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Merge pull request #342 from CHOMPStation2/Razgriz1032-patch-55
New Mech Weapon Sound Effects and UAC/2 ammo
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@@ -4,8 +4,8 @@
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icon_state = "mecha_uac2"
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equip_cooldown = 10
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projectile = /obj/item/projectile/bullet/pistol/medium
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fire_sound = 'sound/weapons/Gunshot_machinegun.ogg'
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projectiles = 30 //10 bursts, matching the Scattershot's 10. Also, conveniently, doesn't eat your powercell when reloading like 300 bullets does.
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fire_sound = 'sound/weapons/UAC2.ogg'
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projectiles = 300 //10 bursts, matching the Scattershot's 10. Also, conveniently, doesn't eat your powercell when reloading like 300 bullets does. //CHOMPEdit: Literally factually incorrect. You reloading 300 rounds is the same as reloading 30 rounds 10 times. Resetting this back to 300.
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projectiles_per_shot = 3
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deviation = 0.3
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projectile_energy_cost = 20
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@@ -4,7 +4,7 @@
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icon_state = "mecha_scatter"
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equip_cooldown = 20
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projectile = /obj/item/projectile/bullet/pellet/shotgun/flak
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fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
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fire_sound = 'sound/weapons/LBX10.ogg'
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fire_volume = 80
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projectiles = 40
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projectiles_per_shot = 4
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@@ -22,4 +22,4 @@
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projectiles = 20
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deviation = 1
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equip_type = EQUIP_UTILITY
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equip_type = EQUIP_UTILITY
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@@ -5,7 +5,7 @@
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icon_state = "mecha_ion"
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energy_drain = 120
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projectile = /obj/item/projectile/ion
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_sound = 'sound/weapons/IonCannon.ogg'
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origin_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 4, TECH_MAGNET = 4)
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@@ -17,4 +17,4 @@
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energy_drain = 100
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projectile = /obj/item/projectile/ion/pistol
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equip_type = EQUIP_UTILITY
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equip_type = EQUIP_UTILITY
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@@ -5,7 +5,7 @@
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icon_state = "mecha_laser"
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energy_drain = 30
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projectile = /obj/item/projectile/beam
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_sound = 'sound/weapons/MediumLaser.ogg'
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3, TECH_MAGNET = 3)
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@@ -36,7 +36,7 @@
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icon_state = "mecha_laser-rig"
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energy_drain = 60
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projectile = /obj/item/projectile/beam
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_sound = 'sound/weapons/MediumLaser.ogg'
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required_type = list(/obj/mecha/combat, /obj/mecha/working)
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equip_type = EQUIP_UTILITY
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@@ -50,7 +50,7 @@
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icon_state = "mecha_laser"
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energy_drain = 60
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projectile = /obj/item/projectile/beam/heavylaser
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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fire_sound = 'sound/weapons/LargeLaser.ogg'
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origin_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 4, TECH_MAGNET = 4)
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@@ -65,4 +65,4 @@
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equip_type = EQUIP_UTILITY
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1)
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1)
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@@ -31,7 +31,7 @@
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desc = "A missile battery that holds eight missiles."
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icon_state = "mecha_missilerack"
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projectile = /obj/item/missile
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fire_sound = 'sound/weapons/rpg.ogg'
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fire_sound = 'sound/weapons/SRM.ogg'
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projectiles = 8
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projectile_energy_cost = 1000
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equip_cooldown = 60
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@@ -77,4 +77,4 @@
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projectiles = 3
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projectile_energy_cost = 800
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equip_type = EQUIP_UTILITY
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equip_type = EQUIP_UTILITY
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BIN
sound/weapons/Flamer.ogg
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BIN
sound/weapons/Flamer.ogg
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Binary file not shown.
BIN
sound/weapons/IonCannon.ogg
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BIN
sound/weapons/IonCannon.ogg
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BIN
sound/weapons/LBX10.ogg
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BIN
sound/weapons/LBX10.ogg
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BIN
sound/weapons/LargeLaser.ogg
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BIN
sound/weapons/LargeLaser.ogg
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BIN
sound/weapons/MediumLaser.ogg
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BIN
sound/weapons/MediumLaser.ogg
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BIN
sound/weapons/SRM.ogg
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BIN
sound/weapons/SRM.ogg
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BIN
sound/weapons/UAC2.ogg
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BIN
sound/weapons/UAC2.ogg
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