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Remove random damage on straight disposal pipes
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@@ -652,12 +652,12 @@
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while(active)
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while(active)
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sleep(1) // was 1
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sleep(1) // was 1
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if(!loc) return // check if we got GC'd
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if(!loc) return // check if we got GC'd
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/*CHOMPREMOVAL: why, this makes no sense to be a randomized 3% chance damage apply
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if(hasmob && prob(3))
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if(hasmob && prob(3))
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for(var/mob/living/H in src)
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for(var/mob/living/H in src)
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if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
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if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
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H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals. c'est la vie
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H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals. c'est la vie
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*/
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var/obj/structure/disposalpipe/curr = loc
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var/obj/structure/disposalpipe/curr = loc
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last = curr
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last = curr
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curr = curr.transfer(src)
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curr = curr.transfer(src)
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