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Ai update (#8023)
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com> Co-authored-by: silicons <no@you.cat>
This commit is contained in:
258
code/_helpers/pathfinding_ch/astar.dm
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258
code/_helpers/pathfinding_ch/astar.dm
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@@ -0,0 +1,258 @@
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//* This file is explicitly licensed under the MIT license. *//
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//* Copyright (c) 2023 Citadel Station developers. *//
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/// visualization; obviously slow as hell
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// #define ASTAR_DEBUGGING
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#ifdef ASTAR_DEBUGGING
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#warn ASTAR pathfinding visualizations enabled
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/// visualization delay
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GLOBAL_VAR_INIT(astar_visualization_delay, 0.05 SECONDS)
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/// how long to persist the visuals
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GLOBAL_VAR_INIT(astar_visualization_persist, 3 SECONDS)
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#define ASTAR_VISUAL_COLOR_CLOSED "#ff4444"
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#define ASTAR_VISUAL_COLOR_OUT_OF_BOUNDS "#555555"
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#define ASTAR_VISUAL_COLOR_OPEN "#4444ff"
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#define ASTAR_VISUAL_COLOR_CURRENT "#ffff00"
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#define ASTAR_VISUAL_COLOR_FOUND "#00ff00"
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#define ASTAR_TRACE_COLOR_REDIRECTED "#7777ff"
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/proc/astar_wipe_colors_after(list/turf/turfs, time)
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set waitfor = FALSE
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astar_wipe_colors_after_sleeping(turfs, time)
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/proc/astar_wipe_colors_after_sleeping(list/turf/turfs, time)
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sleep(time)
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for(var/turf/T in turfs)
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T.color = null
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T.maptext = null
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T.overlays.len = 0
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/proc/get_astar_scan_overlay(dir, forwards, color)
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var/image/I = new
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I.icon = icon('icons/screen/debug/pathfinding.dmi', "jps_scan", dir)
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I.appearance_flags = KEEP_APART | RESET_ALPHA | RESET_COLOR | RESET_TRANSFORM
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I.plane = OBJ_PLANE
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I.color = color
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if(dir & NORTH)
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I.pixel_y = forwards? 16 : -16
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else if(dir & SOUTH)
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I.pixel_y = forwards? -16 : 16
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if(dir & EAST)
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I.pixel_x = forwards? 16 : -16
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else if(dir & WEST)
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I.pixel_x = forwards? -16 : 16
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return I
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#endif
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/// this is almost a megabyte
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#define ASTAR_SANE_NODE_LIMIT 15000
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/datum/astar_node
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/// turf
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var/turf/pos
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/// previous
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var/datum/astar_node/prev
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/// our score
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var/score
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/// our inherent cost
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var/weight
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/// node depth to get to here
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var/depth
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/// cost to get here from prev - built off of prev
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var/cost
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/datum/astar_node/New(turf/pos, datum/astar_node/prev, score, weight, depth, cost)
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src.pos = pos
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src.prev = prev
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src.score = score
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src.weight = weight
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src.depth = depth
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src.cost = cost
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/proc/cmp_astar_node(datum/astar_node/A, datum/astar_node/B)
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return A.score - B.score
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#define ASTAR_HEURISTIC_CALL(TURF) (isnull(context)? call(heuristic_call)(TURF, goal) : call(context, heuristic_call)(TURF, goal))
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#define ASTAR_ADJACENCY_CALL(A, B) (isnull(context)? call(adjacency_call)(A, B, actor, src) : call(context, adjacency_call)(A, B, actor, src))
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#define ASTAR_HEURISTIC_WEIGHT 1.2
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#ifdef ASTAR_DEBUGGING
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#define ASTAR_HELL_DEFINE(TURF, DIR) \
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if(!isnull(TURF)) { \
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if(ASTAR_ADJACENCY_CALL(current, considering)) { \
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considering_cost = top.cost + considering.path_weight; \
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considering_score = ASTAR_HEURISTIC_CALL(considering) * ASTAR_HEURISTIC_WEIGHT + considering_cost; \
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considering_node = node_by_turf[considering]; \
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if(isnull(considering_node)) { \
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considering_node = new /datum/astar_node(considering, top, considering_score, considering_cost, top.depth + 1, considering_cost); \
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open.enqueue(considering_node); \
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node_by_turf[considering] = considering_node; \
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turfs_got_colored[considering] = TRUE; \
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considering.color = ASTAR_VISUAL_COLOR_OPEN; \
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considering.maptext = MAPTEXT("[top.depth + 1], [considering_cost], [considering_score]"); \
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considering.overlays += get_astar_scan_overlay(DIR); \
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} \
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else { \
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if(considering_node.cost > considering_cost) { \
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considering_node.cost = considering_cost; \
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considering_node.depth = top.depth + 1; \
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considering_node.pos.maptext = MAPTEXT("X [top.depth + 1], [considering_cost], [considering_score]"); \
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considering.overlays += get_astar_scan_overlay(DIR, TRUE, ASTAR_TRACE_COLOR_REDIRECTED); \
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considering_node.prev = top; \
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} \
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} \
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} \
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}
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#else
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#define ASTAR_HELL_DEFINE(TURF, DIR) \
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if(!isnull(TURF)) { \
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if(ASTAR_ADJACENCY_CALL(current, considering)) { \
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considering_cost = top.cost + considering.path_weight; \
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considering_score = ASTAR_HEURISTIC_CALL(considering) * ASTAR_HEURISTIC_WEIGHT + considering_cost; \
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considering_node = node_by_turf[considering]; \
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if(isnull(considering_node)) { \
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considering_node = new /datum/astar_node(considering, top, considering_score, considering_cost, top.depth + 1, considering_cost); \
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open.enqueue(considering_node); \
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node_by_turf[considering] = considering_node; \
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} \
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else { \
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if(considering_node.cost > considering_cost) { \
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considering_node.cost = considering_cost; \
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considering_node.depth = top.depth + 1; \
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considering_node.prev = top; \
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} \
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} \
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} \
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}
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#endif
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/**
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* AStar
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* * Non uniform grids
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* * Slower than JPS
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* * Inherently cardinals-only
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* * Node limit is manhattan, so 128 is a lot less than BYOND's get_dist(128).
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*/
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/datum/pathfinding/astar
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/datum/pathfinding/astar/search()
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ASSERT(isturf(src.start) && isturf(src.goal) && src.start.z == src.goal.z)
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if(src.start == src.goal)
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return list()
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// too far away
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if(get_manhattan_dist(src.start, src.goal) > max_path_length)
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return null
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#ifdef ASTAR_DEBUGGING
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var/list/turf/turfs_got_colored = list()
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#endif
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// cache for sanic speed
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var/max_depth = src.max_path_length
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var/turf/goal = src.goal
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var/target_distance = src.target_distance
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var/atom/movable/actor = src.actor
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var/adjacency_call = src.adjacency_call
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var/heuristic_call = src.heuristic_call
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var/datum/context = src.context
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// add operating vars
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var/turf/current
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var/turf/considering
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var/considering_score
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var/considering_cost
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var/datum/astar_node/considering_node
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var/list/node_by_turf = list()
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// make queue
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var/datum/priority_queue/open = new /datum/priority_queue(/proc/cmp_astar_node)
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// add initial node
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var/datum/astar_node/initial_node = new(start, null, ASTAR_HEURISTIC_CALL(start), 0, 0, 0)
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open.enqueue(initial_node)
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node_by_turf[start] = initial_node
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#ifdef ASTAR_DEBUGGING
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turfs_got_colored[start] = TRUE
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start.color = ASTAR_VISUAL_COLOR_OPEN
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#endif
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while(length(open.array))
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// get best node
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var/datum/astar_node/top = open.dequeue()
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current = top.pos
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#ifdef ASTAR_DEBUGGING
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top.pos.color = ASTAR_VISUAL_COLOR_CURRENT
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turfs_got_colored[top.pos] = TRUE
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sleep(GLOB.astar_visualization_delay)
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#else
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CHECK_TICK
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#endif
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// get distance and check completion
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if(get_dist(current, goal) <= target_distance && (target_distance != 1 || !require_adjacency_when_going_adjacent || current.TurfAdjacency(goal)))
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// found; build path end to start of nodes
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var/list/path_built = list()
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while(top)
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path_built += top.pos
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#ifdef ASTAR_DEBUGGING
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top.pos.color = ASTAR_VISUAL_COLOR_FOUND
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turfs_got_colored[top] = TRUE
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#endif
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top = top.prev
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// reverse
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var/head = 1
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var/tail = length(path_built)
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while(head < tail)
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path_built.Swap(head++, tail--)
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#ifdef ASTAR_DEBUGGING
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astar_wipe_colors_after(turfs_got_colored, GLOB.astar_visualization_persist)
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#endif
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return path_built
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// too deep, abort
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if(top.depth + get_dist(current, goal) > max_depth)
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#ifdef ASTAR_DEBUGGING
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top.pos.color = ASTAR_VISUAL_COLOR_OUT_OF_BOUNDS
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turfs_got_colored[top.pos] = TRUE
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#endif
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continue
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considering = get_step(current, NORTH)
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ASTAR_HELL_DEFINE(considering, NORTH)
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considering = get_step(current, SOUTH)
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ASTAR_HELL_DEFINE(considering, SOUTH)
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considering = get_step(current, EAST)
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ASTAR_HELL_DEFINE(considering, EAST)
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considering = get_step(current, WEST)
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ASTAR_HELL_DEFINE(considering, WEST)
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#ifdef ASTAR_DEBUGGING
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top.pos.color = ASTAR_VISUAL_COLOR_CLOSED
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turfs_got_colored[top.pos] = TRUE
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#endif
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if(length(open.array) > ASTAR_SANE_NODE_LIMIT)
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#ifdef ASTAR_DEBUGGING
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astar_wipe_colors_after(turfs_got_colored, GLOB.astar_visualization_persist)
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#endif
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CRASH("A* hit node limit - something went horribly wrong! args: [json_encode(args)]; vars: [json_encode(vars)]")
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#ifdef ASTAR_DEBUGGING
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astar_wipe_colors_after(turfs_got_colored, GLOB.astar_visualization_persist)
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#endif
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#undef ASTAR_HELL_DEFINE
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#undef ASTAR_HEURISTIC_CALL
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#undef ASTAR_ADJACENCY_CALL
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#undef ASTAR_SANE_NODE_LIMIT
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#undef ASTAR_HEURISTIC_WEIGHT
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#ifdef ASTAR_DEBUGGING
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#undef ASTAR_DEBUGGING
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#undef ASTAR_VISUAL_COLOR_CLOSED
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#undef ASTAR_VISUAL_COLOR_OPEN
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#undef ASTAR_VISUAL_COLOR_CURRENT
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#undef ASTAR_VISUAL_COLOR_FOUND
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#endif
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199
code/_helpers/pathfinding_ch/common.dm
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199
code/_helpers/pathfinding_ch/common.dm
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@@ -0,0 +1,199 @@
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//* This file is explicitly licensed under the MIT license. *//
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//* Copyright (c) 2023 Citadel Station developers. *//
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/**
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* Default object used during pathfinder checks
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*/
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GLOBAL_DATUM_INIT(generic_pathfinding_actor, /atom/movable/pathfinding_predicate, new)
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/atom/movable/pathfinding_predicate
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invisibility = INVISIBILITY_ABSTRACT
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//pass_flags = ATOM_PASS_CLICK
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//pass_flags_self = NONE
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/**
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* datum used for pathfinding
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*
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* pathfinding is a specific version of otherwise generic graph/grid searches
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* we only path via cardinals due to ss13's movement treating diagonals as two cardinal moves
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* pixel movement is explicitly non-supported at this time
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*
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* for overmaps / similar pixel-move-ish tasks, please write a new pathfinding system if you want
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* accurate results.
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*/
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/datum/pathfinding
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//* basics
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/// thing trying to get a path
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var/atom/movable/actor
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/// start turf
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var/turf/start
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/// goal turf
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var/turf/goal
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//* options
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/// how far away to the end we want to get; 0 = get ontop of the tile, 1 = get adjacent to the tile
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/// keep in mind that pathing with 0 to a dense object is usually going to fail!
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/// this is in byond distance, *not* pathfinding distance
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/// this means that 1 tile away diagonally = 1, 2 diagonally away = 2, etc.
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var/target_distance
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/// if target distance is one, we require adjacency
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var/require_adjacency_when_going_adjacent = TRUE
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/// how far away total we can search
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/// this is not distance from source we want to go, this is how far away we can *search*
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/// (the former might be the case for some algorithms, though).
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/// this should not be used to limit pathfinding max distance / path distance
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/// this just tells the algorithm when it should give up
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/// different algorithms respond differently to this.
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var/max_path_length
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/// context to call adjacency/distance call on
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/// null = global proc
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var/datum/context
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/// checks if we can go to a turf
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/// defaults to default density / canpass / etc checks
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/// called with (turf/A, turf/B, atom/movable/actor, datum/pathfinding/pathfinding)
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/// it should return the distance to that turf
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var/adjacency_call = /proc/default_pathfinding_adjacency
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/// checks distance from turf to target / end turf
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/// defaults to just get dist
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/// called with (turf/current, turf/goal)
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var/heuristic_call = /proc/default_pathfinding_heuristic
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/// danger flags to ignore
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var/turf_path_danger_ignore = NONE
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//* ss13-specific things
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/// access list ; used to get through doors and other objects if set
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var/list/ss13_with_access
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/datum/pathfinding/New(atom/movable/actor, turf/start, turf/goal, target_distance, max_path_length)
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src.actor = actor
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src.start = start
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src.goal = goal
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src.target_distance = target_distance
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src.max_path_length = max_path_length
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/**
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* returns raw list of nodes returned by algorithm
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*/
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/datum/pathfinding/proc/search()
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RETURN_TYPE(/list)
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CRASH("Not implemented on base type.")
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/datum/pathfinding/proc/debug_log_string()
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return json_encode(vars)
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/datum/pathfinding_context
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/datum/pathfinding_context/proc/adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
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return default_pathfinding_adjacency(A, B, actor, search)
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/datum/pathfinding_context/proc/heuristic(turf/current, turf/goal)
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return default_pathfinding_heuristic(current, goal)
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/datum/pathfinding_context/ignoring
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/// ignore typecache
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var/list/turf_ignore_typecache
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/// ignore instance cache
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var/list/turf_ignore_cache
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/datum/pathfinding_context/ignoring/adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
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if(!isnull(turf_ignore_typecache) && turf_ignore_typecache[B.type])
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return FALSE
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if(!isnull(turf_ignore_cache) && turf_ignore_cache[B.type])
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return FALSE
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return default_pathfinding_adjacency(A, B, actor, search)
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//* ENSURE BELOW PROCS MATCH EACH OTHER IN THEIR PAIRS *//
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//* This allows for fast default implementations while *//
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//* allowing for advanced checks when a pathfinding *//
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//* context is supplied. *//
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/proc/default_pathfinding_adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
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// we really need to optimize this furthur
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// this currently catches abstract stuff like lighting objects
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// not great for performance.
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if(B.density)
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return FALSE
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if((B.turf_path_danger & search.turf_path_danger_ignore) != B.turf_path_danger)
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return FALSE
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var/dir = get_dir(A, B)
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if(dir & (dir - 1))
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var/td1 = dir & (NORTH|SOUTH)
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var/td2 = dir & (EAST|WEST)
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var/turf/scan = get_step(A, td1)
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if(!isnull(scan) && default_pathfinding_adjacency(A, scan, actor, search) && default_pathfinding_adjacency(scan, B, actor, search))
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return TRUE
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scan = get_step(A, td2)
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if(!isnull(scan) && default_pathfinding_adjacency(A, scan, actor, search) && default_pathfinding_adjacency(scan, B, actor, search))
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return TRUE
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return FALSE
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var/rdir = turn(dir, 180)
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for(var/atom/movable/AM as anything in A)
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if(!AM.can_pathfinding_exit(actor, dir, search))
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return FALSE
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for(var/atom/movable/AM as anything in B)
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if(!AM.can_pathfinding_enter(actor, rdir, search))
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return FALSE
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return TRUE
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/proc/default_pathfinding_heuristic(turf/current, turf/goal)
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return max(abs(current.x - goal.x), abs(current.y - goal.y))
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||||
/proc/jps_pathfinding_adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
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||||
// we really need to optimize this furthur
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||||
// this currently catches abstract stuff like lighting objects
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||||
// not great for performance.
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||||
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||||
if(B.density)
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||||
return FALSE
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||||
if((B.turf_path_danger & search.turf_path_danger_ignore) != B.turf_path_danger)
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||||
return FALSE
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||||
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||||
var/dir = get_dir(A, B)
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||||
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||||
if(dir & (dir - 1))
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||||
var/td1 = dir & (NORTH|SOUTH)
|
||||
var/td2 = dir & (EAST|WEST)
|
||||
var/turf/scan = get_step(A, td1)
|
||||
if(!isnull(scan) && jps_pathfinding_adjacency(A, scan, actor, search) && jps_pathfinding_adjacency(scan, B, actor, search))
|
||||
return TRUE
|
||||
scan = get_step(A, td2)
|
||||
if(!isnull(scan) && jps_pathfinding_adjacency(A, scan, actor, search) && jps_pathfinding_adjacency(scan, B, actor, search))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
for(var/atom/movable/AM as anything in B)
|
||||
if(!AM.can_pathfinding_pass(actor, search))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* This is a pretty hot proc used during pathfinding to see if something
|
||||
* should be able to pass through this movable in a certain direction.
|
||||
*
|
||||
* dir is where they're coming from
|
||||
*/
|
||||
/atom/movable/proc/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
|
||||
return !density /*|| (pass_flags_self & actor.pass_flags)*/
|
||||
|
||||
/**
|
||||
* This is a pretty hot proc used during pathfinding to see if something
|
||||
* should be able to pass out of this movable in a certain direction.
|
||||
*
|
||||
* dir is where they're going to
|
||||
*/
|
||||
/atom/movable/proc/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
|
||||
return !(flags & ON_BORDER) || !density /*|| (pass_flags_self & actor.pass_flags)*/
|
||||
|
||||
/**
|
||||
* basically, non directional pathfinding enter/exit checks
|
||||
*
|
||||
* this is used for JPS because it does not at all play nicely with situations where one direction
|
||||
* is blocked and another isn't.
|
||||
*/
|
||||
/atom/movable/proc/can_pathfinding_pass(atom/movable/actor, datum/pathfinding/search)
|
||||
return !density /*|| (pass_flags_self & actor.pass_flags)*/
|
||||
603
code/_helpers/pathfinding_ch/jps.dm
Normal file
603
code/_helpers/pathfinding_ch/jps.dm
Normal file
@@ -0,0 +1,603 @@
|
||||
//* This file is explicitly licensed under the MIT license. *//
|
||||
//* Copyright (c) 2023 Citadel Station developers. *//
|
||||
|
||||
/// visualization; obviously slow as hell
|
||||
/// JPS visualization is currently not nearly as perfect as A*'s.
|
||||
/// notably is sometimes marks stuff closed that isn't because of the weird backtracking stuff I put in.
|
||||
// #define JPS_DEBUGGING
|
||||
|
||||
#ifdef JPS_DEBUGGING
|
||||
|
||||
#warn JPS pathfinding visualizations enabled
|
||||
/// visualization delay
|
||||
GLOBAL_VAR_INIT(jps_visualization_delay, 0.05 SECONDS)
|
||||
/// how long to persist the visuals
|
||||
GLOBAL_VAR_INIT(jps_visualization_persist, 3 SECONDS)
|
||||
/// visualize nodes or finished path
|
||||
GLOBAL_VAR_INIT(jps_visualization_resolve, TRUE)
|
||||
|
||||
/proc/get_jps_scan_overlay(dir, forwards)
|
||||
var/image/I = new
|
||||
I.icon = icon('icons/screen/debug/pathfinding.dmi', "jps_scan", dir)
|
||||
I.appearance_flags = KEEP_APART | RESET_ALPHA | RESET_COLOR | RESET_TRANSFORM
|
||||
I.plane = OBJ_PLANE
|
||||
if(dir & NORTH)
|
||||
I.pixel_y = forwards? 16 : -16
|
||||
else if(dir & SOUTH)
|
||||
I.pixel_y = forwards? -16 : 16
|
||||
if(dir & EAST)
|
||||
I.pixel_x = forwards? 16 : -16
|
||||
else if(dir & WEST)
|
||||
I.pixel_x = forwards? -16 : 16
|
||||
return I
|
||||
|
||||
#define JPS_VISUAL_DELAY 10 SECONDS
|
||||
#define JPS_VISUAL_COLOR_CLOSED "#ff3333"
|
||||
#define JPS_VISUAL_COLOR_OUT_OF_BOUNDS "#555555"
|
||||
#define JPS_VISUAL_COLOR_OPEN "#7777ff"
|
||||
#define JPS_VISUAL_COLOR_FOUND "#33ff33"
|
||||
#define JPS_VISUAL_COLOR_CURRENT "#ffff00"
|
||||
#define JPS_VISUAL_COLOR_INTERMEDIATE "#ff00ff"
|
||||
|
||||
/proc/jps_wipe_colors_after(list/turf/turfs, time)
|
||||
set waitfor = FALSE
|
||||
jps_wipe_colors_after_sleeping(turfs, time)
|
||||
|
||||
/proc/jps_wipe_colors_after_sleeping(list/turf/turfs, time)
|
||||
sleep(time)
|
||||
for(var/turf/T in turfs)
|
||||
T.color = null
|
||||
T.maptext = null
|
||||
// lol just cut all this is a debug proc anyways
|
||||
T.overlays.len = 0
|
||||
|
||||
#endif
|
||||
|
||||
/datum/jps_node
|
||||
/// our turf
|
||||
var/turf/pos
|
||||
/// previous node
|
||||
var/datum/jps_node/prev
|
||||
|
||||
/// our heuristic to goal
|
||||
var/heuristic
|
||||
/// our node depth - for jps, this is just the amount turfs passed to go from start to here.
|
||||
var/depth
|
||||
/// our jump direction
|
||||
var/dir
|
||||
/// our score - built from heuristic and cost
|
||||
var/score
|
||||
|
||||
/datum/jps_node/New(turf/pos, datum/jps_node/prev, heuristic, depth, dir)
|
||||
#ifdef JPS_DEBUGGING
|
||||
ASSERT(isturf(pos))
|
||||
#endif
|
||||
src.pos = pos
|
||||
src.prev = prev
|
||||
src.heuristic = heuristic
|
||||
src.depth = depth
|
||||
src.dir = dir
|
||||
|
||||
src.score = depth + heuristic
|
||||
|
||||
/proc/cmp_jps_node(datum/jps_node/A, datum/jps_node/B)
|
||||
return A.score - B.score
|
||||
|
||||
/**
|
||||
* JPS (jump point search)
|
||||
*
|
||||
* * flat routes
|
||||
* * inherently emits diagonals
|
||||
* * emits a bunch nodes to walk to instead of a clear path
|
||||
* * all tiles are treated as 1 distance - including diagonals.
|
||||
* * max_dist is *really* weird. It uses JPs path lengths, so, you probably need it a good bit higher than your target distance.
|
||||
* * jps cannot handle turfs that allow in one dir only at all. for precision navigation in those cases, you'll need A*.
|
||||
*/
|
||||
/datum/pathfinding/jps
|
||||
adjacency_call = /proc/jps_pathfinding_adjacency
|
||||
|
||||
/datum/pathfinding/jps/search()
|
||||
//* define ops
|
||||
#define JPS_HEURISTIC_CALL(TURF) (isnull(context)? call(heuristic_call)(TURF, goal) : call(context, heuristic_call)(TURF, goal))
|
||||
#define JPS_ADJACENCY_CALL(A, B) (isnull(context)? call(adjacency_call)(A, B, actor, src) : call(context, adjacency_call)(A, B, actor, src))
|
||||
//* preliminary checks
|
||||
ASSERT(isturf(src.start) && isturf(src.goal) && src.start.z == src.goal.z)
|
||||
if(src.start == src.goal)
|
||||
return list()
|
||||
// too far away
|
||||
if(get_chebyshev_dist(src.start, src.goal) > max_path_length)
|
||||
return null
|
||||
#ifdef JPS_DEBUGGING
|
||||
//* set up debugging vars
|
||||
// turf associated to how many open nodes are on it; once 0, it becomes closed. if setting to something other than closed, set to -1.
|
||||
var/list/turf/turfs_got_colored = list()
|
||||
#endif
|
||||
//* cache for sanic speed
|
||||
var/max_depth = src.max_path_length
|
||||
var/turf/goal = src.goal
|
||||
var/target_distance = src.target_distance
|
||||
var/atom/movable/actor = src.actor
|
||||
var/adjacency_call = src.adjacency_call
|
||||
var/heuristic_call = src.heuristic_call
|
||||
var/datum/context = src.context
|
||||
if(SSpathfinder.pathfinding_cycle >= SHORT_REAL_LIMIT)
|
||||
SSpathfinder.pathfinding_cycle = 0
|
||||
// our cycle. used to determine if a turf was pathed on by us. in theory, this isn't entirely collision resistant,
|
||||
// but i don't really care :>
|
||||
var/cycle = ++SSpathfinder.pathfinding_cycle
|
||||
//* variables - run
|
||||
// open priority queue
|
||||
var/datum/priority_queue/open = new /datum/priority_queue(/proc/cmp_jps_node)
|
||||
// used when creating a node if we need to reference it
|
||||
var/datum/jps_node/node_creating
|
||||
// the top node that we fetch at start of cycle
|
||||
var/datum/jps_node/node_top
|
||||
// turf of top node
|
||||
var/turf/node_top_pos
|
||||
// dir of top node
|
||||
var/node_top_dir
|
||||
//* variables - diagonal scan
|
||||
// turf we're on right now
|
||||
var/turf/dscan_current
|
||||
// turf we're about to hop to
|
||||
var/turf/dscan_next
|
||||
// side dir 1 for cardinal scan
|
||||
var/dscan_dir1
|
||||
// side dir 2 for cardinal scan
|
||||
var/dscan_dir2
|
||||
// did a forced neighbor get detected in either cardinal scan
|
||||
var/dscan_pass
|
||||
// current number of steps in the scan
|
||||
var/dscan_steps
|
||||
// where we started at, steps wise, so we can properly trim by depth
|
||||
var/dscan_initial
|
||||
// diagonal node - this is held here because if we get a potential spot on cardinal we need to immediately
|
||||
// make the diagonal node
|
||||
var/datum/jps_node/dscan_node
|
||||
//* variables - cardinal scan
|
||||
// turf we're on right now
|
||||
var/turf/cscan_current
|
||||
// turf we're about to hop to
|
||||
var/turf/cscan_next
|
||||
// turf we were on last so we can make a node there when we have a forced neighbor
|
||||
var/turf/cscan_last
|
||||
// turf we're scanning to side
|
||||
var/turf/cscan_turf1
|
||||
// turf we're scanning to side
|
||||
var/turf/cscan_turf2
|
||||
// perpendicular dir 1
|
||||
var/cscan_dir1
|
||||
// perpendicular dir 2
|
||||
var/cscan_dir2
|
||||
// perpendicular dir 1 didn't fail
|
||||
var/cscan_dir1_pass
|
||||
// perpendicular dir 2 didn't fail
|
||||
var/cscan_dir2_pass
|
||||
// did a forced neighbor get detected?
|
||||
var/cscan_pass
|
||||
// current number of steps in the scan
|
||||
var/cscan_steps
|
||||
// where we started at, steps wise, so we can properly trim by depth
|
||||
var/cscan_initial
|
||||
//* start
|
||||
// get start heuristic
|
||||
var/start_heuristic = JPS_HEURISTIC_CALL(start)
|
||||
// for best case, we estimate the 'right' dir to go at first
|
||||
var/start_dir = jps_estimate_dir(start, goal)
|
||||
// dir being checked
|
||||
var/start_check_dir
|
||||
// turf being checked
|
||||
var/turf/start_check
|
||||
#ifdef JPS_DEBUGGING
|
||||
turfs_got_colored[start] = 8
|
||||
start.color = JPS_VISUAL_COLOR_OPEN
|
||||
#define JPS_START_DIR(DIR) \
|
||||
start_check_dir = DIR ; \
|
||||
start_check = get_step(start, start_check_dir); \
|
||||
if(!isnull(start_check) && JPS_ADJACENCY_CALL(start, start_check)) { \
|
||||
start.overlays += get_jps_scan_overlay(DIR, TRUE); \
|
||||
node_creating = new /datum/jps_node(start, null, start_heuristic, 0, start_check_dir) ; \
|
||||
open.enqueue(node_creating); \
|
||||
}
|
||||
#else
|
||||
#define JPS_START_DIR(DIR) \
|
||||
start_check_dir = DIR ; \
|
||||
start_check = get_step(start, start_check_dir); \
|
||||
if(!isnull(start_check) && JPS_ADJACENCY_CALL(start, start_check)) { \
|
||||
node_creating = new /datum/jps_node(start, null, start_heuristic, 0, start_check_dir) ; \
|
||||
open.enqueue(node_creating); \
|
||||
}
|
||||
#endif
|
||||
JPS_START_DIR(start_dir)
|
||||
JPS_START_DIR(turn(start_dir, 45))
|
||||
JPS_START_DIR(turn(start_dir, -45))
|
||||
JPS_START_DIR(turn(start_dir, 90))
|
||||
JPS_START_DIR(turn(start_dir, -90))
|
||||
JPS_START_DIR(turn(start_dir, 135))
|
||||
JPS_START_DIR(turn(start_dir, -135))
|
||||
JPS_START_DIR(turn(start_dir, 180))
|
||||
//* define completion check
|
||||
#define JPS_COMPLETION_CHECK(TURF) (get_dist(TURF, goal) <= target_distance && (target_distance != 1 || !require_adjacency_when_going_adjacent || TURF.TurfAdjacency(goal)))
|
||||
//* define cardinal scan helpers
|
||||
#define JPS_CARDINAL_DURING_DIAGONAL (node_top_dir & (node_top_dir - 1))
|
||||
//* define cardinal scan
|
||||
// things to note:
|
||||
// - unlike diagonal / cardinal scan branches, this does not
|
||||
// skip the first tile. this is because when it's used in a diagonal
|
||||
// scan, it outright should not be skipping the first tile.
|
||||
// order of ops:
|
||||
// - check out of bounds/depth
|
||||
// - check completion
|
||||
// - place debug overlays
|
||||
// - check sides and mark pass/fail; if it was already failing, mark the cpass fail and make diagonal nodes
|
||||
// - if cpass failed, we also want to make our cardinal nodes
|
||||
// - if any node is made, ensure that we are either not in diagonal mode, or if we are, the diagonal node was created
|
||||
// - check and go to next turf
|
||||
#ifdef JPS_DEBUGGING
|
||||
#define JPS_CARDINAL_SCAN(TURF, DIR) \
|
||||
cscan_dir1 = turn(DIR, 90); \
|
||||
cscan_dir2 = turn(DIR, -90); \
|
||||
cscan_steps = 0; \
|
||||
cscan_pass = TRUE; \
|
||||
cscan_dir1_pass = TRUE; \
|
||||
cscan_dir2_pass = TRUE; \
|
||||
cscan_current = TURF; \
|
||||
cscan_last = null; \
|
||||
cscan_initial = JPS_CARDINAL_DURING_DIAGONAL? node_top.depth + dscan_steps : node_top.depth; \
|
||||
do { \
|
||||
if(cscan_steps + cscan_initial + get_dist(cscan_current, goal) > max_depth) { \
|
||||
cscan_current.color = JPS_VISUAL_COLOR_OUT_OF_BOUNDS; \
|
||||
break; \
|
||||
} \
|
||||
if(JPS_COMPLETION_CHECK(cscan_current)) { \
|
||||
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
|
||||
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
|
||||
node_creating = new /datum/jps_node(cscan_current, dscan_node, JPS_HEURISTIC_CALL(cscan_current), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
|
||||
} \
|
||||
else { \
|
||||
node_creating = new /datum/jps_node(cscan_current, node_top, JPS_HEURISTIC_CALL(cscan_current), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
|
||||
} \
|
||||
open.enqueue(node_creating); \
|
||||
return jps_unwind_path(node_creating, turfs_got_colored); \
|
||||
} \
|
||||
turfs_got_colored[cscan_current] = turfs_got_colored[cscan_current] || 0; \
|
||||
cscan_current.overlays += get_jps_scan_overlay(DIR, JPS_CARDINAL_DURING_DIAGONAL); \
|
||||
cscan_turf1 = get_step(cscan_current, cscan_dir1); \
|
||||
cscan_turf2 = get_step(cscan_current, cscan_dir2); \
|
||||
if(!isnull(cscan_turf1)) { \
|
||||
if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf1)) { \
|
||||
cscan_dir1_pass = FALSE ; \
|
||||
} \
|
||||
else if(cscan_dir1_pass == FALSE) { \
|
||||
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
|
||||
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
|
||||
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
|
||||
} \
|
||||
else { \
|
||||
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
|
||||
} \
|
||||
turfs_got_colored[cscan_last] = turfs_got_colored[cscan_last] + 1; \
|
||||
cscan_last.color = JPS_VISUAL_COLOR_OPEN; \
|
||||
open.enqueue(node_creating); \
|
||||
cscan_pass = FALSE; \
|
||||
} \
|
||||
} \
|
||||
if(!isnull(cscan_turf2)) { \
|
||||
if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf2)) { \
|
||||
cscan_dir2_pass = FALSE ; \
|
||||
} \
|
||||
else if(cscan_dir2_pass == FALSE) { \
|
||||
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
|
||||
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
|
||||
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir2); \
|
||||
} \
|
||||
else { \
|
||||
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir2); \
|
||||
} \
|
||||
turfs_got_colored[cscan_last] = turfs_got_colored[cscan_last] + 1; \
|
||||
cscan_last.color = JPS_VISUAL_COLOR_OPEN; \
|
||||
open.enqueue(node_creating); \
|
||||
cscan_pass = FALSE; \
|
||||
} \
|
||||
} \
|
||||
if(!cscan_pass) { \
|
||||
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
|
||||
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
|
||||
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR); \
|
||||
} \
|
||||
else { \
|
||||
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR); \
|
||||
} \
|
||||
turfs_got_colored[cscan_last] = turfs_got_colored[cscan_last] + 1; \
|
||||
cscan_last.color = JPS_VISUAL_COLOR_OPEN; \
|
||||
open.enqueue(node_creating); \
|
||||
break; \
|
||||
} \
|
||||
cscan_next = get_step(cscan_current, DIR); \
|
||||
if(isnull(cscan_next) || (cscan_next.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(cscan_current, cscan_next)) { \
|
||||
break; \
|
||||
} \
|
||||
cscan_current.pathfinding_cycle = cycle; \
|
||||
cscan_last = cscan_current; \
|
||||
cscan_current = cscan_next; \
|
||||
cscan_steps++; \
|
||||
} \
|
||||
while(TRUE);
|
||||
#else
|
||||
#define JPS_CARDINAL_SCAN(TURF, DIR) \
|
||||
cscan_dir1 = turn(DIR, 90); \
|
||||
cscan_dir2 = turn(DIR, -90); \
|
||||
cscan_steps = 0; \
|
||||
cscan_pass = TRUE; \
|
||||
cscan_dir1_pass = TRUE; \
|
||||
cscan_dir2_pass = TRUE; \
|
||||
cscan_current = TURF; \
|
||||
cscan_last = null; \
|
||||
cscan_initial = JPS_CARDINAL_DURING_DIAGONAL? node_top.depth + dscan_steps : node_top.depth; \
|
||||
do { \
|
||||
if(cscan_steps + cscan_initial + get_dist(cscan_current, goal) > max_depth) { \
|
||||
break; \
|
||||
} \
|
||||
if(JPS_COMPLETION_CHECK(cscan_current)) { \
|
||||
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
|
||||
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
|
||||
node_creating = new /datum/jps_node(cscan_current, dscan_node, JPS_HEURISTIC_CALL(cscan_current), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
|
||||
} \
|
||||
else { \
|
||||
node_creating = new /datum/jps_node(cscan_current, node_top, JPS_HEURISTIC_CALL(cscan_current), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
|
||||
} \
|
||||
open.enqueue(node_creating); \
|
||||
return jps_unwind_path(node_creating); \
|
||||
} \
|
||||
cscan_turf1 = get_step(cscan_current, cscan_dir1); \
|
||||
cscan_turf2 = get_step(cscan_current, cscan_dir2); \
|
||||
if(!isnull(cscan_turf1)) { \
|
||||
if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf1)) { \
|
||||
cscan_dir1_pass = FALSE ; \
|
||||
} \
|
||||
else if(cscan_dir1_pass == FALSE) { \
|
||||
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
|
||||
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
|
||||
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
|
||||
} \
|
||||
else { \
|
||||
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
|
||||
} \
|
||||
open.enqueue(node_creating); \
|
||||
cscan_pass = FALSE; \
|
||||
} \
|
||||
} \
|
||||
if(!isnull(cscan_turf2)) { \
|
||||
if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf2)) { \
|
||||
cscan_dir2_pass = FALSE ; \
|
||||
} \
|
||||
else if(cscan_dir2_pass == FALSE) { \
|
||||
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
|
||||
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
|
||||
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir2); \
|
||||
} \
|
||||
else { \
|
||||
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir2); \
|
||||
} \
|
||||
open.enqueue(node_creating); \
|
||||
cscan_pass = FALSE; \
|
||||
} \
|
||||
} \
|
||||
if(!cscan_pass) { \
|
||||
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
|
||||
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
|
||||
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR); \
|
||||
} \
|
||||
else { \
|
||||
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR); \
|
||||
} \
|
||||
open.enqueue(node_creating); \
|
||||
break; \
|
||||
} \
|
||||
cscan_next = get_step(cscan_current, DIR); \
|
||||
if(isnull(cscan_next) || (cscan_next.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(cscan_current, cscan_next)) { \
|
||||
break; \
|
||||
} \
|
||||
cscan_current.pathfinding_cycle = cycle; \
|
||||
cscan_last = cscan_current; \
|
||||
cscan_current = cscan_next; \
|
||||
cscan_steps++; \
|
||||
} \
|
||||
while(TRUE);
|
||||
#endif
|
||||
//* loop
|
||||
while(length(open.array))
|
||||
node_top = open.dequeue()
|
||||
node_top_pos = node_top.pos
|
||||
#ifdef JPS_DEBUGGING
|
||||
node_top.pos.color = JPS_VISUAL_COLOR_CURRENT
|
||||
sleep(GLOB.jps_visualization_delay)
|
||||
#else
|
||||
CHECK_TICK
|
||||
#endif
|
||||
|
||||
// get distance and check completion
|
||||
if(JPS_COMPLETION_CHECK(node_top_pos))
|
||||
#ifdef JPS_DEBUGGING
|
||||
return jps_unwind_path(node_top, turfs_got_colored)
|
||||
#else
|
||||
return jps_unwind_path(node_top)
|
||||
#endif
|
||||
|
||||
// too deep, abort
|
||||
if(node_top.depth + get_dist(node_top_pos, goal) >= max_depth)
|
||||
#ifdef JPS_DEBUGGING
|
||||
node_top.pos.color = JPS_VISUAL_COLOR_OUT_OF_BOUNDS
|
||||
turfs_got_colored[node_top.pos] = turfs_got_colored[node_top.pos] || 0
|
||||
#endif
|
||||
continue
|
||||
|
||||
#ifdef JPS_DEBUGGING
|
||||
if(!(turfs_got_colored[node_top.pos] -= 1))
|
||||
node_top.pos.color = JPS_VISUAL_COLOR_CLOSED
|
||||
else if(turfs_got_colored[node_top.pos] > 0)
|
||||
node_top.pos.color = JPS_VISUAL_COLOR_OPEN
|
||||
node_top_pos.maptext = MAPTEXT("d [node_top.depth]<br>s [node_top.score]<br>o [max(turfs_got_colored[node_top.pos], 0)]")
|
||||
#endif
|
||||
|
||||
// get dir and run based on dir
|
||||
node_top_dir = node_top.dir
|
||||
if(node_top_dir & (node_top_dir - 1))
|
||||
// node is diagonal
|
||||
dscan_dir1 = turn(node_top_dir, -45)
|
||||
dscan_dir2 = turn(node_top_dir, 45)
|
||||
dscan_node = null
|
||||
dscan_current = node_top_pos
|
||||
dscan_pass = TRUE
|
||||
dscan_steps = 0
|
||||
dscan_initial = node_top.depth
|
||||
do
|
||||
// check if we're out of bounds
|
||||
if(dscan_steps + dscan_initial + get_dist(dscan_current, goal) > max_depth)
|
||||
#ifdef JPS_DEBUGGING
|
||||
dscan_current.color = JPS_VISUAL_COLOR_OUT_OF_BOUNDS
|
||||
turfs_got_colored[dscan_current] = -1
|
||||
#endif
|
||||
break
|
||||
// get next turf
|
||||
// we don't do current turf because it's assumed already ran
|
||||
dscan_next = get_step(dscan_current, node_top_dir)
|
||||
#ifdef JPS_DEBUGGING
|
||||
dscan_current.overlays += get_jps_scan_overlay(node_top_dir, TRUE)
|
||||
turfs_got_colored[dscan_current] = turfs_got_colored[dscan_current] || 0
|
||||
#endif
|
||||
// check it's 1. there and 2. we haven't checked it yet and
|
||||
// 3. we can reach it; if not this is just pointless
|
||||
if(isnull(dscan_next) || (dscan_next.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(dscan_current, dscan_next))
|
||||
break
|
||||
// move up
|
||||
dscan_current = dscan_next
|
||||
++dscan_steps
|
||||
// check if it's close enough to goal
|
||||
if(JPS_COMPLETION_CHECK(dscan_current))
|
||||
node_creating = new(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir)
|
||||
#ifdef JPS_DEBUGGING
|
||||
return jps_unwind_path(node_creating, turfs_got_colored)
|
||||
#else
|
||||
return jps_unwind_path(node_creating)
|
||||
#endif
|
||||
// perform the two cardinal scans
|
||||
JPS_CARDINAL_SCAN(dscan_current, dscan_dir1)
|
||||
if(!cscan_pass)
|
||||
dscan_pass = FALSE
|
||||
JPS_CARDINAL_SCAN(dscan_current, dscan_dir2)
|
||||
if(!cscan_pass)
|
||||
dscan_pass = FALSE
|
||||
// check if scans did anything; if so, inject the diagonal node, which should already be
|
||||
// proper linked with the created cardinal nodes
|
||||
if(!dscan_pass)
|
||||
if(isnull(dscan_node))
|
||||
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir)
|
||||
#ifdef JPS_DEBUGGING
|
||||
dscan_current.color = JPS_VISUAL_COLOR_OPEN
|
||||
turfs_got_colored[dscan_current] = turfs_got_colored[dscan_current] + 1
|
||||
#endif
|
||||
open.enqueue(dscan_node)
|
||||
break
|
||||
// set pathfinder cycle to prevent re-iteration of the same turfs
|
||||
dscan_current.pathfinding_cycle = cycle
|
||||
while(TRUE)
|
||||
else
|
||||
// node is cardinal
|
||||
// check that it's valid and not blocked
|
||||
cscan_current = get_step(node_top_pos, node_top_dir)
|
||||
#ifdef JPS_DEBUGGING
|
||||
cscan_current.overlays += get_jps_scan_overlay(node_top_dir, TRUE)
|
||||
turfs_got_colored[cscan_current] = turfs_got_colored[cscan_current] || 0
|
||||
#endif
|
||||
// check it's 1. there and 2. we haven't checked it yet and
|
||||
// 3. we can reach it; if not this is just pointless
|
||||
if(isnull(cscan_current) || (cscan_current.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(node_top_pos, cscan_current))
|
||||
else
|
||||
// perform iteration
|
||||
JPS_CARDINAL_SCAN(cscan_current, node_top_dir)
|
||||
|
||||
//* clean up debugging
|
||||
#ifdef JPS_DEBUGGING
|
||||
jps_wipe_colors_after(turfs_got_colored, GLOB.jps_visualization_persist)
|
||||
#endif
|
||||
|
||||
//* clean up defines
|
||||
#undef JPS_START_DIR
|
||||
#undef JPS_COMPLETION_CHECK
|
||||
#undef JPS_CARDINAL_DURING_DIAGONAL
|
||||
#undef JPS_CARDINAL_SCAN
|
||||
|
||||
/**
|
||||
* The proc used to grab the nodes back in order from start to finish after the algorithm runs.
|
||||
*/
|
||||
#ifdef JPS_DEBUGGING
|
||||
/datum/pathfinding/jps/proc/jps_unwind_path(datum/jps_node/top, list/turfs_got_colored)
|
||||
#else
|
||||
/datum/pathfinding/jps/proc/jps_unwind_path(datum/jps_node/top)
|
||||
#endif
|
||||
// found; build path end to start of nodes
|
||||
var/list/path_built = list()
|
||||
while(top)
|
||||
path_built += top.pos
|
||||
#ifdef JPS_DEBUGGING
|
||||
top.pos.color = GLOB.jps_visualization_resolve? JPS_VISUAL_COLOR_INTERMEDIATE : JPS_VISUAL_COLOR_FOUND
|
||||
turfs_got_colored[top] = TRUE
|
||||
#endif
|
||||
top = top.prev
|
||||
// reverse
|
||||
var/head = 1
|
||||
var/tail = length(path_built)
|
||||
while(head < tail)
|
||||
path_built.Swap(head++, tail--)
|
||||
#ifdef JPS_DEBUGGING
|
||||
if(GLOB.jps_visualization_resolve)
|
||||
for(var/turf/T in jps_output_turfs(path_built))
|
||||
T.color = JPS_VISUAL_COLOR_FOUND
|
||||
turfs_got_colored[top] = TRUE
|
||||
jps_wipe_colors_after(turfs_got_colored, GLOB.jps_visualization_persist)
|
||||
#endif
|
||||
return path_built
|
||||
|
||||
/datum/pathfinding/jps/proc/jps_estimate_dir(turf/start, turf/goal)
|
||||
var/dx = abs(start.x - goal.x)
|
||||
var/dy = abs(start.y - goal.y)
|
||||
if(dx > dy)
|
||||
return get_dir(start, goal) & (EAST|WEST)
|
||||
else
|
||||
return get_dir(start, goal) & (NORTH|SOUTH)
|
||||
|
||||
/**
|
||||
* takes a list of turf nodes from JPS return and converts it into a proper list of turfs to walk
|
||||
*/
|
||||
/proc/jps_output_turfs(list/turf/nodes)
|
||||
if(isnull(nodes))
|
||||
return
|
||||
. = list()
|
||||
switch(length(nodes))
|
||||
if(0)
|
||||
return
|
||||
if(1)
|
||||
return list(nodes[1])
|
||||
var/index = 1
|
||||
while(index < length(nodes))
|
||||
var/turf/current = nodes[index]
|
||||
var/turf/next = nodes[index + 1]
|
||||
var/safety = get_dist(current, next)
|
||||
while(current && current != next)
|
||||
. += current
|
||||
current = get_step_towards(current, next)
|
||||
if(!safety--)
|
||||
CRASH("failed jps output processing due to running out of safety, that shouldn't be possible")
|
||||
++index
|
||||
|
||||
. += nodes[index]
|
||||
|
||||
#ifdef JPS_DEBUGGING
|
||||
#undef JPS_DEBUGGING
|
||||
|
||||
#undef JPS_VISUAL_COLOR_CLOSED
|
||||
#undef JPS_VISUAL_COLOR_OPEN
|
||||
#undef JPS_VISUAL_COLOR_CURRENT
|
||||
#undef JPS_VISUAL_COLOR_FOUND
|
||||
#endif
|
||||
Reference in New Issue
Block a user