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Lowered immunity chance, it fires way too often with multiple viruses and such.
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@@ -38,7 +38,7 @@
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if(mob.stat == 2)
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if(mob.stat == 2)
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return
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return
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if(stage <= 1 && clicks == 0) // with a certain chance, the mob may become immune to the disease before it starts properly
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if(stage <= 1 && clicks == 0) // with a certain chance, the mob may become immune to the disease before it starts properly
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if(prob(20))
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if(prob(5))
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mob.antibodies |= antigen // 20% immunity is a good chance IMO, because it allows finding an immune person easily
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mob.antibodies |= antigen // 20% immunity is a good chance IMO, because it allows finding an immune person easily
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else
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else
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if(mob.radiation > 50)
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if(mob.radiation > 50)
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