Merge pull request #576 from KasparoVy/overenswaggered

Fixes Only One Accessory Equipped at Spawn & in Character Preview
This commit is contained in:
Razgriz
2020-10-12 23:01:24 -07:00
committed by GitHub
2 changed files with 7 additions and 5 deletions

View File

@@ -387,7 +387,7 @@ var/global/datum/controller/occupations/job_master
if(job)
//Equip custom gear loadout.
var/list/custom_equip_slots = list() //If more than one item takes the same slot, all after the first one spawn in storage.
var/list/custom_equip_slots = list()
var/list/custom_equip_leftovers = list()
if(H.client.prefs.gear && H.client.prefs.gear.len && !(job.mob_type & JOB_SILICON))
for(var/thing in H.client.prefs.gear)
@@ -420,14 +420,15 @@ var/global/datum/controller/occupations/job_master
I.implant_loadout(H)
continue
// Try desperately (and sorta poorly) to equip the item
// Try desperately (and sorta poorly) to equip the item. Now with increased desperation!
if(G.slot && !(G.slot in custom_equip_slots))
var/metadata = H.client.prefs.gear[G.display_name]
if(G.slot == slot_wear_mask || G.slot == slot_wear_suit || G.slot == slot_head)
custom_equip_leftovers += thing
else if(H.equip_to_slot_or_del(G.spawn_item(H, metadata), G.slot))
to_chat(H, "<span class='notice'>Equipping you with \the [thing]!</span>")
custom_equip_slots.Add(G.slot)
if(G.slot != slot_tie)
custom_equip_slots.Add(G.slot)
else
custom_equip_leftovers.Add(thing)
else

View File

@@ -220,7 +220,7 @@
break
if((equip_preview_mob & EQUIP_PREVIEW_LOADOUT) && !(previewJob && (equip_preview_mob & EQUIP_PREVIEW_JOB) && (previewJob.type == /datum/job/ai || previewJob.type == /datum/job/cyborg)))
var/list/equipped_slots = list() //If more than one item takes the same slot only spawn the first
var/list/equipped_slots = list()
for(var/thing in gear)
var/datum/gear/G = gear_datums[thing]
if(G)
@@ -243,7 +243,8 @@
if(G.slot && !(G.slot in equipped_slots))
var/metadata = gear[G.display_name]
if(mannequin.equip_to_slot_or_del(G.spawn_item(mannequin, metadata), G.slot))
equipped_slots += G.slot
if(G.slot != slot_tie)
equipped_slots += G.slot
if((equip_preview_mob & EQUIP_PREVIEW_JOB) && previewJob)
mannequin.job = previewJob.title