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Final fix for wind issues - Good for testmerge
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@@ -44,7 +44,7 @@ var/global/list/narsie_list = list()
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..()
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..()
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if(announce)
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if(announce)
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to_world("<font size='15' color='red'><b>[uppertext(name)] HAS RISEN</b></font>")
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to_world("<font size='15' color='red'><b>[uppertext(name)] HAS RISEN</b></font>")
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world << sound('sound/effects/weather/wind/wind_5_1.ogg')
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world << sound('sound/effects/weather/old_wind/wind_5_1.ogg')
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narsie_spawn_animation()
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narsie_spawn_animation()
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@@ -198,7 +198,7 @@ var/list/sacrificed = list()
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if(cultists.len >= 9)
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if(cultists.len >= 9)
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if(!narsie_cometh)//so we don't initiate Hell more than one time.
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if(!narsie_cometh)//so we don't initiate Hell more than one time.
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to_world("<font size='15' color='red'><b>THE VEIL HAS BEEN SHATTERED!</b></font>")
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to_world("<font size='15' color='red'><b>THE VEIL HAS BEEN SHATTERED!</b></font>")
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world << sound('sound/effects/weather/wind/wind_5_1.ogg')
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world << sound('sound/effects/weather/old_wind/wind_5_1.ogg')
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SetUniversalState(/datum/universal_state/hell)
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SetUniversalState(/datum/universal_state/hell)
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narsie_cometh = 1
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narsie_cometh = 1
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