mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves. Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
This commit is contained in:
@@ -167,6 +167,9 @@ var/list/admin_verbs_debug = list(
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/client/proc/restart_controller,
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/client/proc/print_random_map,
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/client/proc/create_random_map,
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/client/proc/apply_random_map,
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/client/proc/overlay_random_map,
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/client/proc/delete_random_map,
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/client/proc/show_plant_genes,
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/client/proc/enable_debug_verbs,
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/client/proc/callproc,
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@@ -84,7 +84,7 @@
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//Dig out the tasty ores.
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if(resource_field.len)
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var/turf/harvesting = pick(resource_field)
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var/turf/simulated/harvesting = pick(resource_field)
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while(resource_field.len && !harvesting.resources)
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harvesting.has_resources = 0
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@@ -253,7 +253,7 @@
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var/tx = T.x - 2
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var/ty = T.y - 2
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var/turf/mine_turf
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var/turf/simulated/mine_turf
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for(var/iy = 0,iy < 5, iy++)
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for(var/ix = 0, ix < 5, ix++)
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mine_turf = locate(tx + ix, ty + iy, T.z)
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@@ -20,7 +20,7 @@
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"exotic matter" = 0
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)
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for(var/turf/T in range(2, get_turf(user)))
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for(var/turf/simulated/T in range(2, get_turf(user)))
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if(!T.has_resources)
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continue
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@@ -1,5 +1,8 @@
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/**********************Mineral deposits**************************/
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/turf/unsimulated/mineral
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name = "impassable rock"
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icon = 'icons/turf/walls.dmi'
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icon_state = "rock-dark"
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/turf/simulated/mineral //wall piece
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name = "Rock"
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@@ -11,6 +14,7 @@
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density = 1
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blocks_air = 1
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temperature = T0C
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var/mined_turf = /turf/simulated/floor/plating/airless/asteroid
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var/ore/mineral
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var/mined_ore = 0
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var/last_act = 0
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@@ -28,21 +32,20 @@
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has_resources = 1
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/turf/simulated/mineral/New()
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spawn(0)
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MineralSpread()
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spawn(2)
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var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
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for(var/direction in step_overlays)
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var/turf/turf_to_check = get_step(src,step_overlays[direction])
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updateMineralOverlays(1)
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if(istype(turf_to_check,/turf/simulated/floor/plating/airless/asteroid))
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var/turf/simulated/floor/plating/airless/asteroid/T = turf_to_check
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T.updateMineralOverlays()
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else if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
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turf_to_check.overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
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/turf/simulated/mineral/proc/updateMineralOverlays(var/update_neighbors)
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var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
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for(var/direction in step_overlays)
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var/turf/turf_to_check = get_step(src,step_overlays[direction])
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if(update_neighbors && istype(turf_to_check,/turf/simulated/floor/plating/airless/asteroid))
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var/turf/simulated/floor/plating/airless/asteroid/T = turf_to_check
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T.updateMineralOverlays()
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else if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
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turf_to_check.overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
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/turf/simulated/mineral/ex_act(severity)
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switch(severity)
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@@ -280,8 +283,7 @@
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//Add some rubble, you did just clear out a big chunk of rock.
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var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
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N.overlay_detail = "asteroid[rand(0,9)]"
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var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(mined_turf)
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// Kill and update the space overlays around us.
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for(var/direction in step_overlays)
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@@ -292,13 +294,9 @@
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if(istype(get_step(T, step_overlays[next_direction]),/turf/simulated/mineral))
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T.overlays += image('icons/turf/walls.dmi', "rock_side_[next_direction]")
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// Update the
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N.updateMineralOverlays(1)
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if(rand(1,500) == 1)
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visible_message("<span class='notice'>An old dusty crate was buried within!</span>")
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new /obj/structure/closet/crate/secure/loot(src)
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if(istype(N))
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N.overlay_detail = "asteroid[rand(0,9)]"
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N.updateMineralOverlays(1)
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/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
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//with skill and luck, players can cleanly extract finds
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@@ -391,7 +389,7 @@
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/turf/simulated/floor/plating/airless/asteroid //floor piece
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name = "asteroid"
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name = "sand"
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icon = 'icons/turf/floors.dmi'
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icon_state = "asteroid"
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oxygen = 0
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@@ -18,12 +18,12 @@
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/turf/simulated/floor/engine/ex_act(severity)
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switch(severity)
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if(1.0)
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ChangeTurf(/turf/space)
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ChangeTurf(get_base_turf(src.z))
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qdel(src)
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return
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if(2.0)
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if (prob(50))
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ChangeTurf(/turf/space)
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ChangeTurf(get_base_turf(src.z))
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qdel(src)
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return
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else
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@@ -31,7 +31,7 @@
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/turf/simulated/floor/engine/blob_act()
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if (prob(25))
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ChangeTurf(/turf/space)
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ChangeTurf(get_base_turf(src.z))
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qdel(src)
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return
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return
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@@ -107,7 +107,7 @@
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continue
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if(O.invisibility == 101)
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O.singularity_act(src, current_size)
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ChangeTurf(/turf/space)
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ChangeTurf(get_base_turf(src.z))
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return 2
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/turf/simulated/wall/singularity_pull(S, current_size)
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22
code/modules/random_map/_random_map_setup.dm
Normal file
22
code/modules/random_map/_random_map_setup.dm
Normal file
@@ -0,0 +1,22 @@
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/*
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This module is used to generate the debris fields/distribution maps/procedural stations.
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*/
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#define MIN_SURFACE_COUNT 500
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#define MIN_RARE_COUNT 200
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#define MIN_DEEP_COUNT 100
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#define RESOURCE_HIGH_MAX 4
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#define RESOURCE_HIGH_MIN 2
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#define RESOURCE_MID_MAX 3
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#define RESOURCE_MID_MIN 1
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#define RESOURCE_LOW_MAX 1
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#define RESOURCE_LOW_MIN 0
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#define FLOOR_CHAR 0
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#define WALL_CHAR 1
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#define DOOR_CHAR 2
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#define EMPTY_CHAR 3
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#define ROOM_TEMP_CHAR 4
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#define MONSTER_CHAR 5
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#define ARTIFACT_TURF_CHAR 6
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#define ARTIFACT_CHAR 7
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65
code/modules/random_map/automata/automata.dm
Normal file
65
code/modules/random_map/automata/automata.dm
Normal file
@@ -0,0 +1,65 @@
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/datum/random_map/automata
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descriptor = "generic caves"
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initial_wall_cell = 55
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var/iterations = 0 // Number of times to apply the automata rule.
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var/cell_live_value = WALL_CHAR // Cell is alive if it has this value.
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var/cell_dead_value = FLOOR_CHAR // As above for death.
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var/cell_threshold = 5 // Cell becomes alive with this many live neighbors.
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// Automata-specific procs and processing.
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/datum/random_map/automata/generate_map()
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for(var/i=1;i<=iterations;i++)
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iterate(i)
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/datum/random_map/automata/get_additional_spawns(var/value, var/turf/T)
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return
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/datum/random_map/automata/proc/iterate(var/iteration)
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var/list/next_map[limit_x*limit_y]
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for(var/x = 1, x <= limit_x, x++)
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for(var/y = 1, y <= limit_y, y++)
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var/current_cell = get_map_cell(x,y)
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next_map[current_cell] = map[current_cell]
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var/count = 0
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// Every attempt to place this in a proc or a list has resulted in
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// the generator being totally bricked and useless. Fuck it. We're
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// hardcoding this shit. Feel free to rewrite and PR a fix. ~ Z
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var/tmp_cell = get_map_cell(x,y)
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if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
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tmp_cell = get_map_cell(x+1,y+1)
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if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
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tmp_cell = get_map_cell(x-1,y-1)
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if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
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tmp_cell = get_map_cell(x+1,y-1)
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if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
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tmp_cell = get_map_cell(x-1,y+1)
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if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
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tmp_cell = get_map_cell(x-1,y)
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if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
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tmp_cell = get_map_cell(x,y-1)
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if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
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tmp_cell = get_map_cell(x+1,y)
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if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
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tmp_cell = get_map_cell(x,y+1)
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if(tmp_cell && cell_is_alive(map[tmp_cell])) count++
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if(count >= cell_threshold)
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revive_cell(current_cell, next_map, (iteration == iterations))
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else
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kill_cell(current_cell, next_map, (iteration == iterations))
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map = next_map
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// Check if a given tile counts as alive for the automata generations.
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/datum/random_map/automata/proc/cell_is_alive(var/value)
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return (value == cell_live_value) && (value != cell_dead_value)
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/datum/random_map/automata/proc/revive_cell(var/target_cell, var/list/use_next_map, var/final_iter)
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if(!use_next_map)
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use_next_map = map
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use_next_map[target_cell] = cell_live_value
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/datum/random_map/automata/proc/kill_cell(var/target_cell, var/list/use_next_map, var/final_iter)
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if(!use_next_map)
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use_next_map = map
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use_next_map[target_cell] = cell_dead_value
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52
code/modules/random_map/automata/caves.dm
Normal file
52
code/modules/random_map/automata/caves.dm
Normal file
@@ -0,0 +1,52 @@
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/datum/random_map/automata/cave_system
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iterations = 5
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descriptor = "moon caves"
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wall_type = /turf/simulated/mineral
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floor_type = /turf/simulated/floor/plating/airless/asteroid
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target_turf_type = /turf/unsimulated/mask
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var/mineral_sparse = /turf/simulated/mineral/random
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var/mineral_rich = /turf/simulated/mineral/random/high_chance
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var/list/ore_turfs = list()
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/datum/random_map/automata/cave_system/get_appropriate_path(var/value)
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switch(value)
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if(DOOR_CHAR)
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return mineral_sparse
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if(EMPTY_CHAR)
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return mineral_rich
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if(FLOOR_CHAR)
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return floor_type
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if(WALL_CHAR)
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return wall_type
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/datum/random_map/automata/cave_system/get_map_char(var/value)
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switch(value)
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if(DOOR_CHAR)
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return "x"
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if(EMPTY_CHAR)
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return "X"
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return ..(value)
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/datum/random_map/automata/cave_system/revive_cell(var/target_cell, var/list/use_next_map, var/final_iter)
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..()
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if(final_iter)
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ore_turfs |= target_cell
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/datum/random_map/automata/cave_system/kill_cell(var/target_cell, var/list/use_next_map, var/final_iter)
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..()
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if(final_iter)
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ore_turfs -= target_cell
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// Create ore turfs.
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/datum/random_map/automata/cave_system/cleanup()
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var/ore_count = round(map.len/20)
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while((ore_count>0) && (ore_turfs.len>0))
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if(!priority_process) sleep(-1)
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var/check_cell = pick(ore_turfs)
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ore_turfs -= check_cell
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if(prob(75))
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map[check_cell] = DOOR_CHAR // Mineral block
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else
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map[check_cell] = EMPTY_CHAR // Rare mineral block.
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ore_count--
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return 1
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55
code/modules/random_map/building/building.dm
Normal file
55
code/modules/random_map/building/building.dm
Normal file
@@ -0,0 +1,55 @@
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/datum/random_map/building
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descriptor = "generic room"
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limit_x = 7
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limit_y = 7
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/datum/random_map/building/generate_map()
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for(var/x = 1, x <= limit_x, x++)
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for(var/y = 1, y <= limit_y, y++)
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var/current_cell = get_map_cell(x,y)
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if(!within_bounds(current_cell))
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continue
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if(x == 1 || y == 1 || x == limit_x || y == limit_y)
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map[current_cell] = WALL_CHAR
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else
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map[current_cell] = FLOOR_CHAR
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/datum/random_map/building/handle_post_overlay_on(var/datum/random_map/target_map, var/tx, var/ty)
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var/list/possible_doors
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for(var/x = 1, x <= limit_x, x++)
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for(var/y = 1, y <= limit_y, y++)
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var/current_cell = get_map_cell(x,y)
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if(!within_bounds(current_cell))
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continue
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if(!(x == 1 || y == 1 || x == limit_x || y == limit_y))
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continue
|
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if(tx+x > target_map.limit_x)
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continue
|
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if(ty+y > target_map.limit_y)
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continue
|
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|
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var/place_door
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// #.# ... .## ##.
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// #X# #X# .X. .X. == place a door
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// ... # # .## ##.
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|
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// (tx+x)-1,(ty+y-1) (tx+x),(ty+y)-1 (tx+x)+1,(ty+y)-1
|
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// (tx+x)-1,(ty+y) (tx+x),(ty+y) (tx+x)+1,(ty+y)
|
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// (tx+x)-1,(ty+y+1) (tx+x),(ty+y)+1 (tx+x)+1,(ty+y)+1
|
||||
|
||||
|
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if(place_door)
|
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possible_doors |= target_map.get_map_cell(tx+x,ty+y)
|
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|
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if(possible_doors.len)
|
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// Place at least one door.
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var/placing_door = pick(possible_doors)
|
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possible_doors -= placing_door
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target_map.map[placing_door] = DOOR_CHAR
|
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// Keep placing doors until we get bored or lose interest.
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while(possible_doors && !prob(30))
|
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placing_door = pick(possible_doors)
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possible_doors -= placing_door
|
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target_map.map[placing_door] = DOOR_CHAR
|
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|
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return
|
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65
code/modules/random_map/mazes/maze.dm
Normal file
65
code/modules/random_map/mazes/maze.dm
Normal file
@@ -0,0 +1,65 @@
|
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/datum/random_map/maze
|
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descriptor = "maze"
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initial_wall_cell = 100
|
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var/list/checked_coord_cache = list()
|
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var/list/openlist = list()
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var/list/closedlist = list()
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|
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/datum/random_map/maze/set_map_size()
|
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// Map has to be odd so that there are walls on all sides.
|
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if(limit_x%2==0) limit_x++
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if(limit_y%2==0) limit_y++
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..()
|
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|
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/datum/random_map/maze/generate_map()
|
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|
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// Grab a random point on the map to begin the maze cutting at.
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var/start_x = rand(1,limit_x-2)
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var/start_y = rand(1,limit_y-2)
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if(start_x%2!=0) start_x++
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if(start_y%2!=0) start_y++
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|
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// Create the origin cell to start us off.
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openlist += new /datum/maze_cell(start_x,start_y)
|
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|
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while(openlist.len)
|
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// Grab a maze point to use and remove it from the open list.
|
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var/datum/maze_cell/next = pick(openlist)
|
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openlist -= next
|
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if(!isnull(closedlist[next.name]))
|
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continue
|
||||
|
||||
// Preliminary marking-off...
|
||||
closedlist[next.name] = next
|
||||
map[get_map_cell(next.x,next.y)] = FLOOR_CHAR
|
||||
|
||||
// Apply the values required and fill gap between this cell and origin point.
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if(next.ox && next.oy)
|
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if(next.ox < next.x)
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map[get_map_cell(next.x-1,next.y)] = FLOOR_CHAR
|
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else if(next.ox == next.x)
|
||||
if(next.oy < next.y)
|
||||
map[get_map_cell(next.x,next.y-1)] = FLOOR_CHAR
|
||||
else
|
||||
map[get_map_cell(next.x,next.y+1)] = FLOOR_CHAR
|
||||
else
|
||||
map[get_map_cell(next.x+1,next.y)] = FLOOR_CHAR
|
||||
|
||||
// Grab valid neighbors for use in the open list!
|
||||
add_to_openlist(next.x,next.y+2,next.x,next.y)
|
||||
add_to_openlist(next.x-2,next.y,next.x,next.y)
|
||||
add_to_openlist(next.x+2,next.y,next.x,next.y)
|
||||
add_to_openlist(next.x,next.y-2,next.x,next.y)
|
||||
|
||||
// Cleanup. Map stays in memory for display proc.
|
||||
checked_coord_cache.Cut()
|
||||
openlist.Cut()
|
||||
closedlist.Cut()
|
||||
|
||||
/datum/random_map/maze/proc/add_to_openlist(var/tx, var/ty, var/nx, var/ny)
|
||||
if(tx < 1 || ty < 1 || tx > limit_x || ty > limit_y || !isnull(checked_coord_cache["[tx]-[ty]"]))
|
||||
return 0
|
||||
checked_coord_cache["[tx]-[ty]"] = 1
|
||||
map[get_map_cell(tx,ty)] = DOOR_CHAR
|
||||
var/datum/maze_cell/new_cell = new(tx,ty,nx,ny)
|
||||
openlist |= new_cell
|
||||
18
code/modules/random_map/mazes/maze_cell.dm
Normal file
18
code/modules/random_map/mazes/maze_cell.dm
Normal file
@@ -0,0 +1,18 @@
|
||||
var/maze_cell_count = 0
|
||||
|
||||
/datum/maze_cell
|
||||
var/name
|
||||
var/uid
|
||||
var/x
|
||||
var/y
|
||||
var/ox
|
||||
var/oy
|
||||
|
||||
/datum/maze_cell/New(var/nx,var/ny,var/nox,var/noy)
|
||||
maze_cell_count++
|
||||
uid = maze_cell_count
|
||||
name = "cell #[uid]"
|
||||
x = nx
|
||||
y = ny
|
||||
ox = nox
|
||||
oy = noy
|
||||
@@ -1,242 +0,0 @@
|
||||
#define MIN_SURFACE_COUNT 500
|
||||
#define MIN_RARE_COUNT 200
|
||||
#define MIN_DEEP_COUNT 100
|
||||
#define RESOURCE_HIGH_MAX 4
|
||||
#define RESOURCE_HIGH_MIN 2
|
||||
#define RESOURCE_MID_MAX 3
|
||||
#define RESOURCE_MID_MIN 1
|
||||
#define RESOURCE_LOW_MAX 1
|
||||
#define RESOURCE_LOW_MIN 0
|
||||
|
||||
/*
|
||||
Surface minerals:
|
||||
silicates
|
||||
iron
|
||||
gold
|
||||
silver
|
||||
Rare minerals:
|
||||
uranium
|
||||
diamond
|
||||
Deep minerals:
|
||||
phoron
|
||||
osmium (platinum)
|
||||
tritium (hydrogen)
|
||||
*/
|
||||
|
||||
/datum/random_map/ore
|
||||
|
||||
descriptor = "resource distribution map"
|
||||
real_size = 65 // Must be (power of 2)+1 for diamond-square.
|
||||
cell_range = 255 // These values are used to seed ore values rather than to determine a turf type.
|
||||
iterations = 0 // We'll handle iterating on our end (recursive, with args).
|
||||
|
||||
var/chunk_size = 4 // Size each cell represents on map
|
||||
var/random_variance_chance = 25 // % chance of applying random_element.
|
||||
var/random_element = 0.5 // Determines the variance when smoothing out cell values.
|
||||
var/deep_val = 0.8 // Threshold for deep metals, set in new as percentage of cell_range.
|
||||
var/rare_val = 0.7 // Threshold for rare metal, set in new as percentage of cell_range.
|
||||
var/cell_base // Set in New()
|
||||
var/initial_cell_range // Set in New()
|
||||
|
||||
/datum/random_map/ore/New()
|
||||
rare_val = cell_range * rare_val
|
||||
deep_val = cell_range * deep_val
|
||||
|
||||
initial_cell_range = cell_range/5
|
||||
cell_base = cell_range/2
|
||||
..()
|
||||
|
||||
/datum/random_map/ore/check_map_sanity()
|
||||
|
||||
var/rare_count = 0
|
||||
var/surface_count = 0
|
||||
var/deep_count = 0
|
||||
|
||||
// Increment map sanity counters.
|
||||
for(var/value in map)
|
||||
if(value < rare_val)
|
||||
surface_count++
|
||||
else if(value < deep_val)
|
||||
rare_count++
|
||||
else
|
||||
deep_count++
|
||||
// Sanity check.
|
||||
if(surface_count < MIN_SURFACE_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient surface minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(rare_count < MIN_RARE_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient rare minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(deep_count < MIN_DEEP_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient deep minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
//Halfassed diamond-square algorithm with some fuckery since it's a single dimension array.
|
||||
/datum/random_map/ore/seed_map()
|
||||
|
||||
// Instantiate the grid.
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
map[get_map_cell(x,y)] = 0
|
||||
|
||||
// Now dump in the actual random data.
|
||||
map[get_map_cell(1,1)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(1,real_size)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(real_size,real_size)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(real_size,1)] = cell_base+rand(initial_cell_range)
|
||||
iterate(1,1,1,(real_size-1)) // Start the recursion here.
|
||||
|
||||
/datum/random_map/ore/display_map(atom/user)
|
||||
|
||||
if(!user)
|
||||
user = world
|
||||
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
var/line = ""
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(within_bounds(current_cell) && map[current_cell])
|
||||
if(map[current_cell] < rare_val)
|
||||
line += "S"
|
||||
else if(map[current_cell] < deep_val)
|
||||
line += "R"
|
||||
else
|
||||
line += "D"
|
||||
else
|
||||
line += "X"
|
||||
user << line
|
||||
|
||||
/datum/random_map/ore/iterate(var/iteration,var/x,var/y,var/input_size)
|
||||
|
||||
// Infinite loop check!
|
||||
if(iteration>=iterate_before_fail)
|
||||
admin_notice("<span class='danger'>Iteration count exceeded, aborting.</span>", R_DEBUG)
|
||||
return
|
||||
|
||||
var/isize = input_size
|
||||
var/hsize = round(input_size/2)
|
||||
|
||||
/*
|
||||
(x,y+isize)----(x+hsize,y+isize)----(x+size,y+isize)
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
(x,y+hsize)----(x+hsize,y+hsize)----(x+isize,y)
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
(x,y)----------(x+hsize,y)----------(x+isize,y)
|
||||
*/
|
||||
// Central edge values become average of corners.
|
||||
map[get_map_cell(x+hsize,y+isize)] = round((\
|
||||
map[get_map_cell(x,y+isize)] + \
|
||||
map[get_map_cell(x+isize,y+isize)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x+hsize,y)] = round(( \
|
||||
map[get_map_cell(x,y)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x,y+hsize)] = round(( \
|
||||
map[get_map_cell(x,y+isize)] + \
|
||||
map[get_map_cell(x,y)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x+isize,y+hsize)] = round(( \
|
||||
map[get_map_cell(x+isize,y+isize)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/2)
|
||||
|
||||
// Centre value becomes the average of all other values + possible random variance.
|
||||
var/current_cell = get_map_cell(x+hsize,y+hsize)
|
||||
map[current_cell] = round((map[get_map_cell(x+hsize,y+isize)]+map[get_map_cell(x+hsize,y)]+map[get_map_cell(x,y+hsize)]+map[get_map_cell(x+isize,y)])/4)
|
||||
|
||||
if(prob(random_variance_chance))
|
||||
map[current_cell] *= (rand(1,2)==1 ? (1.0-random_element) : (1.0+random_element))
|
||||
map[current_cell] = max(0,min(cell_range,map[current_cell]))
|
||||
|
||||
// Recurse until size is too small to subdivide.
|
||||
if(isize>3)
|
||||
sleep(-1)
|
||||
iteration++
|
||||
iterate(iteration, x, y, hsize)
|
||||
iterate(iteration, x+hsize, y, hsize)
|
||||
iterate(iteration, x, y+hsize, hsize)
|
||||
iterate(iteration, x+hsize, y+hsize, hsize)
|
||||
|
||||
/datum/random_map/ore/apply_to_map()
|
||||
for(var/x = 0, x < real_size, x++)
|
||||
if((origin_x + x) > limit_x) continue
|
||||
for(var/y = 0, y < real_size, y++)
|
||||
if((origin_y + y) > limit_y) continue
|
||||
sleep(-1)
|
||||
apply_to_turf(x,y)
|
||||
|
||||
/datum/random_map/ore/apply_to_turf(var/x,var/y)
|
||||
|
||||
var/tx = origin_x+((x-1)*chunk_size)
|
||||
var/ty = origin_y+((y-1)*chunk_size)
|
||||
|
||||
for(var/i=0,i<chunk_size,i++)
|
||||
if(ty+i>limit_y)
|
||||
continue
|
||||
for(var/j=0,j<chunk_size,j++)
|
||||
if(tx+j>limit_x)
|
||||
continue
|
||||
|
||||
var/turf/T = locate(tx+j, ty+i, origin_z)
|
||||
if(!T || !T.has_resources)
|
||||
continue
|
||||
|
||||
sleep(-1)
|
||||
|
||||
T.resources = list()
|
||||
T.resources["silicates"] = rand(3,5)
|
||||
T.resources["carbonaceous rock"] = rand(3,5)
|
||||
|
||||
var/current_cell = map[get_map_cell(x,y)]
|
||||
if(current_cell < rare_val) // Surface metals.
|
||||
T.resources["iron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["gold"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["silver"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["diamond"] = 0
|
||||
T.resources["phoron"] = 0
|
||||
T.resources["osmium"] = 0
|
||||
T.resources["hydrogen"] = 0
|
||||
else if(current_cell < deep_val) // Rare metals.
|
||||
T.resources["gold"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["silver"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["uranium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["phoron"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["osmium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["hydrogen"] = 0
|
||||
T.resources["diamond"] = 0
|
||||
T.resources["iron"] = 0
|
||||
else // Deep metals.
|
||||
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["phoron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["osmium"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["hydrogen"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["iron"] = 0
|
||||
T.resources["gold"] = 0
|
||||
T.resources["silver"] = 0
|
||||
|
||||
return
|
||||
|
||||
/datum/random_map/ore/cleanup()
|
||||
return 1
|
||||
|
||||
#undef MIN_SURFACE_COUNT
|
||||
#undef MIN_RARE_COUNT
|
||||
#undef MIN_DEEP_COUNT
|
||||
#undef RESOURCE_HIGH_MAX
|
||||
#undef RESOURCE_HIGH_MIN
|
||||
#undef RESOURCE_MID_MAX
|
||||
#undef RESOURCE_MID_MIN
|
||||
#undef RESOURCE_LOW_MAX
|
||||
#undef RESOURCE_LOW_MIN
|
||||
40
code/modules/random_map/noise/desert.dm
Normal file
40
code/modules/random_map/noise/desert.dm
Normal file
@@ -0,0 +1,40 @@
|
||||
/datum/random_map/noise/desert
|
||||
descriptor = "desert"
|
||||
smoothing_iterations = 3
|
||||
|
||||
/datum/random_map/noise/desert/replace_space
|
||||
descriptor = "desert (replacement)"
|
||||
target_turf_type = /turf/space
|
||||
|
||||
/datum/random_map/noise/desert/get_map_char(var/value)
|
||||
return "<font color='#[value][value][value][value][value][value]'>[pick(list(",",".","'","`"))]</font>"
|
||||
|
||||
/datum/random_map/noise/desert/get_appropriate_path(var/value)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(0 to 1)
|
||||
return /turf/simulated/floor/beach/water
|
||||
else
|
||||
return /turf/simulated/floor/beach/sand/desert
|
||||
|
||||
/datum/random_map/noise/desert/get_additional_spawns(var/value, var/turf/T)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(2 to 3)
|
||||
if(prob(60))
|
||||
var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass)
|
||||
new grass_path(T)
|
||||
if(prob(5))
|
||||
var/mob_type = pick(list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse))
|
||||
new mob_type(T)
|
||||
if(5 to 6)
|
||||
if(prob(20))
|
||||
var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass)
|
||||
new grass_path(T)
|
||||
if(7 to 9)
|
||||
if(prob(60))
|
||||
new /obj/structure/flora/bush(T)
|
||||
else if(prob(20))
|
||||
new /obj/structure/flora/tree/dead(T)
|
||||
44
code/modules/random_map/noise/magma.dm
Normal file
44
code/modules/random_map/noise/magma.dm
Normal file
@@ -0,0 +1,44 @@
|
||||
// This is basically filler at this point. Subsidence and all kinds of fun
|
||||
// hazards will be included when it is done.
|
||||
/datum/random_map/noise/volcanism
|
||||
descriptor = "volcanism"
|
||||
smoothing_iterations = 6
|
||||
target_turf_type = /turf/simulated
|
||||
|
||||
// Get rid of those dumb little single-tile volcanic areas.
|
||||
/datum/random_map/noise/volcanism/cleanup()
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(map[current_cell] < 178)
|
||||
continue
|
||||
var/count
|
||||
var/tmp_cell = get_map_cell(x+1,y+1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x-1,y-1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x+1,y-1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x-1,y+1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x-1,y)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x,y-1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x+1,y)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
tmp_cell = get_map_cell(x,y+1)
|
||||
if(tmp_cell && map[tmp_cell] >= 178) count++
|
||||
if(!count)
|
||||
map[current_cell] = 177
|
||||
|
||||
/datum/random_map/noise/volcanism/get_appropriate_path(var/value)
|
||||
return
|
||||
|
||||
/datum/random_map/noise/volcanism/get_additional_spawns(var/value, var/turf/T)
|
||||
if(value>=178)
|
||||
if(istype(T,/turf/simulated/floor/plating/airless/asteroid))
|
||||
T.ChangeTurf(/turf/simulated/floor/airless/lava)
|
||||
else if(istype(T,/turf/simulated/mineral))
|
||||
var/turf/simulated/mineral/M = T
|
||||
M.mined_turf = /turf/simulated/floor/airless/lava
|
||||
168
code/modules/random_map/noise/noise.dm
Normal file
168
code/modules/random_map/noise/noise.dm
Normal file
@@ -0,0 +1,168 @@
|
||||
// NOTE: Maps generated with this datum as the base are not DIRECTLY compatible with maps generated from
|
||||
// the automata, building or maze datums, as the noise generator uses 0-255 instead of WALL_CHAR/FLOOR_CHAR.
|
||||
// TODO: Consider writing a conversion proc for noise-to-regular maps.
|
||||
/datum/random_map/noise
|
||||
descriptor = "distribution map"
|
||||
var/cell_range = 255 // These values are used to seed ore values rather than to determine a turf type.
|
||||
var/cell_smooth_amt = 5
|
||||
var/random_variance_chance = 25 // % chance of applying random_element.
|
||||
var/random_element = 0.5 // Determines the variance when smoothing out cell values.
|
||||
var/cell_base // Set in New()
|
||||
var/initial_cell_range // Set in New()
|
||||
var/smoothing_iterations = 0
|
||||
|
||||
/datum/random_map/noise/New()
|
||||
initial_cell_range = cell_range/5
|
||||
cell_base = cell_range/2
|
||||
..()
|
||||
|
||||
/datum/random_map/noise/set_map_size()
|
||||
// Make sure the grid is a square with limits that are
|
||||
// (n^2)+1, otherwise diamond-square won't work.
|
||||
if(!IsPowerOfTwo((limit_x-1)))
|
||||
limit_x = RoundUpToPowerOfTwo(limit_x) + 1
|
||||
if(!IsPowerOfTwo((limit_y-1)))
|
||||
limit_y = RoundUpToPowerOfTwo(limit_y) + 1
|
||||
// Sides must be identical lengths.
|
||||
if(limit_x > limit_y)
|
||||
limit_y = limit_x
|
||||
else if(limit_y > limit_x)
|
||||
limit_x = limit_y
|
||||
..()
|
||||
|
||||
// Diamond-square algorithm.
|
||||
/datum/random_map/noise/seed_map()
|
||||
// Instantiate the grid.
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
map[get_map_cell(x,y)] = 0
|
||||
|
||||
// Now dump in the actual random data.
|
||||
map[get_map_cell(1,1)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(1,limit_y)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(limit_x,limit_y)] = cell_base+rand(initial_cell_range)
|
||||
map[get_map_cell(limit_x,1)] = cell_base+rand(initial_cell_range)
|
||||
|
||||
/datum/random_map/noise/generate_map()
|
||||
// Begin recursion.
|
||||
subdivide(1,1,1,(limit_y-1))
|
||||
|
||||
/datum/random_map/noise/get_map_char(var/value)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
return "[val]"
|
||||
|
||||
/datum/random_map/noise/proc/subdivide(var/iteration,var/x,var/y,var/input_size)
|
||||
|
||||
var/isize = input_size
|
||||
var/hsize = round(input_size/2)
|
||||
|
||||
/*
|
||||
(x,y+isize)----(x+hsize,y+isize)----(x+size,y+isize)
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
(x,y+hsize)----(x+hsize,y+hsize)----(x+isize,y)
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
(x,y)----------(x+hsize,y)----------(x+isize,y)
|
||||
*/
|
||||
// Central edge values become average of corners.
|
||||
map[get_map_cell(x+hsize,y+isize)] = round((\
|
||||
map[get_map_cell(x,y+isize)] + \
|
||||
map[get_map_cell(x+isize,y+isize)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x+hsize,y)] = round(( \
|
||||
map[get_map_cell(x,y)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x,y+hsize)] = round(( \
|
||||
map[get_map_cell(x,y+isize)] + \
|
||||
map[get_map_cell(x,y)] \
|
||||
)/2)
|
||||
|
||||
map[get_map_cell(x+isize,y+hsize)] = round(( \
|
||||
map[get_map_cell(x+isize,y+isize)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/2)
|
||||
|
||||
// Centre value becomes the average of all other values + possible random variance.
|
||||
var/current_cell = get_map_cell(x+hsize,y+hsize)
|
||||
map[current_cell] = round(( \
|
||||
map[get_map_cell(x+hsize,y+isize)] + \
|
||||
map[get_map_cell(x+hsize,y)] + \
|
||||
map[get_map_cell(x,y+hsize)] + \
|
||||
map[get_map_cell(x+isize,y)] \
|
||||
)/4)
|
||||
|
||||
if(prob(random_variance_chance))
|
||||
map[current_cell] *= (rand(1,2)==1 ? (1.0-random_element) : (1.0+random_element))
|
||||
map[current_cell] = max(0,min(cell_range,map[current_cell]))
|
||||
|
||||
// Recurse until size is too small to subdivide.
|
||||
if(isize>3)
|
||||
if(!priority_process) sleep(-1)
|
||||
iteration++
|
||||
subdivide(iteration, x, y, hsize)
|
||||
subdivide(iteration, x+hsize, y, hsize)
|
||||
subdivide(iteration, x, y+hsize, hsize)
|
||||
subdivide(iteration, x+hsize, y+hsize, hsize)
|
||||
|
||||
/datum/random_map/noise/cleanup()
|
||||
|
||||
for(var/i = 1;i<=smoothing_iterations;i++)
|
||||
var/list/next_map[limit_x*limit_y]
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
next_map[current_cell] = map[current_cell]
|
||||
var/val_count = 0
|
||||
var/total = 0
|
||||
|
||||
// Get the average neighboring value.
|
||||
var/tmp_cell = get_map_cell(x+1,y+1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x-1,y-1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x+1,y-1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x-1,y+1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x-1,y)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x,y-1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x+1,y)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
tmp_cell = get_map_cell(x,y+1)
|
||||
if(tmp_cell)
|
||||
total += map[tmp_cell]
|
||||
val_count++
|
||||
total = round(total/val_count)
|
||||
|
||||
if(abs(map[current_cell]-total) <= cell_smooth_amt)
|
||||
map[current_cell] = total
|
||||
else if(map[current_cell] < total)
|
||||
map[current_cell]+=cell_smooth_amt
|
||||
else if(map[current_cell] < total)
|
||||
map[current_cell]-=cell_smooth_amt
|
||||
map[current_cell] = max(0,min(cell_range,map[current_cell]))
|
||||
map = next_map
|
||||
90
code/modules/random_map/noise/ore.dm
Normal file
90
code/modules/random_map/noise/ore.dm
Normal file
@@ -0,0 +1,90 @@
|
||||
/datum/random_map/noise/ore
|
||||
descriptor = "ore distribution map"
|
||||
var/deep_val = 0.8 // Threshold for deep metals, set in new as percentage of cell_range.
|
||||
var/rare_val = 0.7 // Threshold for rare metal, set in new as percentage of cell_range.
|
||||
var/chunk_size = 4 // Size each cell represents on map
|
||||
|
||||
/datum/random_map/noise/ore/New()
|
||||
rare_val = cell_range * rare_val
|
||||
deep_val = cell_range * deep_val
|
||||
..()
|
||||
|
||||
/datum/random_map/noise/ore/check_map_sanity()
|
||||
|
||||
var/rare_count = 0
|
||||
var/surface_count = 0
|
||||
var/deep_count = 0
|
||||
|
||||
// Increment map sanity counters.
|
||||
for(var/value in map)
|
||||
if(value < rare_val)
|
||||
surface_count++
|
||||
else if(value < deep_val)
|
||||
rare_count++
|
||||
else
|
||||
deep_count++
|
||||
// Sanity check.
|
||||
if(surface_count < MIN_SURFACE_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient surface minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(rare_count < MIN_RARE_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient rare minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(deep_count < MIN_DEEP_COUNT)
|
||||
admin_notice("<span class='danger'>Insufficient deep minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/datum/random_map/noise/ore/apply_to_turf(var/x,var/y)
|
||||
|
||||
var/tx = (origin_x+(x-1))*chunk_size
|
||||
var/ty = (origin_y+(y-1))*chunk_size
|
||||
|
||||
for(var/i=0,i<chunk_size,i++)
|
||||
for(var/j=0,j<chunk_size,j++)
|
||||
var/turf/simulated/T = locate(tx+j, ty+i, origin_z)
|
||||
if(!istype(T) || !T.has_resources)
|
||||
continue
|
||||
if(!priority_process) sleep(-1)
|
||||
T.resources = list()
|
||||
T.resources["silicates"] = rand(3,5)
|
||||
T.resources["carbonaceous rock"] = rand(3,5)
|
||||
|
||||
var/current_cell = map[get_map_cell(x,y)]
|
||||
if(current_cell < rare_val) // Surface metals.
|
||||
T.resources["iron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["gold"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["silver"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["diamond"] = 0
|
||||
T.resources["phoron"] = 0
|
||||
T.resources["osmium"] = 0
|
||||
T.resources["hydrogen"] = 0
|
||||
else if(current_cell < deep_val) // Rare metals.
|
||||
T.resources["gold"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["silver"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["uranium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["phoron"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["osmium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["hydrogen"] = 0
|
||||
T.resources["diamond"] = 0
|
||||
T.resources["iron"] = 0
|
||||
else // Deep metals.
|
||||
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
|
||||
T.resources["phoron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["osmium"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
|
||||
T.resources["hydrogen"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
|
||||
T.resources["iron"] = 0
|
||||
T.resources["gold"] = 0
|
||||
T.resources["silver"] = 0
|
||||
return
|
||||
|
||||
/datum/random_map/noise/ore/get_map_char(var/value)
|
||||
if(value < rare_val)
|
||||
return "S"
|
||||
else if(value < deep_val)
|
||||
return "R"
|
||||
else
|
||||
return "D"
|
||||
72
code/modules/random_map/noise/tundra.dm
Normal file
72
code/modules/random_map/noise/tundra.dm
Normal file
@@ -0,0 +1,72 @@
|
||||
/datum/random_map/noise/tundra
|
||||
descriptor = "tundra"
|
||||
smoothing_iterations = 1
|
||||
|
||||
/datum/random_map/noise/tundra/replace_space
|
||||
descriptor = "tundra (replacement)"
|
||||
target_turf_type = /turf/space
|
||||
|
||||
/datum/random_map/noise/tundra/get_map_char(var/value)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(0)
|
||||
return "<font color='#000099'>~</font>"
|
||||
if(1)
|
||||
return "<font color='#0000BB'>~</font>"
|
||||
if(2)
|
||||
return "<font color='#0000DD'>~</font>"
|
||||
if(3)
|
||||
return "<font color='#66AA00'>[pick(list(".",","))]</font>"
|
||||
if(4)
|
||||
return "<font color='#77CC00'>[pick(list(".",","))]</font>"
|
||||
if(5)
|
||||
return "<font color='#88DD00'>[pick(list(".",","))]</font>"
|
||||
if(6)
|
||||
return "<font color='#99EE00'>[pick(list(".",","))]</font>"
|
||||
if(7)
|
||||
return "<font color='#00BB00'>[pick(list("T","t"))]</font>"
|
||||
if(8)
|
||||
return "<font color='#00DD00'>[pick(list("T","t"))]</font>"
|
||||
if(9)
|
||||
return "<font color='#00FF00'>[pick(list("T","t"))]</font>"
|
||||
|
||||
/datum/random_map/noise/tundra/get_appropriate_path(var/value)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(0 to 4)
|
||||
return /turf/simulated/floor/beach/water/ocean
|
||||
else
|
||||
return /turf/simulated/floor/snow
|
||||
|
||||
/datum/random_map/noise/tundra/get_additional_spawns(var/value, var/turf/T)
|
||||
var/val = min(9,max(0,round((value/cell_range)*10)))
|
||||
if(isnull(val)) val = 0
|
||||
switch(val)
|
||||
if(2)
|
||||
if(prob(5))
|
||||
new /mob/living/simple_animal/crab(T)
|
||||
if(6)
|
||||
if(prob(60))
|
||||
var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass)
|
||||
new grass_path(T)
|
||||
if(prob(5))
|
||||
var/mob_type = pick(list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse))
|
||||
new mob_type(T)
|
||||
if(7)
|
||||
if(prob(60))
|
||||
new /obj/structure/flora/bush(T)
|
||||
else if(prob(30))
|
||||
new /obj/structure/flora/tree/pine(T)
|
||||
else if(prob(20))
|
||||
new /obj/structure/flora/tree/dead(T)
|
||||
if(8)
|
||||
if(prob(70))
|
||||
new /obj/structure/flora/tree/pine(T)
|
||||
else if(prob(30))
|
||||
new /obj/structure/flora/tree/dead(T)
|
||||
else
|
||||
new /obj/structure/flora/bush(T)
|
||||
if(9)
|
||||
new /obj/structure/flora/tree/pine(T)
|
||||
@@ -1,173 +1,206 @@
|
||||
#define ORE_COUNT 1000
|
||||
/*
|
||||
This module is used to generate the debris fields/distribution maps/procedural stations.
|
||||
*/
|
||||
|
||||
// Generates cave systems for the asteroid, and places ore tiles.
|
||||
var/global/list/random_maps = list()
|
||||
var/global/list/map_count = list()
|
||||
|
||||
/datum/random_map
|
||||
var/descriptor = "asteroid" // Display name.
|
||||
var/real_size = 246 // Size of each edge (must be square :().
|
||||
var/cell_range = 2 // Random range for initial cells.
|
||||
var/iterations = 5 // Number of times to apply the automata rule.
|
||||
|
||||
// Strings.
|
||||
var/name // Set in New()
|
||||
var/descriptor = "random map" // Display name.
|
||||
|
||||
// Locator/value vars.
|
||||
var/initial_wall_cell = 100 // % Chance that a cell will be seeded as a wall.
|
||||
var/max_attempts = 5 // Fail if a sane map isn't generated by this point.
|
||||
var/raw_map_size // Used for creating new maps each iteration. Value must be real_size^2
|
||||
var/list/map = list() // Actual map.
|
||||
var/origin_x = 1 // Origin point, left.
|
||||
var/origin_y = 1 // Origin point, bottom.
|
||||
var/origin_z = 1 // Target Z-level.
|
||||
var/limit_x = 256 // Maximum x bound.
|
||||
var/limit_y = 256 // Maximum y bound.
|
||||
var/iterate_before_fail = 120 // Infinite loop safeguard.
|
||||
var/limit_x = 128 // Default x size.
|
||||
var/limit_y = 128 // Default y size.
|
||||
var/auto_apply = 1
|
||||
|
||||
// Turf paths.
|
||||
var/wall_type = /turf/simulated/wall
|
||||
var/floor_type = /turf/simulated/floor
|
||||
var/target_turf_type
|
||||
|
||||
// Storage for the final iteration of the map.
|
||||
var/list/map = list() // Actual map.
|
||||
|
||||
// If set, all sleep(-1) calls will be skipped.
|
||||
// Test to see if rand_seed() can be used reliably.
|
||||
var/priority_process
|
||||
|
||||
/datum/random_map/New(var/seed, var/tx, var/ty, var/tz, var/tlx, var/tly, var/do_not_apply, var/do_not_announce)
|
||||
|
||||
// Store this for debugging.
|
||||
if(!map_count[descriptor])
|
||||
map_count[descriptor] = 1
|
||||
else
|
||||
map_count[descriptor]++
|
||||
name = "[descriptor] #[map_count[descriptor]]"
|
||||
random_maps[name] = src
|
||||
|
||||
// Get origins for applying the map later.
|
||||
origin_x = (!isnull(tx) ? tx : 1)
|
||||
origin_y = (!isnull(ty) ? ty : 1)
|
||||
origin_z = (!isnull(tz) ? tz : 1)
|
||||
if(tlx) limit_x = tlx
|
||||
if(tly) limit_y = tly
|
||||
|
||||
if(do_not_apply)
|
||||
auto_apply = null
|
||||
|
||||
// Initialize map.
|
||||
set_map_size()
|
||||
|
||||
var/start_time = world.timeofday
|
||||
if(!do_not_announce) admin_notice("<span class='danger'>Generating [name].</span>", R_DEBUG)
|
||||
sleep(-1)
|
||||
|
||||
// Testing needed to see how reliable this is (asynchronous calls, called during worldgen), DM ref is not optimistic
|
||||
if(seed)
|
||||
rand_seed(seed)
|
||||
priority_process = 1
|
||||
|
||||
for(var/i = 0;i<max_attempts;i++)
|
||||
if(generate())
|
||||
if(!do_not_announce) admin_notice("<span class='danger'>[capitalize(name)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</span>", R_DEBUG)
|
||||
return
|
||||
if(!do_not_announce) admin_notice("<span class='danger'>[capitalize(name)] failed to generate ([round(0.1*(world.timeofday-start_time),0.1)] seconds): could not produce sane map.</span>", R_DEBUG)
|
||||
|
||||
/datum/random_map/proc/get_map_cell(var/x,var/y)
|
||||
return ((y-1)*real_size)+x
|
||||
var/cell = ((y-1)*limit_x)+x
|
||||
if((cell < 1) || (cell > map.len))
|
||||
return null
|
||||
else
|
||||
return cell
|
||||
|
||||
/datum/random_map/proc/get_map_char(var/value)
|
||||
switch(value)
|
||||
if(WALL_CHAR)
|
||||
return "#"
|
||||
if(FLOOR_CHAR)
|
||||
return "."
|
||||
if(DOOR_CHAR)
|
||||
return "D"
|
||||
if(ROOM_TEMP_CHAR)
|
||||
return "+"
|
||||
if(MONSTER_CHAR)
|
||||
return "M"
|
||||
if(ARTIFACT_TURF_CHAR)
|
||||
return "_"
|
||||
if(ARTIFACT_CHAR)
|
||||
return "A"
|
||||
else
|
||||
return " "
|
||||
|
||||
/datum/random_map/proc/display_map(atom/user)
|
||||
|
||||
if(!user)
|
||||
user = world
|
||||
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
var/line = ""
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
var/dat = "<code>+------+<br>"
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(within_bounds(current_cell))
|
||||
if(map[current_cell] == 2)
|
||||
line += "#"
|
||||
else
|
||||
line += "."
|
||||
user << line
|
||||
|
||||
/datum/random_map/New(var/seed, var/tx, var/ty, var/tz, var/tlx, var/tly)
|
||||
|
||||
// Store this for debugging.
|
||||
random_maps |= src
|
||||
|
||||
// Initialize map.
|
||||
set_map_size()
|
||||
|
||||
// Get origins for applying the map later.
|
||||
if(tx) origin_x = tx
|
||||
if(ty) origin_y = ty
|
||||
if(tz) origin_z = tz
|
||||
if(tlx) limit_x = tlx
|
||||
if(tly) limit_y = tly
|
||||
|
||||
// testing needed to see how reliable this is (asynchronous calls, called during worldgen), DM ref is not optimistic
|
||||
if(seed) rand_seed(seed)
|
||||
|
||||
var/start_time = world.timeofday
|
||||
admin_notice("<span class='danger'>Generating [descriptor].</span>", R_DEBUG)
|
||||
for(var/i = 0;i<max_attempts;i++)
|
||||
if(generate())
|
||||
admin_notice("<span class='danger'>[capitalize(descriptor)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</span>", R_DEBUG)
|
||||
return
|
||||
admin_notice("<span class='danger'>[capitalize(descriptor)] generation failed in [round(0.1*(world.timeofday-start_time),0.1)] seconds: could not produce sane map.</span>", R_DEBUG)
|
||||
dat += get_map_char(map[current_cell])
|
||||
dat += "<br>"
|
||||
user << "[dat]+------+</code>"
|
||||
|
||||
/datum/random_map/proc/within_bounds(var/val)
|
||||
return (val>0) && (val<=raw_map_size)
|
||||
if(!islist(map))
|
||||
set_map_size()
|
||||
return (val>0) && (val<=map.len)
|
||||
|
||||
/datum/random_map/proc/set_map_size(var/raw_size)
|
||||
if(!raw_size)
|
||||
raw_size = real_size * real_size
|
||||
raw_map_size = raw_size
|
||||
map.len = raw_map_size
|
||||
/datum/random_map/proc/set_map_size()
|
||||
map = list()
|
||||
map.len = limit_x * limit_y
|
||||
|
||||
/datum/random_map/proc/seed_map()
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(prob(55))
|
||||
map[current_cell] = 2
|
||||
if(prob(initial_wall_cell))
|
||||
map[current_cell] = WALL_CHAR
|
||||
else
|
||||
map[current_cell] = 1
|
||||
map[current_cell] = FLOOR_CHAR
|
||||
|
||||
/datum/random_map/proc/clear_map()
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
map[get_map_cell(x,y)] = 0
|
||||
|
||||
/datum/random_map/proc/generate()
|
||||
seed_map()
|
||||
for(var/i=1;i<=iterations;i++)
|
||||
iterate(i)
|
||||
generate_map()
|
||||
if(check_map_sanity())
|
||||
cleanup()
|
||||
apply_to_map()
|
||||
if(auto_apply)
|
||||
apply_to_map()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/random_map/proc/iterate(var/iteration)
|
||||
var/list/next_map[raw_map_size]
|
||||
for(var/x = 1, x <= real_size, x++)
|
||||
for(var/y = 1, y <= real_size, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
// Sanity check.
|
||||
if(!within_bounds(current_cell))
|
||||
continue
|
||||
// Copy over original value.
|
||||
next_map[current_cell] = map[current_cell]
|
||||
// Check all neighbors.
|
||||
var/count = 0
|
||||
for(var/cell in list(current_cell,get_map_cell(x+1,y+1),get_map_cell(x-1,y-1),get_map_cell(x+1,y-1),get_map_cell(x-1,y+1),get_map_cell(x-1,y),get_map_cell(x,y-1),get_map_cell(x+1,y),get_map_cell(x,y+1)))
|
||||
if(within_bounds(cell) && map[cell] == 2)
|
||||
count++
|
||||
if(count>=5)
|
||||
next_map[current_cell] = 2 // becomes a wall
|
||||
else
|
||||
next_map[current_cell] = 1 // becomes a floor
|
||||
map = next_map
|
||||
// Unused for basic map.
|
||||
/datum/random_map/proc/generate_map()
|
||||
return 1
|
||||
|
||||
/datum/random_map/proc/check_map_sanity()
|
||||
return 1
|
||||
|
||||
/datum/random_map/proc/apply_to_map()
|
||||
for(var/x = 0, x < real_size, x++)
|
||||
if((origin_x + x) > limit_x) continue
|
||||
for(var/y = 0, y < real_size, y++)
|
||||
if((origin_y + y) > limit_y) continue
|
||||
sleep(-1)
|
||||
apply_to_turf(origin_x+x,origin_y+y)
|
||||
/datum/random_map/proc/apply_to_map(var/tx, var/ty, var/tz)
|
||||
if(!tx) tx = isnull(origin_x) ? 1 : origin_x
|
||||
if(!ty) ty = isnull(origin_y) ? 1 : origin_y
|
||||
if(!tz) tz = isnull(origin_z) ? 1 : origin_z
|
||||
|
||||
/datum/random_map/proc/apply_to_turf(var/x,var/y)
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
if(!priority_process) sleep(-1)
|
||||
apply_to_turf((tx-1)+x,(ty-1)+y,tz)
|
||||
|
||||
/datum/random_map/proc/apply_to_turf(var/x,var/y,var/z)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(!within_bounds(current_cell))
|
||||
return
|
||||
var/turf/T = locate(x,y,origin_z)
|
||||
if(!T || !istype(T,/turf/unsimulated/mask))
|
||||
return
|
||||
switch(map[current_cell])
|
||||
if(1)
|
||||
T.ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
|
||||
if(2)
|
||||
T.ChangeTurf(/turf/simulated/mineral)
|
||||
if(3)
|
||||
T.ChangeTurf(/turf/simulated/mineral/random)
|
||||
if(4)
|
||||
T.ChangeTurf(/turf/simulated/mineral/random/high_chance)
|
||||
return 0
|
||||
var/turf/T = locate(x,y,z)
|
||||
if(!T || (target_turf_type && !istype(T,target_turf_type)))
|
||||
return 0
|
||||
var/newpath = get_appropriate_path(map[current_cell])
|
||||
if(newpath)
|
||||
T.ChangeTurf(newpath)
|
||||
get_additional_spawns(map[current_cell],T)
|
||||
return T
|
||||
|
||||
/datum/random_map/proc/get_appropriate_path(var/value)
|
||||
switch(value)
|
||||
if(FLOOR_CHAR)
|
||||
return floor_type
|
||||
if(WALL_CHAR)
|
||||
return wall_type
|
||||
|
||||
/datum/random_map/proc/get_additional_spawns(var/value, var/turf/T)
|
||||
if(value == DOOR_CHAR)
|
||||
new /obj/machinery/door/airlock(T)
|
||||
|
||||
/datum/random_map/proc/cleanup()
|
||||
return
|
||||
|
||||
sleep(-1)
|
||||
// Create ore.
|
||||
var/ore_count = ORE_COUNT
|
||||
while(ore_count)
|
||||
var/check_cell = get_map_cell(rand(1,real_size),rand(1,real_size))
|
||||
if(!(within_bounds(check_cell)) || map[check_cell] != 2)
|
||||
continue
|
||||
if(prob(25))
|
||||
map[check_cell] = 4
|
||||
else
|
||||
map[check_cell] = 3
|
||||
ore_count--
|
||||
/datum/random_map/proc/overlay_with(var/datum/random_map/target_map, var/tx, var/ty)
|
||||
if(!map.len || !istype(target_map))
|
||||
return
|
||||
tx-- // Update origin so that x/y index
|
||||
ty-- // doesn't push it off-kilter by one.
|
||||
for(var/x = 1, x <= limit_x, x++)
|
||||
for(var/y = 1, y <= limit_y, y++)
|
||||
var/current_cell = get_map_cell(x,y)
|
||||
if(!within_bounds(current_cell))
|
||||
continue
|
||||
if(tx+x > target_map.limit_x)
|
||||
continue
|
||||
if(ty+y > target_map.limit_y)
|
||||
continue
|
||||
target_map.map[target_map.get_map_cell(tx+x,ty+y)] = map[current_cell]
|
||||
handle_post_overlay_on(target_map,tx,ty)
|
||||
|
||||
sleep(-1)
|
||||
|
||||
// Place random asteroid rooms.
|
||||
var/rooms_placed = 0
|
||||
for(var/i = 0, i < max_secret_rooms, i++)
|
||||
if(make_mining_asteroid_secret())
|
||||
rooms_placed++
|
||||
admin_notice("<span class='danger'>Placed [rooms_placed] secrets.</span>", R_DEBUG)
|
||||
return 1
|
||||
/datum/random_map/proc/handle_post_overlay_on(var/datum/random_map/target_map, var/tx, var/ty)
|
||||
return
|
||||
107
code/modules/random_map/random_map_verbs.dm
Normal file
107
code/modules/random_map/random_map_verbs.dm
Normal file
@@ -0,0 +1,107 @@
|
||||
/client/proc/print_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Display Random Map"
|
||||
set desc = "Show the contents of a random map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/choice = input("Choose a map to display.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
var/datum/random_map/M = random_maps[choice]
|
||||
if(istype(M))
|
||||
M.display_map(usr)
|
||||
|
||||
/client/proc/delete_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Delete Random Map"
|
||||
set desc = "Delete a random map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/choice = input("Choose a map to delete.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
var/datum/random_map/M = random_maps[choice]
|
||||
random_maps[choice] = null
|
||||
if(istype(M))
|
||||
message_admins("[key_name_admin(usr)] has deleted [M.name].")
|
||||
log_admin("[key_name(usr)] has deleted [M.name].")
|
||||
qdel(M)
|
||||
|
||||
/client/proc/create_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Create Random Map"
|
||||
set desc = "Create a random map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/map_datum = input("Choose a map to create.") as null|anything in typesof(/datum/random_map)-/datum/random_map
|
||||
if(!map_datum)
|
||||
return
|
||||
|
||||
var/datum/random_map/M
|
||||
if(alert("Do you wish to customise the map?",,"Yes","No") == "Yes")
|
||||
var/seed = input("Seed? (blank for none)") as text|null
|
||||
var/lx = input("X-size? (blank for default)") as num|null
|
||||
var/ly = input("Y-size? (blank for default)") as num|null
|
||||
M = new map_datum(seed,null,null,null,lx,ly,1)
|
||||
else
|
||||
M = new map_datum(null,null,null,null,null,null,1)
|
||||
|
||||
if(M)
|
||||
message_admins("[key_name_admin(usr)] has created [M.name].")
|
||||
log_admin("[key_name(usr)] has created [M.name].")
|
||||
|
||||
/client/proc/apply_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Apply Random Map"
|
||||
set desc = "Apply a map to the game world."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/choice = input("Choose a map to apply.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
var/datum/random_map/M = random_maps[choice]
|
||||
if(istype(M))
|
||||
var/tx = input("X? (default to current turf)") as num|null
|
||||
var/ty = input("Y? (default to current turf)") as num|null
|
||||
var/tz = input("Z? (default to current turf)") as num|null
|
||||
if(isnull(tx) || isnull(ty) || isnull(tz))
|
||||
var/turf/T = get_turf(usr)
|
||||
tx = !isnull(tx) ? tx : T.x
|
||||
ty = !isnull(ty) ? ty : T.y
|
||||
tz = !isnull(tz) ? tz : T.z
|
||||
message_admins("[key_name_admin(usr)] has applied [M.name] at x[tx],y[ty],z[tz].")
|
||||
log_admin("[key_name(usr)] has applied [M.name] at x[tx],y[ty],z[tz].")
|
||||
M.apply_to_map(tx,ty,tz)
|
||||
|
||||
/client/proc/overlay_random_map()
|
||||
set category = "Debug"
|
||||
set name = "Overlay Random Map"
|
||||
set desc = "Apply a map to another map."
|
||||
|
||||
if(!holder) return
|
||||
|
||||
var/choice = input("Choose a map as base.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
var/datum/random_map/base_map = random_maps[choice]
|
||||
|
||||
choice = null
|
||||
choice = input("Choose a map to overlay.") as null|anything in random_maps
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
var/datum/random_map/overlay_map = random_maps[choice]
|
||||
|
||||
if(istype(base_map) && istype(overlay_map))
|
||||
var/tx = input("X? (default to 1)") as num|null
|
||||
var/ty = input("Y? (default to 1)") as num|null
|
||||
if(!tx) tx = 1
|
||||
if(!ty) ty = 1
|
||||
message_admins("[key_name_admin(usr)] has applied [overlay_map.name] to [base_map.name] at x[tx],y[ty].")
|
||||
log_admin("[key_name(usr)] has applied [overlay_map.name] to [base_map.name] at x[tx],y[ty].")
|
||||
overlay_map.overlay_with(base_map,tx,ty)
|
||||
base_map.display_map(usr)
|
||||
Reference in New Issue
Block a user