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Merge pull request #1660 from CHOMPStationBot/upstream-merge-10008
[MIRROR] [MIRROR] Patches new ID card code
This commit is contained in:
@@ -20,7 +20,7 @@
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var/associated_account_number = 0
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var/list/initial_sprite_stack = list("")
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var/base_icon = "icons/obj/card_new.dmi"
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var/base_icon = 'icons/obj/card_new.dmi'
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var/list/sprite_stack
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var/list/files = list( )
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@@ -4,95 +4,143 @@
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/obj/item/weapon/card
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icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox.
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base_icon = "icons/obj/card_new.dmi"
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base_icon = 'icons/obj/card_new.dmi'
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// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
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/*
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id
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generic
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
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centcom
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-gold")
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vip
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold")
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ERT
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-red", "stripe-red")
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silver
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initial_sprite_stack = list("base-stamp-silver", "top-mime", "stamp-n-generic")
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secretary
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
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hop
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-white")
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medical
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
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chemist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-orange")
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geneticist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple")
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psych
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple")
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emt
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-blue")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "stripe-gold")
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sar
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu")
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security
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
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detective
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-brown")
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warden
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-white")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "stripe-gold")
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engineering
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initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
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atmos
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initial_sprite_stack = list("base-stamp", "top-orange", "pips-medblu", "stamp-n")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "stripe-gold")
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science
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
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roboticist
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "pips-orange")
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explorer
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "stripe-gold")
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pathfinder
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initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-purple") //not a true head, no gold stripe for you
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cargo
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
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miner
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "pips-purple")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-gold")
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civilian
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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chaplain
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initial_sprite_stack = list("base-stamp-silver", "top-dark", "stamp-cross", "pips-white")
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internal_affairs
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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botanist
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-brown")
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bartender
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-dark")
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chef
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
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janitor
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-purple")
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journalist
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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clown
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initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
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mime
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initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
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pilot
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "pips-blue")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "stripe-white")
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syndicate
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
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officer
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
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*/ // VOREStation Removal - defined in id_stacks_vr.dm
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/obj/item/weapon/card/id/generic
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
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// CENTCOM
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/obj/item/weapon/card/id/centcom
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-gold")
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/obj/item/weapon/card/id/centcom/vip
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold")
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/obj/item/weapon/card/id/centcom/ERT
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-red", "stripe-red")
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// GENERIC COMMAND
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/obj/item/weapon/card/id/silver
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initial_sprite_stack = list("base-stamp-silver", "top-mime", "stamp-n-generic")
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/obj/item/weapon/card/id/silver/secretary
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
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/obj/item/weapon/card/id/silver/hop
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-white")
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// MEDICAL
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/obj/item/weapon/card/id/medical
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
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/obj/item/weapon/card/id/medical/chemist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-orange")
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/obj/item/weapon/card/id/medical/geneticist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple")
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/obj/item/weapon/card/id/medical/psych
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple")
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/obj/item/weapon/card/id/medical/emt
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-blue")
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/obj/item/weapon/card/id/medical/head
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initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "stripe-gold")
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/obj/item/weapon/card/id/medical/sar
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu")
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// SECURITY
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/obj/item/weapon/card/id/security
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
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/obj/item/weapon/card/id/security/detective
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-brown")
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/obj/item/weapon/card/id/security/warden
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-white")
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/obj/item/weapon/card/id/security/head
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initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "stripe-gold")
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// ENGINEERING
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/obj/item/weapon/card/id/engineering
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initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
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/obj/item/weapon/card/id/engineering/atmos
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initial_sprite_stack = list("base-stamp", "top-orange", "pips-medblu", "stamp-n")
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/obj/item/weapon/card/id/engineering/head
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initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "stripe-gold")
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// SCIENCE
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/obj/item/weapon/card/id/science
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
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/obj/item/weapon/card/id/science/roboticist
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "pips-orange")
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/obj/item/weapon/card/id/science/explorer
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n")
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/obj/item/weapon/card/id/science/head
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initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "stripe-gold")
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/obj/item/weapon/card/id/science/head/pathfinder
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-exploration", "stamp-n", "pips-gold")
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// CARGO
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/obj/item/weapon/card/id/cargo
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
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/obj/item/weapon/card/id/cargo/miner
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "pips-purple")
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/obj/item/weapon/card/id/cargo/head
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initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-gold")
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// CIVLIAN
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/obj/item/weapon/card/id/civilian
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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/obj/item/weapon/card/id/civilian/chaplain
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initial_sprite_stack = list("base-stamp-silver", "top-dark", "stamp-cross", "pips-white")
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/obj/item/weapon/card/id/civilian/internal_affairs
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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/obj/item/weapon/card/id/civilian/botanist
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-brown")
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/obj/item/weapon/card/id/civilian/bartender
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-dark")
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/obj/item/weapon/card/id/civilian/chef
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
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/obj/item/weapon/card/id/civilian/janitor
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-purple")
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/obj/item/weapon/card/id/civilian/journalist
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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/obj/item/weapon/card/id/civilian/clown
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initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
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/obj/item/weapon/card/id/civilian/mime
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initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
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/obj/item/weapon/card/id/civilian/pilot
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "pips-blue")
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/obj/item/weapon/card/id/civilian/head
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "stripe-white")
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/obj/item/weapon/card/id/syndicate
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
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/obj/item/weapon/card/id/syndicate/officer
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
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@@ -1,92 +0,0 @@
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// This is a defines file for card sprite stacks. If a new card set comes in, this file can just be disabled and a new one made to match the new sprites.
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// Generally, if the icon file is card_xxx.dmi, this filename should be sprite_stacks_xxx.dm
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// Please make sure that only the relevant sprite_stacks_xxx.file is included, if more are made.
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/obj/item/weapon/card
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icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox.
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base_icon = "icons/obj/card_new.dmi"
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// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
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id
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centcom
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initial_sprite_stack = list("base-stamp", "top-blue", "dept-nanotrasen", "letter-n-command", "pips-gold")
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vip
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "dept-vip-gold", "letter-n-command", "pips-gold")
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ERT
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initial_sprite_stack = list("base-stamp", "top-dark", "dept-nanotrasen", "letter-n-command")
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silver
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initial_sprite_stack = list("base-stamp-silver", "top-mime", "letter-n-generic")
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secretary
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initial_sprite_stack = list("base-stamp", "top-blue", "dept-secretary", "letter-n-command")
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hop
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-hop", "letter-n-command", "pips-gold")
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medical
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initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical")
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chemist
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initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical", "pips-engineering")
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geneticist
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initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical", "pips-science")
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psych
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initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical", "pips-science")
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emt
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initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "letter-n-medical", "pips-command")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-medblu", "dept-medical", "letter-n-command", "pips-gold")
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sar
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initial_sprite_stack = list("base-stamp", "top-medblu", "dept-exploration", "letter-n-command", "pips-command")
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security
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initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "letter-n-security")
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detective
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initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "letter-n-security", "pips-cargo")
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warden
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initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "letter-n-security", "pips-command")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-red", "dept-security", "letter-n-command", "pips-gold")
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engineering
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initial_sprite_stack = list("base-stamp", "top-orange", "dept-engineering", "letter-n-engineering")
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atmos
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initial_sprite_stack = list("base-stamp", "top-orange", "dept-engineering", "pips-medical", "letter-n-engineering")
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head
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||||
initial_sprite_stack = list("base-stamp-silver", "top-orange", "dept-engineering", "letter-n-command", "pips-gold")
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science
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initial_sprite_stack = list("base-stamp", "top-purple", "dept-science", "letter-n-science")
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roboticist
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initial_sprite_stack = list("base-stamp", "top-purple", "dept-science", "letter-n-science", "pips-engineering")
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||||
explorer
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initial_sprite_stack = list("base-stamp", "top-blue", "dept-exploration", "letter-n-command")
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||||
head
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||||
initial_sprite_stack = list("base-stamp-silver", "top-purple", "dept-science", "letter-n-command", "pips-gold")
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||||
pathfinder
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||||
initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-exploration", "letter-n-command", "pips-gold")
|
||||
cargo
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initial_sprite_stack = list("base-stamp", "top-brown", "dept-cargo", "letter-n-cargo")
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||||
miner
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initial_sprite_stack = list("base-stamp", "top-brown", "dept-cargo", "letter-n-cargo", "pips-science")
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||||
head
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||||
initial_sprite_stack = list("base-stamp-silver", "top-brown", "dept-cargo", "letter-n-command", "pips-gold")
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||||
civilian
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initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian")
|
||||
chaplain
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-dark", "letter-cross", "pips-white")
|
||||
internal_affairs
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-internal-affairs", "letter-n-command")
|
||||
botanist
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian", "pips-cargo")
|
||||
bartender
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian", "pips-dark")
|
||||
chef
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian", "pips-white")
|
||||
janitor
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "letter-n-civilian", "pips-science")
|
||||
journalist
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-press", "letter-n-civilian")
|
||||
clown
|
||||
initial_sprite_stack = list("base-stamp", "top-pink", "dept-clown", "letter-n-clown")
|
||||
mime
|
||||
initial_sprite_stack = list("base-stamp", "top-white", "letter-n-mime")
|
||||
pilot
|
||||
initial_sprite_stack = list("base-stamp", "top-generic", "dept-pilot", "letter-n-command", "pips-command")
|
||||
head
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-command", "letter-n-command", "pips-civilian")
|
||||
@@ -1,92 +0,0 @@
|
||||
// This is a defines file for card sprite stacks. If a new card set comes in, this file can just be disabled and a new one made to match the new sprites.
|
||||
// Generally, if the icon file is card_xxx.dmi, this filename should be sprite_stacks_xxx.dm
|
||||
// Please make sure that only the relevant sprite_stacks_xxx.file is included, if more are made.
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/card
|
||||
icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox.
|
||||
base_icon = "icons/obj/card_new.dmi"
|
||||
|
||||
// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
|
||||
id
|
||||
centcom
|
||||
initial_sprite_stack = list("base-stamp", "top-blue", "dept-nanotrasen", "stamp-n", "pips-gold")
|
||||
vip
|
||||
initial_sprite_stack = list("base-stamp-gold", "dept-vip", "top-blue", "stamp-n", "pips-gold")
|
||||
ERT
|
||||
initial_sprite_stack = list("base-stamp", "top-dark", "dept-ert", "stamp-n")
|
||||
silver
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-mime", "stamp-n-generic")
|
||||
secretary
|
||||
initial_sprite_stack = list("base-stamp", "top-blue", "dept-secretary", "stamp-n")
|
||||
hop
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-hop", "stamp-n", "pips-gold")
|
||||
medical
|
||||
initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n")
|
||||
chemist
|
||||
initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n", "pips-engineering")
|
||||
geneticist
|
||||
initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n", "pips-science")
|
||||
psych
|
||||
initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n", "pips-science")
|
||||
emt
|
||||
initial_sprite_stack = list("base-stamp", "top-medblu", "dept-medical", "stamp-n", "pips-command")
|
||||
head
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-medblu", "dept-medical", "stamp-n", "pips-gold")
|
||||
sar
|
||||
initial_sprite_stack = list("base-stamp", "top-medblu", "dept-exploration", "stamp-n", "pips-command")
|
||||
security
|
||||
initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "stamp-n")
|
||||
detective
|
||||
initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "stamp-n", "pips-cargo")
|
||||
warden
|
||||
initial_sprite_stack = list("base-stamp", "top-red", "dept-security", "stamp-n", "pips-command")
|
||||
head
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-red", "dept-security", "stamp-n", "pips-gold")
|
||||
engineering
|
||||
initial_sprite_stack = list("base-stamp", "top-orange", "dept-engineering", "stamp-n")
|
||||
atmos
|
||||
initial_sprite_stack = list("base-stamp", "top-orange", "dept-engineering", "pips-medical", "stamp-n")
|
||||
head
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-orange", "dept-engineering", "stamp-n", "pips-gold")
|
||||
science
|
||||
initial_sprite_stack = list("base-stamp", "top-purple", "dept-science", "stamp-n")
|
||||
roboticist
|
||||
initial_sprite_stack = list("base-stamp", "top-purple", "dept-science", "stamp-n", "pips-engineering")
|
||||
explorer
|
||||
initial_sprite_stack = list("base-stamp", "top-blue", "dept-exploration", "stamp-n")
|
||||
head
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-purple", "dept-science", "stamp-n", "pips-gold")
|
||||
pathfinder
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-exploration", "stamp-n", "pips-gold")
|
||||
cargo
|
||||
initial_sprite_stack = list("base-stamp", "top-brown", "dept-cargo", "stamp-n")
|
||||
miner
|
||||
initial_sprite_stack = list("base-stamp", "top-brown", "dept-cargo", "stamp-n", "pips-science")
|
||||
head
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-brown", "dept-cargo", "stamp-n", "pips-gold")
|
||||
civilian
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n")
|
||||
chaplain
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-dark", "letter-cross", "pips-white")
|
||||
internal_affairs
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-internal-affairs", "stamp-n")
|
||||
botanist
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n", "pips-cargo")
|
||||
bartender
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n", "pips-dark")
|
||||
chef
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n", "pips-white")
|
||||
janitor
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-civilian", "stamp-n", "pips-science")
|
||||
journalist
|
||||
initial_sprite_stack = list("base-stamp", "top-green", "dept-press", "stamp-n")
|
||||
clown
|
||||
initial_sprite_stack = list("base-stamp", "top-pink", "dept-clown", "stamp-n")
|
||||
mime
|
||||
initial_sprite_stack = list("base-stamp", "top-white", "stamp-n-mime")
|
||||
pilot
|
||||
initial_sprite_stack = list("base-stamp", "top-generic", "dept-pilot", "stamp-n", "pips-command")
|
||||
head
|
||||
initial_sprite_stack = list("base-stamp-silver", "top-command", "stamp-n", "pips-civilian")
|
||||
Reference in New Issue
Block a user