Merge branch 'shuttlecontroller' of https://github.com/Zuhayr/Baystation12 into dev

This commit is contained in:
Zuhayr
2014-06-04 19:14:00 +09:30
20 changed files with 1386 additions and 1653 deletions

View File

@@ -373,9 +373,7 @@
#include "code\game\machinery\computer\skills.dm"
#include "code\game\machinery\computer\specops_shuttle.dm"
#include "code\game\machinery\computer\station_alert.dm"
#include "code\game\machinery\computer\syndicate_shuttle.dm"
#include "code\game\machinery\computer\syndicate_specops_shuttle.dm"
#include "code\game\machinery\computer\vox_shuttle.dm"
#include "code\game\machinery\doors\airlock.dm"
#include "code\game\machinery\doors\airlock_electronics.dm"
#include "code\game\machinery\doors\alarmlock.dm"
@@ -1198,7 +1196,6 @@
#include "code\modules\research\rdconsole.dm"
#include "code\modules\research\rdmachines.dm"
#include "code\modules\research\research.dm"
#include "code\modules\research\research_shuttle.dm"
#include "code\modules\research\server.dm"
#include "code\modules\research\xenoarchaeology\areas.dm"
#include "code\modules\research\xenoarchaeology\chemistry.dm"
@@ -1278,7 +1275,10 @@
#include "code\modules\scripting\Scanner\Tokens.dm"
#include "code\modules\security levels\keycard authentication.dm"
#include "code\modules\security levels\security levels.dm"
#include "code\modules\shuttles\engineering.dm"
#include "code\modules\shuttles\antagonist.dm"
#include "code\modules\shuttles\departmental.dm"
#include "code\modules\shuttles\shuttle.dm"
#include "code\modules\shuttles\shuttles_multi.dm"
#include "code\modules\supermatter\supermatter.dm"
#include "code\modules\surgery\appendix.dm"
#include "code\modules\surgery\bones.dm"

View File

@@ -65,6 +65,8 @@ datum/controller/game_controller/proc/setup()
if(!ticker)
ticker = new /datum/controller/gameticker()
if(!shuttles) shuttles = new /datum/shuttle_controller()
setup_objects()
setupgenetics()
setupfactions()
@@ -280,7 +282,7 @@ datum/controller/game_controller/proc/process_machines_power()
if(M)
if(M.use_power)
M.auto_use_power()
if(A.apc.len && A.master == A)
i++
continue
@@ -295,7 +297,7 @@ datum/controller/game_controller/proc/process_machines_rebuild()
A.powerupdate += 1
active_areas |= A
rebuild_active_areas = 0
datum/controller/game_controller/proc/process_objects()
var/i = 1

View File

@@ -272,8 +272,9 @@ datum/game_mode/proc/auto_declare_completion_heist()
return 1
/datum/game_mode/heist/check_finished()
if (!(is_raider_crew_alive()) || (vox_shuttle_location && (vox_shuttle_location == "start")))
return 1
// DO NOT FORGET TO FIX THIS.
//if (!(is_raider_crew_alive()) || (vox_shuttle_location && (vox_shuttle_location == "start")))
// return 1
return ..()
/datum/game_mode/heist/cleanup()

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@@ -404,7 +404,7 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
if(ticker)
if(ticker.mode && ticker.mode.name == "nuclear emergency")
var/obj/machinery/computer/syndicate_station/syndie_location = locate(/obj/machinery/computer/syndicate_station)
var/obj/machinery/computer/shuttle_control/multi/syndicate/syndie_location = locate(/obj/machinery/computer/shuttle_control/multi/syndicate)
if(syndie_location)
ticker.mode:syndies_didnt_escape = (syndie_location.z > 1 ? 0 : 1) //muskets will make me change this, but it will do for now
ticker.mode:nuke_off_station = off_station

View File

@@ -179,8 +179,7 @@
/obj/item/weapon/pinpointer/nukeop
var/mode = 0 //Mode 0 locates disk, mode 1 locates the shuttle
var/obj/machinery/computer/syndicate_station/home = null
var/obj/machinery/computer/shuttle_control/multi/syndicate/home = null
/obj/item/weapon/pinpointer/nukeop/attack_self(mob/user as mob)
if(!active)

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@@ -169,10 +169,7 @@
build_path = "/obj/machinery/computer/supplycomp"
origin_tech = "programming=3"
var/contraband_enabled = 0
/obj/item/weapon/circuitboard/research_shuttle
name = "Circuit board (Research Shuttle)"
build_path = "/obj/machinery/computer/research_shuttle"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/operating
name = "Circuit board (Operating Computer)"
build_path = "/obj/machinery/computer/operating"
@@ -196,20 +193,17 @@
/obj/item/weapon/circuitboard/splicer
name = "Circuit board (Disease Splicer)"
build_path = "/obj/machinery/computer/diseasesplicer"
/obj/item/weapon/circuitboard/mining_shuttle
name = "Circuit board (Mining Shuttle)"
build_path = "/obj/machinery/computer/mining_shuttle"
build_path = "/obj/machinery/computer/shuttle_control/mining"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/engineering_shuttle
name = "Circuit board (Engineering Shuttle)"
build_path = "/obj/machinery/computer/engineering_shuttle"
build_path = "/obj/machinery/computer/shuttle_control/engineering"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/research_shuttle
name = "Circuit board (Research Shuttle)"
build_path = "/obj/machinery/computer/research_shuttle"
build_path = "/obj/machinery/computer/shuttle_control/research"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/HolodeckControl // Not going to let people get this, but it's just here for future
name = "Circuit board (Holodeck Control)"

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@@ -1,104 +0,0 @@
#define SYNDICATE_SHUTTLE_MOVE_TIME 240
#define SYNDICATE_SHUTTLE_COOLDOWN 200
/obj/machinery/computer/syndicate_station
name = "syndicate shuttle terminal"
icon = 'icons/obj/computer.dmi'
icon_state = "syndishuttle"
req_access = list(access_syndicate)
var/area/curr_location
var/moving = 0
var/lastMove = 0
/obj/machinery/computer/syndicate_station/New()
curr_location= locate(/area/syndicate_station/start)
/obj/machinery/computer/syndicate_station/proc/syndicate_move_to(area/destination as area)
if(moving) return
if(lastMove + SYNDICATE_SHUTTLE_COOLDOWN > world.time) return
var/area/dest_location = locate(destination)
if(curr_location == dest_location) return
moving = 1
lastMove = world.time
if(curr_location.z != dest_location.z)
var/area/transit_location = locate(/area/syndicate_station/transit)
curr_location.move_contents_to(transit_location)
curr_location = transit_location
sleep(SYNDICATE_SHUTTLE_MOVE_TIME)
curr_location.move_contents_to(dest_location)
curr_location = dest_location
moving = 0
return 1
/obj/machinery/computer/syndicate_station/attackby(obj/item/I as obj, mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/syndicate_station/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/syndicate_station/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/syndicate_station/attack_hand(mob/user as mob)
if(!allowed(user))
user << "\red Access Denied"
return
user.set_machine(src)
var/dat = {"Location: [curr_location]<br>
Ready to move[max(lastMove + SYNDICATE_SHUTTLE_COOLDOWN - world.time, 0) ? " in [max(round((lastMove + SYNDICATE_SHUTTLE_COOLDOWN - world.time) * 0.1), 0)] seconds" : ": now"]<br>
<a href='?src=\ref[src];syndicate=1'>Syndicate Space</a><br>
<a href='?src=\ref[src];station_nw=1'>North West of SS13</a> |
<a href='?src=\ref[src];station_n=1'>North of SS13</a> |
<a href='?src=\ref[src];station_ne=1'>North East of SS13</a><br>
<a href='?src=\ref[src];station_sw=1'>South West of SS13</a> |
<a href='?src=\ref[src];station_s=1'>South of SS13</a> |
<a href='?src=\ref[src];station_se=1'>South East of SS13</a><br>
<a href='?src=\ref[src];commssat=1'>South of the Communication Satellite</a> |
<a href='?src=\ref[src];mining=1'>North East of the Mining Asteroid</a><br>
<a href='?src=\ref[user];mach_close=computer'>Close</a>"}
user << browse(dat, "window=computer;size=575x450")
onclose(user, "computer")
return
/obj/machinery/computer/syndicate_station/Topic(href, href_list)
if(!isliving(usr)) return
var/mob/living/user = usr
if(in_range(src, user) || istype(user, /mob/living/silicon))
user.set_machine(src)
if(href_list["syndicate"])
syndicate_move_to(/area/syndicate_station/start)
else if(href_list["station_nw"])
syndicate_move_to(/area/syndicate_station/northwest)
else if(href_list["station_n"])
syndicate_move_to(/area/syndicate_station/north)
else if(href_list["station_ne"])
syndicate_move_to(/area/syndicate_station/northeast)
else if(href_list["station_sw"])
syndicate_move_to(/area/syndicate_station/southwest)
else if(href_list["station_s"])
syndicate_move_to(/area/syndicate_station/south)
else if(href_list["station_se"])
syndicate_move_to(/area/syndicate_station/southeast)
else if(href_list["commssat"])
syndicate_move_to(/area/syndicate_station/commssat)
else if(href_list["mining"])
syndicate_move_to(/area/syndicate_station/mining)
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/computer/syndicate_station/bullet_act(var/obj/item/projectile/Proj)
visible_message("[Proj] ricochets off [src]!") //let's not let them fuck themselves in the rear

View File

@@ -1,141 +0,0 @@
#define VOX_SHUTTLE_MOVE_TIME 400
#define VOX_SHUTTLE_COOLDOWN 1200
//Copied from Syndicate shuttle.
var/global/vox_shuttle_location
var/global/announce_vox_departure = 1 //Stealth systems - give an announcement or not.
/obj/machinery/computer/vox_stealth
name = "skipjack cloaking field terminal"
icon = 'icons/obj/computer.dmi'
icon_state = "syndishuttle"
req_access = list(access_syndicate)
/obj/machinery/computer/vox_stealth/attackby(obj/item/I as obj, mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/vox_stealth/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/vox_stealth/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/vox_stealth/attack_hand(mob/user as mob)
if(!allowed(user))
user << "\red Access Denied"
return
if(announce_vox_departure)
user << "\red Shuttle stealth systems have been activated. The Exodus will not be warned of our arrival."
announce_vox_departure = 0
else
user << "\red Shuttle stealth systems have been deactivated. The Exodus will be warned of our arrival."
announce_vox_departure = 1
/obj/machinery/computer/vox_station
name = "vox skipjack terminal"
icon = 'icons/obj/computer.dmi'
icon_state = "syndishuttle"
req_access = list(access_syndicate)
var/area/curr_location
var/moving = 0
var/lastMove = 0
var/warning //Warning about the end of the round.
/obj/machinery/computer/vox_station/New()
curr_location= locate(/area/shuttle/vox/station)
/obj/machinery/computer/vox_station/proc/vox_move_to(area/destination as area)
if(moving) return
if(lastMove + VOX_SHUTTLE_COOLDOWN > world.time) return
var/area/dest_location = locate(destination)
if(curr_location == dest_location) return
if(announce_vox_departure)
if(curr_location == locate(/area/shuttle/vox/station))
command_alert("Attention, Exodus, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not.", "NSV Icarus")
else if(dest_location == locate(/area/shuttle/vox/station))
command_alert("Your guests are pulling away, Exodus - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip.", "NSV Icarus")
moving = 1
lastMove = world.time
if(curr_location.z != dest_location.z)
var/area/transit_location = locate(/area/vox_station/transit)
curr_location.move_contents_to(transit_location)
curr_location = transit_location
sleep(VOX_SHUTTLE_MOVE_TIME)
curr_location.move_contents_to(dest_location)
curr_location = dest_location
moving = 0
return 1
/obj/machinery/computer/vox_station/attackby(obj/item/I as obj, mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/vox_station/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/vox_station/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/vox_station/attack_hand(mob/user as mob)
if(!allowed(user))
user << "\red Access Denied"
return
user.set_machine(src)
var/dat = {"Location: [curr_location]<br>
Ready to move[max(lastMove + VOX_SHUTTLE_COOLDOWN - world.time, 0) ? " in [max(round((lastMove + VOX_SHUTTLE_COOLDOWN - world.time) * 0.1), 0)] seconds" : ": now"]<br>
<a href='?src=\ref[src];start=1'>Return to dark space</a><br>
<a href='?src=\ref[src];solars_fore_port=1'>Fore port solar</a> |
<a href='?src=\ref[src];solars_aft_port=1'>Aft port solar</a> |
<a href='?src=\ref[src];solars_fore_starboard=1'>Fore starboard solar</a><br>
<a href='?src=\ref[src];solars_aft_starboard=1'>Aft starboard solar</a> |
<a href='?src=\ref[src];mining=1'>Mining Asteroid</a><br>
<a href='?src=\ref[user];mach_close=computer'>Close</a>"}
user << browse(dat, "window=computer;size=575x450")
onclose(user, "computer")
return
/obj/machinery/computer/vox_station/Topic(href, href_list)
if(!isliving(usr)) return
var/mob/living/user = usr
if(in_range(src, user) || istype(user, /mob/living/silicon))
user.set_machine(src)
vox_shuttle_location = "station"
if(href_list["start"])
if(ticker && (istype(ticker.mode,/datum/game_mode/heist)))
if(!warning)
user << "\red Returning to dark space will end your raid and report your success or failure. If you are sure, press the button again."
warning = 1
return
vox_move_to(/area/shuttle/vox/station)
vox_shuttle_location = "start"
else if(href_list["solars_fore_starboard"])
vox_move_to(/area/vox_station/northeast_solars)
else if(href_list["solars_fore_port"])
vox_move_to(/area/vox_station/northwest_solars)
else if(href_list["solars_aft_starboard"])
vox_move_to(/area/vox_station/southeast_solars)
else if(href_list["solars_aft_port"])
vox_move_to(/area/vox_station/southwest_solars)
else if(href_list["mining"])
vox_move_to(/area/vox_station/mining)
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/computer/vox_station/bullet_act(var/obj/item/projectile/Proj)
visible_message("[Proj] ricochets off [src]!")

View File

@@ -169,34 +169,12 @@ var/list/mechtoys = list(
eta = round(ticksleft/600,1)
else
eta = 0
send()
shuttles.move_shuttle("Supply")
moving = 0
at_station = !at_station
sleep(processing_interval)
proc/send()
var/area/from
var/area/dest
var/area/the_shuttles_way
switch(at_station)
if(1)
from = locate(SUPPLY_STATION_AREATYPE)
dest = locate(SUPPLY_DOCK_AREATYPE)
the_shuttles_way = from
at_station = 0
if(0)
from = locate(SUPPLY_DOCK_AREATYPE)
dest = locate(SUPPLY_STATION_AREATYPE)
the_shuttles_way = dest
at_station = 1
moving = 0
//Do I really need to explain this loop?
for(var/mob/living/unlucky_person in the_shuttles_way)
unlucky_person.gib()
from.move_contents_to(dest)
//Check whether the shuttle is allowed to move
proc/can_move()
if(moving) return 0
@@ -521,7 +499,11 @@ var/list/mechtoys = list(
else if(supply_shuttle.at_station)
supply_shuttle.moving = -1
supply_shuttle.sell()
supply_shuttle.send()
supply_shuttle.moving = 0
supply_shuttle.at_station = !supply_shuttle.at_station
shuttles.move_shuttle("Supply")
temp = "The supply shuttle has departed.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else
supply_shuttle.moving = 1

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@@ -109,7 +109,6 @@ var/list/bombers = list( )
var/list/admin_log = list ( )
var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
var/list/shuttles = list( )
var/list/reg_dna = list( )
// list/traitobj = list( )

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@@ -637,10 +637,7 @@ var/global/floorIsLava = 0
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=\ref[src];secretsfun=moveadminshuttle'>Move Administration Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=moveferry'>Move Ferry</A><BR>
<A href='?src=\ref[src];secretsfun=movealienship'>Move Alien Dinghy</A><BR>
<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=moveshuttle'>Move a shuttle</A><BR>
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>
@@ -1127,67 +1124,4 @@ proc/get_options_bar(whom, detail = 2, name = 0, link = 1)
//
//ALL DONE
//*********************************************************************************************************
//TO-DO:
//
//
/**********************Administration Shuttle**************************/
var/admin_shuttle_location = 0 // 0 = centcom 13, 1 = station
proc/move_admin_shuttle()
var/area/fromArea
var/area/toArea
if (admin_shuttle_location == 1)
fromArea = locate(/area/shuttle/administration/station)
toArea = locate(/area/shuttle/administration/centcom)
else
fromArea = locate(/area/shuttle/administration/centcom)
toArea = locate(/area/shuttle/administration/station)
fromArea.move_contents_to(toArea)
if (admin_shuttle_location)
admin_shuttle_location = 0
else
admin_shuttle_location = 1
return
/**********************Centcom Ferry**************************/
var/ferry_location = 0 // 0 = centcom , 1 = station
proc/move_ferry()
var/area/fromArea
var/area/toArea
if (ferry_location == 1)
fromArea = locate(/area/shuttle/transport1/station)
toArea = locate(/area/shuttle/transport1/centcom)
else
fromArea = locate(/area/shuttle/transport1/centcom)
toArea = locate(/area/shuttle/transport1/station)
fromArea.move_contents_to(toArea)
if (ferry_location)
ferry_location = 0
else
ferry_location = 1
return
/**********************Alien ship**************************/
var/alien_ship_location = 1 // 0 = base , 1 = mine
proc/move_alien_ship()
var/area/fromArea
var/area/toArea
if (alien_ship_location == 1)
fromArea = locate(/area/shuttle/alien/mine)
toArea = locate(/area/shuttle/alien/base)
else
fromArea = locate(/area/shuttle/alien/base)
toArea = locate(/area/shuttle/alien/mine)
fromArea.move_contents_to(toArea)
if (alien_ship_location)
alien_ship_location = 0
else
alien_ship_location = 1
return
//

View File

@@ -1920,32 +1920,21 @@
ticker.mode.finalize_traitor(A.mind)
message_admins("\blue [key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1)
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
if("moveminingshuttle")
if(mining_shuttle_moving)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShM")
move_mining_shuttle()
message_admins("\blue [key_name_admin(usr)] moved mining shuttle", 1)
log_admin("[key_name(usr)] moved the mining shuttle")
if("moveadminshuttle")
if("moveshuttle")
if(!shuttles) return // Something is very wrong, the shuttle controller has not been created.
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShA")
move_admin_shuttle()
message_admins("\blue [key_name_admin(usr)] moved the centcom administration shuttle", 1)
log_admin("[key_name(usr)] moved the centcom administration shuttle")
if("moveferry")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShF")
move_ferry()
message_admins("\blue [key_name_admin(usr)] moved the centcom ferry", 1)
log_admin("[key_name(usr)] moved the centcom ferry")
if("movealienship")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShX")
move_alien_ship()
message_admins("\blue [key_name_admin(usr)] moved the alien dinghy", 1)
log_admin("[key_name(usr)] moved the alien dinghy")
var/shuttle_tag = input("Which shuttle do you want to call?") as null|anything in shuttles.locations
if(shuttle_tag && !shuttles.moving[shuttle_tag])
shuttles.move_shuttle(shuttle_tag)
message_admins("\blue [key_name_admin(usr)] moved the [shuttle_tag] shuttle", 1)
log_admin("[key_name(usr)] moved the [shuttle_tag] shuttle")
if("togglebombcap")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BC")

View File

@@ -38,132 +38,6 @@
new /obj/item/clothing/glasses/meson(src)
/**********************Shuttle Computer**************************/
var/mining_shuttle_tickstomove = 10
var/mining_shuttle_moving = 0
var/mining_shuttle_location = 0 // 0 = station 13, 1 = mining station
proc/move_mining_shuttle()
if(mining_shuttle_moving) return
mining_shuttle_moving = 1
spawn(mining_shuttle_tickstomove*10)
var/area/fromArea
var/area/toArea
if (mining_shuttle_location == 1)
fromArea = locate(/area/shuttle/mining/outpost)
toArea = locate(/area/shuttle/mining/station)
else
fromArea = locate(/area/shuttle/mining/station)
toArea = locate(/area/shuttle/mining/outpost)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in toArea)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
// NOTE: Commenting this out to avoid recreating mass driver glitch
/*
spawn(0)
AM.throw_at(E, 1, 1)
return
*/
if(istype(T, /turf/simulated))
del(T)
for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
bug.gib()
for(var/mob/living/simple_animal/pest in toArea) // And for the other kind of bug...
pest.gib()
fromArea.move_contents_to(toArea)
if (mining_shuttle_location)
mining_shuttle_location = 0
else
mining_shuttle_location = 1
for(var/mob/M in toArea)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 3, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 1) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(3)
mining_shuttle_moving = 0
return
/obj/machinery/computer/mining_shuttle
name = "mining shuttle console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_mining)
circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
var/hacked = 0
var/location = 0 //0 = station, 1 = mining base
/obj/machinery/computer/mining_shuttle/attack_hand(user as mob)
if(..(user))
return
src.add_fingerprint(usr)
var/dat
dat = "<center>Mining Shuttle Control<hr>"
if(mining_shuttle_moving)
dat += "Location: <font color='red'>Moving</font> <br>"
else
dat += "Location: [mining_shuttle_location ? "Outpost" : "Station"] <br>"
dat += "<b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>"
user << browse("[dat]", "window=miningshuttle;size=200x150")
/obj/machinery/computer/mining_shuttle/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["move"])
//if(ticker.mode.name == "blob")
// if(ticker.mode:declared)
// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
// return
if (!mining_shuttle_moving)
usr << "\blue Shuttle recieved message and will be sent shortly."
move_mining_shuttle()
else
usr << "\blue Shuttle is already moving."
updateUsrDialog()
/obj/machinery/computer/mining_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
src.req_access = list()
hacked = 1
usr << "You fried the consoles ID checking system. It's now available to everyone!"
else
..()
/******************************Lantern*******************************/
/obj/item/device/flashlight/lantern

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@@ -1,108 +0,0 @@
/**********************Shuttle Computer**************************/
//copy paste from the mining shuttle
var/research_shuttle_tickstomove = 10
var/research_shuttle_moving = 0
var/research_shuttle_location = 0 // 0 = station 13, 1 = research station
proc/move_research_shuttle()
if(research_shuttle_moving) return
research_shuttle_moving = 1
spawn(research_shuttle_tickstomove*10)
var/area/fromArea
var/area/toArea
if (research_shuttle_location == 1)
fromArea = locate(/area/shuttle/research/outpost)
toArea = locate(/area/shuttle/research/station)
else
fromArea = locate(/area/shuttle/research/station)
toArea = locate(/area/shuttle/research/outpost)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in toArea)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
// NOTE: Commenting this out to avoid recreating mass driver glitch
/*
spawn(0)
AM.throw_at(E, 1, 1)
return
*/
if(istype(T, /turf/simulated))
del(T)
for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
bug.gib()
for(var/mob/living/simple_animal/pest in toArea) // And for the other kind of bug...
pest.gib()
fromArea.move_contents_to(toArea)
if (research_shuttle_location)
research_shuttle_location = 0
else
research_shuttle_location = 1
research_shuttle_moving = 0
return
/obj/machinery/computer/research_shuttle
name = "Research Shuttle Console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_research)
circuit = "/obj/item/weapon/circuitboard/research_shuttle"
var/hacked = 0
var/location = 0 //0 = station, 1 = research base
/obj/machinery/computer/research_shuttle/attack_hand(user as mob)
src.add_fingerprint(usr)
var/dat = "<center>Research shuttle: <b><A href='?src=\ref[src];move=1'>Send</A></b></center><br>"
user << browse("[dat]", "window=researchshuttle;size=200x100")
/obj/machinery/computer/research_shuttle/Topic(href, href_list)
if(..())
return
usr.machine = src
src.add_fingerprint(usr)
if(href_list["move"])
//if(ticker.mode.name == "blob")
// if(ticker.mode:declared)
// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
// return
if (!research_shuttle_moving)
usr << "\blue Shuttle recieved message and will be sent shortly."
move_research_shuttle()
else
usr << "\blue Shuttle is already moving."
/obj/machinery/computer/research_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
var/obj/item/weapon/card/emag/E = W
if(E.uses)
E.uses--
else
return
src.req_access = list()
hacked = 1
usr << "You fried the consoles ID checking system. It's now available to everyone!"
else
..()

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@@ -0,0 +1,9 @@
/obj/machinery/computer/shuttle_control/multi/vox
name = "skipjack control console"
req_access = list(access_syndicate)
shuttle_tag = "Vox Skipjack"
/obj/machinery/computer/shuttle_control/multi/syndicate
name = "Syndicate control console"
req_access = list(access_syndicate)
shuttle_tag = "Syndicate"

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/obj/machinery/computer/shuttle_control/mining
name = "mining shuttle console"
shuttle_tag = "Mining"
req_access = list(access_mining)
circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
/obj/machinery/computer/shuttle_control/engineering
name = "engineering shuttle console"
shuttle_tag = "Engineering"
req_access = list(access_engine)
circuit = "/obj/item/weapon/circuitboard/engineering_shuttle"
/obj/machinery/computer/shuttle_control/research
name = "research shuttle console"
shuttle_tag = "Research"
req_access = list(access_research)
circuit = "/obj/item/weapon/circuitboard/research_shuttle"

View File

@@ -1,108 +0,0 @@
var/engineering_shuttle_tickstomove = 10
var/engineering_shuttle_moving = 0
var/engineering_shuttle_location = 1 //Starts at the construction site.
proc/move_engineering_shuttle()
if(engineering_shuttle_moving) return
engineering_shuttle_moving = 1
spawn(engineering_shuttle_tickstomove*10)
var/area/fromArea
var/area/toArea
if (engineering_shuttle_location == 1)
fromArea = locate(/area/shuttle/constructionsite/site)
toArea = locate(/area/shuttle/constructionsite/station)
else
fromArea = locate(/area/shuttle/constructionsite/station)
toArea = locate(/area/shuttle/constructionsite/site)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in toArea)
dstturfs += T
if(T.y < throwy)
throwy = T.y
for(var/turf/T in dstturfs)
var/turf/D = locate(T.x, throwy - 1, 1)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
for(var/mob/living/carbon/bug in toArea)
bug.gib()
for(var/mob/living/simple_animal/pest in toArea)
pest.gib()
fromArea.move_contents_to(toArea)
if (engineering_shuttle_location)
engineering_shuttle_location = 0
else
engineering_shuttle_location = 1
for(var/mob/M in toArea)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 3, 1)
else
shake_camera(M, 10, 1)
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(3)
engineering_shuttle_moving = 0
return
/obj/machinery/computer/engineering_shuttle
name = "engineering shuttle console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_engine)
circuit = "/obj/item/weapon/circuitboard/engineering_shuttle"
var/hacked = 0
var/location = 0
/obj/machinery/computer/engineering_shuttle/attack_hand(user as mob)
if(..(user))
return
src.add_fingerprint(usr)
var/dat
dat = "<center>Engineering Shuttle Control<hr>"
if(engineering_shuttle_moving)
dat += "Location: <font color='red'>Moving</font> <br>"
else
dat += "Location: [engineering_shuttle_location ? "Outpost" : "Station"] <br>"
dat += "<b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>"
user << browse("[dat]", "window=engineeringshuttle;size=200x150")
/obj/machinery/computer/engineering_shuttle/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["move"])
if (!engineering_shuttle_moving)
usr << "\blue Shuttle recieved message and will be sent shortly."
move_engineering_shuttle()
else
usr << "\blue Shuttle is already moving."
updateUsrDialog()
/obj/machinery/computer/engineering_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
src.req_access = list()
hacked = 1
usr << "You fried the consoles ID checking system. It's now available to everyone!"
else
..()

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@@ -0,0 +1,256 @@
//These lists are populated in /datum/shuttle_controller/New()
//Shuttle controller is instantiated in master_controller.dm.
var/global/datum/shuttle_controller/shuttles
/datum/shuttle_controller //This isn't really a controller...
var/list/locations = list()
var/list/delays = list()
var/list/moving = list()
var/list/areas_offsite = list()
var/list/areas_station = list()
//Shuttles with multiple destinations don't quite behave in the same way as ferries.
var/list/multi_shuttles = list()
/datum/shuttle_controller/New()
..()
//Supply and escape shuttles.
locations["Supply"] = 1
delays["Supply"] = 0
moving["Supply"] = 0
areas_offsite["Supply"] = locate(/area/supply/dock)
areas_station["Supply"] = locate(/area/supply/station)
// Admin shuttles.
locations["Centcom"] = 1
delays["Centcom"] = 0
moving["Centcom"] = 0
areas_offsite["Centcom"] = locate(/area/shuttle/transport1/centcom)
areas_station["Centcom"] = locate(/area/shuttle/transport1/station)
locations["Administration"] = 1
delays["Administration"] = 0
moving["Administration"] = 0
areas_offsite["Administration"] = locate(/area/shuttle/administration/centcom)
areas_station["Administration"] = locate(/area/shuttle/administration/station)
locations["Alien"] = 0
delays["Alien"] = 0
moving["Alien"] = 0
areas_offsite["Alien"] = locate(/area/shuttle/alien/base)
areas_station["Alien"] = locate(/area/shuttle/alien/mine)
// Public shuttles.
locations["Engineering"] = 1
delays["Engineering"] = 10
moving["Engineering"] = 0
areas_offsite["Engineering"] = locate(/area/shuttle/constructionsite/site)
areas_station["Engineering"] = locate(/area/shuttle/constructionsite/station)
locations["Mining"] = 0
delays["Mining"] = 10
moving["Mining"] = 0
areas_offsite["Mining"] = locate(/area/shuttle/mining/outpost)
areas_station["Mining"] = locate(/area/shuttle/mining/station)
locations["Research"] = 0
delays["Research"] = 10
moving["Research"] = 0
areas_offsite["Research"] = locate(/area/shuttle/research/outpost)
areas_station["Research"] = locate(/area/shuttle/research/station)
//Vox Shuttle.
var/datum/multi_shuttle/VS = new
VS.origin = /area/shuttle/vox/station
VS.destinations = list(
"Fore Starboard Solars" = /area/vox_station/northeast_solars,
"Fore Port Solars" = /area/vox_station/northwest_solars,
"Aft Starboard Solars" = /area/vox_station/southeast_solars,
"Aft Port Solars" = /area/vox_station/southwest_solars,
"Mining asteroid" = /area/vox_station/mining
)
VS.announcer = "NSV Icarus"
VS.arrival_message = "Attention, Exodus, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
VS.departure_message = "Your guests are pulling away, Exodus - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
VS.interim = /area/vox_station/transit
multi_shuttles["Vox Skipjack"] = VS
locations["Vox Skipjack"] = 1
delays["Vox Skipjack"] = 10
moving["Vox Skipjack"] = 0
//Nuke Ops shuttle.
var/datum/multi_shuttle/MS = new
MS.origin = /area/syndicate_station/start
MS.destinations = list(
"Northwest of the station" = /area/syndicate_station/northwest,
"North of the station" = /area/syndicate_station/north,
"Northeast of the station" = /area/syndicate_station/northeast,
"Southwest of the station" = /area/syndicate_station/southwest,
"South of the station" = /area/syndicate_station/south,
"Southeast of the station" = /area/syndicate_station/southeast,
"Telecomms Satellite" = /area/syndicate_station/commssat,
"Mining Asteroid" = /area/syndicate_station/mining
)
MS.announcer = "NSV Icarus"
MS.arrival_message = "Attention, Exodus, you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
MS.departure_message = "Your visitors are on their way out of the system, Exodus, burning delta-v like it's nothing. Good riddance."
MS.interim = /area/syndicate_station/transit
multi_shuttles["Syndicate"] = MS
locations["Syndicate"] = 1
delays["Syndicate"] = 10
moving["Syndicate"] = 0
/datum/shuttle_controller/proc/move_shuttle(var/shuttle_tag,var/area/origin,var/area/destination)
//world << "move_shuttle() called for [shuttle_tag] leaving [origin] en route to [destination]."
if(!shuttle_tag || isnull(locations[shuttle_tag]))
return
if(moving[shuttle_tag] == 1) return
moving[shuttle_tag] = 1
spawn(delays[shuttle_tag]*10)
var/area/area_going_to
if(destination)
//world << "Using supplied destination [destination]."
area_going_to = destination
else
//world << "Using controller value [(locations[shuttle_tag] == 1 ? areas_station[shuttle_tag] : areas_offsite[shuttle_tag])]."
area_going_to = (locations[shuttle_tag] == 1 ? areas_station[shuttle_tag] : areas_offsite[shuttle_tag])
var/area/area_coming_from
if(origin)
//world << "Using supplied origin [origin]."
area_coming_from = origin
else
//world << "Using controller value [(locations[shuttle_tag] == 1 ? areas_offsite[shuttle_tag] : areas_station[shuttle_tag])]."
area_coming_from = (locations[shuttle_tag] == 1 ? areas_offsite[shuttle_tag] : areas_station[shuttle_tag])
//world << "area_coming_from: [area_coming_from]"
//world << "area_going_to: [area_going_to]"
if(area_coming_from == area_going_to)
//world << "cancelling move, shuttle will overlap."
moving[shuttle_tag] = 0
return
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in area_going_to)
dstturfs += T
if(T.y < throwy)
throwy = T.y
for(var/turf/T in dstturfs)
var/turf/D = locate(T.x, throwy - 1, 1)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
for(var/mob/living/carbon/bug in area_going_to)
bug.gib()
for(var/mob/living/simple_animal/pest in area_going_to)
pest.gib()
area_coming_from.move_contents_to(area_going_to)
locations[shuttle_tag] = !locations[shuttle_tag]
for(var/mob/M in area_going_to)
if(M.client)
spawn(0)
if(M.buckled)
M << "\red Sudden acceleration presses you into your chair!"
shake_camera(M, 3, 1)
else
M << "\red The floor lurches beneath you!"
shake_camera(M, 10, 1)
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(3)
moving[shuttle_tag] = 0
return
//This is for shuttles with a timer before arrival such as the vox skipjack and the escape shuttle.
/datum/shuttle_controller/proc/move_shuttle_long(var/shuttle_tag,var/area/departing,var/area/destination,var/area/interim,var/delay)
move_shuttle(shuttle_tag,locate(departing),locate(interim))
spawn(1)
moving[shuttle_tag] = 1 //So they can't jump out by messing with the console.
sleep(delay)
moving[shuttle_tag] = 0
move_shuttle(shuttle_tag,locate(interim),locate(destination))
return
/obj/machinery/computer/shuttle_control
name = "shuttle console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_engine)
circuit = "/obj/item/weapon/circuitboard/engineering_shuttle"
var/shuttle_tag // Used to coordinate data in shuttle controller.
var/hacked = 0 // Has been emagged, no access restrictions.
/obj/machinery/computer/shuttle_control/attack_hand(user as mob)
if(..(user))
return
src.add_fingerprint(user)
var/dat
dat = "<center>[shuttle_tag] Shuttle Control<hr>"
if(shuttles.moving[shuttle_tag])
dat += "Location: <font color='red'>Moving</font> <br>"
else
dat += "Location: [shuttles.locations[shuttle_tag] ? "Offsite" : "Station"] <br>"
dat += "<b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>"
user << browse("[dat]", "window=[shuttle_tag]shuttlecontrol;size=200x150")
/obj/machinery/computer/shuttle_control/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["move"])
if (!shuttles.moving[shuttle_tag])
usr << "\blue [shuttle_tag] Shuttle recieved message and will be sent shortly."
shuttles.move_shuttle(shuttle_tag)
else
usr << "\blue [shuttle_tag] Shuttle is already moving."
/obj/machinery/computer/shuttle_control/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
src.req_access = list()
hacked = 1
usr << "You short out the console's ID checking system. It's now available to everyone!"
else
..()
/obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj)
visible_message("[Proj] ricochets off [src]!")

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@@ -0,0 +1,138 @@
//This is a holder for things like the Vox and Nuke shuttle.
/datum/multi_shuttle
var/cloaked = 1
var/at_origin = 1
var/move_time = 240
var/cooldown = 200
var/last_move = 0
var/announcer
var/arrival_message
var/departure_message
var/area/interim
var/area/last_departed
var/list/destinations
var/area/origin
var/return_warning = 0
/datum/multi_shuttle/New()
..()
if(origin) last_departed = origin
/datum/multi_shuttle/proc/announce_departure()
if(cloaked || isnull(departure_message))
return
command_alert(departure_message,(announcer ? announcer : "Central Command"))
/datum/multi_shuttle/proc/announce_arrival()
if(cloaked || isnull(arrival_message))
return
command_alert(arrival_message,(announcer ? announcer : "Central Command"))
/obj/machinery/computer/shuttle_control/multi
icon_state = "syndishuttle"
/obj/machinery/computer/shuttle_control/multi/attack_hand(user as mob)
if(..(user))
return
src.add_fingerprint(user)
var/datum/multi_shuttle/MS = shuttles.multi_shuttles[shuttle_tag]
if(!istype(MS)) return
var/dat
dat = "<center>[shuttle_tag] Ship Control<hr>"
if(shuttles.moving[shuttle_tag])
dat += "Location: <font color='red'>Moving</font> <br>"
else
var/area/areacheck = get_area(src)
dat += "Location: [areacheck.name]<br>"
if((MS.last_move + MS.cooldown) > world.time)
dat += "<font color='red'>Engines charging.</font><br>"
else
dat += "<font color='green'>Engines ready.</font><br>"
dat += "<br><b><A href='?src=\ref[src];toggle_cloak=[1]'>Toggle cloaking field</A></b><br>"
dat += "<b><A href='?src=\ref[src];move_multi=[1]'>Move ship</A></b><br>"
dat += "<b><A href='?src=\ref[src];start=[1]'>Return to base</A></b></center>"
user << browse("[dat]", "window=[shuttle_tag]shuttlecontrol;size=300x600")
/obj/machinery/computer/shuttle_control/multi/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
var/datum/multi_shuttle/MS = shuttles.multi_shuttles[shuttle_tag]
if(!istype(MS)) return
if (shuttles.moving[shuttle_tag])
usr << "\blue [shuttle_tag] vessel is moving."
return
if((MS.last_move + MS.cooldown) > world.time)
usr << "\red The ship is inoperable while the engines are charging."
return
if(href_list["start"])
if(MS.at_origin)
usr << "\red You are already at your home base."
return
if(!MS.return_warning)
usr << "\red Returning to your home base will end your mission. If you are sure, press the button again."
//TODO: Actually end the mission.
MS.return_warning = 1
return
shuttles.move_shuttle_long(shuttle_tag,MS.last_departed,MS.origin,MS.interim,MS.move_time)
MS.last_departed = MS.origin
MS.at_origin = 1
if(href_list["toggle_cloak"])
if(!shuttles.multi_shuttles) return
MS.cloaked = !MS.cloaked
usr << "\red Ship stealth systems have been [(MS.cloaked ? "activated. The station will not" : "deactivated. The station will")] be warned of our arrival."
if(href_list["move_multi"])
if(!shuttles.multi_shuttles) return
var/choice = input("Select a destination.") as null|anything in MS.destinations
if(!choice) return
usr << "\blue [shuttle_tag] main computer recieved message."
if(MS.at_origin)
MS.announce_arrival()
MS.last_departed = MS.origin
MS.at_origin = 0
shuttles.move_shuttle_long(shuttle_tag,MS.last_departed,MS.destinations[choice],MS.interim,MS.move_time)
MS.last_departed = MS.destinations[choice]
return
else if(choice == MS.origin)
MS.announce_departure()
shuttles.move_shuttle(shuttle_tag,locate(MS.last_departed),locate(MS.destinations[choice]))
MS.last_departed = MS.destinations[choice]
updateUsrDialog()

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