Fixes the washing bug with boots

This commit is contained in:
Cameron Lennox
2019-09-03 01:34:54 -04:00
parent 9f6e4df7eb
commit e3073bbb5d
3 changed files with 14 additions and 5 deletions

View File

@@ -388,7 +388,8 @@
blood_DNA = list()
was_bloodied = 1
blood_color = "#A10808"
if(!blood_color)
blood_color = "#A10808"
if(istype(M))
if (!istype(M.dna, /datum/dna))
M.dna = new /datum/dna(null)

View File

@@ -581,10 +581,9 @@ var/list/global/slot_flags_enumeration = list(
if( !blood_overlay )
generate_blood_overlay()
//apply the blood-splatter overlay if it isn't already in there
if(!blood_DNA.len)
blood_overlay.color = blood_color
overlays += blood_overlay
//Make the blood_overlay have the proper color then apply it.
blood_overlay.color = blood_color
overlays += blood_overlay
//if this blood isn't already in the list, add it
if(istype(M))

View File

@@ -558,8 +558,17 @@
update_icon()
/obj/item/clothing/shoes/update_icon()
overlays.Cut() //This removes all the overlays on the sprite and then goes down a checklist adding them as required.
if(blood_DNA)
add_blood()
if(holding)
overlays += image(icon, "[icon_state]_knife")
if(contaminated)
overlays += contamination_overlay
//VOREStation Edit Start
if(gurgled)
decontaminate()
gurgle_contaminate()
if(ismob(usr))
var/mob/M = usr
M.update_inv_shoes()