Heavy-duty Engineer's Gloves
@@ -12,7 +12,7 @@
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/obj/item/clothing/under/rank/chief_engineer/skirt,
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/obj/item/clothing/head/hardhat/white,
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/obj/item/clothing/head/welding,
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/obj/item/clothing/gloves/yellow,
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/obj/item/clothing/gloves/heavy_engineer, //VOREStation Edit: chief gets the good shit
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/obj/item/clothing/shoes/brown,
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/obj/item/weapon/cartridge/ce,
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/obj/item/device/radio/headset/heads/ce,
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@@ -243,6 +243,7 @@
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prob(3);/obj/item/weapon/material/butterfly,
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prob(3);/obj/item/weapon/material/butterfly/switchblade,
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prob(3);/obj/item/clothing/gloves/knuckledusters,
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prob(3);/obj/item/clothing/gloves/heavy_engineer,
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prob(3);/obj/item/weapon/reagent_containers/syringe/drugs,
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prob(2);/obj/item/weapon/implanter/sizecontrol,
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prob(2);/obj/item/weapon/handcuffs/fuzzy,
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@@ -60,3 +60,27 @@
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name = "knight gauntlets"
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icon_state = "brown"
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item_state = "brown"
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<<<<<<< HEAD
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=======
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/obj/item/clothing/gloves/heavy_engineer
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desc = "Elbow-length insulated gloves, with added reinforcement. They'll keep your fingers and forearms just that little bit safer from things that might try to melt, mangle, or burn them. A tag on the inside of each glove reads \'PROPERTY OF ENGINEERING, RETURN IF FOUND\'."
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name = "heavy-duty engineering gloves"
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icon_state = "heavy_engi"
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item_state = "heavy_engi"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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flags = THICKMATERIAL
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 0, bio = 30, rad = 30)
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/inventory/hands/mob_vr_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/hands/mob_vr_vox.dmi',
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SPECIES_WEREBEAST = 'icons/inventory/hands/mob_vr_werebeast.dmi')
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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>>>>>>> 9b8bc2c486a... Merge pull request #12233 from KillianKirilenko/kk-fluff
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@@ -633,7 +633,7 @@
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/obj/item/device/flashlight/glowstick/yellow = 3)
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contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,
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/obj/item/clothing/gloves/fyellow = 2)
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premium = list(/obj/item/clothing/gloves/yellow = 1)
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premium = list(/obj/item/clothing/gloves/heavy_engineer = 1) //VOREStation Edit - yellow gloves are common in engineering, let's make "premium" actually mean something
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req_log_access = access_ce
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has_logs = 1
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.8 KiB |
BIN
icons/inventory/hands/mob_vr_teshari.dmi
Normal file
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After Width: | Height: | Size: 379 B |
BIN
icons/inventory/hands/mob_vr_vox.dmi
Normal file
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After Width: | Height: | Size: 448 B |
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 3.2 KiB |