" || design == "cafeteria")
mode = design
else
mode = "[replacetext(design, "-", "")]full"
if(design == "yellowpatch")
tile_dir_mode = 5
else
tile_dir_mode = 0
if("side/three corners")
var/design = input("Which design?", "Floor painter") in list("red", "blue", "green", "yellow", "purple", "white", "white-red", "white-blue", "white-green", "white-yellow", "white-purple")
if(design == "white")
mode = "whitehall"
mode_nice = "white side"
tile_dir_mode = 1
else
mode_nice = design
mode = replacetext(design, "-", "")
tile_dir_mode = 1
if("special")
var/design = input("Which design?", "Floor painter") in list("arrival", "escape", "caution", "warning", "white-warning", "white-blue-green", "loadingarea", "delivery", "bot")
if(design == "white-blue-green")
mode_nice = design
mode = "whitebluegreencorners"
tile_dir_mode = 2
else if(design == "delivery" || design == "bot")
mode_nice = design
mode = design
tile_dir_mode = 0
else if(design == "loadingarea")
mode_nice = design
mode = design
tile_dir_mode = 3
else
if(design == "white-warning")
mode_nice = design
design = "warnwhite"
var/s_corner = alert("Do you want to paint a single corner of the tile?", "Floor painter","Yes","No") == "Yes"
if(s_corner)
mode_nice = "[design] corner"
mode = "[design]corner"
if(design == "warning" || design == "white-warning") // sprites for these are weird, need to fix dirs (icons/turf/floors.dmi, "warningcorner" and "warnwhitecorner")
tile_dir_mode = 4
else
tile_dir_mode = 2
else
mode_nice = design
mode = design
tile_dir_mode = 1
if("letters")
var/which = input("Which letters/design?", "Floor painter") in list("A1", "A2", "DI", "SA", "SA (red)", "SB", "SB (red)", "SC", "SC (red)", "W (red)", "V (green)", "Psy", "Ex", "Ex (blue)", "CMO", "O (OP)", "P (OP)")
mode_nice = which
switch(which)
if("A1")
mode = "white_1"
if("A2")
mode = "white_2"
if("DI")
mode = "white_d"
if("SA")
mode = "white_a"
if("SA (red)")
mode = "whitered_a"
tile_dir_mode = 3
if("SB")
mode = "white_b"
if("SB (red)")
mode = "whitered_b"
tile_dir_mode = 3
if("SC")
mode = "white_c"
if("SC (red)")
mode = "whitered_c"
tile_dir_mode = 3
if("W (red)")
mode = "whitered_w"
tile_dir_mode = 3
if("V (green)")
mode = "whitegreen_v"
tile_dir_mode = 3
if("Psy")
mode = "white_p"
if("Ex")
mode = "white_ex"
if("Ex (blue)")
mode = "whiteblue_ex"
tile_dir_mode = 3
if("CMO") // yes this is also in "opposite corners" choices, but it's a different icon_state (!!)
mode = "white_cmo"
if("O (OP)")
mode = "white_halfo"
if("P (OP)")
mode = "white_halfp"
/obj/item/device/floor_painter/examine()
..()
usr << "It is in [mode_nice] mode."