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- Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code. Effects contains objects which are either landmarks, triggers, spawners or decal. Screenshot: http://www.kamletos.si/new%20object%20tree.PNG I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,4 +1,4 @@
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/obj/critter/creature
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/obj/effects/critter/creature
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name = "creature"
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desc = "A sanity-destroying otherthing."
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icon = 'otherthing.dmi'
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@@ -22,7 +22,7 @@
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attacktext = "chomps"
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/obj/critter/roach
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/obj/effects/critter/roach
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name = "cockroach"
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desc = "An unpleasant insect that lives in filthy places."
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icon_state = "roach"
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@@ -40,7 +40,7 @@
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del(src)
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/obj/critter/killertomato
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/obj/effects/critter/killertomato
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name = "killer tomato"
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desc = "Oh shit, you're really fucked now."
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icon_state = "killertomato"
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@@ -74,7 +74,7 @@
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/obj/critter/spore
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/obj/effects/critter/spore
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name = "plasma spore"
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desc = "A barely intelligent colony of organisms. Very volatile."
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icon_state = "spore"
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@@ -104,7 +104,7 @@
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src.Die()
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/obj/critter/blob
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/obj/effects/critter/blob
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name = "blob"
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desc = "Some blob thing."
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icon_state = "blob"
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@@ -129,7 +129,7 @@
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/obj/critter/spesscarp
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/obj/effects/critter/spesscarp
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name = "Spess Carp"
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desc = "A ferocious, fang-bearing creature that resembles a fish."
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icon_state = "spesscarp"
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@@ -181,7 +181,7 @@
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/obj/critter/spesscarp/elite
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/obj/effects/critter/spesscarp/elite
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desc = "Oh shit, you're really fucked now. It has an evil gleam in its eye."
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health = 50
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max_health = 50
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@@ -193,7 +193,7 @@
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/obj/critter/walkingmushroom
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/obj/effects/critter/walkingmushroom
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name = "Walking Mushroom"
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desc = "A...huge...mushroom...with legs!?"
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icon_state = "walkingmushroom"
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@@ -227,7 +227,7 @@
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/obj/critter/lizard
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/obj/effects/critter/lizard
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name = "Lizard"
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desc = "A cute tiny lizard."
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icon_state = "lizard"
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