Ballistic weapons will now correctly say that the firing mode was changed.

This commit is contained in:
Neerti
2015-12-02 08:04:34 -05:00
parent d50e2afae9
commit e0986cb7ab
3 changed files with 4 additions and 5 deletions

View File

@@ -375,7 +375,7 @@
var/datum/firemode/current_mode = firemodes[sel_mode]
user << "The fire selector is set to [current_mode.name]."
/obj/item/weapon/gun/proc/switch_firemodes()
/obj/item/weapon/gun/proc/switch_firemodes(mob/user)
if(firemodes.len <= 1)
return null
@@ -384,11 +384,10 @@
sel_mode = 1
var/datum/firemode/new_mode = firemodes[sel_mode]
new_mode.apply_to(src)
user << "<span class='notice'>\The [src] is now set to [mode_name].</span>"
return new_mode
/obj/item/weapon/gun/attack_self(mob/user)
switch_firemodes(user)
if(firemodes.len > 1)
user << "<span class='notice'>\The [src] is now set to [mode_name].</span>"