Remove random damage on straight disposal pipes

This commit is contained in:
Sharkmare
2023-02-28 13:17:28 +01:00
committed by GitHub
parent 89f9657ac7
commit df54749f53

View File

@@ -652,12 +652,12 @@
while(active)
sleep(1) // was 1
if(!loc) return // check if we got GC'd
/*CHOMPREMOVAL: why, this makes no sense to be a randomized 3% chance damage apply
if(hasmob && prob(3))
for(var/mob/living/H in src)
if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals. c'est la vie
*/
var/obj/structure/disposalpipe/curr = loc
last = curr
curr = curr.transfer(src)