Port tg/paradise/good soft-edge lighting

Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
This commit is contained in:
Leshana
2017-04-11 22:42:24 -04:00
parent 45058136e2
commit e8af4afc88
31 changed files with 876 additions and 572 deletions

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@@ -4,3 +4,47 @@
for(type in view(range, dview_mob))
#define END_FOR_DVIEW dview_mob.loc = null
#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square
#define LIGHTING_LAMBERTIAN 0 // use lambertian shading for light sources
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
#define LIGHTING_LAYER 10 // drawing layer for lighting overlays
#define LIGHTING_ICON 'icons/effects/lighting_overlay.png' // icon used for lighting shading effects
#define LIGHTING_ROUND_VALUE (1 / 128) //Value used to round lumcounts, values smaller than 1/255 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
#define LIGHTING_SOFT_THRESHOLD 0.05 // If the max of the lighting lumcounts of each spectrum drops below this, disable luminosity on the lighting overlays.
// If I were you I'd leave this alone.
#define LIGHTING_BASE_MATRIX \
list \
( \
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
0, 0, 0, 1 \
) \
// Helpers so we can (more easily) control the colour matrices.
#define CL_MATRIX_RR 1
#define CL_MATRIX_RG 2
#define CL_MATRIX_RB 3
#define CL_MATRIX_RA 4
#define CL_MATRIX_GR 5
#define CL_MATRIX_GG 6
#define CL_MATRIX_GB 7
#define CL_MATRIX_GA 8
#define CL_MATRIX_BR 9
#define CL_MATRIX_BG 10
#define CL_MATRIX_BB 11
#define CL_MATRIX_BA 12
#define CL_MATRIX_AR 13
#define CL_MATRIX_AG 14
#define CL_MATRIX_AB 15
#define CL_MATRIX_AA 16
#define CL_MATRIX_CR 17
#define CL_MATRIX_CG 18
#define CL_MATRIX_CB 19
#define CL_MATRIX_CA 20

View File

@@ -952,7 +952,7 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
// var/area/AR = X.loc
// if(AR.lighting_use_dynamic)
// if(AR.dynamic_lighting)
// X.opacity = !X.opacity
// X.sd_SetOpacity(!X.opacity) //TODO: rewrite this code so it's not messed by lighting ~Carn

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@@ -0,0 +1,98 @@
/var/lighting_overlays_initialised = FALSE
/var/list/lighting_update_lights = list() // List of lighting sources queued for update.
/var/list/lighting_update_corners = list() // List of lighting corners queued for update.
/var/list/lighting_update_overlays = list() // List of lighting overlays queued for update.
/var/list/lighting_update_lights_old = list() // List of lighting sources currently being updated.
/var/list/lighting_update_corners_old = list() // List of lighting corners currently being updated.
/var/list/lighting_update_overlays_old = list() // List of lighting overlays currently being updated.
/datum/controller/process/lighting
// Queues of update counts, waiting to be rolled into stats lists
var/list/stats_queues = list(
"Source" = list(), "Corner" = list(), "Overlay" = list())
// Stats lists
var/list/stats_lists = list(
"Source" = list(), "Corner" = list(), "Overlay" = list())
var/update_stats_every = (1 SECONDS)
var/next_stats_update = 0
var/stat_updates_to_keep = 5
/datum/controller/process/lighting/setup()
name = "lighting"
schedule_interval = 0 // run as fast as you possibly can
sleep_interval = 10 // Yield every 10% of a tick
defer_usage = 80 // Defer at 80% of a tick
create_all_lighting_overlays()
lighting_overlays_initialised = TRUE
// Pre-process lighting once before the round starts. Wait 30 seconds so the away mission has time to load.
spawn(300)
doWork(1)
/datum/controller/process/lighting/doWork(roundstart)
lighting_update_lights_old = lighting_update_lights //We use a different list so any additions to the update lists during a delay from scheck() don't cause things to be cut from the list without being updated.
lighting_update_lights = list()
for(var/datum/light_source/L in lighting_update_lights_old)
if(L.check() || L.destroyed || L.force_update)
L.remove_lum()
if(!L.destroyed)
L.apply_lum()
else if(L.vis_update) //We smartly update only tiles that became (in) visible to use.
L.smart_vis_update()
L.vis_update = FALSE
L.force_update = FALSE
L.needs_update = FALSE
SCHECK
lighting_update_corners_old = lighting_update_corners //Same as above.
lighting_update_corners = list()
for(var/A in lighting_update_corners_old)
var/datum/lighting_corner/C = A
C.update_overlays()
C.needs_update = FALSE
SCHECK
lighting_update_overlays_old = lighting_update_overlays //Same as above.
lighting_update_overlays = list()
for(var/A in lighting_update_overlays_old)
var/atom/movable/lighting_overlay/O = A
O.update_overlay()
O.needs_update = 0
SCHECK
stats_queues["Source"] += lighting_update_lights_old.len
stats_queues["Corner"] += lighting_update_corners_old.len
stats_queues["Overlay"] += lighting_update_overlays_old.len
if(next_stats_update <= world.time)
next_stats_update = world.time + update_stats_every
for(var/stat_name in stats_queues)
var/stat_sum = 0
var/list/stats_queue = stats_queues[stat_name]
for(var/count in stats_queue)
stat_sum += count
stats_queue.Cut()
var/list/stats_list = stats_lists[stat_name]
stats_list.Insert(1, stat_sum)
if(stats_list.len > stat_updates_to_keep)
stats_list.Cut(stats_list.len)
/datum/controller/process/lighting/statProcess()
..()
stat(null, "[total_lighting_sources] sources, [total_lighting_corners] corners, [total_lighting_overlays] overlays")
for(var/stat_type in stats_lists)
stat(null, "[stat_type] updates: [jointext(stats_lists[stat_type], " | ")]")

View File

@@ -100,7 +100,7 @@ var/list/ghostteleportlocs = list()
icon_state = "space"
requires_power = 1
always_unpowered = 1
lighting_use_dynamic = 1
dynamic_lighting = 1
power_light = 0
power_equip = 0
power_environ = 0
@@ -293,7 +293,7 @@ area/space/atmosalert()
/area/shuttle/mining
name = "\improper Mining Elevator"
music = "music/escape.ogg"
lighting_use_dynamic = 0
dynamic_lighting = 0
base_turf = /turf/simulated/mineral/floor/ignore_mapgen
/area/shuttle/mining/station
@@ -392,7 +392,7 @@ area/space/atmosalert()
/area/shuttle/research
name = "\improper Research Elevator"
music = "music/escape.ogg"
lighting_use_dynamic = 0
dynamic_lighting = 0
base_turf = /turf/simulated/mineral/floor/ignore_mapgen
/area/shuttle/research/station
@@ -418,7 +418,7 @@ area/space/atmosalert()
name = "\improper CentCom"
icon_state = "centcom"
requires_power = 0
lighting_use_dynamic = 0
dynamic_lighting = 0
/area/centcom/control
name = "\improper CentCom Control"
@@ -491,7 +491,7 @@ area/space/atmosalert()
name = "\improper Mercenary Base"
icon_state = "syndie-ship"
requires_power = 0
lighting_use_dynamic = 0
dynamic_lighting = 0
/area/syndicate_mothership/control
name = "\improper Mercenary Control Room"
@@ -543,7 +543,7 @@ area/space/atmosalert()
name = "\improper Thunderdome"
icon_state = "thunder"
requires_power = 0
lighting_use_dynamic = 0
dynamic_lighting = 0
sound_env = ARENA
/area/tdome/tdome1
@@ -624,7 +624,7 @@ area/space/atmosalert()
name = "\improper Wizard's Den"
icon_state = "yellow"
requires_power = 0
lighting_use_dynamic = 0
dynamic_lighting = 0
/area/skipjack_station
name = "\improper Skipjack"
@@ -1485,7 +1485,7 @@ area/space/atmosalert()
/area/holodeck
name = "\improper Holodeck"
icon_state = "Holodeck"
lighting_use_dynamic = 0
dynamic_lighting = 0
sound_env = LARGE_ENCLOSED
/area/holodeck/alphadeck
@@ -1638,7 +1638,7 @@ area/space/atmosalert()
/area/solar
requires_power = 1
always_unpowered = 1
lighting_use_dynamic = 0
dynamic_lighting = 0
base_turf = /turf/space
auxport
@@ -2336,7 +2336,7 @@ area/space/atmosalert()
/area/shuttle/constructionsite
name = "\improper Construction Site Shuttle"
icon_state = "yellow"
lighting_use_dynamic = 0
dynamic_lighting = 0
base_turf = /turf/simulated/mineral/floor/ignore_mapgen
/area/shuttle/constructionsite/station
@@ -2493,25 +2493,25 @@ area/space/atmosalert()
name = "\improper AI Sat Ext"
icon_state = "storage"
luminosity = 1
lighting_use_dynamic = 0
dynamic_lighting = 0
/area/AIsatextFS
name = "\improper AI Sat Ext"
icon_state = "storage"
luminosity = 1
lighting_use_dynamic = 0
dynamic_lighting = 0
/area/AIsatextAS
name = "\improper AI Sat Ext"
icon_state = "storage"
luminosity = 1
lighting_use_dynamic = 0
dynamic_lighting = 0
/area/AIsatextAP
name = "\improper AI Sat Ext"
icon_state = "storage"
luminosity = 1
lighting_use_dynamic = 0
dynamic_lighting = 0
/area/NewAIMain
name = "\improper AI Main New"
@@ -2685,7 +2685,7 @@ area/space/atmosalert()
name = "Beach"
icon_state = "null"
luminosity = 1
lighting_use_dynamic = 0
dynamic_lighting = 0
requires_power = 0
ambience = list()
var/sound/mysound = null
@@ -2807,7 +2807,7 @@ var/list/the_station_areas = list (
name = "Keelin's private beach"
icon_state = "null"
luminosity = 1
lighting_use_dynamic = 0
dynamic_lighting = 0
requires_power = 0
var/sound/mysound = null
/*

View File

@@ -18,7 +18,7 @@
power_equip = 0
power_environ = 0
if(lighting_use_dynamic)
if(dynamic_lighting)
luminosity = 0
else
luminosity = 1

View File

@@ -126,7 +126,7 @@
/area/outpost/engineering/solarsoutside
requires_power = 1
always_unpowered = 1
lighting_use_dynamic = 0
dynamic_lighting = 0
aft
name = "\improper Engineering Outpost Solar Array"

View File

@@ -40,7 +40,13 @@
reagents = null
for(var/atom/movable/AM in contents)
qdel(AM)
var/turf/un_opaque
if(opacity && isturf(loc))
un_opaque = loc
loc = null
if(un_opaque)
un_opaque.recalc_atom_opacity()
if (pulledby)
if (pulledby.pulling == src)
pulledby.pulling = null

View File

@@ -62,7 +62,7 @@ In short:
/datum/universal_state/hell/OverlayAndAmbientSet()
spawn(0)
for(var/atom/movable/lighting_overlay/L in world)
for(var/datum/lighting_corner/L in world)
L.update_lumcount(1, 0, 0)
for(var/turf/space/T in turfs)

View File

@@ -93,7 +93,7 @@ The access requirements on the Asteroid Shuttles' consoles have now been revoked
/datum/universal_state/supermatter_cascade/OverlayAndAmbientSet()
spawn(0)
for(var/atom/movable/lighting_overlay/L in world)
for(var/datum/lighting_corner/L in world)
if(L.z in using_map.admin_levels)
L.update_lumcount(1,1,1)
else

View File

@@ -21,7 +21,6 @@
var/icon_old = null
var/pathweight = 1 // How much does it cost to pathfind over this turf?
var/blessed = 0 // Has the turf been blessed?
var/dynamic_lighting = 1 // Does the turf use dynamic lighting?
var/list/decals

View File

@@ -30,9 +30,10 @@
var/obj/fire/old_fire = fire
var/old_opacity = opacity
var/old_dynamic_lighting = dynamic_lighting
var/list/old_affecting_lights = affecting_lights
var/old_affecting_lights = affecting_lights
var/old_lighting_overlay = lighting_overlay
var/old_weather_overlay = weather_overlay
var/old_corners = corners
//world << "Replacing [src.type] with [N]"
@@ -94,15 +95,16 @@
W.post_change()
. = W
lighting_overlay = old_lighting_overlay
affecting_lights = old_affecting_lights
if((old_opacity != opacity) || (dynamic_lighting != old_dynamic_lighting) || force_lighting_update)
reconsider_lights()
if(dynamic_lighting != old_dynamic_lighting)
if(dynamic_lighting)
lighting_build_overlays()
else
lighting_clear_overlays()
else
if(lighting_overlay)
lighting_overlay.update_overlay()
recalc_atom_opacity()
if(lighting_overlays_initialised)
lighting_overlay = old_lighting_overlay
affecting_lights = old_affecting_lights
corners = old_corners
if((old_opacity != opacity) || (dynamic_lighting != old_dynamic_lighting))
reconsider_lights()
if(dynamic_lighting != old_dynamic_lighting)
if(dynamic_lighting)
lighting_build_overlay()
else
lighting_clear_overlay()

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@@ -14,9 +14,9 @@ Changes from tg DAL:
- light_range; range in tiles of the light, used for calculating falloff,
- light_power; multiplier for the brightness of lights,
- light_color; hex string representing the RGB colour of the light.
- SetLuminosity() is now set_light() and takes the three variables above.
- setLuminousity() is now set_light() and takes the three variables above.
- Variables can be left as null to not update them.
- SetOpacity() is now set_opacity().
- set_opacity() is now set_opacity().
- Areas have luminosity set to 1 permanently, no hard-lighting.
- Objects inside other objects can have lights and they properly affect the turf. (flashlights)
- area/master and area/list/related have been eviscerated since subareas aren't needed.
@@ -51,7 +51,7 @@ turf: (lighting_turf.dm)
- proc/lighting_clear_overlays():
- Delete (manual GC) all light overlays on this turf, used when changing turf to space
- proc/lighting_build_overlays():
- Create lighting overlays for this turf. Called by ChangeTurf in case the turf is being changed to use dynamic lighting.
- Create lighting overlays for this turf
atom/movable/lighting_overlay: (lighting_overlay.dm)

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@@ -1,9 +0,0 @@
#define LIGHTING_INTERVAL 5 // frequency, in 1/10ths of a second, of the lighting process
#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square
#define LIGHTING_LAMBERTIAN 1 // use lambertian shading for light sources
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
#define LIGHTING_ROUND_VALUE (1 / 128) //Value used to round lumcounts, values smaller than 1/255 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
#define LIGHTING_LAYER 10 // drawing layer for lighting overlays
#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects

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@@ -1,300 +0,0 @@
//So much copypasta in this file, supposedly in the name of performance. If you change anything make sure to consider other places where the code may have been copied.
/datum/light_source
var/atom/top_atom
var/atom/source_atom
var/turf/source_turf
var/light_power
var/light_range
var/light_color // string, decomposed by parse_light_color()
var/lum_r
var/lum_g
var/lum_b
//hold onto the actual applied lum values so we can undo them when the lighting changes
var/tmp/applied_lum_r
var/tmp/applied_lum_g
var/tmp/applied_lum_b
var/list/effect_str
var/list/effect_turf
var/applied
var/vis_update //Whetever we should smartly recalculate visibility. and then only update tiles that became (in) visible to us
var/needs_update
var/destroyed
var/force_update
/datum/light_source/New(atom/owner, atom/top)
source_atom = owner
if(!source_atom.light_sources) source_atom.light_sources = list()
source_atom.light_sources += src
top_atom = top
if(top_atom != source_atom)
if(!top.light_sources) top.light_sources = list()
top_atom.light_sources += src
source_turf = top_atom
light_power = source_atom.light_power
light_range = source_atom.light_range
light_color = source_atom.light_color
parse_light_color()
effect_str = list()
effect_turf = list()
update()
return ..()
/datum/light_source/proc/destroy()
destroyed = 1
force_update()
if(source_atom && source_atom.light_sources) source_atom.light_sources -= src
if(top_atom && top_atom.light_sources) top_atom.light_sources -= src
/datum/light_source/proc/update(atom/new_top_atom)
if(new_top_atom && new_top_atom != top_atom)
if(top_atom != source_atom) top_atom.light_sources -= src
top_atom = new_top_atom
if(top_atom != source_atom)
if(!top_atom.light_sources) top_atom.light_sources = list()
top_atom.light_sources += src
if(!needs_update) //Incase we're already updating either way.
lighting_update_lights += src
needs_update = 1
/datum/light_source/proc/force_update()
force_update = 1
if(!needs_update) //Incase we're already updating either way.
needs_update = 1
lighting_update_lights += src
/datum/light_source/proc/vis_update()
if(!needs_update)
needs_update = 1
lighting_update_lights += src
vis_update = 1
/datum/light_source/proc/check()
if(!source_atom || !light_range || !light_power)
destroy()
return 1
if(!top_atom)
top_atom = source_atom
. = 1
if(istype(top_atom, /turf))
if(source_turf != top_atom)
source_turf = top_atom
. = 1
else if(top_atom.loc != source_turf)
source_turf = top_atom.loc
. = 1
if(source_atom.light_power != light_power)
light_power = source_atom.light_power
. = 1
if(source_atom.light_range != light_range)
light_range = source_atom.light_range
. = 1
if(light_range && light_power && !applied)
. = 1
if(source_atom.light_color != light_color)
light_color = source_atom.light_color
parse_light_color()
. = 1
/datum/light_source/proc/parse_light_color()
if(light_color)
lum_r = GetRedPart(light_color) / 255
lum_g = GetGreenPart(light_color) / 255
lum_b = GetBluePart(light_color) / 255
else
lum_r = 1
lum_g = 1
lum_b = 1
#if LIGHTING_FALLOFF == 1 //circular
#define LUM_DISTANCE(swapvar, O, T) swapvar = (O.x - T.x)**2 + (O.y - T.y)**2 + LIGHTING_HEIGHT
#if LIGHTING_LAMBERTIAN == 1
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(sqrt(swapvar) / max(1,light_range))) * (1 / sqrt(swapvar + 1)))
#else
#define LUM_ATTENUATION(swapvar) swapvar = 1 - CLAMP01(sqrt(swapvar) / max(1,light_range))
#endif
#elif LIGHTING_FALLOFF == 2 //square
#define LUM_DISTANCE(swapvar, O, T) swapvar = abs(O.x - T.x) + abs(O.y - T.y) + LIGHTING_HEIGHT
#if LIGHTING_LAMBERTIAN == 1
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(swapvar / max(1,light_range))) * (1 / sqrt(swapvar**2 + 1)))
#else
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01(swapvar / max(1,light_range))
#endif
#endif
#define LUM_FALLOFF(swapvar, O, T) \
LUM_DISTANCE(swapvar, O, T); \
LUM_ATTENUATION(swapvar);
/datum/light_source/proc/apply_lum()
applied = 1
//Keep track of the last applied lum values so that the lighting can be reversed
applied_lum_r = lum_r
applied_lum_g = lum_g
applied_lum_b = lum_b
if(istype(source_turf))
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
if(T.lighting_overlay)
var/strength
LUM_FALLOFF(strength, T, source_turf)
strength *= light_power
if(!strength) //Don't add turfs that aren't affected to the affected turfs.
continue
strength = round(strength, LIGHTING_ROUND_VALUE) //Screw sinking points.
effect_str += strength
T.lighting_overlay.update_lumcount(
applied_lum_r * strength,
applied_lum_g * strength,
applied_lum_b * strength
)
else
effect_str += 0
if(!T.affecting_lights)
T.affecting_lights = list()
T.affecting_lights += src
effect_turf += T
END_FOR_DVIEW
/datum/light_source/proc/remove_lum()
applied = 0
var/i = 1
for(var/turf/T in effect_turf)
if(T.affecting_lights)
T.affecting_lights -= src
if(T.lighting_overlay)
var/str = effect_str[i]
T.lighting_overlay.update_lumcount(
-str * applied_lum_r,
-str * applied_lum_g,
-str * applied_lum_b
)
i++
effect_str.Cut()
effect_turf.Cut()
//Smartly updates the lighting, only removes lum from and adds lum to turfs that actually got changed.
//This is for lights that need to reconsider due to nearby opacity changes.
//Stupid dumb copy pasta because BYOND and speed.
/datum/light_source/proc/smart_vis_update()
var/list/view[0]
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
view += T //Filter out turfs.
END_FOR_DVIEW
//This is the part where we calculate new turfs (if any)
var/list/new_turfs = view - effect_turf //This will result with all the tiles that are added.
for(var/turf/T in new_turfs)
if(T.lighting_overlay)
LUM_FALLOFF(., T, source_turf)
. *= light_power
if(!.) //Don't add turfs that aren't affected to the affected turfs.
continue
. = round(., LIGHTING_ROUND_VALUE)
effect_str += .
T.lighting_overlay.update_lumcount(
applied_lum_r * .,
applied_lum_g * .,
applied_lum_b * .
)
else
effect_str += 0
if(!T.affecting_lights)
T.affecting_lights = list()
T.affecting_lights += src
effect_turf += T
var/list/old_turfs = effect_turf - view
for(var/turf/T in old_turfs)
//Insert not-so-huge copy paste from remove_lum().
var/idx = effect_turf.Find(T) //Get the index, luckily Find() is cheap in small lists like this. (with small I mean under a couple thousand len)
if(T.affecting_lights)
T.affecting_lights -= src
if(T.lighting_overlay)
var/str = effect_str[idx]
T.lighting_overlay.update_lumcount(-str * applied_lum_r, -str * applied_lum_g, -str * applied_lum_b)
effect_turf.Cut(idx, idx + 1)
effect_str.Cut(idx, idx + 1)
//Whoop yet not another copy pasta because speed ~~~~BYOND.
//Calculates and applies lighting for a single turf. This is intended for when a turf switches to
//using dynamic lighting when it was not doing so previously (when constructing a floor on space, for example).
//Assumes the turf is visible and such.
//For the love of god don't call this proc when it's not needed! Lighting artifacts WILL happen!
/datum/light_source/proc/calc_turf(var/turf/T)
var/idx = effect_turf.Find(T)
if(!idx)
return //WHY.
if(T.lighting_overlay)
#if LIGHTING_FALLOFF == 1 // circular
. = (T.lighting_overlay.x - source_turf.x)**2 + (T.lighting_overlay.y - source_turf.y)**2 + LIGHTING_HEIGHT
#if LIGHTING_LAMBERTIAN == 1
. = CLAMP01((1 - CLAMP01(sqrt(.) / light_range)) * (1 / (sqrt(. + 1))))
#else
. = 1 - CLAMP01(sqrt(.) / light_range)
#endif
#elif LIGHTING_FALLOFF == 2 // square
. = abs(T.lighting_overlay.x - source_turf.x) + abs(T.lighting_overlay.y - source_turf.y) + LIGHTING_HEIGHT
#if LIGHTING_LAMBERTIAN == 1
. = CLAMP01((1 - CLAMP01(. / light_range)) * (1 / (sqrt(.)**2 + )))
#else
. = 1 - CLAMP01(. / light_range)
#endif
#endif
. *= light_power
. = round(., LIGHTING_ROUND_VALUE)
effect_str[idx] = .
//Since the applied_lum values are what are (later) removed by remove_lum.
//Anything we apply to the lighting overlays HAS to match what remove_lum uses.
T.lighting_overlay.update_lumcount(
applied_lum_r * .,
applied_lum_g * .,
applied_lum_b * .
)
#undef LUM_FALLOFF
#undef LUM_DISTANCE
#undef LUM_ATTENUATION

View File

@@ -0,0 +1,9 @@
/area
luminosity = TRUE
var/dynamic_lighting = TRUE
/area/New()
. = ..()
if(dynamic_lighting)
luminosity = FALSE

View File

@@ -1,12 +1,14 @@
/atom
var/light_power = 1 // intensity of the light
var/light_range = 0 // range in tiles of the light
var/light_color // RGB string representing the colour of the light
var/light_color // Hexadecimal RGB string representing the colour of the light
var/datum/light_source/light
var/list/light_sources
/atom/proc/set_light(l_range, l_power, l_color)
// Nonsensical value for l_color default, so we can detect if it gets set to null.
#define NONSENSICAL_VALUE -99999
/atom/proc/set_light(l_range, l_power, l_color = NONSENSICAL_VALUE)
. = 0 //make it less costly if nothing's changed
if(l_power != null && l_power != light_power)
@@ -15,16 +17,17 @@
if(l_range != null && l_range != light_range)
light_range = l_range
. = 1
if(l_color != null && l_color != light_color)
if(l_color != NONSENSICAL_VALUE && l_color != light_color)
light_color = l_color
. = 1
if(.) update_light()
/atom/proc/copy_light(atom/A)
set_light(A.light_range, A.light_power, A.light_color)
#undef NONSENSICAL_VALUE
/atom/proc/update_light()
set waitfor = FALSE
if(!light_power || !light_range)
if(light)
light.destroy()
@@ -42,9 +45,14 @@
/atom/New()
. = ..()
if(light_power && light_range)
update_light()
if(opacity && isturf(loc))
var/turf/T = loc
T.has_opaque_atom = TRUE // No need to recalculate it in this case, it's guranteed to be on afterwards anyways.
/atom/Destroy()
if(light)
light.destroy()
@@ -57,19 +65,38 @@
T.reconsider_lights()
return ..()
/atom/Entered(atom/movable/obj, atom/prev_loc)
/atom/movable/Move()
var/turf/old_loc = loc
. = ..()
if(obj && prev_loc != src)
for(var/datum/light_source/L in obj.light_sources)
if(loc != old_loc)
for(var/datum/light_source/L in light_sources)
L.source_atom.update_light()
var/turf/new_loc = loc
if(istype(old_loc) && opacity)
old_loc.reconsider_lights()
if(istype(new_loc) && opacity)
new_loc.reconsider_lights()
/atom/proc/set_opacity(new_opacity)
var/old_opacity = opacity
if(new_opacity == opacity)
return
opacity = new_opacity
var/turf/T = loc
if(old_opacity != new_opacity && istype(T))
if(!isturf(T))
return
if(new_opacity == TRUE)
T.has_opaque_atom = TRUE
T.reconsider_lights()
else
var/old_has_opaque_atom = T.has_opaque_atom
T.recalc_atom_opacity()
if(old_has_opaque_atom != T.has_opaque_atom)
T.reconsider_lights()
/obj/item/equipped()
. = ..()

View File

@@ -0,0 +1,125 @@
/var/total_lighting_corners = 0
/var/datum/lighting_corner/dummy/dummy_lighting_corner = new
// Because we can control each corner of every lighting overlay.
// And corners get shared between multiple turfs (unless you're on the corners of the map, then 1 corner doesn't).
// For the record: these should never ever ever be deleted, even if the turf doesn't have dynamic lighting.
// This list is what the code that assigns corners listens to, the order in this list is the order in which corners are added to the /turf/corners list.
/var/list/LIGHTING_CORNER_DIAGONAL = list(NORTHEAST, SOUTHEAST, SOUTHWEST, NORTHWEST)
/datum/lighting_corner
var/list/turf/masters = list()
var/list/datum/light_source/affecting = list() // Light sources affecting us.
var/active = FALSE // TRUE if one of our masters has dynamic lighting.
var/x = 0
var/y = 0
var/z = 0
var/lum_r = 0
var/lum_g = 0
var/lum_b = 0
var/needs_update = FALSE
var/cache_r = LIGHTING_SOFT_THRESHOLD
var/cache_g = LIGHTING_SOFT_THRESHOLD
var/cache_b = LIGHTING_SOFT_THRESHOLD
var/cache_mx = 0
var/update_gen = 0
/datum/lighting_corner/New(var/turf/new_turf, var/diagonal)
. = ..()
total_lighting_corners++
masters[new_turf] = turn(diagonal, 180)
z = new_turf.z
var/vertical = diagonal & ~(diagonal - 1) // The horizontal directions (4 and 8) are bigger than the vertical ones (1 and 2), so we can reliably say the lsb is the horizontal direction.
var/horizontal = diagonal & ~vertical // Now that we know the horizontal one we can get the vertical one.
x = new_turf.x + (horizontal == EAST ? 0.5 : -0.5)
y = new_turf.y + (vertical == NORTH ? 0.5 : -0.5)
// My initial plan was to make this loop through a list of all the dirs (horizontal, vertical, diagonal).
// Issue being that the only way I could think of doing it was very messy, slow and honestly overengineered.
// So we'll have this hardcode instead.
var/turf/T
var/i
// Diagonal one is easy.
T = get_step(new_turf, diagonal)
if (T) // In case we're on the map's border.
if (!T.corners)
T.corners = list(null, null, null, null)
masters[T] = diagonal
i = LIGHTING_CORNER_DIAGONAL.Find(turn(diagonal, 180))
T.corners[i] = src
// Now the horizontal one.
T = get_step(new_turf, horizontal)
if (T) // Ditto.
if (!T.corners)
T.corners = list(null, null, null, null)
masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
i = LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
T.corners[i] = src
// And finally the vertical one.
T = get_step(new_turf, vertical)
if (T)
if (!T.corners)
T.corners = list(null, null, null, null)
masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
i = LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
T.corners[i] = src
update_active()
/datum/lighting_corner/proc/update_active()
active = FALSE
for (var/turf/T in masters)
if (T.lighting_overlay)
active = TRUE
// God that was a mess, now to do the rest of the corner code! Hooray!
/datum/lighting_corner/proc/update_lumcount(var/delta_r, var/delta_g, var/delta_b)
lum_r += delta_r
lum_g += delta_g
lum_b += delta_b
if (!needs_update)
needs_update = TRUE
lighting_update_corners += src
/datum/lighting_corner/proc/update_overlays()
// Cache these values a head of time so 4 individual lighting overlays don't all calculate them individually.
var/mx = max(lum_r, lum_g, lum_b) // Scale it so 1 is the strongest lum, if it is above 1.
. = 1 // factor
if (mx > 1)
. = 1 / mx
else if (mx < LIGHTING_SOFT_THRESHOLD)
. = 0 // 0 means soft lighting.
cache_r = lum_r * . || LIGHTING_SOFT_THRESHOLD
cache_g = lum_g * . || LIGHTING_SOFT_THRESHOLD
cache_b = lum_b * . || LIGHTING_SOFT_THRESHOLD
cache_mx = mx
for (var/TT in masters)
var/turf/T = TT
if (T.lighting_overlay)
if (!T.lighting_overlay.needs_update)
T.lighting_overlay.needs_update = TRUE
lighting_update_overlays += T.lighting_overlay
/datum/lighting_corner/dummy/New()
return

View File

@@ -1,102 +1,89 @@
/var/total_lighting_overlays = 0
/atom/movable/lighting_overlay
name = ""
mouse_opacity = 0
simulated = 0
anchored = 1
icon = LIGHTING_ICON
icon_state = "light1"
layer = LIGHTING_LAYER
invisibility = INVISIBILITY_LIGHTING
color = "#000000"
color = LIGHTING_BASE_MATRIX
icon_state = "light1"
auto_init = 0 // doesn't need special init
blend_mode = BLEND_MULTIPLY
var/lum_r
var/lum_g
var/lum_b
var/lum_r = 0
var/lum_g = 0
var/lum_b = 0
var/needs_update
var/needs_update = FALSE
/atom/movable/lighting_overlay/New()
/atom/movable/lighting_overlay/New(var/atom/loc, var/no_update = FALSE)
. = ..()
verbs.Cut()
total_lighting_overlays++
var/turf/T = loc //If this runtimes atleast we'll know what's creating overlays in things that aren't turfs.
var/turf/T = loc //If this runtimes atleast we'll know what's creating overlays outside of turfs.
T.lighting_overlay = src
T.luminosity = 0
/atom/movable/lighting_overlay/proc/update_lumcount(delta_r, delta_g, delta_b)
if(!delta_r && !delta_g && !delta_b) //Nothing is being changed all together.
if(no_update)
return
var/should_update = 0
if(!needs_update) //If this isn't true, we're already updating anyways.
if(max(lum_r, lum_g, lum_b) < 1) //Any change that could happen WILL change appearance.
should_update = 1
else if(max(lum_r + delta_r, lum_g + delta_g, lum_b + delta_b) < 1) //The change would bring us under 1 max lum, again, guaranteed to change appearance.
should_update = 1
else //We need to make sure that the colour ratios won't change in this code block.
var/mx1 = max(lum_r, lum_g, lum_b)
var/mx2 = max(lum_r + delta_r, lum_g + delta_g, lum_b + delta_b)
if(lum_r / mx1 != (lum_r + delta_r) / mx2 || lum_g / mx1 != (lum_g + delta_g) / mx2 || lum_b / mx1 != (lum_b + delta_b) / mx2) //Stuff would change.
should_update = 1
lum_r += delta_r
lum_g += delta_g
lum_b += delta_b
if(!needs_update && should_update)
needs_update = 1
lighting_update_overlays += src
update_overlay()
/atom/movable/lighting_overlay/proc/update_overlay()
set waitfor = FALSE
var/turf/T = loc
if(istype(T)) //Incase we're not on a turf, pool ourselves, something happened.
if(lum_r == lum_g && lum_r == lum_b) //greyscale
blend_mode = BLEND_OVERLAY
if(lum_r <= 0)
T.luminosity = 0
color = "#000000"
alpha = 255
else
T.luminosity = 1
color = "#000000"
alpha = (1 - min(lum_r, 1)) * 255
if(!istype(T))
if(loc)
log_debug("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : "null"]) in update_overlay() and got qdel'ed!")
else
alpha = 255
var/mx = max(lum_r, lum_g, lum_b)
. = 1 // factor
if(mx > 1)
. = 1/mx
blend_mode = BLEND_MULTIPLY
color = rgb(lum_r * 255 * ., lum_g * 255 * ., lum_b * 255 * .)
if(color != "#000000")
T.luminosity = 1
else //No light, set the turf's luminosity to 0 to remove it from view()
T.luminosity = 0
else
warning("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : ""]) in update_overlay() and got pooled!")
log_debug("A lighting overlay realised it was in nullspace in update_overlay() and got pooled!")
qdel(src)
return
/atom/movable/lighting_overlay/ResetVars()
loc = null
// To the future coder who sees this and thinks
// "Why didn't he just use a loop?"
// Well my man, it's because the loop performed like shit.
// And there's no way to improve it because
// without a loop you can make the list all at once which is the fastest you're gonna get.
// Oh it's also shorter line wise.
// Including with these comments.
lum_r = 0
lum_g = 0
lum_b = 0
// See LIGHTING_CORNER_DIAGONAL in lighting_corner.dm for why these values are what they are.
// No I seriously cannot think of a more efficient method, fuck off Comic.
var/datum/lighting_corner/cr = T.corners[3] || dummy_lighting_corner
var/datum/lighting_corner/cg = T.corners[2] || dummy_lighting_corner
var/datum/lighting_corner/cb = T.corners[4] || dummy_lighting_corner
var/datum/lighting_corner/ca = T.corners[1] || dummy_lighting_corner
color = "#000000"
var/max = max(cr.cache_mx, cg.cache_mx, cb.cache_mx, ca.cache_mx)
needs_update = 0
color = list(
cr.cache_r, cr.cache_g, cr.cache_b, 0,
cg.cache_r, cg.cache_g, cg.cache_b, 0,
cb.cache_r, cb.cache_g, cb.cache_b, 0,
ca.cache_r, ca.cache_g, ca.cache_b, 0,
0, 0, 0, 1
)
luminosity = max > LIGHTING_SOFT_THRESHOLD
/atom/movable/lighting_overlay/singularity_act()
return
/atom/movable/lighting_overlay/singularity_pull()
return
/atom/movable/lighting_overlay/Destroy()
lighting_update_overlays -= src
total_lighting_overlays--
global.lighting_update_overlays -= src
global.lighting_update_overlays_old -= src
var/turf/T = loc
if(istype(T))
T.lighting_overlay = null
T.luminosity = 1
..()
return ..()

View File

@@ -1,35 +0,0 @@
/datum/controller/process/lighting/setup()
name = "lighting"
schedule_interval = LIGHTING_INTERVAL
create_lighting_overlays()
/datum/controller/process/lighting/doWork()
var/list/lighting_update_lights_old = lighting_update_lights //We use a different list so any additions to the update lists during a delay from scheck() don't cause things to be cut from the list without being updated.
lighting_update_lights = null //Nulling it first because of http://www.byond.com/forum/?post=1854520
lighting_update_lights = list()
for(var/datum/light_source/L in lighting_update_lights_old)
if(L.destroyed || L.check() || L.force_update)
L.remove_lum()
if(!L.destroyed)
L.apply_lum()
else if(L.vis_update) //We smartly update only tiles that became (in) visible to use.
L.smart_vis_update()
L.vis_update = 0
L.force_update = 0
L.needs_update = 0
SCHECK
var/list/lighting_update_overlays_old = lighting_update_overlays //Same as above.
lighting_update_overlays = null //Same as above
lighting_update_overlays = list()
for(var/atom/movable/lighting_overlay/O in lighting_update_overlays_old)
O.update_overlay()
O.needs_update = 0
SCHECK

View File

@@ -0,0 +1,16 @@
/proc/create_all_lighting_overlays()
for(var/zlevel = 1 to world.maxz)
create_lighting_overlays_zlevel(zlevel)
/proc/create_lighting_overlays_zlevel(var/zlevel)
ASSERT(zlevel)
for(var/turf/T in block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel)))
if(!T.dynamic_lighting)
continue
var/area/A = T.loc
if(!A.dynamic_lighting)
continue
new /atom/movable/lighting_overlay(T, TRUE)

View File

@@ -0,0 +1,290 @@
/var/total_lighting_sources = 0
// This is where the fun begins.
// These are the main datums that emit light.
/datum/light_source
var/atom/top_atom // The atom we're emitting light from(for example a mob if we're from a flashlight that's being held).
var/atom/source_atom // The atom that we belong to.
var/turf/source_turf // The turf under the above.
var/light_power // Intensity of the emitter light.
var/light_range // The range of the emitted light.
var/light_color // The colour of the light, string, decomposed by parse_light_color()
// Variables for keeping track of the colour.
var/lum_r
var/lum_g
var/lum_b
// The lumcount values used to apply the light.
var/tmp/applied_lum_r
var/tmp/applied_lum_g
var/tmp/applied_lum_b
var/list/datum/lighting_corner/effect_str // List used to store how much we're affecting corners.
var/list/turf/affecting_turfs
var/applied = FALSE // Whether we have applied our light yet or not.
var/vis_update // Whether we should smartly recalculate visibility. and then only update tiles that became(in)visible to us.
var/needs_update // Whether we are queued for an update.
var/destroyed // Whether we are destroyed and need to stop emitting light.
var/force_update
/datum/light_source/New(var/atom/owner, var/atom/top)
total_lighting_sources++
source_atom = owner // Set our new owner.
if(!source_atom.light_sources)
source_atom.light_sources = list()
source_atom.light_sources += src // Add us to the lights of our owner.
top_atom = top
if(top_atom != source_atom)
if(!top.light_sources)
top.light_sources = list()
top_atom.light_sources += src
source_turf = top_atom
light_power = source_atom.light_power
light_range = source_atom.light_range
light_color = source_atom.light_color
parse_light_color()
effect_str = list()
affecting_turfs = list()
update()
return ..()
// Kill ourselves.
/datum/light_source/proc/destroy()
total_lighting_sources--
destroyed = TRUE
force_update()
if(source_atom)
if(!source_atom.light_sources)
log_runtime(EXCEPTION("Atom [source_atom] was a light source, but lacked a light source list!\n"), source_atom)
else
source_atom.light_sources -= src
if(top_atom)
top_atom.light_sources -= src
// Call it dirty, I don't care.
// This is here so there's no performance loss on non-instant updates from the fact that the engine can also do instant updates.
// If you're wondering what's with the "BYOND" argument: BYOND won't let me have a() macro that has no arguments :|.
#define effect_update(BYOND) \
if(!needs_update) \
{ \
lighting_update_lights += src; \
needs_update = TRUE; \
}
// This proc will cause the light source to update the top atom, and add itself to the update queue.
/datum/light_source/proc/update(var/atom/new_top_atom)
// This top atom is different.
if(new_top_atom && new_top_atom != top_atom)
if(top_atom != source_atom) // Remove ourselves from the light sources of that top atom.
top_atom.light_sources -= src
top_atom = new_top_atom
if(top_atom != source_atom)
if(!top_atom.light_sources)
top_atom.light_sources = list()
top_atom.light_sources += src // Add ourselves to the light sources of our new top atom.
effect_update(null)
// Will force an update without checking if it's actually needed.
/datum/light_source/proc/force_update()
force_update = 1
effect_update(null)
// Will cause the light source to recalculate turfs that were removed or added to visibility only.
/datum/light_source/proc/vis_update()
vis_update = 1
effect_update(null)
// Will check if we actually need to update, and update any variables that may need to be updated.
/datum/light_source/proc/check()
if(!source_atom || !light_range || !light_power)
destroy()
return 1
if(!top_atom)
top_atom = source_atom
. = 1
if(isturf(top_atom))
if(source_turf != top_atom)
source_turf = top_atom
. = 1
else if(top_atom.loc != source_turf)
source_turf = top_atom.loc
. = 1
if(source_atom.light_power != light_power)
light_power = source_atom.light_power
. = 1
if(source_atom.light_range != light_range)
light_range = source_atom.light_range
. = 1
if(light_range && light_power && !applied)
. = 1
if(source_atom.light_color != light_color)
light_color = source_atom.light_color
parse_light_color()
. = 1
// Decompile the hexadecimal colour into lumcounts of each perspective.
/datum/light_source/proc/parse_light_color()
if(light_color)
lum_r = GetRedPart (light_color) / 255
lum_g = GetGreenPart(light_color) / 255
lum_b = GetBluePart (light_color) / 255
else
lum_r = 1
lum_g = 1
lum_b = 1
// Macro that applies light to a new corner.
// It is a macro in the interest of speed, yet not having to copy paste it.
// If you're wondering what's with the backslashes, the backslashes cause BYOND to not automatically end the line.
// As such this all gets counted as a single line.
// The braces and semicolons are there to be able to do this on a single line.
#define APPLY_CORNER(C) \
. = LUM_FALLOFF(C, source_turf); \
\
. *= light_power; \
\
effect_str[C] = .; \
\
C.update_lumcount \
( \
. * applied_lum_r, \
. * applied_lum_g, \
. * applied_lum_b \
);
// I don't need to explain what this does, do I?
#define REMOVE_CORNER(C) \
. = -effect_str[C]; \
C.update_lumcount \
( \
. * applied_lum_r, \
. * applied_lum_g, \
. * applied_lum_b \
);
// This is the define used to calculate falloff.
#define LUM_FALLOFF(C, T)(1 - CLAMP01(sqrt((C.x - T.x) ** 2 +(C.y - T.y) ** 2 + LIGHTING_HEIGHT) / max(1, light_range)))
/datum/light_source/proc/apply_lum()
var/static/update_gen = 1
applied = 1
// Keep track of the last applied lum values so that the lighting can be reversed
applied_lum_r = lum_r
applied_lum_g = lum_g
applied_lum_b = lum_b
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
if(!T.lighting_corners_initialised)
T.generate_missing_corners()
for(var/datum/lighting_corner/C in T.get_corners())
if(C.update_gen == update_gen)
continue
C.update_gen = update_gen
C.affecting += src
if(!C.active)
effect_str[C] = 0
continue
APPLY_CORNER(C)
if(!T.affecting_lights)
T.affecting_lights = list()
T.affecting_lights += src
affecting_turfs += T
update_gen++
/datum/light_source/proc/remove_lum()
applied = FALSE
for(var/turf/T in affecting_turfs)
if(!T.affecting_lights)
T.affecting_lights = list()
else
T.affecting_lights -= src
affecting_turfs.Cut()
for(var/datum/lighting_corner/C in effect_str)
REMOVE_CORNER(C)
C.affecting -= src
effect_str.Cut()
/datum/light_source/proc/recalc_corner(var/datum/lighting_corner/C)
if(effect_str.Find(C)) // Already have one.
REMOVE_CORNER(C)
APPLY_CORNER(C)
/datum/light_source/proc/smart_vis_update()
var/list/datum/lighting_corner/corners = list()
var/list/turf/turfs = list()
FOR_DVIEW(var/turf/T, light_range, source_turf, 0)
if(!T.lighting_corners_initialised)
T.generate_missing_corners()
corners |= T.get_corners()
turfs += T
var/list/L = turfs - affecting_turfs // New turfs, add us to the affecting lights of them.
affecting_turfs += L
for(var/turf/T in L)
if(!T.affecting_lights)
T.affecting_lights = list(src)
else
T.affecting_lights += src
L = affecting_turfs - turfs // Now-gone turfs, remove us from the affecting lights.
affecting_turfs -= L
for(var/turf/T in L)
T.affecting_lights -= src
for(var/datum/lighting_corner/C in corners - effect_str) // New corners
C.affecting += src
if(!C.active)
effect_str[C] = 0
continue
APPLY_CORNER(C)
for(var/datum/lighting_corner/C in effect_str - corners) // Old, now gone, corners.
REMOVE_CORNER(C)
C.affecting -= src
effect_str -= C
#undef effect_update
#undef LUM_FALLOFF
#undef REMOVE_CORNER
#undef APPLY_CORNER

View File

@@ -1,25 +0,0 @@
/var/list/lighting_update_lights = list()
/var/list/lighting_update_overlays = list()
/area/var/lighting_use_dynamic = 1
// duplicates lots of code, but this proc needs to be as fast as possible.
/proc/create_lighting_overlays(zlevel = 0)
var/area/A
if(zlevel == 0) // populate all zlevels
for(var/turf/T in world)
if(T.dynamic_lighting)
A = T.loc
if(A.lighting_use_dynamic)
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, T)
T.lighting_overlay = O
else
for(var/x = 1; x <= world.maxx; x++)
for(var/y = 1; y <= world.maxy; y++)
var/turf/T = locate(x, y, zlevel)
if(T.dynamic_lighting)
A = T.loc
if(A.lighting_use_dynamic)
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, T)
T.lighting_overlay = O

View File

@@ -1,32 +1,102 @@
/turf
var/list/affecting_lights
var/atom/movable/lighting_overlay/lighting_overlay
var/dynamic_lighting = TRUE // Does the turf use dynamic lighting?
luminosity = 1
var/tmp/lighting_corners_initialised = FALSE
var/tmp/list/datum/light_source/affecting_lights // List of light sources affecting this turf.
var/tmp/atom/movable/lighting_overlay/lighting_overlay // Our lighting overlay.
var/tmp/list/datum/lighting_corner/corners
var/tmp/has_opaque_atom = FALSE // Not to be confused with opacity, this will be TRUE if there's any opaque atom on the tile.
/turf/New()
. = ..()
if(opacity)
has_opaque_atom = TRUE
// Causes any affecting light sources to be queued for a visibility update, for example a door got opened.
/turf/proc/reconsider_lights()
for(var/datum/light_source/L in affecting_lights)
L.vis_update()
/turf/proc/lighting_clear_overlays()
/turf/proc/lighting_clear_overlay()
if(lighting_overlay)
qdel(lighting_overlay)
/turf/proc/lighting_build_overlays()
for(var/datum/lighting_corner/C in corners)
C.update_active()
// Builds a lighting overlay for us, but only if our area is dynamic.
/turf/proc/lighting_build_overlay()
if(lighting_overlay)
return
var/area/A = loc
if(A.dynamic_lighting)
if(!lighting_corners_initialised)
generate_missing_corners()
new /atom/movable/lighting_overlay(src)
for(var/datum/lighting_corner/C in corners)
if(!C.active) // We would activate the corner, calculate the lighting for it.
for(var/L in C.affecting)
var/datum/light_source/S = L
S.recalc_corner(C)
C.active = TRUE
// Used to get a scaled lumcount.
/turf/proc/get_lumcount(var/minlum = 0, var/maxlum = 1)
if(!lighting_overlay)
var/area/A = loc
if(A.lighting_use_dynamic)
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, src)
lighting_overlay = O
return 1
//Make the light sources recalculate us so the lighting overlay updates immediately
for(var/datum/light_source/L in affecting_lights)
L.calc_turf(src)
var/totallums = 0
for(var/datum/lighting_corner/L in corners)
totallums += max(L.lum_r, L.lum_g, L.lum_b)
/turf/Entered(atom/movable/obj)
totallums /= 4 // 4 corners, max channel selected, return the average
totallums =(totallums - minlum) /(maxlum - minlum)
return CLAMP01(totallums)
// Can't think of a good name, this proc will recalculate the has_opaque_atom variable.
/turf/proc/recalc_atom_opacity()
has_opaque_atom = FALSE
for(var/atom/A in src.contents + src) // Loop through every movable atom on our tile PLUS ourselves (we matter too...)
if(A.opacity)
has_opaque_atom = TRUE
// If an opaque movable atom moves around we need to potentially update visibility.
/turf/Entered(var/atom/movable/Obj, var/atom/OldLoc)
. = ..()
if(obj && obj.opacity)
if(Obj && Obj.opacity)
has_opaque_atom = TRUE // Make sure to do this before reconsider_lights(), incase we're on instant updates. Guaranteed to be on in this case.
reconsider_lights()
/turf/Exited(atom/movable/obj)
/turf/Exited(var/atom/movable/Obj, var/atom/newloc)
. = ..()
if(obj && obj.opacity)
if(Obj && Obj.opacity)
recalc_atom_opacity() // Make sure to do this before reconsider_lights(), incase we're on instant updates.
reconsider_lights()
/turf/proc/get_corners()
if(has_opaque_atom)
return null // Since this proc gets used in a for loop, null won't be looped though.
return corners
/turf/proc/generate_missing_corners()
lighting_corners_initialised = TRUE
if(!corners)
corners = list(null, null, null, null)
for(var/i = 1 to 4)
if(corners[i]) // Already have a corner on this direction.
continue
corners[i] = new /datum/lighting_corner(src, LIGHTING_CORNER_DIAGONAL[i])

View File

@@ -1,9 +1,7 @@
#undef LIGHTING_INTERVAL
#undef LIGHTING_FALLOFF
#undef LIGHTING_LAMBERTIAN
#undef LIGHTING_HEIGHT
#undef LIGHTING_RESOLUTION
#undef LIGHTING_LAYER
#undef LIGHTING_ICON
#undef LIGHTING_BASE_MATRIX

View File

@@ -82,6 +82,7 @@ var/list/mining_overlay_cache = list()
/turf/simulated/mineral/proc/update_general()
update_icon(1)
if(ticker && ticker.current_state == GAME_STATE_PLAYING)
// TODO - Look into this
reconsider_lights()
if(air_master)
air_master.mark_for_update(src)

View File

@@ -134,7 +134,7 @@
if(rag)
var/underlay_image = image(icon='icons/obj/drinks.dmi', icon_state=rag.on_fire? "[rag_underlay]_lit" : rag_underlay)
underlays += underlay_image
copy_light(rag)
set_light(rag.light_range, rag.light_power, rag.light_color)
else
set_light(0)

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View File

@@ -71,11 +71,11 @@
"bs" = (/obj/structure/AIcore,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/cave)
"bt" = (/obj/structure/computerframe,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/cave)
"bu" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/cave)
"bv" = (/turf/simulated/wall/impassable_rock,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"bv" = (/turf/simulated/wall/impassable_rock,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"bw" = (/turf/simulated/wall/impassable_rock,/area/awaymission/labs/cave)
"bx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/cave)
"by" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/cave)
"bz" = (/turf/simulated/mineral{name = "Mountain Wall"; nitrogen = 82.1472; oxygen = 21.8366; temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"bz" = (/turf/simulated/mineral{name = "Mountain Wall"; nitrogen = 82.1472; oxygen = 21.8366; temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"bA" = (/obj/machinery/floodlight,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/cave)
"bB" = (/obj/effect/decal/cleanable/blood,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/labs/cave)
"bC" = (/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/cave)
@@ -94,7 +94,7 @@
"bP" = (/obj/structure/kitchenspike,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"bQ" = (/obj/machinery/light_construct{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/cave)
"bR" = (/obj/effect/critter/fleshmonster,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"bS" = (/turf/unsimulated/desert,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"bS" = (/turf/unsimulated/desert,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"bT" = (/obj/machinery/floodlight,/turf/simulated/floor/plating,/area/awaymission/labs/cave)
"bU" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/effect/alien/flesh/weeds/node,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"bV" = (/obj/effect/critter/fleshmonster/fleshslime,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/cave)
@@ -113,10 +113,10 @@
"ci" = (/obj/structure/table/reinforced,/obj/item/device/antibody_scanner,/obj/item/device/flash,/obj/item/weapon/paper_bin,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"cj" = (/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/researchdivision)
"ck" = (/obj/machinery/dna_scanner,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/researchdivision)
"cl" = (/obj/machinery/power/tracker,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"cl" = (/obj/machinery/power/tracker,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"cm" = (/obj/machinery/door/airlock/engineering{name = "Anomaly Lab Construction"},/turf/simulated/floor/plating,/area/awaymission/labs/cave)
"cn" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"co" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"co" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"cp" = (/turf/simulated/wall,/area/awaymission/labs/researchdivision)
"cq" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/awaymission/labs/researchdivision)
"cr" = (/turf/simulated/floor/plating,/area/awaymission/labs/researchdivision)
@@ -139,8 +139,8 @@
"cI" = (/obj/structure/table/reinforced,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"cJ" = (/obj/machinery/door/window/westleft,/obj/machinery/door/window/eastright,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"cK" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"cL" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"cM" = (/obj/structure/cable,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"cL" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"cM" = (/obj/structure/cable,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"cN" = (/obj/effect/alien/flesh/weeds/node,/turf/simulated/floor,/area/awaymission/labs/researchdivision)
"cO" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"cP" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
@@ -149,13 +149,13 @@
"cS" = (/obj/structure/table/reinforced,/obj/item/bodybag,/obj/item/weapon/cautery,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"cT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"cU" = (/obj/effect/landmark/corpse/alien/testsubject,/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"cV" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"cW" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"cX" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"cY" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"cZ" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"da" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"db" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"cV" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"cW" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"cX" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"cY" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"cZ" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"da" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"db" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"dc" = (/turf/simulated/floor,/area/awaymission/labs/researchdivision)
"dd" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"de" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
@@ -164,8 +164,8 @@
"dh" = (/obj/structure/stool/bed/roller,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"di" = (/obj/structure/table/woodentable,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"dj" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"dk" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"dl" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"dk" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"dl" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"dm" = (/obj/effect/decal/cleanable/blood,/obj/effect/landmark/corpse/alien/laborer,/turf/simulated/floor,/area/awaymission/labs/researchdivision)
"dn" = (/obj/machinery/door/airlock/glass_research,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"do" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
@@ -182,7 +182,7 @@
"dz" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"dA" = (/obj/effect/decal/cleanable/blood/tracks,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"dB" = (/obj/structure/stool/bed/chair/office/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"dC" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"dC" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"dD" = (/obj/machinery/door/airlock/hatch{name = "Gateway Maintenance Storage"},/turf/simulated/floor,/area/awaymission/labs/researchdivision)
"dE" = (/obj/machinery/computer/card,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"dF" = (/obj/structure/stool/bed/chair/office/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
@@ -282,7 +282,7 @@
"fv" = (/obj/structure/table/reinforced,/obj/item/device/camera_film,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"fw" = (/obj/machinery/door/window/westleft,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"fx" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"fy" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"fy" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"fz" = (/obj/effect/critter/fleshmonster,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
"fA" = (/obj/machinery/chem_dispenser,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
"fB" = (/obj/machinery/chem_master,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
@@ -297,7 +297,7 @@
"fK" = (/obj/structure/table/reinforced,/obj/item/device/camera,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"fL" = (/obj/effect/landmark/corpse/scientist{mobname = "Steve Smith"; name = "Steve Smith"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"fM" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/spray/chemsprayer,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"fN" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"fN" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"fO" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
"fP" = (/obj/effect/landmark/corpse/doctor{mobname = "Amando Cruz"; name = "Amando Cruz"},/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
"fQ" = (/obj/structure/stool/bed/chair/office/light{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
@@ -313,7 +313,7 @@
"ga" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 7},/turf/simulated/floor,/area/awaymission/labs/gateway)
"gb" = (/obj/machinery/door/airlock/glass_research{name = "Storage"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/researchdivision)
"gc" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/xray,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/researchdivision)
"gd" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"gd" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"ge" = (/obj/machinery/bodyscanner,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
"gf" = (/obj/machinery/body_scanconsole,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
"gg" = (/obj/item/roller{pixel_x = 31; pixel_y = 8},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
@@ -516,7 +516,7 @@
"jV" = (/obj/effect/decal/cleanable/dirt,/obj/effect/critter/fleshmonster,/turf/simulated/floor{temperature = 393.15},/area/awaymission/labs/researchdivision)
"jW" = (/obj/machinery/door/airlock/glass_research{name = "Thermal Suit Storage"},/turf/simulated/floor,/area/awaymission/labs/researchdivision)
"jX" = (/obj/structure/table/standard,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"jY" = (/obj/machinery/turretcover,/turf/unsimulated/desert,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"jY" = (/obj/machinery/turretcover,/turf/unsimulated/desert,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"jZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/awaymission/labs/militarydivision)
"ka" = (/obj/structure/table/standard,/obj/machinery/microwave{pixel_x = -2; pixel_y = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaymission/labs/militarydivision)
"kb" = (/obj/item/device/violin,/turf/simulated/floor,/area/awaymission/labs/militarydivision)
@@ -526,7 +526,7 @@
"kf" = (/obj/structure/ore_box,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{temperature = 393.15},/area/awaymission/labs/researchdivision)
"kg" = (/obj/structure/dispenser/oxygen,/turf/simulated/floor,/area/awaymission/labs/researchdivision)
"kh" = (/obj/structure/dispenser/oxygen,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; on = 1; pressure_checks = 0},/turf/simulated/floor,/area/awaymission/labs/researchdivision)
"ki" = (/obj/machinery/porta_turret_cover,/turf/unsimulated/desert,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"ki" = (/obj/machinery/porta_turret_cover,/turf/unsimulated/desert,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"kj" = (/obj/effect/decal/cleanable/dirt,/obj/structure/closet/toolcloset,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"kk" = (/obj/machinery/door/airlock/glass_research,/turf/simulated/floor,/area/awaymission/labs/militarydivision)
"kl" = (/obj/machinery/door/airlock/highsecurity,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/awaymission/labs/command)
@@ -540,41 +540,41 @@
"kt" = (/obj/machinery/turretcover,/turf/simulated/floor,/area/awaymission/labs/command)
"ku" = (/obj/effect/sign/securearea{pixel_y = 28},/turf/simulated/floor,/area/awaymission/labs/command)
"kv" = (/obj/effect/sign/securearea{pixel_x = 0; pixel_y = 28},/turf/simulated/floor,/area/awaymission/labs/command)
"kw" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"kx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"kw" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"kx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"ky" = (/obj/machinery/door/airlock/external,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"kz" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor,/area/awaymission/labs/command)
"kA" = (/obj/machinery/computer/card,/turf/simulated/floor,/area/awaymission/labs/command)
"kB" = (/obj/structure/stool/bed/chair,/turf/simulated/floor,/area/awaymission/labs/command)
"kC" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 7},/turf/simulated/floor,/area/awaymission/labs/command)
"kD" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"kE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"kF" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"kD" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"kE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"kF" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"kG" = (/obj/structure/table/reinforced,/turf/simulated/floor,/area/awaymission/labs/command)
"kH" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/awaymission/labs/command)
"kI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/awaymission/labs/command)
"kJ" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
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"kK" = (/obj/machinery/power/apc{dir = 8; environ = 0; equipment = 0; lighting = 0; locked = 0; name = "Worn-out APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor,/area/awaymission/labs/command)
"kL" = (/obj/effect/critter/fleshmonster/fleshslime,/turf/simulated/floor,/area/awaymission/labs/command)
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"kT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; frequency = 1379; id_tag = "engineering_aux_pump"; on = 1},/turf/simulated/floor,/area/awaymission/labs/command)
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"la" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lb" = (/obj/machinery/light/small{dir = 1},/obj/structure/closet/toolcloset,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lc" = (/obj/effect/decal/cleanable/dirt,/obj/structure/rack,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"ld" = (/obj/machinery/door/airlock/highsecurity{name = "High-Security Division"; p_open = 0},/turf/simulated/floor,/area/awaymission/labs/command)
"le" = (/obj/structure/cable,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"le" = (/obj/structure/cable,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
@@ -582,12 +582,12 @@
"lj" = (/obj/machinery/power/smes{charge = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lk" = (/obj/effect/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/awaymission/labs/solars)
"ll" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/awaymission/labs/command)
"lm" = (/obj/machinery/power/tracker,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"ln" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lo" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lp" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lq" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lr" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lm" = (/obj/machinery/power/tracker,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"ln" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lo" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lp" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lq" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lr" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"ls" = (/obj/machinery/door/airlock/external,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lt" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lu" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
@@ -599,31 +599,31 @@
"lA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/airlock/external,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/door/airlock/external,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lE" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lE" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lF" = (/obj/structure/grille{layer = 3.3},/obj/structure/window/reinforced{dir = 5; health = 1e+007; layer = 3.4},/obj/machinery/door/poddoor{density = 1; icon_state = "pdoor1"; id = "sandstorm shutters"; layer = 2.4; name = "Sandstorm Shutters"; opacity = 1},/turf/simulated/floor,/area/awaymission/labs/command)
"lG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; frequency = 1379; id_tag = "medsci_pump"; on = 1},/turf/simulated/floor,/area/awaymission/labs/command)
"lH" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lI" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lH" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lI" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lK" = (/obj/structure/cable,/obj/effect/decal/cleanable/dirt,/obj/machinery/power/solar_control,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lL" = (/obj/machinery/camera{c_tag = "Aft Port Solar Control"; dir = 1},/obj/machinery/power/apc{dir = 4; name = "Worn-out APC"; pixel_x = 24; pixel_y = 0},/obj/structure/cable,/obj/machinery/power/terminal{dir = 4},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lM" = (/obj/structure/table/standard,/obj/item/weapon/storage/toolbox/electrical,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lN" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lO" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lP" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lQ" = (/obj/effect/decal/cleanable/dirt,/turf/unsimulated/desert,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lR" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lS" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lT" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lN" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lO" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lP" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lQ" = (/obj/effect/decal/cleanable/dirt,/turf/unsimulated/desert,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lR" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lS" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lT" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "solarpanel"; temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lV" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lW" = (/obj/structure/table/standard,/obj/item/stack/cable_coil{pixel_y = -3},/obj/item/stack/cable_coil{pixel_y = 3},/obj/item/stack/cable_coil{pixel_y = 0},/turf/simulated/floor/plating,/area/awaymission/labs/solars)
"lX" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lY" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lZ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"lX" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lY" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"lZ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"ma" = (/obj/machinery/deployable/barrier,/turf/simulated/floor,/area/awaymission/labs/command)
"mb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"mb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{temperature = 393.15},/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"mc" = (/turf/simulated/wall,/area/awaymission/labs/command)
"md" = (/obj/machinery/light,/turf/simulated/floor,/area/awaymission/labs/command)
"me" = (/obj/effect/decal/cleanable/blood/tracks,/turf/simulated/floor,/area/awaymission/labs/command)
@@ -808,7 +808,7 @@
"pB" = (/obj/machinery/door/airlock/command{density = 0; icon_state = "door_open"; locked = 1; opacity = 0},/turf/simulated/floor,/area/awaymission/labs/command)
"pC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/wall/r_wall,/area/awaymission/labs/command)
"pD" = (/turf/simulated/floor/plating,/area/awaymission/labs/cargo)
"pE" = (/obj/machinery/conveyor,/turf/unsimulated/desert,/area/awaymission/desert{lighting_use_dynamic = 1; luminosity = 1; name = "Desert"})
"pE" = (/obj/machinery/conveyor,/turf/unsimulated/desert,/area/awaymission/desert{dynamic_lighting = 1; luminosity = 1; name = "Desert"})
"pF" = (/obj/effect/decal/mecha_wreckage/ripley,/turf/unsimulated/desert,/area/awaymission/labs/cave)
"pG" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "bar"},/area/awaymission/labs/civilian)
"pH" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 6},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/labs/civilian)

View File

@@ -108,7 +108,7 @@
/area/ship/scrap/shuttle/
requires_power = 0
luminosity = 1
lighting_use_dynamic = 0
dynamic_lighting = 0
/area/ship/scrap/shuttle/ingoing
name = "\improper Docking Bay #1"

View File

@@ -144,6 +144,7 @@
#include "code\controllers\Processes\game_master.dm"
#include "code\controllers\Processes\garbage.dm"
#include "code\controllers\Processes\inactivity.dm"
#include "code\controllers\Processes\lighting.dm"
#include "code\controllers\Processes\machinery.dm"
#include "code\controllers\Processes\mob.dm"
#include "code\controllers\Processes\nanoui.dm"
@@ -1445,12 +1446,12 @@
#include "code\modules\library\lib_items.dm"
#include "code\modules\library\lib_machines.dm"
#include "code\modules\library\lib_readme.dm"
#include "code\modules\lighting\_lighting_defs.dm"
#include "code\modules\lighting\light_source.dm"
#include "code\modules\lighting\lighting_area.dm"
#include "code\modules\lighting\lighting_atom.dm"
#include "code\modules\lighting\lighting_corner.dm"
#include "code\modules\lighting\lighting_overlay.dm"
#include "code\modules\lighting\lighting_process.dm"
#include "code\modules\lighting\lighting_system.dm"
#include "code\modules\lighting\lighting_setup.dm"
#include "code\modules\lighting\lighting_source.dm"
#include "code\modules\lighting\lighting_turf.dm"
#include "code\modules\lighting\~lighting_undefs.dm"
#include "code\modules\lore_codex\codex.dm"