Damage reduction, new sound effects

This commit is contained in:
Aroliacue
2023-07-12 10:15:40 +10:00
parent 7b6cdfbdf4
commit e737cb1fc5
2 changed files with 4 additions and 2 deletions

View File

@@ -74,11 +74,11 @@ only use the hollow_point and armor_penetration values.*/
velocity = 360
/obj/item/projectile/bullet/a57
fire_sound = 'sound/weapons/ballistics/a57.ogg'
fire_sound = 'modular_chomp/sound/weapons/ballistics/smg_heavy.ogg'
diam = 5.7
grains = 31
velocity = 716
damage = 15
damage = 10
armor_penetration = 15 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae.
hud_state = "smg_light"
@@ -86,11 +86,13 @@ only use the hollow_point and armor_penetration values.*/
grains = 23
energy_add = 312.75
velocity = 850
damage = 15
armor_penetration = 25 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor)
hud_state = "smg_ap"
/obj/item/projectile/bullet/a57/hp
hollow_point = TRUE
damage = 15
armor_penetration = -10
hud_state = "smg"