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Damage reduction, new sound effects
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@@ -74,11 +74,11 @@ only use the hollow_point and armor_penetration values.*/
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velocity = 360
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velocity = 360
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/obj/item/projectile/bullet/a57
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/obj/item/projectile/bullet/a57
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fire_sound = 'sound/weapons/ballistics/a57.ogg'
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fire_sound = 'modular_chomp/sound/weapons/ballistics/smg_heavy.ogg'
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diam = 5.7
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diam = 5.7
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grains = 31
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grains = 31
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velocity = 716
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velocity = 716
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damage = 15
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damage = 10
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armor_penetration = 15 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae.
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armor_penetration = 15 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae.
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hud_state = "smg_light"
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hud_state = "smg_light"
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@@ -86,11 +86,13 @@ only use the hollow_point and armor_penetration values.*/
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grains = 23
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grains = 23
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energy_add = 312.75
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energy_add = 312.75
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velocity = 850
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velocity = 850
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damage = 15
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armor_penetration = 25 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor)
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armor_penetration = 25 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor)
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hud_state = "smg_ap"
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hud_state = "smg_ap"
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/obj/item/projectile/bullet/a57/hp
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/obj/item/projectile/bullet/a57/hp
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hollow_point = TRUE
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hollow_point = TRUE
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damage = 15
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armor_penetration = -10
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armor_penetration = -10
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hud_state = "smg"
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hud_state = "smg"
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BIN
modular_chomp/sound/weapons/ballistics/smg_heavy.ogg
Normal file
BIN
modular_chomp/sound/weapons/ballistics/smg_heavy.ogg
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