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Ballistic weapons will now correctly say that the firing mode was changed.
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@@ -145,7 +145,7 @@
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if(use_launcher)
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launcher.Fire(target, user, params, pointblank, reflex)
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if(!launcher.chambered)
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switch_firemodes() //switch back automatically
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switch_firemodes(user) //switch back automatically
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else
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..()
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