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Merge pull request #8469 from mwerezak/robot-emp
Reduces the effect of EMP on robot power cells, some other things
This commit is contained in:
@@ -721,7 +721,7 @@
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else
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//Want this to be roughly independant of the number of modules, meaning that X emp hits will disable Y% of the suit's modules on average.
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//that way people designing hardsuits don't have to worry (as much) about how adding that extra module will affect emp resiliance by 'soaking' hits for other modules
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chance = max(0, damage - emp_protection)*min(installed_modules.len/15, 1)
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chance = 2*max(0, damage - emp_protection)*min(installed_modules.len/15, 1)
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if(!prob(chance))
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return
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@@ -39,9 +39,9 @@
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flags_inv = HIDEJUMPSUIT|HIDETAIL
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flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
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slowdown = 0
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//will reach 10 breach damage after 18 laser carbine blasts, or 7 revolver hits. Completely immune to smg hits.
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breach_threshold = 28
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resilience = 0.05
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//will reach 10 breach damage after 25 laser carbine blasts, 3 revolver hits, or ~1 PTR hit. Completely immune to smg or sts hits.
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breach_threshold = 38
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resilience = 0.2
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can_breach = 1
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sprite_sheets = list("Tajara" = 'icons/mob/species/tajaran/suit.dmi',"Unathi" = 'icons/mob/species/unathi/suit.dmi')
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supporting_limbs = list()
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@@ -20,7 +20,6 @@
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/obj/item/clothing/suit/space/rig/light
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name = "suit"
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breach_threshold = 18 //comparable to voidsuits
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resilience = 0.2
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/obj/item/clothing/gloves/rig/light
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name = "gloves"
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@@ -82,8 +81,7 @@
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..()
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/obj/item/clothing/suit/space/rig/light/ninja
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breach_threshold = 28 //comparable to regular hardsuits
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resilience = 0.05
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breach_threshold = 38 //comparable to regular hardsuits
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/obj/item/weapon/rig/light/stealth
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name = "stealth suit control module"
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@@ -241,7 +241,7 @@
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src.updatehealth()
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// damage ONE external organ, organ gets randomly selected from damaged ones.
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/mob/living/proc/take_organ_damage(var/brute, var/burn)
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/mob/living/proc/take_organ_damage(var/brute, var/burn, var/emp=0)
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if(status_flags & GODMODE) return 0 //godmode
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adjustBruteLoss(brute)
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adjustFireLoss(burn)
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@@ -5,6 +5,7 @@
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icon_state = "repairbot"
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maxHealth = 35
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health = 35
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cell_emp_mult = 1
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universal_speak = 0
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universal_understand = 1
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gender = NEUTER
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@@ -11,7 +11,7 @@
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if(bruteloss<0) bruteloss = 0
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if(fireloss<0) fireloss = 0
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/mob/living/silicon/robot/drone/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0)
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/mob/living/silicon/robot/drone/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/emp = 0)
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take_overall_damage(brute,burn)
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/mob/living/silicon/robot/drone/heal_organ_damage(var/brute, var/burn)
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@@ -50,6 +50,8 @@ var/list/robot_verbs_default = list(
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var/obj/item/weapon/cell/cell = null
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var/obj/machinery/camera/camera = null
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var/cell_emp_mult = 2
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// Components are basically robot organs.
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var/list/components = list()
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@@ -62,7 +62,7 @@
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var/datum/robot_component/picked = pick(parts)
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picked.heal_damage(brute,burn)
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/mob/living/silicon/robot/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/edge = 0)
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/mob/living/silicon/robot/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/edge = 0, var/emp = 0)
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var/list/components = get_damageable_components()
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if(!components.len)
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return
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@@ -84,10 +84,11 @@
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burn -= absorb_burn
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src << "\red Your shield absorbs some of the impact!"
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var/datum/robot_component/armour/A = get_armour()
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if(A)
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A.take_damage(brute,burn,sharp,edge)
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return
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if(!emp)
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var/datum/robot_component/armour/A = get_armour()
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if(A)
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A.take_damage(brute,burn,sharp,edge)
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return
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var/datum/robot_component/C = pick(components)
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C.take_damage(brute,burn,sharp,edge)
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@@ -56,10 +56,10 @@
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/mob/living/silicon/emp_act(severity)
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switch(severity)
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if(1)
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src.take_organ_damage(20)
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src.take_organ_damage(0,20,emp=1)
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Stun(rand(5,10))
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if(2)
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src.take_organ_damage(10)
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src.take_organ_damage(0,10,emp=1)
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Stun(rand(1,5))
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flick("noise", src:flash)
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src << "\red <B>*BZZZT*</B>"
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@@ -128,6 +128,11 @@
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rigged = 1 //broken batterys are dangerous
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/obj/item/weapon/cell/emp_act(severity)
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//remove this once emp changes on dev are merged in
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if(isrobot(loc))
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var/mob/living/silicon/robot/R = loc
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severity *= R.cell_emp_mult
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charge -= maxcharge / severity
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if (charge < 0)
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charge = 0
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