- removing yellow and black gloves from the randomized tech storage object

- adding toolbelts
- rebuilding changes to map
This commit is contained in:
jack-fractal
2013-06-11 00:52:32 -04:00
parent 245713418f
commit e3fd232741
2 changed files with 10667 additions and 10684 deletions

View File

@@ -39,17 +39,6 @@
/obj/item/device/flashlight)
/obj/random/technical_gloves
name = "Random Glove"
desc = "This is a random useful glove."
icon = 'icons/obj/clothing/gloves.dmi'
icon_state = "yellow"
item_to_spawn()
return pick(prob(3);/obj/item/clothing/gloves/yellow,\
prob(5);/obj/item/clothing/gloves/fyellow,\
prob(2);/obj/item/clothing/gloves/black)
/obj/random/technology_scanner
name = "Random Scanner"
desc = "This is a random technology scanner."
@@ -73,6 +62,7 @@
prob(9);/obj/item/weapon/cell/super,\
prob(1);/obj/item/weapon/cell/hyper)
/obj/random/bomb_supply
name = "Bomb Supply"
desc = "This is a random bomb supply."
@@ -107,7 +97,8 @@
prob(1);/obj/item/weapon/packageWrap,\
prob(2);/obj/random/bomb_supply,\
prob(1);/obj/item/weapon/extinguisher,\
prob(1);/obj/random/technical_gloves,\
prob(1);/obj/item/clothing/gloves/fyellow,\
prob(3);/obj/item/weapon/cable_coil,\
prob(2);/obj/random/toolbox,\
prob(2);/obj/item/weapon/storage/belt/utility,\
prob(5);/obj/random/tool)

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