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Adds ability ot changed folded pai access
Allows PAI access to be changed in folded form. This is literally just a copy paste job with the variable paths changed. Origin code can be found in pai.dm
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18
code/game/objects/items/devices/paicard_ch.dm
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18
code/game/objects/items/devices/paicard_ch.dm
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@@ -0,0 +1,18 @@
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/obj/item/device/paicard/attackby(obj/item/weapon/W as obj, mob/user as mob)
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var/obj/item/weapon/card/id/ID = W.GetID()
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if(ID)
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if (src.pai.idaccessible == 1)
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switch(alert(user, "Do you wish to add access to [src] or remove access from [src]?",,"Add Access","Remove Access", "Cancel"))
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if("Add Access")
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src.pai.idcard.access |= ID.access
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to_chat(user, "<span class='notice'>You add the access from the [W] to [src].</span>")
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return
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if("Remove Access")
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src.pai.idcard.access = list()
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to_chat(user, "<span class='notice'>You remove the access from [src].</span>")
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return
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if("Cancel")
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return
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else if (istype(W, /obj/item/weapon/card/id) && src.pai.idaccessible == 0)
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to_chat(user, "<span class='notice'>[src] is not accepting access modifcations at this time.</span>")
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return
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@@ -1203,6 +1203,7 @@
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#include "code\game\objects\items\devices\modkit.dm"
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#include "code\game\objects\items\devices\multitool.dm"
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#include "code\game\objects\items\devices\paicard.dm"
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#include "code\game\objects\items\devices\paicard_ch.dm"
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#include "code\game\objects\items\devices\pipe_painter.dm"
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#include "code\game\objects\items\devices\powersink.dm"
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#include "code\game\objects\items\devices\scanners.dm"
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