Merge branch 'master' into upstream-merge-12168

This commit is contained in:
Nadyr
2022-02-06 22:08:28 -05:00
committed by GitHub
55 changed files with 551 additions and 36602 deletions
@@ -58,11 +58,11 @@
/datum/gear/accessory/brown_vest
display_name = "webbing, brown (Eng, Sec, Med, Exploration, Miner)"
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner", "Blueshield Guard","Security Pilot") //YW ADDITIONS
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner","Blueshield Guard","Security Pilot", "Talon Captain","Talon Doctor","Talon Engineer","Talon Guard", "Talon Miner") //YW ADDITIONS
/datum/gear/accessory/black_vest
display_name = "webbing, black (Eng, Sec, Med, Exploration, Miner)"
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner", "Blueshield Guard","Security Pilot") //YW ADDITIONS
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner","Blueshield Guard","Security Pilot", "Talon Captain","Talon Doctor","Talon Engineer","Talon Guard", "Talon Miner") //YW ADDITIONS
/datum/gear/accessory/white_vest
display_name = "webbing, white (Medical)"
@@ -70,11 +70,11 @@
/datum/gear/accessory/brown_drop_pouches
display_name = "drop pouches, brown (Eng, Sec, Med, Exploration, Miner)"
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner", "Blueshield Guard","Security Pilot") //YW ADDITIONS
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner","Blueshield Guard","Security Pilot", "Talon Captain","Talon Doctor","Talon Engineer","Talon Guard", "Talon Miner") //YW ADDITIONS
/datum/gear/accessory/black_drop_pouches
display_name = "drop pouches, black (Eng, Sec, Med, Exploration, Miner)"
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner", "Blueshield Guard","Security Pilot") //YW ADDITIONS
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner","Blueshield Guard","Security Pilot", "Talon Captain","Talon Doctor","Talon Engineer","Talon Guard", "Talon Miner") //YW ADDITIONS
/datum/gear/accessory/white_drop_pouches
display_name = "drop pouches, white (Medical)"
@@ -83,7 +83,6 @@
/datum/gear/accessory/bluespace
display_name = "bluespace badge (Eng, Sec, Med, Exploration, Miner)"
path = /obj/item/clothing/accessory/storage/bluespace
allowed_roles = list("Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor","Chemist","Field Medic","Explorer","Pathfinder","Shaft Miner")
cost = 2
/datum/gear/accessory/webbing
+10 -5
View File
@@ -134,6 +134,15 @@
to_chat(user, "<span class='warning'>You cannot store \the [O]. You already have something stored.</span>")
busy_bank = FALSE
return
var/choice = tgui_alert(user, "If you store \the [O], anything it contains may be lost to \the [src]. Are you sure?", "[src]", list("Store", "Cancel"), timeout = 10 SECONDS)
if(!choice || choice == "Cancel" || !Adjacent(user) || inoperable() || panel_open)
busy_bank = FALSE
return
for(var/obj/check in O.contents)
if(!check.persist_storable)
to_chat(user, "<span class='warning'>\The [src] buzzes. \The [O] contains [check], which cannot be stored. Please remove this item before attempting to store \the [O]. As a reminder, any contents of \the [O] will be lost if you store it with contents.</span>")
busy_bank = FALSE
return
user.visible_message("<span class='notice'>\The [user] begins storing \the [O] in \the [src].</span>","<span class='notice'>You begin storing \the [O] in \the [src].</span>")
icon_state = "item_bank_o"
if(!do_after(user, 10 SECONDS, src, exclusive = TASK_ALL_EXCLUSIVE) || inoperable())
@@ -216,9 +225,6 @@
/obj/item/weapon/gun/energy/sizegun/admin
persist_storable = FALSE
/obj/item/weapon/gun/energy/sizegun/abductor
<<<<<<< HEAD
persist_storable = FALSE
=======
persist_storable = FALSE
/obj/item/stack
persist_storable = FALSE
@@ -239,5 +245,4 @@
/obj/item/seeds
persist_storable = FALSE
/obj/item/weapon/reagent_containers/food/snacks/grown
persist_storable = FALSE
>>>>>>> 413c0b13d21... Merge pull request #12168 from Very-Soft/anodawun
persist_storable = FALSE
@@ -260,6 +260,32 @@
/obj/item/weapon/cell
)
//Miner's Crewsuit (BROWN)
//Basically just the basic suit, but with brown markings. If anyone wants to tweak this, go wild.
/obj/item/clothing/head/helmet/space/void/refurb/mining
name = "vintage miner's's voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. This one has brown markings, denoting it as a miner's helmet."
icon_state = "rig0-vintageminer"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
armor = list(melee = 30, bullet = 15, laser = 15,energy = 5, bomb = 20, bio = 100, rad = 50)
light_overlay = "helmet_light"
/obj/item/clothing/suit/space/void/refurb/mining
name = "vintage miner's voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. This one has brown markings, denoting it as a miner's suit."
icon_state = "rig-vintageminer"
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
armor = list(melee = 30, bullet = 15, laser = 15,energy = 5, bomb = 20, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/storage/briefcase/inflatable,
/obj/item/device/gps,
/obj/item/device/radio/beacon,
/obj/item/weapon/pickaxe,
/obj/item/weapon/shovel
)
//Mercenary Crewsuit (RED, CROSS)
//The best of the best, this should be ultra-rare
/obj/item/clothing/head/helmet/space/void/refurb/mercenary
@@ -55,6 +55,15 @@
/obj/item/clothing/suit/space/void/refurb/pilot/talon
name = "talon pilot voidsuit"
/obj/item/clothing/head/helmet/space/void/refurb/mining/talon
name = "talon miner voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. \"ITV TALON\" has been stamped onto the sides of the helmet."
camera_networks = list(NETWORK_TALON_HELMETS)
/obj/item/clothing/suit/space/void/refurb/mining/talon
name = "talon miner voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. \"ITV TALON\" is stamped across the left side of the breastplate in faded faux-gold."
/obj/item/clothing/head/helmet/space/void/refurb/research/talon
name = "talon scientific voidsuit helmet"
camera_networks = list(NETWORK_TALON_HELMETS)
@@ -243,7 +243,10 @@
return
remove_points(inserted_id, prize.cost)
new prize.equipment_path(loc)
//VOREStation Edit Start
var/obj/I = new prize.equipment_path(loc)
I.persist_storable = FALSE
//VOREStation Edit End
flick(icon_vend, src) //VOREStation Add
else
flick(icon_deny, src) //VOREStation Add
@@ -57,7 +57,7 @@
var/taste_sensitivity = TASTE_NORMAL // How sensitive the species is to minute tastes.
var/allergens = null // Things that will make this species very sick
var/allergen_reaction = AG_TOX_DMG|AG_OXY_DMG|AG_EMOTE|AG_PAIN|AG_WEAKEN // What type of reactions will you have? These the 'main' options and are intended to approximate anaphylactic shock at high doses.
var/allergen_damage_severity = 1.2 // How bad are reactions to the allergen? Touch with extreme caution.
var/allergen_damage_severity = 3.6 // How bad are reactions to the allergen? Touch with extreme caution.
var/allergen_disable_severity = 3 // Whilst this determines how long nonlethal effects last and how common emotes are.
var/min_age = 17
@@ -270,10 +270,17 @@
/datum/trait/neutral/allergen_reduced_effect
name = "Reduced Allergen Reaction"
desc = "This trait halves the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars)."
desc = "This trait drastically reduces the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars)."
cost = 0
custom_only = FALSE
var_changes = list("allergen_damage_severity" = 0.6)
var_changes = list("allergen_damage_severity" = 1.2)
/datum/trait/neutral/allergen_increased_effect
name = "Increased Allergen Reaction"
desc = "This trait drastically increases the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars)."
cost = 0
custom_only = FALSE
var_changes = list("allergen_damage_severity" = 7.2)
// Spicy Food Traits, from negative to positive.
/datum/trait/neutral/spice_intolerance_extreme
+16
View File
@@ -770,6 +770,22 @@
materials = list(MAT_STEEL = 10000, MAT_SILVER = 1000, MAT_GOLD = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/speedboost
/datum/design/item/mecha/auxstorage
name = "Auxillary Exosuit Storage Bay"
desc = "An auxillary storage compartment, for attaching to exosuits."
id = "mech_storage"
req_tech = list(TECH_MATERIAL = 4)
materials = list(MAT_STEEL = 10000)
build_path = /obj/item/mecha_parts/mecha_equipment/storage
/datum/design/item/mecha/bsauxstorage
name = "Auxillary Exosuit Storage Wormhole"
desc = "An auxillary storage wormhole, for attaching to exosuits."
id = "mech_storage_bs"
req_tech = list(TECH_MATERIAL = 4)
materials = list(MAT_PLASTEEL = 10000, MAT_GRAPHITE = 8000, MAT_OSMIUM = 6000, MAT_PHORON = 6000, MAT_SILVER = 4000, MAT_GOLD = 4000)
build_path = /obj/item/mecha_parts/mecha_equipment/storage/bluespace
/datum/design/item/synthetic_flash
name = "Synthetic Flash"
id = "sflash"