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Adds new type of wounds - piercing.
Unlike cuts they do not merge, so many small-damage stabs will create many small stab wounds instead of one megahole. Also cleans up checks in wound code a bit with power of OOP
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@@ -9,6 +9,7 @@
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#define CUT "cut"
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#define BRUISE "bruise"
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#define PIERCE "pierce"
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#define STUN "stun"
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#define WEAKEN "weaken"
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