mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Upstream-11408
This commit is contained in:
@@ -70,6 +70,7 @@ var/datum/antagonist/raider/raiders
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/obj/item/weapon/gun/energy/mindflayer,
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/obj/item/weapon/gun/energy/mindflayer,
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/obj/item/weapon/gun/energy/toxgun,
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/obj/item/weapon/gun/energy/toxgun,
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/obj/item/weapon/gun/energy/stunrevolver,
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/obj/item/weapon/gun/energy/stunrevolver,
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/obj/item/weapon/gun/energy/stunrevolver/vintage,
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/obj/item/weapon/gun/energy/ionrifle,
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/obj/item/weapon/gun/energy/ionrifle,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/weapon/gun/energy/crossbow/largecrossbow,
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/obj/item/weapon/gun/energy/crossbow/largecrossbow,
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@@ -167,6 +167,7 @@
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/weapon/gun/energy/stunrevolver,
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/obj/item/weapon/gun/energy/stunrevolver,
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/obj/item/weapon/gun/energy/stunrevolver/vintage,
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/obj/item/weapon/gun/magnetic/railgun/heater/pistol,
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/obj/item/weapon/gun/magnetic/railgun/heater/pistol,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/weapon/flame/lighter,
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/obj/item/weapon/flame/lighter,
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@@ -31,6 +31,7 @@
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prob(4);/obj/item/weapon/gun/energy/taser,
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prob(4);/obj/item/weapon/gun/energy/taser,
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prob(2);/obj/item/weapon/gun/energy/crossbow/largecrossbow,
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prob(2);/obj/item/weapon/gun/energy/crossbow/largecrossbow,
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prob(4);/obj/item/weapon/gun/energy/stunrevolver,
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prob(4);/obj/item/weapon/gun/energy/stunrevolver,
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prob(2);/obj/item/weapon/gun/energy/stunrevolver/vintage,
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prob(3);/obj/item/weapon/gun/energy/gun/compact)
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prob(3);/obj/item/weapon/gun/energy/gun/compact)
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/obj/random/energy/sec
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/obj/random/energy/sec
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@@ -238,8 +238,14 @@
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starts_with = list(
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starts_with = list(
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/obj/item/clothing/accessory/badge/holo/detective,
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/obj/item/clothing/accessory/badge/holo/detective,
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<<<<<<< HEAD
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/obj/item/clothing/gloves/forensic, //CHOMP Edit replaces black gloves
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/obj/item/clothing/gloves/forensic, //CHOMP Edit replaces black gloves
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/obj/item/gunbox, //CHOMP Edit undoes vorestation removal and adds back gunbox
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/obj/item/gunbox, //CHOMP Edit undoes vorestation removal and adds back gunbox
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=======
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/obj/item/clothing/gloves/black,
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///obj/item/gunbox, // VOREStation Removal
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///obj/item/weapon/gun/energy/stunrevolver/vintage, // VOREStation Removal
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>>>>>>> fd8da95ec7 (Merge pull request #11408 from VOREStation/upstream-merge-8178)
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/obj/item/weapon/storage/belt/detective,
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/obj/item/weapon/storage/belt/detective,
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/obj/item/weapon/storage/box/evidence,
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/obj/item/weapon/storage/box/evidence,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/device/radio/headset/headset_sec,
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@@ -30,18 +30,6 @@
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charge_cost = 800
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charge_cost = 800
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recharge_time = 0.5 SECONDS
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recharge_time = 0.5 SECONDS
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/obj/item/weapon/gun/energy/stunrevolver
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name = "stun revolver"
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desc = "A LAEP20 Aktzin. Designed and produced by Lawson Arms under the wing of Hephaestus, several TSCs have been trying to get a hold of the blueprints for half a decade."
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description_fluff = "Lawson Arms is Hephaestus Industries’ main personal-energy-weapon branding, often sold alongside MarsTech projectile weapons to security and law enforcement agencies. \
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The Aktzin's capsule-based stun ammunition is a closely guarded Hephaestus Industries patent, and the company has been particularly litigious towards any attempted imitators."
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icon = 'icons/obj/guns/energy/stunrevolver.dmi'
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icon_state = "stunrevolver"
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item_state = "stunrevolver"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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projectile_type = /obj/item/projectile/energy/electrode/strong
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charge_cost = 300
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/obj/item/weapon/gun/energy/crossbow
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/obj/item/weapon/gun/energy/crossbow
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name = "mini energy-crossbow"
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name = "mini energy-crossbow"
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desc = "A weapon favored by many mercenary stealth specialists."
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desc = "A weapon favored by many mercenary stealth specialists."
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@@ -82,3 +70,44 @@
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fire_delay = 20
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fire_delay = 20
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charge_cost = 600
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charge_cost = 600
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projectile_type = /obj/item/projectile/energy/plasmastun
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projectile_type = /obj/item/projectile/energy/plasmastun
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//Stun Revolvers
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/obj/item/weapon/gun/energy/stunrevolver
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name = "stun revolver"
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desc = "A LAEP20 Aktzin. Designed and produced by Lawson Arms under the wing of Hephaestus, \
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several TSCs have been trying to get a hold of the blueprints for half a decade."
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description_fluff = "Lawson Arms is Hephaestus Industries’ main personal-energy-weapon branding, \
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often sold alongside MarsTech projectile weapons to security and law enforcement agencies. \
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The Aktzin's capsule-based stun ammunition is a closely guarded Hephaestus Industries patent, \
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and the company has been particularly litigious towards any attempted imitators."
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icon_state = "stunrevolver"
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item_state = "stunrevolver"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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projectile_type = /obj/item/projectile/energy/electrode/strong
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charge_cost = 300
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/obj/item/weapon/gun/energy/stunrevolver/vintage
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name = "vintage stun revolver"
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desc = "An older model stun revolver that is still in service across the frontier."
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description_fluff = "The LTX1020 Bolter, a Firefly Co. staple from when the company was in its hayday. \
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While Firefly Co. has sadly been dissmantled due to bankruptcy, their iconic weapons can still be found \
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across the frontier as anything from collectors items to surplus equipment. The LTX1020 falls under \
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the latter category. Several companies have been known to use the base tech within the Bolter to create \
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their own variants of the Stun Revolver."
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icon_state = "vinstunrevolver"
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item_state = "stunrevolver"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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/obj/item/weapon/gun/energy/stunrevolver/snubnose
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name = "snub stun revolver"
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desc = "A snub nose stun revolver sporting a rather elegant look."
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description_fluff = "The LTX1010 Stubby, a Firefly Co. staple from when the company was in its hayday. \
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While Firefly Co. has sadly been dissmantled due to bankruptcy, their iconic weapons can still be found \
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across the frontier as anything from collectors items to surplus equipment. The LTX1010 falls under \
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the latter category. Gangsters and other gentlemanly criminals alike use the Stubby as a means of policing \
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within their ranks."
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icon_state = "snubstunrevolver"
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item_state = "stunrevolver"
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/datum/design/item/weapon/AssembleDesignName()
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/datum/design/item/weapon/AssembleDesignName()
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..()
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..()
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name = "Weapon prototype ([item_name])"
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name = "Weapon prototype ([item_name])"
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@@ -255,3 +256,269 @@
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materials = list(MAT_STEEL = 3000)
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materials = list(MAT_STEEL = 3000)
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build_path = /obj/item/weapon/grenade/chem_grenade/large
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build_path = /obj/item/weapon/grenade/chem_grenade/large
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sort_string = "MCAAA"
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sort_string = "MCAAA"
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=======
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/datum/design/item/weapon/AssembleDesignName()
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..()
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name = "Weapon prototype ([item_name])"
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/datum/design/item/weapon/ammo/AssembleDesignName()
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..()
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name = "Weapon ammo prototype ([item_name])"
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/datum/design/item/weapon/AssembleDesignDesc()
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if(!desc)
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if(build_path)
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var/obj/item/I = build_path
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desc = initial(I.desc)
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..()
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// Energy weapons
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/datum/design/item/weapon/energy/AssembleDesignName()
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..()
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name = "Energy weapon prototype ([item_name])"
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/datum/design/item/weapon/energy/stunrevolver
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id = "stunrevolver"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(MAT_STEEL = 4000)
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build_path = /obj/item/weapon/gun/energy/stunrevolver
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sort_string = "MAAAA"
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/datum/design/item/weapon/energy/nuclear_gun
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id = "nuclear_gun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000, MAT_URANIUM = 500)
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build_path = /obj/item/weapon/gun/energy/gun/nuclear
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sort_string = "MAAAB"
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/datum/design/item/weapon/energy/phoronpistol
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id = "ppistol"
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req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000, MAT_PHORON = 3000)
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build_path = /obj/item/weapon/gun/energy/toxgun
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sort_string = "MAAAC"
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/datum/design/item/weapon/energy/lasercannon
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desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
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id = "lasercannon"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(MAT_STEEL = 10000, MAT_GLASS = 1000, MAT_DIAMOND = 2000)
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build_path = /obj/item/weapon/gun/energy/lasercannon
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sort_string = "MAAAD"
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/datum/design/item/weapon/energy/decloner
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id = "decloner"
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req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
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materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
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build_path = /obj/item/weapon/gun/energy/decloner
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sort_string = "MAAAE"
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/datum/design/item/weapon/energy/temp_gun
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desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
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id = "temp_gun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
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build_path = /obj/item/weapon/gun/energy/temperature
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||||||
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sort_string = "MAAAF"
|
||||||
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/datum/design/item/weapon/energy/flora_gun
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id = "flora_gun"
|
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
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||||||
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materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, MAT_URANIUM = 500)
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||||||
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build_path = /obj/item/weapon/gun/energy/floragun
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sort_string = "MAAAG"
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/datum/design/item/weapon/energy/vinstunrevolver
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id = "vinstunrevolver"
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||||||
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
|
||||||
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materials = list(MAT_STEEL = 4000)
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||||||
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build_path = /obj/item/weapon/gun/energy/stunrevolver/vintage
|
||||||
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sort_string = "MAAAH"
|
||||||
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|
||||||
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// Ballistic weapons
|
||||||
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|
||||||
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/datum/design/item/weapon/ballistic/AssembleDesignName()
|
||||||
|
..()
|
||||||
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name = "Ballistic weapon prototype ([item_name])"
|
||||||
|
|
||||||
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/datum/design/item/weapon/ballistic/advanced_smg
|
||||||
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id = "smg"
|
||||||
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desc = "An advanced 9mm SMG with a reflective laser optic."
|
||||||
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
||||||
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materials = list(MAT_STEEL = 8000, MAT_SILVER = 2000, MAT_DIAMOND = 1000)
|
||||||
|
build_path = /obj/item/weapon/gun/projectile/automatic/advanced_smg
|
||||||
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sort_string = "MABAA"
|
||||||
|
|
||||||
|
// Ballistic ammo
|
||||||
|
|
||||||
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/datum/design/item/weapon/ballistic/ammo/AssembleDesignName()
|
||||||
|
..()
|
||||||
|
name = "Ballistic weapon ammo prototype ([name])"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/ballistic/ammo/ammo_9mmAdvanced
|
||||||
|
name = "9mm magazine"
|
||||||
|
id = "ammo_9mm"
|
||||||
|
desc = "A 21 round magazine for an advanced 9mm SMG."
|
||||||
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
||||||
|
materials = list(MAT_STEEL = 3750, MAT_SILVER = 100) // Requires silver for proprietary magazines! Or something.
|
||||||
|
build_path = /obj/item/ammo_magazine/m9mmAdvanced
|
||||||
|
sort_string = "MABBA"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/ballistic/ammo/stunshell
|
||||||
|
name = "stun shells"
|
||||||
|
desc = "A stunning shell for a shotgun."
|
||||||
|
id = "stunshell"
|
||||||
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
|
||||||
|
materials = list(MAT_STEEL = 4000)
|
||||||
|
build_path = /obj/item/weapon/storage/box/stunshells
|
||||||
|
sort_string = "MABBB"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/ballistic/ammo/empshell
|
||||||
|
name = "emp shells"
|
||||||
|
desc = "An electromagnetic shell for a shotgun."
|
||||||
|
id = "empshell"
|
||||||
|
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 3)
|
||||||
|
materials = list(MAT_STEEL = 4000, MAT_URANIUM = 1000)
|
||||||
|
build_path = /obj/item/weapon/storage/box/empshells
|
||||||
|
sort_string = "MABBC"
|
||||||
|
|
||||||
|
// Phase weapons
|
||||||
|
|
||||||
|
/datum/design/item/weapon/phase/AssembleDesignName()
|
||||||
|
..()
|
||||||
|
name = "Phase weapon prototype ([item_name])"
|
||||||
|
|
||||||
|
/* //VOREStation Removal Start
|
||||||
|
/datum/design/item/weapon/phase/phase_pistol
|
||||||
|
id = "phasepistol"
|
||||||
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
|
||||||
|
materials = list(MAT_STEEL = 4000)
|
||||||
|
build_path = /obj/item/weapon/gun/energy/phasegun/pistol
|
||||||
|
sort_string = "MACAA"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/phase/phase_carbine
|
||||||
|
id = "phasecarbine"
|
||||||
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
|
||||||
|
materials = list(MAT_STEEL = 6000, MAT_GLASS = 1500)
|
||||||
|
build_path = /obj/item/weapon/gun/energy/phasegun
|
||||||
|
sort_string = "MACAB"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/phase/phase_rifle
|
||||||
|
id = "phaserifle"
|
||||||
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
||||||
|
materials = list(MAT_STEEL = 7000, MAT_GLASS = 2000, MAT_SILVER = 500)
|
||||||
|
build_path = /obj/item/weapon/gun/energy/phasegun/rifle
|
||||||
|
sort_string = "MACAC"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/phase/phase_cannon
|
||||||
|
id = "phasecannon"
|
||||||
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
|
||||||
|
materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_SILVER = 1000, MAT_DIAMOND = 750)
|
||||||
|
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
|
||||||
|
sort_string = "MACAD"
|
||||||
|
*/ //VOREStation Removal End
|
||||||
|
|
||||||
|
// Other weapons
|
||||||
|
|
||||||
|
/datum/design/item/weapon/rapidsyringe
|
||||||
|
id = "rapidsyringe"
|
||||||
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
||||||
|
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000)
|
||||||
|
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
|
||||||
|
sort_string = "MADAA"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/dartgun
|
||||||
|
desc = "A gun that fires small hollow chemical-payload darts."
|
||||||
|
id = "dartgun_r"
|
||||||
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1)
|
||||||
|
materials = list(MAT_STEEL = 5000, MAT_GOLD = 5000, MAT_SILVER = 2500, MAT_GLASS = 750)
|
||||||
|
build_path = /obj/item/weapon/gun/projectile/dartgun/research
|
||||||
|
sort_string = "MADAB"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/chemsprayer
|
||||||
|
desc = "An advanced chem spraying device."
|
||||||
|
id = "chemsprayer"
|
||||||
|
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
||||||
|
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000)
|
||||||
|
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
||||||
|
sort_string = "MADAC"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/fuelrod
|
||||||
|
id = "fuelrod_gun"
|
||||||
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5)
|
||||||
|
materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_GOLD = 500, MAT_SILVER = 500, MAT_URANIUM = 1000, MAT_PHORON = 3000, MAT_DIAMOND = 1000)
|
||||||
|
build_path = /obj/item/weapon/gun/magnetic/fuelrod
|
||||||
|
sort_string = "MADAD"
|
||||||
|
|
||||||
|
// Ammo for those
|
||||||
|
|
||||||
|
/datum/design/item/weapon/ammo/dartgunmag_small
|
||||||
|
id = "dartgun_mag_s"
|
||||||
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||||
|
materials = list(MAT_STEEL = 300, MAT_GOLD = 100, MAT_SILVER = 100, MAT_GLASS = 300)
|
||||||
|
build_path = /obj/item/ammo_magazine/chemdart/small
|
||||||
|
sort_string = "MADBA"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/ammo/dartgun_ammo_small
|
||||||
|
id = "dartgun_ammo_s"
|
||||||
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||||
|
materials = list(MAT_STEEL = 50, MAT_GOLD = 30, MAT_SILVER = 30, MAT_GLASS = 50)
|
||||||
|
build_path = /obj/item/ammo_casing/chemdart/small
|
||||||
|
sort_string = "MADBB"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/ammo/dartgunmag_med
|
||||||
|
id = "dartgun_mag_m"
|
||||||
|
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||||
|
materials = list(MAT_STEEL = 500, MAT_GOLD = 150, MAT_SILVER = 150, MAT_DIAMOND = 200, MAT_GLASS = 400)
|
||||||
|
build_path = /obj/item/ammo_magazine/chemdart
|
||||||
|
sort_string = "MADBC"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/ammo/dartgun_ammo_med
|
||||||
|
id = "dartgun_ammo_m"
|
||||||
|
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||||
|
materials = list(MAT_STEEL = 80, MAT_GOLD = 40, MAT_SILVER = 40, MAT_GLASS = 60)
|
||||||
|
build_path = /obj/item/ammo_casing/chemdart
|
||||||
|
sort_string = "MADBD"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/ammo/flechette
|
||||||
|
id = "magnetic_ammo"
|
||||||
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_MAGNET = 4)
|
||||||
|
materials = list(MAT_STEEL = 500, MAT_GOLD = 300, MAT_GLASS = 150, MAT_PHORON = 100)
|
||||||
|
build_path = /obj/item/weapon/magnetic_ammo
|
||||||
|
sort_string = "MADBE"
|
||||||
|
|
||||||
|
// Melee weapons
|
||||||
|
|
||||||
|
/datum/design/item/weapon/melee/AssembleDesignName()
|
||||||
|
..()
|
||||||
|
name = "Melee weapon prototype ([item_name])"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/melee/esword
|
||||||
|
name = "Portable Energy Blade"
|
||||||
|
id = "chargesword"
|
||||||
|
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ARCANE = 1)
|
||||||
|
materials = list(MAT_PLASTEEL = 3500, MAT_GLASS = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500)
|
||||||
|
build_path = /obj/item/weapon/melee/energy/sword/charge
|
||||||
|
sort_string = "MBAAA"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/melee/eaxe
|
||||||
|
name = "Energy Axe"
|
||||||
|
id = "chargeaxe"
|
||||||
|
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 5, TECH_ENGINEERING = 4, TECH_ILLEGAL = 4)
|
||||||
|
materials = list(MAT_PLASTEEL = 3500, MAT_OSMIUM = 2000, MAT_LEAD = 2000, MAT_METALHYDROGEN = 500)
|
||||||
|
build_path = /obj/item/weapon/melee/energy/axe/charge
|
||||||
|
sort_string = "MBAAB"
|
||||||
|
|
||||||
|
// Grenade stuff
|
||||||
|
/datum/design/item/weapon/grenade/AssembleDesignName()
|
||||||
|
..()
|
||||||
|
name = "Grenade casing prototype ([item_name])"
|
||||||
|
|
||||||
|
/datum/design/item/weapon/grenade/large_grenade
|
||||||
|
id = "large_Grenade"
|
||||||
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
||||||
|
materials = list(MAT_STEEL = 3000)
|
||||||
|
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||||
|
sort_string = "MCAAA"
|
||||||
|
>>>>>>> fd8da95ec7 (Merge pull request #11408 from VOREStation/upstream-merge-8178)
|
||||||
|
|||||||
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|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 96 KiB |
Reference in New Issue
Block a user