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Revert and fix for e-nets.
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@@ -1377,19 +1377,17 @@ It is possible to destroy the net by the occupant or someone else.
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playsound(M.loc, 'sound/effects/sparks2.ogg', 50, 1)
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anim(M.loc,M,'icons/mob/mob.dmi',,"phasein",,M.dir)
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del(src)//Wait for everything to finish, delete the net. Else it will stop everything once net is deleted, including the spawn(0).
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else
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M.loc = null
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M << "\red You appear in a strange place!"
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M << "\red You appear in a strange place!"
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for(var/mob/O in viewers(src, 3))
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O.show_message(text("[] vanished!", M), 1, text("You hear sparks flying!"), 2)
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for(var/mob/O in viewers(src, 3))
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O.show_message(text("[] vanished!", M), 1, text("You hear sparks flying!"), 2)
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if(!isnull(master))//As long as they still exist.
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master << "\blue <b>SUCCESS</b>: \black transport procedure of \the [affecting] complete."
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if(!isnull(master))//As long as they still exist.
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master << "\blue <b>SUCCESS</b>: \black transport procedure of \the [affecting] complete."
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M.captured = 0 //Important.
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M.anchored = initial(M.anchored) //Changes the mob's anchored status to the original one; this is not handled by the can_move proc.
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M.captured = 0 //Important.
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M.anchored = initial(M.anchored) //Changes the mob's anchored status to the original one; this is not handled by the can_move proc.
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else//And they are free.
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M << "\blue You are free of the net!"
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@@ -671,7 +671,7 @@ As such, it's hard-coded for now. No reason for it not to be, really.
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjapulse
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjablade
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjastar
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//verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjanet
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjanet
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s_initialized=1
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slowdown=0
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