Carn told me a better way to go about the icons updates, so I did. Quick fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4311 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-08-04 01:06:55 +00:00
parent d403ae7cb1
commit e743b55220
2 changed files with 2 additions and 10 deletions

View File

@@ -186,7 +186,7 @@
var/mob/living/carbon/human/H = synd_mind.current
P.loc = H.loc
H.equip_if_possible(P, H.slot_r_store, 0)
H.update_inv_pockets()
H.update_icons()
else
nuke_code = "code will be provided later"

View File

@@ -148,15 +148,7 @@
mob << "The Syndicate were unfortunately unable to get you a flash."
else
mob << "The flash in your [where] will help you to persuade the crew to join your cause."
switch(where)
if("left pocket")
mob.update_inv_pockets()
if("right pocket")
mob.update_inv_pockets()
if("left_hand")
mob.update_inv_l_hand()
if("right_hand")
mob.update_inv_r_hand()
mob.update_icons()
return 1
//////////////////////////////////////