Merge branch 'master' into upstream-merge-12168

This commit is contained in:
Nadyr
2022-02-06 22:08:28 -05:00
committed by GitHub
55 changed files with 551 additions and 36602 deletions
+5
View File
@@ -42,6 +42,11 @@
var/atom/movable/product = instances[instances.len] // Remove the last added product
instances -= product
product.forceMove(product_location)
//VOREStation Addition Start
if(istype(product, /obj))
var/obj/item = product
item.persist_storable = FALSE
//VOREStation Addition End
return product
/datum/stored_item/proc/add_product(var/atom/movable/product)
+13 -1
View File
@@ -51,6 +51,19 @@ var/const/ASSISTANT =(1<<11)
var/const/BRIDGE =(1<<12)
var/const/ENTERTAINER =(1<<13) //VOREStation Add
/* // CHOMPedit: Comment out Talon positions, we don't have that here.
//VOREStation Add
var/const/TALON =(1<<3)
var/const/TALCAP =(1<<0)
var/const/TALPIL =(1<<1)
var/const/TALDOC =(1<<2)
var/const/TALSEC =(1<<3)
var/const/TALENG =(1<<4)
var/const/TALMIN =(1<<5)
//VOREStation Add End
*/
var/list/assistant_occupations = list(
)
@@ -147,7 +160,6 @@ var/list/whitelisted_positions = list(
"AI"
)
/proc/guest_jobbans(var/job)
return ((job in whitelisted_positions))
@@ -286,6 +286,10 @@ GLOBAL_LIST_EMPTY(suit_cycler_emagged)
name = "Talon Pilot (Closed Helm)"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/refurb/pilot/alt/talon
suit_becomes = /obj/item/clothing/suit/space/void/refurb/pilot/talon
/datum/suit_cycler_choice/department/talon/miner
name = "Talon Miner"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/refurb/mining/talon
suit_becomes = /obj/item/clothing/suit/space/void/refurb/mining/talon
/datum/suit_cycler_choice/department/talon/res
name = "Talon Research (Bubble Helm)"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/refurb/research/alt/talon
@@ -53,3 +53,9 @@
model_text = "Talon captain"
req_access = list(access_talon)
departments = list(/datum/suit_cycler_choice/department/talon/officer)
/obj/machinery/suit_cycler/vintage/tminer
name = "Talon miner suit cycler"
model_text = "Talon miner"
req_access = list(access_talon)
departments = list(/datum/suit_cycler_choice/department/talon/miner)
@@ -0,0 +1,25 @@
/obj/item/mecha_parts/mecha_equipment/storage
name = "auxillary exosuit storage bay"
desc = "An auxillary storage compartment, for attaching to exosuits."
icon_state = "mecha_tiler"
icon = 'icons/mecha/mecha_equipment_vr.dmi'
origin_tech = list(TECH_MATERIAL = 3)
range = 0
var/storage_added = 5
equip_type = EQUIP_SPECIAL
/obj/item/mecha_parts/mecha_equipment/storage/attach(obj/mecha/M)
. = ..()
M.cargo_capacity += storage_added
/obj/item/mecha_parts/mecha_equipment/storage/detach()
chassis.cargo_capacity -= storage_added
..()
/obj/item/mecha_parts/mecha_equipment/storage/bluespace
name = "auxillary exosuit storage wormhole"
desc = "An auxillary storage wormhole, utilizing a localized rip in bluespace for storage. Interestingly enough, teleport-stable, \
despite its blatant disregard for the fabric of reality or reality-adjacency."
icon_state = "mecha_phase_array"
storage_added = 15
origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4, TECH_MAGNET = 4, TECH_POWER = 5, TECH_BLUESPACE = 3)
+2 -2
View File
@@ -2483,8 +2483,8 @@
var/obj/item/mecha_parts/mecha_equipment/equip = top_filter.getObj("select_equip")
if(equip)
src.selected = equip
src.occupant_message("You switch to [equip]")
src.visible_message("[src] raises [equip]")
src.occupant_message("You switch to [equip].")
src.visible_message("[src] raises [equip].")
send_byjax(src.occupant,"exosuit.browser","eq_list",src.get_equipment_list())
return
if(href_list["eject"])
@@ -90,3 +90,5 @@
name = "Talon Guard"
/obj/effect/landmark/start/talonpilot
name = "Talon Pilot"
/obj/effect/landmark/start/talonminer
name = "Talon Miner"
+14
View File
@@ -259,6 +259,17 @@
new_desc = "A very retro APLU unit; didn't they retire these back in 2543?"
new_icon = "ripley-old"
allowed_types = list("ripley")
var/showpilot = TRUE
var/showpilot_lift = 5
/obj/item/device/kit/paint/ripley/customize(obj/mecha/M, mob/user)
if(showpilot)
M.show_pilot = TRUE
M.pilot_lift = 5
else
M.show_pilot = FALSE
M.pilot_lift = 0
. = ..()
/obj/item/device/kit/paint/ripley/death
name = "\"Reaper\" APLU customisation kit"
@@ -266,18 +277,21 @@
new_desc = "A terrifying, grim power loader. Why do those clamps have spikes?"
new_icon = "deathripley"
allowed_types = list("ripley","firefighter")
showpilot = FALSE
/obj/item/device/kit/paint/ripley/flames_red
name = "\"Firestarter\" APLU customisation kit"
new_name = "APLU \"Firestarter\""
new_desc = "A standard APLU exosuit with stylish orange flame decals."
new_icon = "ripley_flames_red"
showpilot = FALSE
/obj/item/device/kit/paint/ripley/flames_blue
name = "\"Burning Chrome\" APLU customisation kit"
new_name = "APLU \"Burning Chrome\""
new_desc = "A standard APLU exosuit with stylish blue flame decals."
new_icon = "ripley_flames_blue"
showpilot = FALSE
// Durand kits.
/obj/item/device/kit/paint/durand
@@ -261,6 +261,10 @@
name = "Talon Pilot ID"
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
/obj/item/weapon/card/id/talon/miner
name = "Talon Mining ID"
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-brown", "stripe-brown")
/obj/item/weapon/card/id/talon/captain
name = "Talon Captain ID"
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
@@ -208,6 +208,7 @@
"Shaft Miner" = "itg",
"Intern" = "itg",
"Talon Pilot" = "itg",
"Talon Miner" = "itg",
"Bartender" = "itg_green",
"Botanist" = "itg_green",
"Chef" = "itg_green",
+5
View File
@@ -227,6 +227,7 @@
/obj/item/clothing/suit/space/void/refurb/pilot,
/obj/item/clothing/head/helmet/space/void/refurb/pilot
),
prob(10);list(
/obj/item/clothing/suit/space/void/refurb/pilot,
/obj/item/clothing/head/helmet/space/void/refurb/pilot/alt
@@ -239,6 +240,10 @@
/obj/item/clothing/suit/space/void/refurb/research,
/obj/item/clothing/head/helmet/space/void/refurb/research/alt
),
prob(10);list(
/obj/item/clothing/suit/space/void/refurb/mining,
/obj/item/clothing/head/helmet/space/void/refurb/mining
),
prob(5);list(
/obj/item/clothing/suit/space/void/refurb/mercenary,
/obj/item/clothing/head/helmet/space/void/refurb/mercenary
@@ -32,6 +32,11 @@
"stripes_horizontal" = COLOR_SKY_BLUE
)
/decl/closet_appearance/secure_closet/talon/miner
extra_decals = list(
"stripes_horizontal" = COLOR_BEASTY_BROWN
)
/decl/closet_appearance/secure_closet/talon/captain
extra_decals = list(
"stripes_horizontal" = COLOR_GOLD
@@ -58,11 +58,11 @@
/datum/gear/accessory/brown_vest
display_name = "webbing, brown (Eng, Sec, Med, Exploration, Miner)"
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner", "Blueshield Guard","Security Pilot") //YW ADDITIONS
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner","Blueshield Guard","Security Pilot", "Talon Captain","Talon Doctor","Talon Engineer","Talon Guard", "Talon Miner") //YW ADDITIONS
/datum/gear/accessory/black_vest
display_name = "webbing, black (Eng, Sec, Med, Exploration, Miner)"
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner", "Blueshield Guard","Security Pilot") //YW ADDITIONS
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner","Blueshield Guard","Security Pilot", "Talon Captain","Talon Doctor","Talon Engineer","Talon Guard", "Talon Miner") //YW ADDITIONS
/datum/gear/accessory/white_vest
display_name = "webbing, white (Medical)"
@@ -70,11 +70,11 @@
/datum/gear/accessory/brown_drop_pouches
display_name = "drop pouches, brown (Eng, Sec, Med, Exploration, Miner)"
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner", "Blueshield Guard","Security Pilot") //YW ADDITIONS
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner","Blueshield Guard","Security Pilot", "Talon Captain","Talon Doctor","Talon Engineer","Talon Guard", "Talon Miner") //YW ADDITIONS
/datum/gear/accessory/black_drop_pouches
display_name = "drop pouches, black (Eng, Sec, Med, Exploration, Miner)"
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner", "Blueshield Guard","Security Pilot") //YW ADDITIONS
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner","Blueshield Guard","Security Pilot", "Talon Captain","Talon Doctor","Talon Engineer","Talon Guard", "Talon Miner") //YW ADDITIONS
/datum/gear/accessory/white_drop_pouches
display_name = "drop pouches, white (Medical)"
@@ -83,7 +83,6 @@
/datum/gear/accessory/bluespace
display_name = "bluespace badge (Eng, Sec, Med, Exploration, Miner)"
path = /obj/item/clothing/accessory/storage/bluespace
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner")
cost = 2
/datum/gear/accessory/webbing
+10 -5
View File
@@ -134,6 +134,15 @@
to_chat(user, "<span class='warning'>You cannot store \the [O]. You already have something stored.</span>")
busy_bank = FALSE
return
var/choice = tgui_alert(user, "If you store \the [O], anything it contains may be lost to \the [src]. Are you sure?", "[src]", list("Store", "Cancel"), timeout = 10 SECONDS)
if(!choice || choice == "Cancel" || !Adjacent(user) || inoperable() || panel_open)
busy_bank = FALSE
return
for(var/obj/check in O.contents)
if(!check.persist_storable)
to_chat(user, "<span class='warning'>\The [src] buzzes. \The [O] contains [check], which cannot be stored. Please remove this item before attempting to store \the [O]. As a reminder, any contents of \the [O] will be lost if you store it with contents.</span>")
busy_bank = FALSE
return
user.visible_message("<span class='notice'>\The [user] begins storing \the [O] in \the [src].</span>","<span class='notice'>You begin storing \the [O] in \the [src].</span>")
icon_state = "item_bank_o"
if(!do_after(user, 10 SECONDS, src, exclusive = TASK_ALL_EXCLUSIVE) || inoperable())
@@ -216,9 +225,6 @@
/obj/item/weapon/gun/energy/sizegun/admin
persist_storable = FALSE
/obj/item/weapon/gun/energy/sizegun/abductor
<<<<<<< HEAD
persist_storable = FALSE
=======
persist_storable = FALSE
/obj/item/stack
persist_storable = FALSE
@@ -239,5 +245,4 @@
/obj/item/seeds
persist_storable = FALSE
/obj/item/weapon/reagent_containers/food/snacks/grown
persist_storable = FALSE
>>>>>>> 413c0b13d21... Merge pull request #12168 from Very-Soft/anodawun
persist_storable = FALSE
@@ -260,6 +260,32 @@
/obj/item/weapon/cell
)
//Miner's Crewsuit (BROWN)
//Basically just the basic suit, but with brown markings. If anyone wants to tweak this, go wild.
/obj/item/clothing/head/helmet/space/void/refurb/mining
name = "vintage miner's's voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. This one has brown markings, denoting it as a miner's helmet."
icon_state = "rig0-vintageminer"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
armor = list(melee = 30, bullet = 15, laser = 15,energy = 5, bomb = 20, bio = 100, rad = 50)
light_overlay = "helmet_light"
/obj/item/clothing/suit/space/void/refurb/mining
name = "vintage miner's voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. This one has brown markings, denoting it as a miner's suit."
icon_state = "rig-vintageminer"
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
armor = list(melee = 30, bullet = 15, laser = 15,energy = 5, bomb = 20, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/storage/briefcase/inflatable,
/obj/item/device/gps,
/obj/item/device/radio/beacon,
/obj/item/weapon/pickaxe,
/obj/item/weapon/shovel
)
//Mercenary Crewsuit (RED, CROSS)
//The best of the best, this should be ultra-rare
/obj/item/clothing/head/helmet/space/void/refurb/mercenary
@@ -55,6 +55,15 @@
/obj/item/clothing/suit/space/void/refurb/pilot/talon
name = "talon pilot voidsuit"
/obj/item/clothing/head/helmet/space/void/refurb/mining/talon
name = "talon miner voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. \"ITV TALON\" has been stamped onto the sides of the helmet."
camera_networks = list(NETWORK_TALON_HELMETS)
/obj/item/clothing/suit/space/void/refurb/mining/talon
name = "talon miner voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. \"ITV TALON\" is stamped across the left side of the breastplate in faded faux-gold."
/obj/item/clothing/head/helmet/space/void/refurb/research/talon
name = "talon scientific voidsuit helmet"
camera_networks = list(NETWORK_TALON_HELMETS)
@@ -243,7 +243,10 @@
return
remove_points(inserted_id, prize.cost)
new prize.equipment_path(loc)
//VOREStation Edit Start
var/obj/I = new prize.equipment_path(loc)
I.persist_storable = FALSE
//VOREStation Edit End
flick(icon_vend, src) //VOREStation Add
else
flick(icon_deny, src) //VOREStation Add
@@ -57,7 +57,7 @@
var/taste_sensitivity = TASTE_NORMAL // How sensitive the species is to minute tastes.
var/allergens = null // Things that will make this species very sick
var/allergen_reaction = AG_TOX_DMG|AG_OXY_DMG|AG_EMOTE|AG_PAIN|AG_WEAKEN // What type of reactions will you have? These the 'main' options and are intended to approximate anaphylactic shock at high doses.
var/allergen_damage_severity = 1.2 // How bad are reactions to the allergen? Touch with extreme caution.
var/allergen_damage_severity = 3.6 // How bad are reactions to the allergen? Touch with extreme caution.
var/allergen_disable_severity = 3 // Whilst this determines how long nonlethal effects last and how common emotes are.
var/min_age = 17
@@ -270,10 +270,17 @@
/datum/trait/neutral/allergen_reduced_effect
name = "Reduced Allergen Reaction"
desc = "This trait halves the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars)."
desc = "This trait drastically reduces the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars)."
cost = 0
custom_only = FALSE
var_changes = list("allergen_damage_severity" = 0.6)
var_changes = list("allergen_damage_severity" = 1.2)
/datum/trait/neutral/allergen_increased_effect
name = "Increased Allergen Reaction"
desc = "This trait drastically increases the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars)."
cost = 0
custom_only = FALSE
var_changes = list("allergen_damage_severity" = 7.2)
// Spicy Food Traits, from negative to positive.
/datum/trait/neutral/spice_intolerance_extreme
+16
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@@ -770,6 +770,22 @@
materials = list(MAT_STEEL = 10000, MAT_SILVER = 1000, MAT_GOLD = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/speedboost
/datum/design/item/mecha/auxstorage
name = "Auxillary Exosuit Storage Bay"
desc = "An auxillary storage compartment, for attaching to exosuits."
id = "mech_storage"
req_tech = list(TECH_MATERIAL = 4)
materials = list(MAT_STEEL = 10000)
build_path = /obj/item/mecha_parts/mecha_equipment/storage
/datum/design/item/mecha/bsauxstorage
name = "Auxillary Exosuit Storage Wormhole"
desc = "An auxillary storage wormhole, for attaching to exosuits."
id = "mech_storage_bs"
req_tech = list(TECH_MATERIAL = 4)
materials = list(MAT_PLASTEEL = 10000, MAT_GRAPHITE = 8000, MAT_OSMIUM = 6000, MAT_PHORON = 6000, MAT_SILVER = 4000, MAT_GOLD = 4000)
build_path = /obj/item/mecha_parts/mecha_equipment/storage/bluespace
/datum/design/item/synthetic_flash
name = "Synthetic Flash"
id = "sflash"
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+39 -1
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@@ -11,7 +11,7 @@ var/global/list/latejoin_talon = list()
/datum/spawnpoint/talon
display_name = "ITV Talon Cryo"
restrict_job = list("Talon Captain", "Talon Pilot", "Talon Engineer", "Talon Doctor", "Talon Guard")
restrict_job = list("Talon Captain", "Talon Pilot", "Talon Engineer", "Talon Doctor", "Talon Guard", "Talon Miner")
msg = "has come out of cryostasis"
announce_channel = "Talon"
@@ -355,6 +355,12 @@ personally I recommend using the ship's boat if you need to evacuate, but if you
/obj/item/clothing/suit/space/void/pilot/talon
name = "talon pilot's voidsuit"
/obj/item/clothing/head/helmet/space/void/mining/talon
name = "talon miner's voidsuit helmet"
camera_networks = list(NETWORK_TALON_HELMETS)
/obj/item/clothing/suit/space/void/mining/talon
name = "talon miner's voidsuit"
/obj/item/device/gps/command/taloncap
gps_tag = "TALC"
/obj/item/device/gps/security/talonguard
@@ -365,6 +371,8 @@ personally I recommend using the ship's boat if you need to evacuate, but if you
gps_tag = "TALE"
/obj/item/device/gps/explorer/talonpilot
gps_tag = "TALP"
/obj/item/device/gps/mining/talonminer
gps_tag = "TALM"
/obj/structure/closet/secure_closet/talon_captain
name = "talon captain's locker"
@@ -480,6 +488,29 @@ personally I recommend using the ship's boat if you need to evacuate, but if you
/obj/item/device/gps/explorer/talonpilot
)
/obj/structure/closet/secure_closet/talon_miner
name = "talon miner's locker"
req_access = list(access_talon)
closet_appearance = /decl/closet_appearance/secure_closet/talon/miner
starts_with = list(
/obj/item/device/radio/headset/talon,
/obj/item/clothing/head/helmet/space/void/refurb/mining/talon,
/obj/item/clothing/suit/space/void/refurb/mining/talon,
/obj/item/weapon/tank/oxygen,
/obj/item/device/suit_cooling_unit,
/obj/item/device/gps/mining/talonminer,
/obj/item/clothing/gloves/black,
/obj/item/device/analyzer,
/obj/item/weapon/storage/bag/ore,
/obj/item/device/flashlight/lantern,
/obj/item/weapon/shovel,
/obj/item/weapon/pickaxe,
/obj/item/weapon/mining_scanner,
/obj/item/clothing/glasses/material,
/obj/item/clothing/glasses/meson
)
/obj/machinery/vending/medical_talon //Not a subtype for *reasons*
name = "NanoMed Plus"
desc = "Medical drug dispenser."
@@ -583,6 +614,13 @@ personally I recommend using the ship's boat if you need to evacuate, but if you
hard_drive.store_file(new/datum/computer_file/program/camera_monitor/talon_helmet())
set_autorun("tsensormonitor")
/obj/item/modular_computer/laptop/preset/custom_loadout/standard/talon/miner
name = "miner's laptop"
/obj/item/modular_computer/laptop/preset/custom_loadout/standard/talon/miner/install_default_programs()
..()
hard_drive.store_file(new/datum/computer_file/program/ship_nav())
//Generic modular consoles scattered around
/obj/item/modular_computer/console/preset/talon
name = "talon modular computer"
File diff suppressed because it is too large Load Diff
+3
View File
@@ -112,6 +112,9 @@
/area/talon_v2/crew_quarters/sec_room
name = "\improper Talon - Guard's Cabin"
icon_state = "red"
/area/talon_v2/crew_quarters/mine_room
name = "\improper Talon - Miner's Cabin"
icon_state = "gray"
/area/talon_v2/crew_quarters/cap_room
name = "\improper Talon - Captain's Cabin"
icon_state = "blue"
+38
View File
@@ -240,6 +240,12 @@ Once in open space, consider disabling nonessential power-consuming electronics
/obj/item/clothing/suit/space/void/pilot/talon
name = "talon pilot's voidsuit"
/obj/item/clothing/head/helmet/space/void/mining/talon
name = "talon miner's voidsuit helmet"
camera_networks = list(NETWORK_TALON_HELMETS)
/obj/item/clothing/suit/space/void/mining/talon
name = "talon miner's voidsuit"
/obj/item/device/gps/command/taloncap
gps_tag = "TALC"
/obj/item/device/gps/security/talonguard
@@ -250,6 +256,8 @@ Once in open space, consider disabling nonessential power-consuming electronics
gps_tag = "TALE"
/obj/item/device/gps/explorer/talonpilot
gps_tag = "TALP"
/obj/item/device/gps/mining/talonminer
gps_tag = "TALM"
/obj/structure/closet/secure_closet/talon_captain
name = "talon captain's locker"
@@ -364,6 +372,29 @@ Once in open space, consider disabling nonessential power-consuming electronics
/obj/item/device/gps/explorer/talonpilot
)
/obj/structure/closet/secure_closet/talon_miner
name = "talon miner's locker"
req_access = list(access_talon)
closet_appearance = /decl/closet_appearance/secure_closet/talon/miner
starts_with = list(
/obj/item/device/radio/headset/talon,
/obj/item/clothing/head/helmet/space/void/refurb/mining/talon,
/obj/item/clothing/suit/space/void/refurb/mining/talon,
/obj/item/weapon/tank/oxygen,
/obj/item/device/suit_cooling_unit,
/obj/item/device/gps/mining/talonminer,
/obj/item/clothing/gloves/black,
/obj/item/device/analyzer,
/obj/item/weapon/storage/bag/ore,
/obj/item/device/flashlight/lantern,
/obj/item/weapon/shovel,
/obj/item/weapon/pickaxe,
/obj/item/weapon/mining_scanner,
/obj/item/clothing/glasses/material,
/obj/item/clothing/glasses/meson
)
/obj/machinery/vending/medical_talon //Not a subtype for *reasons*
name = "NanoMed Plus"
desc = "Medical drug dispenser."
@@ -466,6 +497,13 @@ Once in open space, consider disabling nonessential power-consuming electronics
hard_drive.store_file(new/datum/computer_file/program/camera_monitor/talon_helmet())
set_autorun("tsensormonitor")
/obj/item/modular_computer/laptop/preset/custom_loadout/standard/talon/miner
name = "miner's laptop"
/obj/item/modular_computer/laptop/preset/custom_loadout/standard/talon/miner/install_default_programs()
..()
hard_drive.store_file(new/datum/computer_file/program/ship_nav())
//Generic modular consoles scattered around
/obj/item/modular_computer/console/preset/talon
name = "talon modular computer"
+41
View File
@@ -132,6 +132,30 @@
/datum/alt_title/talon_security
title = "Talon Security"
/datum/job/talon_miner
title = "Talon Miner"
flag = TALMIN
department_flag = TALON
job_description = "The miner's job is to excavate ores and refine them for the Talon's use, as well as for trading."
supervisors = "the ITV Talon's captain"
outfit_type = /decl/hierarchy/outfit/job/talon_miner
offmap_spawn = TRUE
faction = "Station" //Required for SSjob to allow people to join as it
departments = list(DEPARTMENT_TALON)
total_positions = 1
spawn_positions = 1
selection_color = "#aaaaaa"
economic_modifier = 5
minimal_player_age = 14
pto_type = null
access = list(access_talon)
minimal_access = list(access_talon)
alt_titles = list("Talon Excavator" = /datum/alt_title/talon_excavator)
/datum/alt_title/talon_excavator
title = "Talon Excavator"
//////////////////////TALON OUTFITS//////////////////////
/decl/hierarchy/outfit/job/talon_captain
@@ -234,3 +258,20 @@
satchel_one = /obj/item/weapon/storage/backpack/satchel/talon
messenger_bag = /obj/item/weapon/storage/backpack/messenger/talon
/decl/hierarchy/outfit/job/talon_miner
name = OUTFIT_JOB_NAME("Talon Miner")
hierarchy_type = /decl/hierarchy/outfit/job
id_type = /obj/item/weapon/card/id/talon/miner
id_slot = slot_wear_id
pda_type = null
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
l_ear = /obj/item/device/radio/headset/talon
shoes = /obj/item/clothing/shoes/boots/workboots
r_pocket = /obj/item/weapon/storage/bag/ore
l_pocket = /obj/item/weapon/tool/crowbar
uniform = /obj/item/clothing/under/rank/talon/basic
backpack = /obj/item/weapon/storage/backpack/talon
satchel_one = /obj/item/weapon/storage/backpack/satchel/talon
messenger_bag = /obj/item/weapon/storage/backpack/messenger/talon
+1
View File
@@ -1075,6 +1075,7 @@
#include "code\game\mecha\equipment\tools\shield_omni.dm"
#include "code\game\mecha\equipment\tools\sleeper.dm"
#include "code\game\mecha\equipment\tools\speedboost.dm"
#include "code\game\mecha\equipment\tools\storage_compartment.dm"
#include "code\game\mecha\equipment\tools\syringe_gun.dm"
#include "code\game\mecha\equipment\tools\teleporter.dm"
#include "code\game\mecha\equipment\tools\tools.dm"