mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Casino port
This is first phase of casino port where I have made my casino spaceship compatible with new chomp codebase. There isnt a connecting port at station yet due to changes being made to main map, but with second phase of casino port there should be one for casino shuttle to move back and forth to transfer visitors. Non-casino changes Port of: purple assistant cap, wah! wiggler hat, dont know if the sprite works fully yet. The monocoole, every self respecting technomancer needs this! Also need this for casino rewards. Snaps, can recommend for lunch, I prefer the licorice flavoured ones! Space cleaner dispenser, yep any janitors dream, so far its only on casino spaceship. Ported old modular sofa for station usage, is already on casino, future plans could involve making the modular sofa that can be built from steel be a little more pretty and made from wood as well and also get another overlay/color when added cloth for cushion. also deleting a .txt file that I didnt get to delete before someone really wanted me to upload wip files so they could work off them, sorry about that but its fixed now! deleted alienwhitelist and custom_items.txt since github doesnt seem to have those blacklisted casino port: Ported the map with the golden goose spacecasino ported the deluxe edition bar and kitchen gear! Say hello to the good old deluxe dispenser, deluxe food vendor and deluxe drink vendor, perhaps one day they will be constructible by crew! ported the casino stripper pole, casino roulette, slotmachine, poker/blackjack table, ported the casino wheel of fortune casino wallet~ casino jukebox! And re implemented the system so the casino songs no longer are on the normal jukebox, sorry folks, hope you didnt like them too much :c casino visitor and staff manual, might need a bit of revision depending on what event managers wants Casino chips, gotta gamble with something! fixed runtime errors from deluxe dispenser trying to add cartridges with reagents that have been renamed on new chomp Be aware, there will be more casino changes in near future along with some other non-casino changes, including porting of pint metamorphic glass.
This commit is contained in:
@@ -1,9 +0,0 @@
|
||||
/obj/item/clothing/glasses/monocoole
|
||||
name = "The Monocoole"
|
||||
desc = "One heck of a stylish monocle. This one lets you see a little farther..."
|
||||
icon_state = "monocle"
|
||||
action_button_name = "Toggle Goggles"
|
||||
origin_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 6)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
prescription = 1 // So two versions of these aren't needed.
|
||||
@@ -95,7 +95,7 @@
|
||||
if(paid)
|
||||
return
|
||||
if(handled)
|
||||
/*nanomanager.update_uis(src)*/ //not currently functioning on this code, fix in future - Jack
|
||||
SSnanoui.update_uis(src)
|
||||
return // don't smack that machine with your 2 chips
|
||||
|
||||
/obj/machinery/slot_machine/proc/insert_chip(var/obj/item/weapon/spacecasinocash/cashmoney, mob/user)
|
||||
@@ -293,14 +293,14 @@
|
||||
"water", "ice", "coffee", "cream", "tea", "icetea", "cola", "spacemountainwind", "dr_gibb", "space_up", "tonic",
|
||||
"sodawater", "lemon_lime", "sugar", "orangejuice", "limejuice", "watermelonjuice", "thirteenloko", "grapesoda",
|
||||
"coffee", "cafe_latte", "soy_latte", "hot_coco", "milk", "cream", "tea", "ice", "orangejuice", "lemonjuice",
|
||||
"limejuice", "berryjuice", "mint", "matcha_latte", "lemon_lime", "sugar", "orangejuice", "limejuice", "sodawater",
|
||||
"limejuice", "berryjuice", "mint", "lemon_lime", "sugar", "orangejuice", "limejuice", "sodawater",
|
||||
"tonic", "beer", "kahlua", "whiskey", "wine", "vodka", "gin", "rum", "tequilla", "vermouth", "cognac",
|
||||
"ale", "mead", "bitters", "champagne", "singulo", "doctorsdelight", "nothing", "banana", "honey", "egg",
|
||||
"coco", "cherryjelly", "carrot", "apple", "tomato", "nutbutter", "soymilk", "grenadine", "gingerale", "royrogers",
|
||||
"patron", "goldschlager", "gelatin", "melonliquor", "bluecuracao", "thirteenloko", "deadrum", "sake", "acidspit",
|
||||
"amasec", "beepsky_smash", "atomicbomb", "nuka_cola", "threemileisland", "manhattan_proj", "psilocybin", "moonshine",
|
||||
"specialwhiskey", "unathiliquor", "winebrandy", "snaps"
|
||||
)
|
||||
) // Re-add matcha latte once its in code, probably add more stuff to list as well
|
||||
|
||||
/obj/machinery/chemical_dispenser/deluxe/full
|
||||
spawn_cartridges = list(
|
||||
@@ -367,14 +367,14 @@
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/carrot,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/apple,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/tomato,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/nutbutter,
|
||||
/*/obj/item/weapon/reagent_containers/chem_disp_cartridge/nutbutter,*/ //Not ported yet - Jack
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/soymilk,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/grenadine,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/gingerale,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/royrogers,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/patron,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/goldschlager,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/gelatin,
|
||||
/*/obj/item/weapon/reagent_containers/chem_disp_cartridge/gelatin,*/ //Not ported yet - Jack
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/melonliquor,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/bluecuracao,
|
||||
/obj/item/weapon/reagent_containers/chem_disp_cartridge/thirteenloko,
|
||||
@@ -434,7 +434,7 @@
|
||||
C.loc = src
|
||||
cartridges[C.label] = C
|
||||
cartridges = sortAssoc(cartridges)
|
||||
/*nanomanager.update_uis(src)*/ //not currently functioning on this code, fix in future - Jack
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
/obj/machinery/chemical_dispenser/deluxe/attackby(obj/item/weapon/W, mob/user)
|
||||
if(W.is_wrench())
|
||||
@@ -480,7 +480,7 @@
|
||||
user.drop_from_inventory(RC)
|
||||
RC.loc = src
|
||||
user << "<span class='notice'>You set \the [RC] on \the [src].</span>"
|
||||
/*nanomanager.update_uis(src)*/ //not currently functioning on this code, fix in future - Jack // update all UIs attached to src
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else
|
||||
return ..()
|
||||
@@ -523,7 +523,7 @@
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing = 10,
|
||||
/*/obj/item/weapon/reagent_containers/food/drinks/bottle/snaps = 10,*/ //Snaps not ported yet - Jack
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/snaps = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/ale = 50,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer = 50,
|
||||
@@ -770,7 +770,7 @@
|
||||
</ul>
|
||||
Accessories
|
||||
<ul>
|
||||
<li>The monocoole 500</li>
|
||||
<li>The monocoole 1000</li>
|
||||
<li>chameleon black tie 300</li>
|
||||
</ul>
|
||||
Masks and hats - EVERYTHING IS 50 except chameleon!
|
||||
|
||||
@@ -2,12 +2,9 @@
|
||||
name = "Bunny girl suit"
|
||||
desc = "this seems to come with extra padding, exaggerating the chest some."
|
||||
icon = 'icons/obj/clothing/uniforms_ch.dmi'
|
||||
icon_override = 'icons/mob/uniform_ch.dmi'
|
||||
icon_state = "sexybunny_white"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/under/sexybunny_black
|
||||
name = "Bunny girl suit"
|
||||
desc = "this seems to come with extra padding, exaggerating the chest some."
|
||||
icon = 'icons/obj/clothing/uniforms_ch.dmi'
|
||||
/obj/item/clothing/under/sexybunny_white/sexybunny_black
|
||||
icon_state = "sexybunny_black"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
@@ -10,17 +10,17 @@
|
||||
egg spawn_reagent = "egg"
|
||||
coco spawn_reagent = "coco"
|
||||
cherryjelly spawn_reagent = "cherryjelly"
|
||||
carrot spawn_reagent = "carrot"
|
||||
apple spawn_reagent = "apple"
|
||||
tomato spawn_reagent = "tomato"
|
||||
nutbutter spawn_reagent = "nutbutter" //ha
|
||||
carrot spawn_reagent = "carrotjuice"
|
||||
apple spawn_reagent = "applejuice"
|
||||
tomato spawn_reagent = "tomatojuice"
|
||||
/*nutbutter spawn_reagent = "nutbutter"*/ //Not imported yet - Jack
|
||||
soymilk spawn_reagent = "soymilk"
|
||||
grenadine spawn_reagent = "grenadine"
|
||||
gingerale spawn_reagent = "gingerale"
|
||||
royrogers spawn_reagent = "royrogers"
|
||||
royrogers spawn_reagent = "roy_rogers"
|
||||
patron spawn_reagent = "patron"
|
||||
goldschlager spawn_reagent = "goldschlager"
|
||||
gelatin spawn_reagent = "gelatin"
|
||||
/*gelatin spawn_reagent = "gelatin"*/ //Not imported yet - Jack
|
||||
melonliquor spawn_reagent = "melonliquor"
|
||||
bluecuracao spawn_reagent = "bluecuracao"
|
||||
thirteenloko spawn_reagent = "thirteenloko"
|
||||
@@ -28,7 +28,7 @@
|
||||
sake spawn_reagent = "sake"
|
||||
acidspit spawn_reagent = "acidspit"
|
||||
amasec spawn_reagent = "amasec"
|
||||
beepsky_smash spawn_reagent = "beepsky_smash"
|
||||
beepsky_smash spawn_reagent = "beepskysmash"
|
||||
atomicbomb spawn_reagent = "atomicbomb"
|
||||
nuka_cola spawn_reagent = "nuka_cola"
|
||||
threemileisland spawn_reagent = "threemileisland"
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
some~user - Species
|
||||
banana - Vox
|
||||
apple - Diona
|
||||
NotAce - All
|
||||
@@ -1,41 +0,0 @@
|
||||
##
|
||||
# Custom items go here. They are modifications of existing paths; look at the example for details.
|
||||
# Item will spawn if the target has one of the req_titles and if their on-spawn ID has the required access level.
|
||||
# req_access is going to be a shit to maintain since the config file can't grab constants and has to use integers, use it minimally.
|
||||
# Separate titles with a single comma and a space (', ') or they'll bork.
|
||||
#
|
||||
# EX:
|
||||
# {
|
||||
# ckey: zuhayr
|
||||
# character_name: Jane Doe
|
||||
# item_path: /obj/item/toy/plushie
|
||||
# item_name: ugly plush toy
|
||||
# item_icon: flagmask
|
||||
# item_desc: It's truly hideous.
|
||||
# req_titles: Assistant, Security Officer
|
||||
# req_access: 1
|
||||
# }
|
||||
#
|
||||
# {
|
||||
# ckey: zuhayr
|
||||
# character_name: Jane Doe
|
||||
# item_path: /obj/item/device/kit/paint
|
||||
# item_name: APLU customisation kit
|
||||
# item_desc: A customisation kit with all the parts needed to turn an APLU into a "Titan's Fist" model.
|
||||
# kit_name: APLU "Titan's Fist"
|
||||
# kit_desc: Looks like an overworked, under-maintained Ripley with some horrific damage.
|
||||
# kit_icon: titan
|
||||
# additional_data: ripley, firefighter
|
||||
# }
|
||||
#
|
||||
# {
|
||||
# ckey: zuhayr
|
||||
# character_name: Jane Doe
|
||||
# item_path: /obj/item/device/kit/suit
|
||||
# item_name: salvage suit customisation kit
|
||||
# item_desc: A customisation kit with all the parts needed to convert a suit.
|
||||
# kit_name: salvage
|
||||
# kit_desc: An orange voidsuit. Reinforced!
|
||||
# kit_icon: salvage
|
||||
# }
|
||||
##
|
||||
@@ -149,7 +149,7 @@
|
||||
"cS" = (/obj/structure/table/marble,/obj/machinery/door/blast/shutters{id = "Casinobar"; layer = 3.1; name = "Casino bar shutter"},/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
|
||||
"cT" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/reagent_containers/glass/beaker/bluespace,/obj/item/weapon/reagent_containers/glass/beaker/noreact,/obj/item/weapon/surgical/scalpel/manager,/obj/item/weapon/weldingtool/experimental,/obj/item/weapon/reagent_containers/spray/chemsprayer,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"cU" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/weapon/gun/energy/frontier,/obj/item/weapon/gun/energy/floragun,/obj/item/weapon/gun/energy/alien,/obj/item/weapon/gun/energy/temperature,/obj/item/weapon/gun/energy/particle/cannon,/obj/item/weapon/gun/energy/particle/advanced,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"cV" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/item/weapon/melee/chainofcommand,/obj/item/weapon/melee/fluffstuff/awoosword,/obj/item/weapon/scepter,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"cV" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/item/weapon/melee/chainofcommand,/obj/item/weapon/scepter,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"cW" = (/obj/structure/table/gamblingtable,/obj/item/weapon/deck/cah,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"cX" = (/obj/structure/window/reinforced,/obj/structure/flora/pottedplant/decorative,/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
|
||||
"cY" = (/obj/structure/bed/chair/comfy/beige{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/carpet/purcarpet,/area/casino/casino_ship)
|
||||
@@ -204,7 +204,7 @@
|
||||
"dV" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/energy/sizegun,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dW" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dX" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/clothing/under/sexybunny_black,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/head/collectable/rabbitears,/obj/item/clothing/head/collectable/rabbitears,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dY" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/effect/landmark/costume/chicken,/obj/effect/landmark/costume/fakewizard,/obj/effect/landmark/costume/nyangirl,/obj/effect/landmark/costume/sexyclown,/obj/item/clothing/head/ian_hood,/obj/item/clothing/suit/storage/hooded/ian_costume,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dY" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/effect/landmark/costume/chicken,/obj/effect/landmark/costume/fakewizard,/obj/effect/landmark/costume/nyangirl,/obj/effect/landmark/costume/sexyclown,/obj/item/clothing/head/hood/ian_hood,/obj/item/clothing/suit/storage/hooded/ian_costume,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dZ" = (/obj/structure/closet/crate/bin,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"ea" = (/obj/machinery/vending/snack,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"eb" = (/obj/machinery/vending/cola,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
@@ -359,9 +359,9 @@
|
||||
"gU" = (/obj/structure/bed/chair/comfy/black{dir = 1},/turf/simulated/floor/carpet/oracarpet,/area/casino/casino_ship/cockpit)
|
||||
"gV" = (/obj/structure/flora/pottedplant/fern,/turf/simulated/floor/carpet/gaycarpet,/area/casino/casino_ship)
|
||||
"gW" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"gX" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/item/clothing/accessory/locket/star,/obj/item/clothing/accessory/chameleon,/obj/item/clothing/glasses/monocoole,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"gX" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/item/clothing/accessory/chameleon,/obj/item/clothing/glasses/monocoole,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"gY" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/item/clothing/mask/chameleon,/obj/item/clothing/mask/demon,/obj/item/clothing/mask/dolphin,/obj/item/clothing/mask/fakemoustache,/obj/item/clothing/mask/goblin,/obj/item/clothing/mask/horsehead,/obj/item/clothing/mask/luchador,/obj/item/clothing/mask/pig,/obj/item/clothing/mask/shark,/obj/item/clothing/head/soft/purple/wah,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"gZ" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/effect/landmark/costume/commie,/obj/effect/landmark/costume/gladiator,/obj/effect/landmark/costume/pirate,/obj/effect/landmark/costume/sexymime,/obj/item/clothing/suit/storage/hooded/carp_costume,/obj/item/clothing/head/carp_hood,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"gZ" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/effect/landmark/costume/commie,/obj/effect/landmark/costume/gladiator,/obj/effect/landmark/costume/pirate,/obj/effect/landmark/costume/sexymime,/obj/item/clothing/suit/storage/hooded/carp_costume,/obj/item/clothing/head/hood/carp_hood,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"ha" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/effect/landmark/costume/cutewitch,/obj/effect/landmark/costume/imperium_monk,/obj/effect/landmark/costume/plaguedoctor,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"hb" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/toy/bosunwhistle,/obj/item/toy/crossbow,/obj/item/toy/cultsword,/obj/item/toy/eight_ball,/obj/item/toy/eight_ball/conch,/obj/item/toy/katana,/obj/item/toy/stickhorse,/obj/item/toy/waterflower,/obj/item/toy/sword,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"hc" = (/obj/machinery/door/airlock/silver{req_access = list(160)},/turf/simulated/shuttle/floor/yellow,/area/shuttle/casino/ship)
|
||||
|
||||
@@ -203,7 +203,7 @@
|
||||
"dU" = (/obj/machinery/door/airlock/silver{name = "Casino manager bathroom"; req_one_access = newlist()},/turf/simulated/floor/tiled,/area/casino/casino_ship/cockpit)
|
||||
"dV" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/energy/sizegun,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dW" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dX" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/clothing/under/sexybunny_black,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/head/collectable/rabbitears,/obj/item/clothing/head/collectable/rabbitears,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dX" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/toy/ammo/crossbow,/obj/item/clothing/under/sexybunny_white/sexybunny_black,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/head/collectable/rabbitears,/obj/item/clothing/head/collectable/rabbitears,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dY" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/effect/landmark/costume/chicken,/obj/effect/landmark/costume/fakewizard,/obj/effect/landmark/costume/nyangirl,/obj/effect/landmark/costume/sexyclown,/obj/item/clothing/head/hood/ian_hood,/obj/item/clothing/suit/storage/hooded/ian_costume,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"dZ" = (/obj/structure/closet/crate/bin,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"ea" = (/obj/machinery/vending/snack,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
@@ -214,7 +214,7 @@
|
||||
"ef" = (/obj/structure/bed/chair/comfy/purp{dir = 8},/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship)
|
||||
"eg" = (/obj/structure/window/reinforced,/obj/structure/table/rack,/obj/item/clothing/head/helmet/space/emergency,/obj/item/clothing/head/helmet/space/emergency,/obj/item/clothing/head/helmet/space/emergency,/obj/item/clothing/head/helmet/space/emergency,/obj/item/clothing/head/helmet/space/emergency,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
|
||||
"eh" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/tiled,/area/casino/casino_ship/wing_left)
|
||||
"ei" = (/obj/structure/closet,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/sexybunny_black,/obj/item/clothing/under/sexybunny_black,/obj/item/clothing/under/sexybunny_black,/obj/item/clothing/under/sexybunny_black,/obj/item/clothing/under/sexybunny_black,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/under/sexybunny_white,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship/cockpit)
|
||||
"ei" = (/obj/structure/closet,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/rank/bartender/skirt,/obj/item/clothing/under/sexybunny_white/sexybunny_black,/obj/item/clothing/under/sexybunny_white/sexybunny_black,/obj/item/clothing/under/sexybunny_white/sexybunny_black,/obj/item/clothing/under/sexybunny_white/sexybunny_black,/obj/item/clothing/under/sexybunny_white/sexybunny_black,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/under/sexybunny_white,/obj/item/clothing/under/sexybunny_white,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship/cockpit)
|
||||
"ej" = (/obj/structure/table/standard,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship/cockpit)
|
||||
"ek" = (/obj/structure/closet/crate/bin,/turf/simulated/floor/carpet/blucarpet,/area/casino/casino_ship/cockpit)
|
||||
"el" = (/obj/machinery/shower{dir = 8; icon_state = "shower"; pixel_x = 0; pixel_y = 0},/obj/machinery/door/window/westleft{name = "shower door"},/turf/simulated/floor/tiled/freezer,/area/casino/casino_ship/cockpit)
|
||||
@@ -43,7 +43,7 @@
|
||||
#include "southern_cross-6.dmm"
|
||||
#include "southern_cross-7.dmm"
|
||||
#include "southern_cross-8.dmm"
|
||||
#include "southern_cross-10.dmm"
|
||||
/*#include "southern_cross-casino.dmm"*/ //By default is disabled and loaded in during round for casino events - Jack
|
||||
|
||||
#include "submaps/_southern_cross_submaps.dm"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user