mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
@@ -238,7 +238,6 @@
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#define USE_FAIL_NOT_IN_USER 6
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#define USE_FAIL_IS_SILICON 7
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// This creates a consistant definition for creating global lists, automatically inserting objects into it when they are created, and removing them when deleted.
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// It is very good for removing the 'in world' junk that exists in the codebase painlessly.
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// First argument is the list name/path desired, e.g. 'all_candles' would be 'var/list/all_candles = list()'.
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@@ -256,3 +255,17 @@ var/global/list/##LIST_NAME = list();\
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##LIST_NAME -= src;\
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return ..();\
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}\
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//'Normal'ness v v v
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//Various types of colorblindness R2R R2G R2B G2R G2G G2B B2R B2G B2B
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#define MATRIX_Monochromia list(0.33, 0.33, 0.33, 0.59, 0.59, 0.59, 0.11, 0.11, 0.11)
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#define MATRIX_Protanopia list(0.57, 0.43, 0, 0.56, 0.44, 0, 0, 0.24, 0.76)
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#define MATRIX_Protanomaly list(0.82, 0.18, 0, 0.33, 0.67, 0, 0, 0.13, 0.88)
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#define MATRIX_Deuteranopia list(0.63, 0.38, 0, 0.70, 0.30, 0, 0, 0.30, 0.70)
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#define MATRIX_Deuteranomaly list(0.80, 0.20, 0, 0.26, 0.74, 0, 0, 0.14, 0.86)
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#define MATRIX_Tritanopia list(0.95, 0.05, 0, 0, 0.43, 0.57, 0, 0.48, 0.53)
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#define MATRIX_Tritanomaly list(0.97, 0.03, 0, 0, 0.73, 0.27, 0, 0.18, 0.82)
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#define MATRIX_Achromatopsia list(0.30, 0.59, 0.11, 0.30, 0.59, 0.11, 0.30, 0.59, 0.11)
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#define MATRIX_Achromatomaly list(0.62, 0.32, 0.06, 0.16, 0.78, 0.06, 0.16, 0.32, 0.52)
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#define MATRIX_Vulp_Colorblind list(0.50, 0.40, 0.10, 0.50, 0.40, 0.10, 0, 0.20, 0.80)
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#define MATRIX_Taj_Colorblind list(0.40, 0.20, 0.40, 0.40, 0.60, 0, 0.20, 0.20, 0.60)
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@@ -293,16 +293,13 @@
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#define VIS_CH_SPECIAL 13
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#define VIS_CH_STATUS_OOC 14
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#define VIS_D_COLORBLIND 15
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#define VIS_D_COLORBLINDI 16
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#define VIS_ADMIN1 15
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#define VIS_ADMIN2 16
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#define VIS_ADMIN3 17
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#define VIS_ADMIN1 17
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#define VIS_ADMIN2 18
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#define VIS_ADMIN3 19
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#define VIS_MESONS 18
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#define VIS_MESONS 20
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#define VIS_COUNT 20 //Must be highest number from above.
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#define VIS_COUNT 18 //Must be highest number from above.
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//Some mob icon layering defines
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#define BODY_LAYER -100
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@@ -82,4 +82,22 @@
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name = "Smaller"
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desc = "Your body is smaller than average."
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icon_scale_percent = 0.9
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icon_scale_percent = 0.9
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/datum/modifier/trait/colorblind_taj
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name = "Colorblind - B+R"
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desc = "You are colorblind. You have a minor issue with blue colors and have difficulty recognizing them from red colors."
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client_color = MATRIX_Taj_Colorblind
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/datum/modifier/trait/colorblind_vulp
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name = "Colorblind - G+R"
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desc = "You are colorblind. You have a severe issue with green colors and have difficulty recognizing them from red colors."
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client_color = MATRIX_Vulp_Colorblind
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/datum/modifier/trait/colorblind_mono
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name = "Colorblind - Mono"
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desc = "You are colorblind. Your condition is rare, but you can see no colors at all."
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client_color = MATRIX_Monochromia
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@@ -1065,6 +1065,9 @@ default behaviour is:
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var/list/colors_to_blend = list()
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for(var/datum/modifier/M in modifiers)
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if(!isnull(M.client_color))
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if(islist(M.client_color)) //It's a color matrix! Forget it. Just use that one.
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animate(client, color = M.client_color, time = 10)
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return
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colors_to_blend += M.client_color
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if(colors_to_blend.len)
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@@ -31,9 +31,6 @@
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plane_masters[VIS_ADMIN2] = new /obj/screen/plane_master{plane = PLANE_ADMIN2} //For admin use
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plane_masters[VIS_ADMIN3] = new /obj/screen/plane_master{plane = PLANE_ADMIN3} //For admin use
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plane_masters[VIS_D_COLORBLIND] = new /obj/screen/plane_master/colorblindness //Colorblindness (affects world)
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plane_masters[VIS_D_COLORBLINDI]= new /obj/screen/plane_master/colorblindness/items //Colorblindness (items in HUD, subplane of above, don't toggle)
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plane_masters[VIS_MESONS] = new /obj/screen/plane_master{plane = PLANE_MESONS} //Meson-specific things like open ceilings.
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..()
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@@ -151,56 +148,3 @@
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/obj/screen/plane_master/ghosts
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plane = PLANE_GHOSTS
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desired_alpha = 127 //When enabled, they're like half-transparent
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//'Normal'ness v v v
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//Various types of colorblindness R2R R2G R2B G2R G2G G2B B2R B2G B2B
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#define MATRIX_Monochromia list(0.33, 0.33, 0.33, 0.59, 0.59, 0.59, 0.11, 0.11, 0.11)
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#define MATRIX_Protanopia list(0.57, 0.43, 0, 0.56, 0.44, 0, 0, 0.24, 0.76)
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#define MATRIX_Protanomaly list(0.82, 0.18, 0, 0.33, 0.67, 0, 0, 0.13, 0.88)
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#define MATRIX_Deuteranopia list(0.63, 0.38, 0, 0.70, 0.30, 0, 0, 0.30, 0.70)
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#define MATRIX_Deuteranomaly list(0.80, 0.20, 0, 0.26, 0.74, 0, 0, 0.14, 0.86)
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#define MATRIX_Tritanopia list(0.95, 0.05, 0, 0, 0.43, 0.57, 0, 0.48, 0.53)
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#define MATRIX_Tritanomaly list(0.97, 0.03, 0, 0, 0.73, 0.27, 0, 0.18, 0.82)
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#define MATRIX_Achromatopsia list(0.30, 0.59, 0.11, 0.30, 0.59, 0.11, 0.30, 0.59, 0.11)
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#define MATRIX_Achromatomaly list(0.62, 0.32, 0.06, 0.16, 0.78, 0.06, 0.16, 0.32, 0.52)
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#define MATRIX_Vulp_Colorblind list(0.50, 0.40, 0.10, 0.50, 0.40, 0.10, 0, 0.20, 0.80)
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#define MATRIX_Taj_Colorblind list(0.40, 0.20, 0.40, 0.40, 0.60, 0, 0.20, 0.20, 0.60)
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/////////////////
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//Colorblindness uses special color shenanigans
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/obj/screen/plane_master/colorblindness
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plane = PLANE_WORLD //Affects the main game world
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color = MATRIX_Monochromia
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alpha = 255 //Starts out nice and opaque
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invisibility = 101 //Can't see it usually
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mouse_opacity = 1 //Don't make entire world not visible pls
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invis_toggle = TRUE
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sub_planes = list(VIS_D_COLORBLINDI)
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var/list/varieties = list(
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"Monochromia" = MATRIX_Monochromia,
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"Protanopia" = MATRIX_Protanopia,
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"Protanomaly" = MATRIX_Protanomaly,
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"Deuteranopia" = MATRIX_Deuteranopia,
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"Deuteranomaly" = MATRIX_Deuteranomaly,
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"Tritanopia" = MATRIX_Tritanopia,
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"Tritanomaly" = MATRIX_Tritanomaly,
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"Achromatopsia" = MATRIX_Achromatopsia,
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"Achromatomaly" = MATRIX_Achromatomaly,
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"Paradise Vulp" = MATRIX_Vulp_Colorblind,
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"Paradise Taj" = MATRIX_Taj_Colorblind
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)
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/obj/screen/plane_master/colorblindness/alter_plane_values(var/variety = null)
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var/new_matrix = varieties[variety]
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if(!new_matrix) return
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color = new_matrix
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/obj/screen/plane_master/colorblindness/proc/debug_variety()
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var/choice = input(usr,"Pick a type of colorblindness","Which?") as null|anything in varieties
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if(choice)
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color = varieties[choice]
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/obj/screen/plane_master/colorblindness/items
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plane = PLANE_PLAYER_HUD_ITEMS
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sub_planes = null
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