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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into medicine
This commit is contained in:
@@ -67,4 +67,20 @@
|
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/datum/category_item/underwear/undershirt/shirt_blue_striped
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name = "Shirt, blue stripes"
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icon_state = "shirt_stripes_s"
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icon_state = "shirt_stripes_s"
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/datum/category_item/underwear/undershirt/bowling
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name = "Bowling Shirt, Red"
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icon_state = "bowling"
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/datum/category_item/underwear/undershirt/bowlingp
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name = "Bowling Shirt, Pink"
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icon_state = "bowlingp"
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/datum/category_item/underwear/undershirt/bowlinga
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name = "Bowling Shirt, Aqua"
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icon_state = "bowlinga"
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/datum/category_item/underwear/undershirt/bowlingw
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name = "Bowling Shirt, White"
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icon_state = "bowlingw"
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@@ -1,14 +1,19 @@
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//This is a generic proc that should be called by other ling armor procs to equip them.
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/mob/proc/changeling_generic_armor(var/armor_type, var/helmet_type, var/boot_type)
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var/datum/changeling/changeling = changeling_power(20,1,100,CONSCIOUS)
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if(!changeling)
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return
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/mob/proc/changeling_generic_armor(var/armor_type, var/helmet_type, var/boot_type, var/chem_cost)
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if(!ishuman(src))
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return 0
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var/mob/living/carbon/human/M = src
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if(istype(M.wear_suit, armor_type) || istype(M.head, helmet_type) || istype(M.shoes, boot_type))
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chem_cost = 0
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var/datum/changeling/changeling = changeling_power(chem_cost, 1, 100, CONSCIOUS)
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if(!changeling)
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return
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//First, check if we're already wearing the armor, and if so, take it off.
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if(istype(M.wear_suit, armor_type) || istype(M.head, helmet_type) || istype(M.shoes, boot_type))
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M.visible_message("<span class='warning'>[M] casts off their [M.wear_suit.name]!</span>",
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@@ -39,7 +44,7 @@
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var/obj/item/clothing/shoes/B = new boot_type(src)
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src.equip_to_slot_or_del(B, slot_shoes)
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src.mind.changeling.chem_charges -= 20
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src.mind.changeling.chem_charges -= chem_cost
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playsound(src, 'sound/effects/blobattack.ogg', 30, 1)
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M.update_inv_wear_suit()
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M.update_inv_head()
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@@ -15,7 +15,6 @@
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if(src.mind.changeling.recursive_enhancement)
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if(changeling_generic_weapon(/obj/item/weapon/melee/arm_blade/greater))
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src << "<span class='notice'>We prepare an extra sharp blade.</span>"
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src.mind.changeling.recursive_enhancement = 0
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return 1
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|
||||
else
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@@ -9,7 +9,7 @@
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/mob/proc/changeling_spacesuit()
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set category = "Changeling"
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set name = "Organic Space Suit (20)"
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if(changeling_generic_armor(/obj/item/clothing/suit/space/changeling,/obj/item/clothing/head/helmet/space/changeling,/obj/item/clothing/shoes/magboots/changeling))
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if(changeling_generic_armor(/obj/item/clothing/suit/space/changeling,/obj/item/clothing/head/helmet/space/changeling,/obj/item/clothing/shoes/magboots/changeling, 20))
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return 1
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return 0
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@@ -25,7 +25,7 @@
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set category = "Changeling"
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set name = "Organic Spacearmor (20)"
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if(changeling_generic_armor(/obj/item/clothing/suit/space/changeling/armored,/obj/item/clothing/head/helmet/space/changeling/armored,/obj/item/clothing/shoes/magboots/changeling/armored))
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if(changeling_generic_armor(/obj/item/clothing/suit/space/changeling/armored,/obj/item/clothing/head/helmet/space/changeling/armored,/obj/item/clothing/shoes/magboots/changeling/armored, 20))
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||||
return 1
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||||
return 0
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@@ -26,7 +26,6 @@
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if(src.mind.changeling.recursive_enhancement)
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if(changeling_generic_weapon(/obj/item/weapon/electric_hand/efficent))
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src << "<span class='notice'>We will shock others more efficently.</span>"
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src.mind.changeling.recursive_enhancement = 0
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||||
return 1
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||||
else
|
||||
if(changeling_generic_weapon(/obj/item/weapon/electric_hand,0)) //Chemical cost is handled in the equip proc.
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||||
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||||
@@ -21,7 +21,6 @@
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||||
if(src.mind.changeling.recursive_enhancement)
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duration = duration + 150
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src << "<span class='notice'>They will be deprived of sight for longer.</span>"
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src.mind.changeling.recursive_enhancement = 0
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spawn(duration)
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T.disabilities &= ~NEARSIGHTED
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T.eye_blind = 10
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@@ -23,7 +23,6 @@
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if(src.mind.changeling.recursive_enhancement)
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range = range + 3
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src << "<span class='notice'>We can fire our next sting from five squares away.</span>"
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src.mind.changeling.recursive_enhancement = 0
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changeling.sting_range = range
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src.verbs -= /mob/proc/changeling_boost_range
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spawn(5)
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@@ -20,7 +20,6 @@
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if(src.mind.changeling.recursive_enhancement)
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inject_amount = inject_amount * 1.5
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src << "<span class='notice'>We inject extra chemicals.</span>"
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src.mind.changeling.recursive_enhancement = 0
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||||
if(T.reagents)
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T.reagents.add_reagent("cryotoxin", inject_amount)
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feedback_add_details("changeling_powers","CS")
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@@ -19,7 +19,6 @@
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if(src.mind.changeling.recursive_enhancement)
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duration = duration + 100
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src << "<span class='notice'>They will be unable to hear for a little longer.</span>"
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src.mind.changeling.recursive_enhancement = 0
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T << "<span class='danger'>Your ears pop and begin ringing loudly!</span>"
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T.sdisabilities |= DEAF
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spawn(duration) T.sdisabilities &= ~DEAF
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@@ -20,7 +20,6 @@
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||||
if(src.mind.changeling.recursive_enhancement)
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||||
i = i * 2
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||||
src << "<span class='notice'>Our toxin will be extra potent, when it strikes.</span>"
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||||
src.mind.changeling.recursive_enhancement = 0
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||||
spawn(2 MINUTES)
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if(T) //We might not exist in two minutes, for whatever reason.
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||||
T << "<span class='danger'>You feel a burning sensation flowing through your veins!</span>"
|
||||
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||||
@@ -23,7 +23,6 @@
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||||
if(src.mind.changeling.recursive_enhancement)
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||||
effect = effect + 20
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||||
src << "<span class='notice'>We make them extremely weak.</span>"
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||||
src.mind.changeling.recursive_enhancement = 0
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||||
var/health_to_take_away = H.maxHealth * (effect / 100)
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||||
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||||
H.maxHealth -= health_to_take_away
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||||
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||||
@@ -31,7 +31,6 @@
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||||
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||||
if(src.mind.changeling.recursive_enhancement)
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||||
src << "<span class='notice'>We feel unstoppable.</span>"
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||||
src.mind.changeling.recursive_enhancement = 0
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||||
spawn(1)
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||||
var/i = 30
|
||||
while(i)
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
if(src.mind.changeling.recursive_enhancement)
|
||||
heal_amount = heal_amount * 2
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||||
src << "<span class='notice'>We will heal much faster.</span>"
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||||
src.mind.changeling.recursive_enhancement = 0
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||||
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||||
spawn(0)
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||||
src << "<span class='notice'>We begin to heal ourselves.</span>"
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||||
|
||||
@@ -32,7 +32,6 @@
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||||
if(src.mind.changeling.recursive_enhancement)
|
||||
heal_amount = heal_amount * 2
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||||
src << "<span class='notice'>We will heal much faster.</span>"
|
||||
src.mind.changeling.recursive_enhancement = 0
|
||||
|
||||
for(var/i = 0, i<10,i++)
|
||||
if(C)
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
if(src.mind.changeling.recursive_enhancement)
|
||||
healing_amount = C.maxHealth
|
||||
src << "<span class='notice'>We completely heal ourselves.</span>"
|
||||
src.mind.changeling.recursive_enhancement = 0
|
||||
spawn(0)
|
||||
C.adjustBruteLoss(-healing_amount)
|
||||
C.adjustFireLoss(-healing_amount)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/power/changeling/recursive_enhancement
|
||||
name = "Recursive Enhancement"
|
||||
desc = "We cause our next ability use to have increased or additional effects."
|
||||
desc = "We cause our abilities to have increased or additional effects."
|
||||
helptext = "To check the effects for each ability, check the blue text underneath the ability in the evolution menu."
|
||||
ability_icon_state = "ling_recursive_enhancement"
|
||||
genomecost = 3
|
||||
@@ -9,16 +9,16 @@
|
||||
//Increases macimum chemical storage
|
||||
/mob/proc/changeling_recursive_enhancement()
|
||||
set category = "Changeling"
|
||||
set name = "Recursive Enhancement (10)"
|
||||
set desc = "Empowers our next ability."
|
||||
var/datum/changeling/changeling = changeling_power(10,0,100,UNCONSCIOUS)
|
||||
set name = "Recursive Enhancement"
|
||||
set desc = "Empowers our abilities."
|
||||
var/datum/changeling/changeling = changeling_power(0,0,100,UNCONSCIOUS)
|
||||
if(!changeling)
|
||||
return 0
|
||||
if(src.mind.changeling.recursive_enhancement)
|
||||
src << "<span class='warning'>We have already prepared to enhance our next ability.</span>"
|
||||
src << "<span class='warning'>We will no longer empower our abilities.</span>"
|
||||
src.mind.changeling.recursive_enhancement = 0
|
||||
return 0
|
||||
src << "<span class='notice'>We empower ourselves. Our next ability will be extra potent.</span>"
|
||||
src << "<span class='notice'>We empower ourselves. Our abilities will now be extra potent.</span>"
|
||||
src.mind.changeling.recursive_enhancement = 1
|
||||
src.mind.changeling.chem_charges -= 10
|
||||
feedback_add_details("changeling_powers","RE")
|
||||
return 1
|
||||
@@ -12,6 +12,8 @@
|
||||
ling_datum.purchased_powers = list() //Then wipe all the powers we bought.
|
||||
ling_datum.geneticpoints = ling_datum.max_geneticpoints //Now refund our points to the maximum.
|
||||
ling_datum.chem_recharge_rate = 0.5 //If glands were bought, revert that upgrade.
|
||||
src.mind.changeling.recursive_enhancement = 0 //Ensures this is cleared
|
||||
|
||||
ling_datum.chem_storage = 50
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
|
||||
@@ -40,7 +40,6 @@
|
||||
if(src.mind.changeling.recursive_enhancement)
|
||||
range = range * 2
|
||||
src << "<span class='notice'>We are extra loud.</span>"
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||||
src.mind.changeling.recursive_enhancement = 0
|
||||
|
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for(var/mob/living/M in range(range, src))
|
||||
if(iscarbon(M))
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
if(src.mind.changeling.recursive_enhancement)
|
||||
duration = duration + 10
|
||||
src << "<span class='notice'>They will be unable to cry out in fear for a little longer.</span>"
|
||||
src.mind.changeling.recursive_enhancement = 0
|
||||
T.silent += duration
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||||
feedback_add_details("changeling_powers","SS")
|
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return 1
|
||||
@@ -39,7 +39,6 @@
|
||||
if(src.mind.changeling.recursive_enhancement)
|
||||
H.invisibility = INVISIBILITY_OBSERVER
|
||||
src << "<span class='notice'>We are now truly invisible.</span>"
|
||||
src.mind.changeling.recursive_enhancement = 0
|
||||
|
||||
while(H.m_intent == "walk" && H.mind.changeling.cloaked && !H.stat) //This loop will keep going until the player uncloaks.
|
||||
if(mind.changeling.chem_recharge_rate != 0) //Without this, there is an exploit that can be done, if one buys engorged chem sacks while cloaked.
|
||||
|
||||
@@ -251,4 +251,20 @@
|
||||
|
||||
/datum/gear/head/sombrero
|
||||
display_name = "sombrero"
|
||||
path = /obj/item/clothing/head/sombrero
|
||||
path = /obj/item/clothing/head/sombrero
|
||||
|
||||
/datum/gear/head/flatcapg
|
||||
display_name = "flat cap"
|
||||
path = /obj/item/clothing/head/flatcap/grey
|
||||
|
||||
/datum/gear/head/flatcapg/New()
|
||||
..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
|
||||
/datum/gear/head/bow
|
||||
display_name = "hair bow"
|
||||
path = /obj/item/clothing/head/hairflower/bow
|
||||
|
||||
/datum/gear/head/bow/New()
|
||||
..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
@@ -32,6 +32,12 @@
|
||||
/obj/item/clothing/head/hairflower/orange
|
||||
icon_state = "hairflower_orange"
|
||||
|
||||
/obj/item/clothing/head/hairflower/bow
|
||||
icon_state = "bow"
|
||||
name = "hair bow"
|
||||
desc = "A ribbon tied into a bow with a clip on the back to attach to hair."
|
||||
item_state_slots = list(slot_r_hand_str = "pill", slot_l_hand_str = "pill")
|
||||
|
||||
/obj/item/clothing/head/powdered_wig
|
||||
name = "powdered wig"
|
||||
desc = "A powdered wig."
|
||||
@@ -144,6 +150,10 @@
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
siemens_coefficient = 0.9 //...what?
|
||||
|
||||
/obj/item/clothing/head/flatcap/grey
|
||||
icon_state = "flat_capg"
|
||||
item_state_slots = list(slot_r_hand_str = "greysoft", slot_l_hand_str = "greysoft")
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
@@ -305,4 +315,4 @@
|
||||
name = "sombrero"
|
||||
desc = "A wide-brimmed hat popularly worn in Mexico."
|
||||
icon_state = "sombrero"
|
||||
body_parts_covered = 0
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -589,12 +589,15 @@
|
||||
if("swag", "stopsway")
|
||||
src.animate_tail_stop()
|
||||
|
||||
if("vomit")
|
||||
vomit()
|
||||
return
|
||||
|
||||
if ("help")
|
||||
src << {"blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough,
|
||||
cry, custom, deathgasp, drool, eyebrow, frown, gasp, giggle, groan, grumble, handshake, hug-(none)/mob, glare-(none)/mob,
|
||||
grin, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom, raise, salute, shake, shiver, shrug,
|
||||
sigh, signal-#1-10, smile, sneeze, sniff, snore, stare-(none)/mob, tremble, twitch, twitch_s, whimper,
|
||||
wink, yawn, swish, sway/wag, fastsway/qwag, stopsway/swag"}
|
||||
src << {"blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, deathgasp, drool, eyebrow, fastsway/qwag,
|
||||
frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom,
|
||||
raise, salute, shake, shiver, shrug, sigh, signal-#1-10, smile, sneeze, sniff, snore, stare-(none)/mob, stopsway/swag, sway/wag, swish, tremble, twitch,
|
||||
twitch_s, vomit, whimper, wink, yawn"}
|
||||
|
||||
else
|
||||
src << "\blue Unusable emote '[act]'. Say *help for a list."
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
joint = "hip"
|
||||
dislocated = -1
|
||||
gendered_icon = 1
|
||||
cannot_amputate = 1
|
||||
organ_rel_size = 30
|
||||
|
||||
/obj/item/organ/external/arm
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "DNA Chip Lock"
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "dnalockchip"
|
||||
desc = "A state of the art technological chip that can be installed in a firearm. It allows the user to store their DNA and lock the gun's use from unwanted users."
|
||||
w_class = 1
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_DATA = 4, TECH_BIO = 4)
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
damage = 0
|
||||
damage_type = BURN
|
||||
check_armour = "energy"
|
||||
var/flash_strength = 10
|
||||
|
||||
|
||||
//releases a burst of light on impact or after travelling a distance
|
||||
@@ -24,6 +25,15 @@
|
||||
for (var/mob/living/carbon/M in viewers(T, flash_range))
|
||||
if(M.eyecheck() < 1)
|
||||
M.flash_eyes()
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
flash_strength *= H.species.flash_mod
|
||||
|
||||
if(flash_strength > 0)
|
||||
H.confused = max(H.confused, flash_strength + 5)
|
||||
H.eye_blind = max(H.eye_blind, flash_strength)
|
||||
H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
|
||||
|
||||
|
||||
//snap pop
|
||||
playsound(src, 'sound/effects/snap.ogg', 50, 1)
|
||||
@@ -35,11 +45,13 @@
|
||||
|
||||
new /obj/effect/decal/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows
|
||||
new /obj/effect/effect/smoke/illumination(T, 5, brightness, brightness, light_colour)
|
||||
|
||||
//blinds people like the flash round, but can also be used for temporary illumination
|
||||
/obj/item/projectile/energy/flash/flare
|
||||
damage = 10
|
||||
flash_range = 1
|
||||
brightness = 15
|
||||
flash_strength = 20
|
||||
|
||||
/obj/item/projectile/energy/flash/flare/on_impact(var/atom/A)
|
||||
light_colour = pick("#e58775", "#ffffff", "#90ff90", "#a09030")
|
||||
|
||||
@@ -53,6 +53,30 @@
|
||||
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">03 September 2016</h2>
|
||||
<h3 class="author">Yosh updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Projectile flash rounds will now do the same as a flash when it hits the target. As such, it will blind, confuse and blur the eyes of thw target. Pistol and machine gun rounds last the same length as a flash, shotgun rounds last longer.</li>
|
||||
<li class="tweak">Changeling recursive enhancement is now a toggleable passive ability, instead of a one-time use active ability.</li>
|
||||
<li class="rscadd">You can now vomit by using the vomit emote.</li>
|
||||
</ul>
|
||||
<h3 class="author">Yoshax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Changeling armor and space armor can now be cast off regardless of your stored chemicals.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">02 September 2016</h2>
|
||||
<h3 class="author">Yosh updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">DNA Lockable guns have been finished. Any gun can be made into a DNA Lockable gun by inserting a DNA Chip Lock. These are not currently available, and are adminspawn only. Please refer to your nearest staffmember/developer to begin discussion for future implementations of this feature.</li>
|
||||
<li class="rscadd">A new hairstyle has been added named poofy2.</li>
|
||||
</ul>
|
||||
<h3 class="author">Yoshax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Autotraitor now needs 0 players to start in secret.</li>
|
||||
<li class="tweak">Diona are now slightly faster!</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">01 September 2016</h2>
|
||||
<h3 class="author">Alberyk updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -2804,3 +2804,25 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
when you have a missing limb.
|
||||
- tweak: The shuttle during revolution will no longer take forever and a day to
|
||||
arrive and such.
|
||||
2016-09-02:
|
||||
Yosh:
|
||||
- rscadd: DNA Lockable guns have been finished. Any gun can be made into a DNA Lockable
|
||||
gun by inserting a DNA Chip Lock. These are not currently available, and are
|
||||
adminspawn only. Please refer to your nearest staffmember/developer to begin
|
||||
discussion for future implementations of this feature.
|
||||
- rscadd: A new hairstyle has been added named poofy2.
|
||||
Yoshax:
|
||||
- tweak: Autotraitor now needs 0 players to start in secret.
|
||||
- tweak: Diona are now slightly faster!
|
||||
2016-09-03:
|
||||
Yosh:
|
||||
- tweak: Projectile flash rounds will now do the same as a flash when it hits the
|
||||
target. As such, it will blind, confuse and blur the eyes of thw target. Pistol
|
||||
and machine gun rounds last the same length as a flash, shotgun rounds last
|
||||
longer.
|
||||
- tweak: Changeling recursive enhancement is now a toggleable passive ability, instead
|
||||
of a one-time use active ability.
|
||||
- rscadd: You can now vomit by using the vomit emote.
|
||||
Yoshax:
|
||||
- bugfix: Changeling armor and space armor can now be cast off regardless of your
|
||||
stored chemicals.
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Yoshax
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Autotraitor now needs 0 players to start in secret."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Yosh
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "DNA Lockable guns have been finished. Any gun can be made into a DNA Lockable gun by inserting a DNA Chip Lock. These are not currently available, and are adminspawn only. Please refer to your nearest staffmember/developer to begin discussion for future implementations of this feature."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: N3X15
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Diona are now slightly faster!"
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Yosh
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "A new hairstyle has been added named poofy2."
|
||||
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|
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Reference in New Issue
Block a user