Explosive implants should no longer gib on limbs.

This commit is contained in:
Anewbe
2016-09-11 15:18:28 -05:00
parent 91d8a6f97d
commit dfa53aab6e
2 changed files with 41 additions and 10 deletions

View File

@@ -164,12 +164,10 @@ Implant Specifics:<BR>"}
if (malfunction == MALFUNCTION_PERMANENT)
return
var/need_gib = null
if(istype(imp_in, /mob/))
var/mob/T = imp_in
message_admins("Explosive implant triggered in [T] ([T.key]). (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>) ")
log_game("Explosive implant triggered in [T] ([T.key]).")
need_gib = 1
if(ishuman(imp_in))
if (elevel == "Localized Limb")
@@ -180,11 +178,11 @@ Implant Specifics:<BR>"}
if (istype(part,/obj/item/organ/external/chest) || \
istype(part,/obj/item/organ/external/groin) || \
istype(part,/obj/item/organ/external/head))
part.createwound(BRUISE, 60) //mangle them instead
explosion(get_turf(imp_in), -1, -1, 2, 3)
part.createwound(BRUISE, 80) //mangle them instead
explosion(get_turf(imp_in), -1, -1, 1, 3)
qdel(src)
else
explosion(get_turf(imp_in), -1, -1, 2, 3)
explosion(get_turf(imp_in), -1, -1, 1, 3)
part.droplimb(0,DROPLIMB_BLUNT)
qdel(src)
if (elevel == "Destroy Body")
@@ -197,9 +195,6 @@ Implant Specifics:<BR>"}
else
explosion(get_turf(imp_in), 0, 1, 3, 6)
if(need_gib)
imp_in.gib()
var/turf/t = get_turf(imp_in)
if(t)
@@ -249,10 +244,10 @@ Implant Specifics:<BR>"}
if (istype(part,/obj/item/organ/external/chest) || \
istype(part,/obj/item/organ/external/groin) || \
istype(part,/obj/item/organ/external/head))
part.createwound(BRUISE, 60) //mangle them instead
part.createwound(BRUISE, 80) //mangle them instead
else
part.droplimb(0,DROPLIMB_BLUNT)
explosion(get_turf(imp_in), -1, -1, 2, 3)
explosion(get_turf(imp_in), -1, -1, 1, 3)
qdel(src)
/obj/item/weapon/implant/chem

View File

@@ -0,0 +1,36 @@
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changes:
- tweak: "Explosive implants should no longer gib the target if the setting is Localized Limb."