Merge pull request #342 from CHOMPStation2/Razgriz1032-patch-55

New Mech Weapon Sound Effects and UAC/2 ammo
This commit is contained in:
Razgriz
2020-05-09 02:04:20 -07:00
committed by GitHub
12 changed files with 12 additions and 12 deletions

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@@ -4,8 +4,8 @@
icon_state = "mecha_uac2"
equip_cooldown = 10
projectile = /obj/item/projectile/bullet/pistol/medium
fire_sound = 'sound/weapons/Gunshot_machinegun.ogg'
projectiles = 30 //10 bursts, matching the Scattershot's 10. Also, conveniently, doesn't eat your powercell when reloading like 300 bullets does.
fire_sound = 'sound/weapons/UAC2.ogg'
projectiles = 300 //10 bursts, matching the Scattershot's 10. Also, conveniently, doesn't eat your powercell when reloading like 300 bullets does. //CHOMPEdit: Literally factually incorrect. You reloading 300 rounds is the same as reloading 30 rounds 10 times. Resetting this back to 300.
projectiles_per_shot = 3
deviation = 0.3
projectile_energy_cost = 20

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@@ -4,7 +4,7 @@
icon_state = "mecha_scatter"
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/pellet/shotgun/flak
fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
fire_sound = 'sound/weapons/LBX10.ogg'
fire_volume = 80
projectiles = 40
projectiles_per_shot = 4

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@@ -5,7 +5,7 @@
icon_state = "mecha_ion"
energy_drain = 120
projectile = /obj/item/projectile/ion
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/IonCannon.ogg'
origin_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 4, TECH_MAGNET = 4)

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@@ -5,7 +5,7 @@
icon_state = "mecha_laser"
energy_drain = 30
projectile = /obj/item/projectile/beam
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/MediumLaser.ogg'
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3, TECH_MAGNET = 3)
@@ -36,7 +36,7 @@
icon_state = "mecha_laser-rig"
energy_drain = 60
projectile = /obj/item/projectile/beam
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/MediumLaser.ogg'
required_type = list(/obj/mecha/combat, /obj/mecha/working)
equip_type = EQUIP_UTILITY
@@ -50,7 +50,7 @@
icon_state = "mecha_laser"
energy_drain = 60
projectile = /obj/item/projectile/beam/heavylaser
fire_sound = 'sound/weapons/lasercannonfire.ogg'
fire_sound = 'sound/weapons/LargeLaser.ogg'
origin_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 4, TECH_MAGNET = 4)

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@@ -31,7 +31,7 @@
desc = "A missile battery that holds eight missiles."
icon_state = "mecha_missilerack"
projectile = /obj/item/missile
fire_sound = 'sound/weapons/rpg.ogg'
fire_sound = 'sound/weapons/SRM.ogg'
projectiles = 8
projectile_energy_cost = 1000
equip_cooldown = 60

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sound/weapons/Flamer.ogg Normal file

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sound/weapons/IonCannon.ogg Normal file

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sound/weapons/LBX10.ogg Normal file

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sound/weapons/SRM.ogg Normal file

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sound/weapons/UAC2.ogg Normal file

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