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https://github.com/CHOMPStation2/CHOMPStation2.git
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Rebalancing spiders again
Making the spider event actually varied with it's spawns, while toning it down a bit, while also fixing my typos and dumb mistakes when adjusting spiders the first time.
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@@ -11,7 +11,7 @@
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kill()
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return
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announceWhen = rand(announceWhen, announceWhen + 60)
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spawncount = rand(6 * severity, 14 * severity) //spiderlings only have a 50% chance to grow big and strong //CHOMP Edit: old: 2/4 new: 6/14
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spawncount = rand(4 * severity, 10 * severity) //spiderlings only have a 50% chance to grow big and strong //CHOMP Edit: old: 2/4 new: 6/14 new: 4/10
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sent_spiders_to_station = 0
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/datum/event/spider_infestation/announce()
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@@ -35,8 +35,9 @@
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var/obj/vent = pick(vents)
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//CHOMPEDIT START adding spider EGGS to the possible spawns instead of singular spiderling spawns.
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var/spawn_spiderlings = pickweight(list(
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/obj/effect/spider/spiderling = 90,
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/obj/effect/spider/eggcluster = 10
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/obj/effect/spider/spiderling = 85,
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/obj/effect/spider/eggcluster = 10,
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/obj/effect/spider/eggcluster/royal = 5
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))
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new spawn_spiderlings(vent.loc) //VOREStation Edit - No nurses //Oh my JESUS CHRIST, this slipped past me. Literally no nurses. Well guess what, nurses are back.
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//CHOMPEDIT END
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@@ -1,45 +1,52 @@
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//Unfiying spider health, into two catagories. Disrupters and tanks.
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/mob/living/simple_mob/animal/giant_spider/carrier //Disrupter, old 100
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maxHealth = 70
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health = 70
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maxHealth = 60
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health = 60
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/mob/living/simple_mob/animal/giant_spider/electric //disrupter, old 210
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maxHealth = 70
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health = 70
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maxHealth = 60
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health = 60
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projectiletype = /obj/item/projectile/energy/mob/electric_spider
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/mob/living/simple_mob/animal/giant_spider/frost //tank, old 175
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maxHealth = 130
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health = 130
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maxHealth = 120
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health = 120
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/mob/living/simple_mob/animal/giant_spider //tank, old 200
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maxHealth = 120
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health = 120
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/mob/living/simple_mob/animal/giant_spider/ion //disrupter, old 90
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maxHealth = 70
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health = 70
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maxHealth = 60
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health = 60
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/mob/living/simple_mob/animal/giant_spider/hunter //disrupter, old 120
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maxHealth = 70
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health = 70
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maxHealth = 60
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health = 60
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/mob/living/simple_mob/animal/giant_spider/lurker //disrupter, old 100
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maxHealth = 70
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health = 70
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maxHealth = 60
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health = 60
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/mob/living/simple_mob/animal/giant_spider/pepper //tank, old 210
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maxHealth = 130
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health = 130
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maxHealth = 120
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health = 120
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/mob/living/simple_mob/animal/giant_spider/phorogenic //tank, old 225
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maxHealth = 130
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health = 130
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maxHealth = 120
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health = 120
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/mob/living/simple_mob/animal/giant_spider/thermic //tank, old 175
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maxHealth = 130
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health = 130
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maxHealth = 120
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health = 120
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/mob/living/simple_mob/animal/giant_spider/tunneler_spider //disrupter, old 120
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maxHealth = 70
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health = 70
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maxHealth = 60
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health = 60
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/mob/living/simple_mob/animal/giant_spider/webslinger //disrupter, old 90
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maxHealth = 70
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health = 70
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maxHealth = 60
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health = 60
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/obj/effect/spider/eggcluster
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spider_type = /obj/effect/spider/spiderling/varied
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