Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: silicons <no@you.cat>
This commit is contained in:
Cadyn
2024-03-31 04:38:23 -07:00
committed by GitHub
parent d52286da16
commit ecd8125771
39 changed files with 2275 additions and 61 deletions

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@@ -0,0 +1,52 @@
//* /turf_flags var on /turf
/// This is used in literally one place, turf.dm, to block ethwereal jaunt.
#define NO_JAUNT (1<<0)
/// Unused reservation turf
#define UNUSED_RESERVATION_TURF (1<<2)
/// queued for planet turf addition
#define TURF_PLANET_QUEUED (1<<3)
/// registered to a planet
#define TURF_PLANET_REGISTERED (1<<4)
/// queued for ZAS rebuild
#define TURF_ZONE_REBUILD_QUEUED (1<<5)
///CITMAIN TURF FLAGS - Completely unused
/*
/// If a turf can be made dirty at roundstart. This is also used in areas.
#define CAN_BE_DIRTY (1<<3)
/// Should this tile be cleaned up and reinserted into an excited group?
#define EXCITED_CLEANUP (1<<4)
/// Blocks lava rivers being generated on the turf
#define NO_LAVA_GEN (1<<5)
/// Blocks ruins spawning on the turf
#define NO_RUINS (1<<6)
*/
/*
DEFINE_BITFIELD(turf_flags, list(
BITFIELD(NO_JAUNT),
BITFIELD(UNUSED_RESERVATION_TURF),
BITFIELD(TURF_PLANET_QUEUED),
BITFIELD(TURF_PLANET_REGISTERED),
BITFIELD(TURF_ZONE_REBUILD_QUEUED),
))
*/
//* /turf_path_danger var on /turf
/// lava, fire, etc
#define TURF_PATH_DANGER_BURN (1<<0)
/// openspace, chasms, etc
#define TURF_PATH_DANGER_FALL (1<<1)
/// will just fucking obliterate you
#define TURF_PATH_DANGER_ANNIHILATION (1<<2)
/// this, is literally space.
#define TURF_PATH_DANGER_SPACE (1<<3)
/*
DEFINE_SHARED_BITFIELD(turf_path_danger, list(
"turf_path_danger",
"turf_path_danger_ignore",
), list(
BITFIELD(TURF_PATH_DANGER_BURN),
BITFIELD(TURF_PATH_DANGER_FALL),
BITFIELD(TURF_PATH_DANGER_ANNIHILATION),
BITFIELD(TURF_PATH_DANGER_SPACE),
))
*/

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@@ -4,3 +4,5 @@
#define COMSIG_BELLY_UPDATE_VORE_FX "update_vore_fx" #define COMSIG_BELLY_UPDATE_VORE_FX "update_vore_fx"
///from /obj/belly/process() ///from /obj/belly/process()
#define COMSIG_BELLY_UPDATE_PREY_LOOP "update_prey_loop" #define COMSIG_BELLY_UPDATE_PREY_LOOP "update_prey_loop"
/// COMSIG used to get messages where they need to go
#define COMSIG_VISIBLE_MESSAGE "visible_message"

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/**
* checks distance from one thing to another but automatically resolving for turf / nesting
*/
/proc/in_range_of(atom/A, atom/B, dist = 1)
return game_range_to(A, B) <= dist
/**
* gets real dist from A to B, including resolving for turf. if not the same Z, returns infinity.
*/
/proc/game_range_to(atom/A, atom/B)
A = get_turf(A)
B = get_turf(B)
return A.z == B.z? get_dist(A, B) : INFINITY
/**
* real dist because byond dist doesn't go above 127 :/
*
* accepts **TURFS**
*/
/proc/get_chebyshev_dist(turf/A, turf/B)
return max(abs(A.x - B.x), abs(A.y - B.y))
/**
* real euclidean dist
*
* accepts **TURFS**
*/
/proc/get_euclidean_dist(turf/A, turf/B)
return sqrt((A.x - B.x) ** 2 + (A.y - B.y) ** 2)
/**
* real taxicab dist
*
* accepts **TURFS**
*/
/proc/get_manhattan_dist(turf/A, turf/B)
return abs(A.x - B.x) + abs(A.y - B.y)

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@@ -68,6 +68,7 @@
return heard return heard
/proc/isStationLevel(var/level) /proc/isStationLevel(var/level)
return level in using_map.station_levels return level in using_map.station_levels

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// todo: DO NOT FUCKING USE THIS
// it is *EXTREMELY* inefficient, and scales up quadratically in time complexity
// DO NOT USE THIS UNTIL IT IS REWRITTEN
// notably that "bad node trimming" is actually horrifying.
/**
* A Star pathfinding algorithm
*
* This file's AStar should not be used generally; it's the generic graph search algorithm, as opposed
* to the optimized turf-grid-only search algorithm.
*
* Returns a list of tiles forming a path from A to B, taking dense objects as well as walls, and the orientation of
* windows along the route into account.
*
*
* Use:
* your_list = AStar(start location, end location, adjacent turf proc, distance proc)
* For the adjacent turf proc i wrote:
* /turf/proc/AdjacentTurfs
* And for the distance one i wrote:
* /turf/proc/Distance
*
* So an example use might be:
*
* src.path_list = AStar(src.loc, target.loc, TYPE_PROC_REF(/turf, AdjacentTurfs), TYPE_PROC_REF(/turf, Distance))
*
* Note: The path is returned starting at the END node, so i wrote reverselist to reverse it for ease of use.
*
* src.path_list = reverselist(src.pathlist)
*
* Then to start on the path, all you need to do it:
* Step_to(src, src.path_list[1])
* src.path_list -= src.path_list[1] or equivilent to remove that node from the list.
*
* Optional extras to add on (in order):
* MaxNodes: The maximum number of nodes the returned path can be (0 = infinite)
* Maxnodedepth: The maximum number of nodes to search (default: 30, 0 = infinite)
* Mintargetdist: Minimum distance to the target before path returns, could be used to get
* near a target, but not right to it - for an AI mob with a gun, for example.
* Minnodedist: Minimum number of nodes to return in the path, could be used to give a path a minimum
* length to avoid portals or something i guess?? Not that they're counted right now but w/e.
*/
// Modified to provide ID argument - supplied to 'adjacent' proc, defaults to null
// Used for checking if route exists through a door which can be opened
// Also added 'exclude' turf to avoid travelling over; defaults to null
/datum/graph_astar_node
var/datum/position
var/datum/graph_astar_node/previous_node
var/best_estimated_cost
var/estimated_cost
var/known_cost
var/cost
var/nodes_traversed
/datum/graph_astar_node/New(_position, _previous_node, _known_cost, _cost, _nodes_traversed)
position = _position
previous_node = _previous_node
known_cost = _known_cost
cost = _cost
estimated_cost = cost + known_cost
best_estimated_cost = estimated_cost
nodes_traversed = _nodes_traversed
/proc/cmp_graph_astar_node(datum/graph_astar_node/a, datum/graph_astar_node/b)
return a.estimated_cost - b.estimated_cost
/proc/graph_astar(start, end, adjacent, dist, max_nodes, max_node_depth = 30, min_target_dist = 0, min_node_dist, id, datum/exclude)
var/datum/priority_queue/open = new /datum/priority_queue(/proc/cmp_graph_astar_node)
var/list/closed = list()
var/list/path
var/list/path_node_by_position = list()
start = get_turf(start)
if(!start)
return 0
open.enqueue(new /datum/graph_astar_node(start, null, 0, call(start, dist)(end), 0))
while(!open.is_empty() && !path)
var/datum/graph_astar_node/current = open.dequeue()
closed.Add(current.position)
if(current.position == end || call(current.position, dist)(end) <= min_target_dist)
path = new /list(current.nodes_traversed + 1)
path[path.len] = current.position
var/index = path.len - 1
while(current.previous_node)
current = current.previous_node
path[index--] = current.position
break
if(min_node_dist && max_node_depth)
if(call(current.position, min_node_dist)(end) + current.nodes_traversed >= max_node_depth)
continue
if(max_node_depth)
if(current.nodes_traversed >= max_node_depth)
continue
for(var/datum/datum in call(current.position, adjacent)(id))
if(datum == exclude)
continue
var/best_estimated_cost = current.estimated_cost + call(current.position, dist)(datum)
//handle removal of sub-par positions
if(datum in path_node_by_position)
var/datum/graph_astar_node/target = path_node_by_position[datum]
if(target.best_estimated_cost)
if(best_estimated_cost + call(datum, dist)(end) < target.best_estimated_cost)
open.remove_entry(target)
else
continue
var/datum/graph_astar_node/next_node = new (datum, current, best_estimated_cost, call(datum, dist)(end), current.nodes_traversed + 1)
path_node_by_position[datum] = next_node
open.enqueue(next_node)
if(max_nodes && length(open.array) > max_nodes)
open.remove_index(length(open.array))
return path

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@@ -0,0 +1,397 @@
/**
* This file contains the stuff you need for using JPS (Jump Point Search) pathing, an alternative to A* that skips
* over large numbers of uninteresting tiles resulting in much quicker pathfinding solutions. Mind that diagonals
* cost the same as cardinal moves currently, so paths may look a bit strange, but should still be optimal.
*/
//////////////////////
//datum/tg_heap object
//////////////////////
/datum/tg_heap
var/list/L
var/cmp
/datum/tg_heap/New(compare)
L = new()
cmp = compare
/datum/tg_heap/Destroy(force, ...)
for(var/i in L) // because this is before the list helpers are loaded
qdel(i)
L = null
return ..()
/datum/tg_heap/proc/is_empty()
return !length(L)
//insert and place at its position a new node in the heap
/datum/tg_heap/proc/insert(A)
L.Add(A)
swim(length(L))
//removes and returns the first element of the heap
//(i.e the max or the min dependant on the comparison function)
/datum/tg_heap/proc/pop()
if(!length(L))
return 0
. = L[1]
L[1] = L[length(L)]
L.Cut(length(L))
if(length(L))
sink(1)
//Get a node up to its right position in the heap
/datum/tg_heap/proc/swim(index)
var/parent = round(index * 0.5)
while(parent > 0 && (call(cmp)(L[index],L[parent]) > 0))
L.Swap(index,parent)
index = parent
parent = round(index * 0.5)
//Get a node down to its right position in the heap
/datum/tg_heap/proc/sink(index)
var/g_child = get_greater_child(index)
while(g_child > 0 && (call(cmp)(L[index],L[g_child]) < 0))
L.Swap(index,g_child)
index = g_child
g_child = get_greater_child(index)
//Returns the greater (relative to the comparison proc) of a node children
//or 0 if there's no child
/datum/tg_heap/proc/get_greater_child(index)
if(index * 2 > length(L))
return 0
if(index * 2 + 1 > length(L))
return index * 2
if(call(cmp)(L[index * 2],L[index * 2 + 1]) < 0)
return index * 2 + 1
else
return index * 2
//Replaces a given node so it verify the heap condition
/datum/tg_heap/proc/resort(A)
var/index = L.Find(A)
swim(index)
sink(index)
/datum/tg_heap/proc/List()
. = L.Copy()
GLOBAL_LIST_INIT(legacy_tg_space_type_cache, typecacheof(/turf/space))
/**
* A helper macro to see if it's possible to step from the first turf into the second one, minding things like door access and directional windows.
* Note that this can only be used inside the [datum/tg_jps_pathfind][pathfind datum] since it uses variables from said datum.
* If you really want to optimize things, optimize this, cuz this gets called a lot.
*/
#define CAN_STEP(cur_turf, next) (next && !next.density && !(simulated_only && GLOB.legacy_tg_space_type_cache[next.type]) && !cur_turf.LinkBlockedWithAccess(next,caller, id) && (next != avoid))
/// Another helper macro for JPS, for telling when a node has forced neighbors that need expanding
#define STEP_NOT_HERE_BUT_THERE(cur_turf, dirA, dirB) ((!CAN_STEP(cur_turf, get_step(cur_turf, dirA)) && CAN_STEP(cur_turf, get_step(cur_turf, dirB))))
/// The JPS Node datum represents a turf that we find interesting enough to add to the open list and possibly search for new tiles from
/datum/tg_jps_node
/// The turf associated with this node
var/turf/tile
/// The node we just came from
var/datum/tg_jps_node/previous_node
/// The A* node weight (f_value = number_of_tiles + heuristic)
var/f_value
/// The A* node heuristic (a rough estimate of how far we are from the goal)
var/heuristic
/// How many steps it's taken to get here from the start (currently pulling double duty as steps taken & cost to get here, since all moves incl diagonals cost 1 rn)
var/number_tiles
/// How many steps it took to get here from the last node
var/jumps
/// Nodes store the endgoal so they can process their heuristic without a reference to the pathfind datum
var/turf/node_goal
/datum/tg_jps_node/New(turf/our_tile, datum/tg_jps_node/incoming_previous_node, jumps_taken, turf/incoming_goal)
tile = our_tile
jumps = jumps_taken
if(incoming_goal) // if we have the goal argument, this must be the first/starting node
node_goal = incoming_goal
else if(incoming_previous_node) // if we have the parent, this is from a direct lateral/diagonal scan, we can fill it all out now
previous_node = incoming_previous_node
number_tiles = previous_node.number_tiles + jumps
node_goal = previous_node.node_goal
heuristic = get_dist(tile, node_goal)
f_value = number_tiles + heuristic
// otherwise, no parent node means this is from a subscan lateral scan, so we just need the tile for now until we call [datum/jps/proc/update_parent] on it
/datum/tg_jps_node/Destroy(force, ...)
previous_node = null
return ..()
/datum/tg_jps_node/proc/update_parent(datum/tg_jps_node/new_parent)
previous_node = new_parent
node_goal = previous_node.node_goal
jumps = get_dist(tile, previous_node.tile)
number_tiles = previous_node.number_tiles + jumps
heuristic = get_dist(tile, node_goal)
f_value = number_tiles + heuristic
/// TODO: Macro this to reduce proc overhead
/proc/TGHeapPathWeightCompare(datum/tg_jps_node/a, datum/tg_jps_node/b)
return b.f_value - a.f_value
/**
* The datum used to handle the JPS pathfinding, completely self-contained.
*/
/datum/tg_jps_pathfind
/// The thing that we're actually trying to path for
var/atom/movable/caller
/// The turf where we started at
var/turf/start
/// The turf we're trying to path to (note that this won't track a moving target)
var/turf/end
/// The open list/stack we pop nodes out from (TODO: make this a normal list and macro-ize the heap operations to reduce proc overhead)
var/datum/tg_heap/open
///An assoc list that serves as the closed list & tracks what turfs came from where. Key is the turf, and the value is what turf it came from
var/list/sources
/// The list we compile at the end if successful to pass back
var/list/path
// general pathfinding vars/args
/// An ID card representing what access we have and what doors we can open. Its location relative to the pathing atom is irrelevant
var/obj/item/weapon/card/id/id
/// How far away we have to get to the end target before we can call it quits
var/mintargetdist = 0
/// I don't know what this does vs , but they limit how far we can search before giving up on a path
var/max_distance = 30
/// Space is big and empty, if this is TRUE then we ignore pathing through unsimulated tiles
var/simulated_only
/// A specific turf we're avoiding, like if a mulebot is being blocked by someone t-posing in a doorway we're trying to get through
var/turf/avoid
/datum/tg_jps_pathfind/New(atom/movable/caller, atom/goal, id, max_distance, mintargetdist, simulated_only, avoid)
src.caller = caller
end = get_turf(goal)
open = new /datum/tg_heap(GLOBAL_PROC_REF(TGHeapPathWeightCompare))
sources = new()
src.id = id
src.max_distance = max_distance
src.mintargetdist = mintargetdist
src.simulated_only = simulated_only
src.avoid = avoid
/**
* search() is the proc you call to kick off and handle the actual pathfinding, and kills the pathfind datum instance when it's done.
*
* If a valid path was found, it's returned as a list. If invalid or cross-z-level params are entered, or if there's no valid path found, we
* return null, which [/proc/get_path_to] translates to an empty list (notable for simple bots, who need empty lists)
*/
/datum/tg_jps_pathfind/proc/search()
start = get_turf(caller)
if(!start || !end)
stack_trace("Invalid A* start or destination")
return
if(start.z != end.z || start == end ) //no pathfinding between z levels
return
if(max_distance && (max_distance < get_dist(start, end))) //if start turf is farther than max_distance from end turf, no need to do anything
return
//initialization
var/datum/tg_jps_node/current_processed_node = new (start, -1, 0, end)
open.insert(current_processed_node)
sources[start] = start // i'm sure this is fine
//then run the main loop
while(!open.is_empty() && !path)
if(!caller)
return
current_processed_node = open.pop() //get the lower f_value turf in the open list
if(max_distance && (current_processed_node.number_tiles > max_distance))//if too many steps, don't process that path
continue
var/turf/current_turf = current_processed_node.tile
for(var/scan_direction in list(EAST, WEST, NORTH, SOUTH))
lateral_scan_spec(current_turf, scan_direction, current_processed_node)
for(var/scan_direction in list(NORTHEAST, SOUTHEAST, NORTHWEST, SOUTHWEST))
diag_scan_spec(current_turf, scan_direction, current_processed_node)
CHECK_TICK
//we're done! reverse the path to get it from start to finish
if(path)
for(var/i = 1 to round(0.5 * length(path)))
path.Swap(i, length(path) - i + 1)
sources = null
qdel(open)
return path
/**
* Called when we've hit the goal with the node that represents the last tile,
* then sets the path var to that path so it can be returned by [datum/tg_jps_pathfind/proc/search]
*/
/datum/tg_jps_pathfind/proc/unwind_path(datum/tg_jps_node/unwind_node)
path = new()
var/turf/iter_turf = unwind_node.tile
path.Add(iter_turf)
while(unwind_node.previous_node)
var/dir_goal = get_dir(iter_turf, unwind_node.previous_node.tile)
for(var/i = 1 to unwind_node.jumps)
iter_turf = get_step(iter_turf,dir_goal)
path.Add(iter_turf)
unwind_node = unwind_node.previous_node
/**
* For performing lateral scans from a given starting turf.
*
* These scans are called from both the main search loop, as well as subscans for diagonal scans, and they treat finding interesting turfs slightly differently.
* If we're doing a normal lateral scan, we already have a parent node supplied, so we just create the new node and immediately insert it into the heap, ezpz.
* If we're part of a subscan, we still need for the diagonal scan to generate a parent node, so we return a node datum with just the turf and let the diag scan
* proc handle transferring the values and inserting them into the heap.
*
* Arguments:
* * original_turf: What turf did we start this scan at?
* * heading: What direction are we going in? Obviously, should be cardinal
* * parent_node: Only given for normal lateral scans, if we don't have one, we're a diagonal subscan.
*/
/datum/tg_jps_pathfind/proc/lateral_scan_spec(turf/original_turf, heading, datum/tg_jps_node/parent_node)
var/steps_taken = 0
var/turf/current_turf = original_turf
var/turf/lag_turf = original_turf
while(TRUE)
if(path)
return
lag_turf = current_turf
current_turf = get_step(current_turf, heading)
steps_taken++
if(!CAN_STEP(lag_turf, current_turf))
return
if(current_turf == end || (mintargetdist && (get_dist(current_turf, end) <= mintargetdist)))
var/datum/tg_jps_node/final_node = new(current_turf, parent_node, steps_taken)
sources[current_turf] = original_turf
if(parent_node) // if this is a direct lateral scan we can wrap up, if it's a subscan from a diag, we need to let the diag make their node first, then finish
unwind_path(final_node)
return final_node
else if(sources[current_turf]) // already visited, essentially in the closed list
return
else
sources[current_turf] = original_turf
if(parent_node && parent_node.number_tiles + steps_taken > max_distance)
return
var/interesting = FALSE // have we found a forced neighbor that would make us add this turf to the open list?
switch(heading)
if(NORTH)
if(STEP_NOT_HERE_BUT_THERE(current_turf, WEST, NORTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, EAST, NORTHEAST))
interesting = TRUE
if(SOUTH)
if(STEP_NOT_HERE_BUT_THERE(current_turf, WEST, SOUTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, EAST, SOUTHEAST))
interesting = TRUE
if(EAST)
if(STEP_NOT_HERE_BUT_THERE(current_turf, NORTH, NORTHEAST) || STEP_NOT_HERE_BUT_THERE(current_turf, SOUTH, SOUTHEAST))
interesting = TRUE
if(WEST)
if(STEP_NOT_HERE_BUT_THERE(current_turf, NORTH, NORTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, SOUTH, SOUTHWEST))
interesting = TRUE
if(interesting)
var/datum/tg_jps_node/newnode = new(current_turf, parent_node, steps_taken)
if(parent_node) // if we're a diagonal subscan, we'll handle adding ourselves to the heap in the diag
open.insert(newnode)
return newnode
/**
* For performing diagonal scans from a given starting turf.
*
* Unlike lateral scans, these only are called from the main search loop, so we don't need to worry about returning anything,
* though we do need to handle the return values of our lateral subscans of course.
*
* Arguments:
* * original_turf: What turf did we start this scan at?
* * heading: What direction are we going in? Obviously, should be diagonal
* * parent_node: We should always have a parent node for diagonals
*/
/datum/tg_jps_pathfind/proc/diag_scan_spec(turf/original_turf, heading, datum/tg_jps_node/parent_node)
var/steps_taken = 0
var/turf/current_turf = original_turf
var/turf/lag_turf = original_turf
while(TRUE)
if(path)
return
lag_turf = current_turf
current_turf = get_step(current_turf, heading)
steps_taken++
if(!CAN_STEP(lag_turf, current_turf))
return
if(current_turf == end || (mintargetdist && (get_dist(current_turf, end) <= mintargetdist)))
var/datum/tg_jps_node/final_node = new(current_turf, parent_node, steps_taken)
sources[current_turf] = original_turf
unwind_path(final_node)
return
else if(sources[current_turf]) // already visited, essentially in the closed list
return
else
sources[current_turf] = original_turf
if(parent_node.number_tiles + steps_taken > max_distance)
return
var/interesting = FALSE // have we found a forced neighbor that would make us add this turf to the open list?
var/datum/tg_jps_node/possible_child_node // otherwise, did one of our lateral subscans turn up something?
switch(heading)
if(NORTHWEST)
if(STEP_NOT_HERE_BUT_THERE(current_turf, EAST, NORTHEAST) || STEP_NOT_HERE_BUT_THERE(current_turf, SOUTH, SOUTHWEST))
interesting = TRUE
else
possible_child_node = (lateral_scan_spec(current_turf, WEST) || lateral_scan_spec(current_turf, NORTH))
if(NORTHEAST)
if(STEP_NOT_HERE_BUT_THERE(current_turf, WEST, NORTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, SOUTH, SOUTHEAST))
interesting = TRUE
else
possible_child_node = (lateral_scan_spec(current_turf, EAST) || lateral_scan_spec(current_turf, NORTH))
if(SOUTHWEST)
if(STEP_NOT_HERE_BUT_THERE(current_turf, EAST, SOUTHEAST) || STEP_NOT_HERE_BUT_THERE(current_turf, NORTH, NORTHWEST))
interesting = TRUE
else
possible_child_node = (lateral_scan_spec(current_turf, SOUTH) || lateral_scan_spec(current_turf, WEST))
if(SOUTHEAST)
if(STEP_NOT_HERE_BUT_THERE(current_turf, WEST, SOUTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, NORTH, NORTHEAST))
interesting = TRUE
else
possible_child_node = (lateral_scan_spec(current_turf, SOUTH) || lateral_scan_spec(current_turf, EAST))
if(interesting || possible_child_node)
var/datum/tg_jps_node/newnode = new(current_turf, parent_node, steps_taken)
open.insert(newnode)
if(possible_child_node)
possible_child_node.update_parent(newnode)
open.insert(possible_child_node)
if(possible_child_node.tile == end || (mintargetdist && (get_dist(possible_child_node.tile, end) <= mintargetdist)))
unwind_path(possible_child_node)
return
/**
* For seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags
*
* Arguments:
* * caller: The movable, if one exists, being used for mobility checks to see what tiles it can reach
* * ID: An ID card that decides if we can gain access to doors that would otherwise block a turf
* * simulated_only: Do we only worry about turfs with simulated atmos, most notably things that aren't space?
*/
/turf/proc/LinkBlockedWithAccess(turf/destination_turf, caller, ID)
var/static/datum/pathfinding/whatever = new
return !global.default_pathfinding_adjacency(src, destination_turf, GLOB.generic_pathfinding_actor, whatever)
#undef CAN_STEP
#undef STEP_NOT_HERE_BUT_THERE

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//* This file is explicitly licensed under the MIT license. *//
//* Copyright (c) 2023 Citadel Station developers. *//
/// visualization; obviously slow as hell
// #define ASTAR_DEBUGGING
#ifdef ASTAR_DEBUGGING
#warn ASTAR pathfinding visualizations enabled
/// visualization delay
GLOBAL_VAR_INIT(astar_visualization_delay, 0.05 SECONDS)
/// how long to persist the visuals
GLOBAL_VAR_INIT(astar_visualization_persist, 3 SECONDS)
#define ASTAR_VISUAL_COLOR_CLOSED "#ff4444"
#define ASTAR_VISUAL_COLOR_OUT_OF_BOUNDS "#555555"
#define ASTAR_VISUAL_COLOR_OPEN "#4444ff"
#define ASTAR_VISUAL_COLOR_CURRENT "#ffff00"
#define ASTAR_VISUAL_COLOR_FOUND "#00ff00"
#define ASTAR_TRACE_COLOR_REDIRECTED "#7777ff"
/proc/astar_wipe_colors_after(list/turf/turfs, time)
set waitfor = FALSE
astar_wipe_colors_after_sleeping(turfs, time)
/proc/astar_wipe_colors_after_sleeping(list/turf/turfs, time)
sleep(time)
for(var/turf/T in turfs)
T.color = null
T.maptext = null
T.overlays.len = 0
/proc/get_astar_scan_overlay(dir, forwards, color)
var/image/I = new
I.icon = icon('icons/screen/debug/pathfinding.dmi', "jps_scan", dir)
I.appearance_flags = KEEP_APART | RESET_ALPHA | RESET_COLOR | RESET_TRANSFORM
I.plane = OBJ_PLANE
I.color = color
if(dir & NORTH)
I.pixel_y = forwards? 16 : -16
else if(dir & SOUTH)
I.pixel_y = forwards? -16 : 16
if(dir & EAST)
I.pixel_x = forwards? 16 : -16
else if(dir & WEST)
I.pixel_x = forwards? -16 : 16
return I
#endif
/// this is almost a megabyte
#define ASTAR_SANE_NODE_LIMIT 15000
/datum/astar_node
/// turf
var/turf/pos
/// previous
var/datum/astar_node/prev
/// our score
var/score
/// our inherent cost
var/weight
/// node depth to get to here
var/depth
/// cost to get here from prev - built off of prev
var/cost
/datum/astar_node/New(turf/pos, datum/astar_node/prev, score, weight, depth, cost)
src.pos = pos
src.prev = prev
src.score = score
src.weight = weight
src.depth = depth
src.cost = cost
/proc/cmp_astar_node(datum/astar_node/A, datum/astar_node/B)
return A.score - B.score
#define ASTAR_HEURISTIC_CALL(TURF) (isnull(context)? call(heuristic_call)(TURF, goal) : call(context, heuristic_call)(TURF, goal))
#define ASTAR_ADJACENCY_CALL(A, B) (isnull(context)? call(adjacency_call)(A, B, actor, src) : call(context, adjacency_call)(A, B, actor, src))
#define ASTAR_HEURISTIC_WEIGHT 1.2
#ifdef ASTAR_DEBUGGING
#define ASTAR_HELL_DEFINE(TURF, DIR) \
if(!isnull(TURF)) { \
if(ASTAR_ADJACENCY_CALL(current, considering)) { \
considering_cost = top.cost + considering.path_weight; \
considering_score = ASTAR_HEURISTIC_CALL(considering) * ASTAR_HEURISTIC_WEIGHT + considering_cost; \
considering_node = node_by_turf[considering]; \
if(isnull(considering_node)) { \
considering_node = new /datum/astar_node(considering, top, considering_score, considering_cost, top.depth + 1, considering_cost); \
open.enqueue(considering_node); \
node_by_turf[considering] = considering_node; \
turfs_got_colored[considering] = TRUE; \
considering.color = ASTAR_VISUAL_COLOR_OPEN; \
considering.maptext = MAPTEXT("[top.depth + 1], [considering_cost], [considering_score]"); \
considering.overlays += get_astar_scan_overlay(DIR); \
} \
else { \
if(considering_node.cost > considering_cost) { \
considering_node.cost = considering_cost; \
considering_node.depth = top.depth + 1; \
considering_node.pos.maptext = MAPTEXT("X [top.depth + 1], [considering_cost], [considering_score]"); \
considering.overlays += get_astar_scan_overlay(DIR, TRUE, ASTAR_TRACE_COLOR_REDIRECTED); \
considering_node.prev = top; \
} \
} \
} \
}
#else
#define ASTAR_HELL_DEFINE(TURF, DIR) \
if(!isnull(TURF)) { \
if(ASTAR_ADJACENCY_CALL(current, considering)) { \
considering_cost = top.cost + considering.path_weight; \
considering_score = ASTAR_HEURISTIC_CALL(considering) * ASTAR_HEURISTIC_WEIGHT + considering_cost; \
considering_node = node_by_turf[considering]; \
if(isnull(considering_node)) { \
considering_node = new /datum/astar_node(considering, top, considering_score, considering_cost, top.depth + 1, considering_cost); \
open.enqueue(considering_node); \
node_by_turf[considering] = considering_node; \
} \
else { \
if(considering_node.cost > considering_cost) { \
considering_node.cost = considering_cost; \
considering_node.depth = top.depth + 1; \
considering_node.prev = top; \
} \
} \
} \
}
#endif
/**
* AStar
* * Non uniform grids
* * Slower than JPS
* * Inherently cardinals-only
* * Node limit is manhattan, so 128 is a lot less than BYOND's get_dist(128).
*/
/datum/pathfinding/astar
/datum/pathfinding/astar/search()
ASSERT(isturf(src.start) && isturf(src.goal) && src.start.z == src.goal.z)
if(src.start == src.goal)
return list()
// too far away
if(get_manhattan_dist(src.start, src.goal) > max_path_length)
return null
#ifdef ASTAR_DEBUGGING
var/list/turf/turfs_got_colored = list()
#endif
// cache for sanic speed
var/max_depth = src.max_path_length
var/turf/goal = src.goal
var/target_distance = src.target_distance
var/atom/movable/actor = src.actor
var/adjacency_call = src.adjacency_call
var/heuristic_call = src.heuristic_call
var/datum/context = src.context
// add operating vars
var/turf/current
var/turf/considering
var/considering_score
var/considering_cost
var/datum/astar_node/considering_node
var/list/node_by_turf = list()
// make queue
var/datum/priority_queue/open = new /datum/priority_queue(/proc/cmp_astar_node)
// add initial node
var/datum/astar_node/initial_node = new(start, null, ASTAR_HEURISTIC_CALL(start), 0, 0, 0)
open.enqueue(initial_node)
node_by_turf[start] = initial_node
#ifdef ASTAR_DEBUGGING
turfs_got_colored[start] = TRUE
start.color = ASTAR_VISUAL_COLOR_OPEN
#endif
while(length(open.array))
// get best node
var/datum/astar_node/top = open.dequeue()
current = top.pos
#ifdef ASTAR_DEBUGGING
top.pos.color = ASTAR_VISUAL_COLOR_CURRENT
turfs_got_colored[top.pos] = TRUE
sleep(GLOB.astar_visualization_delay)
#else
CHECK_TICK
#endif
// get distance and check completion
if(get_dist(current, goal) <= target_distance && (target_distance != 1 || !require_adjacency_when_going_adjacent || current.TurfAdjacency(goal)))
// found; build path end to start of nodes
var/list/path_built = list()
while(top)
path_built += top.pos
#ifdef ASTAR_DEBUGGING
top.pos.color = ASTAR_VISUAL_COLOR_FOUND
turfs_got_colored[top] = TRUE
#endif
top = top.prev
// reverse
var/head = 1
var/tail = length(path_built)
while(head < tail)
path_built.Swap(head++, tail--)
#ifdef ASTAR_DEBUGGING
astar_wipe_colors_after(turfs_got_colored, GLOB.astar_visualization_persist)
#endif
return path_built
// too deep, abort
if(top.depth + get_dist(current, goal) > max_depth)
#ifdef ASTAR_DEBUGGING
top.pos.color = ASTAR_VISUAL_COLOR_OUT_OF_BOUNDS
turfs_got_colored[top.pos] = TRUE
#endif
continue
considering = get_step(current, NORTH)
ASTAR_HELL_DEFINE(considering, NORTH)
considering = get_step(current, SOUTH)
ASTAR_HELL_DEFINE(considering, SOUTH)
considering = get_step(current, EAST)
ASTAR_HELL_DEFINE(considering, EAST)
considering = get_step(current, WEST)
ASTAR_HELL_DEFINE(considering, WEST)
#ifdef ASTAR_DEBUGGING
top.pos.color = ASTAR_VISUAL_COLOR_CLOSED
turfs_got_colored[top.pos] = TRUE
#endif
if(length(open.array) > ASTAR_SANE_NODE_LIMIT)
#ifdef ASTAR_DEBUGGING
astar_wipe_colors_after(turfs_got_colored, GLOB.astar_visualization_persist)
#endif
CRASH("A* hit node limit - something went horribly wrong! args: [json_encode(args)]; vars: [json_encode(vars)]")
#ifdef ASTAR_DEBUGGING
astar_wipe_colors_after(turfs_got_colored, GLOB.astar_visualization_persist)
#endif
#undef ASTAR_HELL_DEFINE
#undef ASTAR_HEURISTIC_CALL
#undef ASTAR_ADJACENCY_CALL
#undef ASTAR_SANE_NODE_LIMIT
#undef ASTAR_HEURISTIC_WEIGHT
#ifdef ASTAR_DEBUGGING
#undef ASTAR_DEBUGGING
#undef ASTAR_VISUAL_COLOR_CLOSED
#undef ASTAR_VISUAL_COLOR_OPEN
#undef ASTAR_VISUAL_COLOR_CURRENT
#undef ASTAR_VISUAL_COLOR_FOUND
#endif

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//* This file is explicitly licensed under the MIT license. *//
//* Copyright (c) 2023 Citadel Station developers. *//
/**
* Default object used during pathfinder checks
*/
GLOBAL_DATUM_INIT(generic_pathfinding_actor, /atom/movable/pathfinding_predicate, new)
/atom/movable/pathfinding_predicate
invisibility = INVISIBILITY_ABSTRACT
//pass_flags = ATOM_PASS_CLICK
//pass_flags_self = NONE
/**
* datum used for pathfinding
*
* pathfinding is a specific version of otherwise generic graph/grid searches
* we only path via cardinals due to ss13's movement treating diagonals as two cardinal moves
* pixel movement is explicitly non-supported at this time
*
* for overmaps / similar pixel-move-ish tasks, please write a new pathfinding system if you want
* accurate results.
*/
/datum/pathfinding
//* basics
/// thing trying to get a path
var/atom/movable/actor
/// start turf
var/turf/start
/// goal turf
var/turf/goal
//* options
/// how far away to the end we want to get; 0 = get ontop of the tile, 1 = get adjacent to the tile
/// keep in mind that pathing with 0 to a dense object is usually going to fail!
/// this is in byond distance, *not* pathfinding distance
/// this means that 1 tile away diagonally = 1, 2 diagonally away = 2, etc.
var/target_distance
/// if target distance is one, we require adjacency
var/require_adjacency_when_going_adjacent = TRUE
/// how far away total we can search
/// this is not distance from source we want to go, this is how far away we can *search*
/// (the former might be the case for some algorithms, though).
/// this should not be used to limit pathfinding max distance / path distance
/// this just tells the algorithm when it should give up
/// different algorithms respond differently to this.
var/max_path_length
/// context to call adjacency/distance call on
/// null = global proc
var/datum/context
/// checks if we can go to a turf
/// defaults to default density / canpass / etc checks
/// called with (turf/A, turf/B, atom/movable/actor, datum/pathfinding/pathfinding)
/// it should return the distance to that turf
var/adjacency_call = /proc/default_pathfinding_adjacency
/// checks distance from turf to target / end turf
/// defaults to just get dist
/// called with (turf/current, turf/goal)
var/heuristic_call = /proc/default_pathfinding_heuristic
/// danger flags to ignore
var/turf_path_danger_ignore = NONE
//* ss13-specific things
/// access list ; used to get through doors and other objects if set
var/list/ss13_with_access
/datum/pathfinding/New(atom/movable/actor, turf/start, turf/goal, target_distance, max_path_length)
src.actor = actor
src.start = start
src.goal = goal
src.target_distance = target_distance
src.max_path_length = max_path_length
/**
* returns raw list of nodes returned by algorithm
*/
/datum/pathfinding/proc/search()
RETURN_TYPE(/list)
CRASH("Not implemented on base type.")
/datum/pathfinding/proc/debug_log_string()
return json_encode(vars)
/datum/pathfinding_context
/datum/pathfinding_context/proc/adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
return default_pathfinding_adjacency(A, B, actor, search)
/datum/pathfinding_context/proc/heuristic(turf/current, turf/goal)
return default_pathfinding_heuristic(current, goal)
/datum/pathfinding_context/ignoring
/// ignore typecache
var/list/turf_ignore_typecache
/// ignore instance cache
var/list/turf_ignore_cache
/datum/pathfinding_context/ignoring/adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
if(!isnull(turf_ignore_typecache) && turf_ignore_typecache[B.type])
return FALSE
if(!isnull(turf_ignore_cache) && turf_ignore_cache[B.type])
return FALSE
return default_pathfinding_adjacency(A, B, actor, search)
//* ENSURE BELOW PROCS MATCH EACH OTHER IN THEIR PAIRS *//
//* This allows for fast default implementations while *//
//* allowing for advanced checks when a pathfinding *//
//* context is supplied. *//
/proc/default_pathfinding_adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
// we really need to optimize this furthur
// this currently catches abstract stuff like lighting objects
// not great for performance.
if(B.density)
return FALSE
if((B.turf_path_danger & search.turf_path_danger_ignore) != B.turf_path_danger)
return FALSE
var/dir = get_dir(A, B)
if(dir & (dir - 1))
var/td1 = dir & (NORTH|SOUTH)
var/td2 = dir & (EAST|WEST)
var/turf/scan = get_step(A, td1)
if(!isnull(scan) && default_pathfinding_adjacency(A, scan, actor, search) && default_pathfinding_adjacency(scan, B, actor, search))
return TRUE
scan = get_step(A, td2)
if(!isnull(scan) && default_pathfinding_adjacency(A, scan, actor, search) && default_pathfinding_adjacency(scan, B, actor, search))
return TRUE
return FALSE
var/rdir = turn(dir, 180)
for(var/atom/movable/AM as anything in A)
if(!AM.can_pathfinding_exit(actor, dir, search))
return FALSE
for(var/atom/movable/AM as anything in B)
if(!AM.can_pathfinding_enter(actor, rdir, search))
return FALSE
return TRUE
/proc/default_pathfinding_heuristic(turf/current, turf/goal)
return max(abs(current.x - goal.x), abs(current.y - goal.y))
/proc/jps_pathfinding_adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
// we really need to optimize this furthur
// this currently catches abstract stuff like lighting objects
// not great for performance.
if(B.density)
return FALSE
if((B.turf_path_danger & search.turf_path_danger_ignore) != B.turf_path_danger)
return FALSE
var/dir = get_dir(A, B)
if(dir & (dir - 1))
var/td1 = dir & (NORTH|SOUTH)
var/td2 = dir & (EAST|WEST)
var/turf/scan = get_step(A, td1)
if(!isnull(scan) && jps_pathfinding_adjacency(A, scan, actor, search) && jps_pathfinding_adjacency(scan, B, actor, search))
return TRUE
scan = get_step(A, td2)
if(!isnull(scan) && jps_pathfinding_adjacency(A, scan, actor, search) && jps_pathfinding_adjacency(scan, B, actor, search))
return TRUE
return FALSE
for(var/atom/movable/AM as anything in B)
if(!AM.can_pathfinding_pass(actor, search))
return FALSE
return TRUE
/**
* This is a pretty hot proc used during pathfinding to see if something
* should be able to pass through this movable in a certain direction.
*
* dir is where they're coming from
*/
/atom/movable/proc/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
return !density /*|| (pass_flags_self & actor.pass_flags)*/
/**
* This is a pretty hot proc used during pathfinding to see if something
* should be able to pass out of this movable in a certain direction.
*
* dir is where they're going to
*/
/atom/movable/proc/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
return !(flags & ON_BORDER) || !density /*|| (pass_flags_self & actor.pass_flags)*/
/**
* basically, non directional pathfinding enter/exit checks
*
* this is used for JPS because it does not at all play nicely with situations where one direction
* is blocked and another isn't.
*/
/atom/movable/proc/can_pathfinding_pass(atom/movable/actor, datum/pathfinding/search)
return !density /*|| (pass_flags_self & actor.pass_flags)*/

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//* This file is explicitly licensed under the MIT license. *//
//* Copyright (c) 2023 Citadel Station developers. *//
/// visualization; obviously slow as hell
/// JPS visualization is currently not nearly as perfect as A*'s.
/// notably is sometimes marks stuff closed that isn't because of the weird backtracking stuff I put in.
// #define JPS_DEBUGGING
#ifdef JPS_DEBUGGING
#warn JPS pathfinding visualizations enabled
/// visualization delay
GLOBAL_VAR_INIT(jps_visualization_delay, 0.05 SECONDS)
/// how long to persist the visuals
GLOBAL_VAR_INIT(jps_visualization_persist, 3 SECONDS)
/// visualize nodes or finished path
GLOBAL_VAR_INIT(jps_visualization_resolve, TRUE)
/proc/get_jps_scan_overlay(dir, forwards)
var/image/I = new
I.icon = icon('icons/screen/debug/pathfinding.dmi', "jps_scan", dir)
I.appearance_flags = KEEP_APART | RESET_ALPHA | RESET_COLOR | RESET_TRANSFORM
I.plane = OBJ_PLANE
if(dir & NORTH)
I.pixel_y = forwards? 16 : -16
else if(dir & SOUTH)
I.pixel_y = forwards? -16 : 16
if(dir & EAST)
I.pixel_x = forwards? 16 : -16
else if(dir & WEST)
I.pixel_x = forwards? -16 : 16
return I
#define JPS_VISUAL_DELAY 10 SECONDS
#define JPS_VISUAL_COLOR_CLOSED "#ff3333"
#define JPS_VISUAL_COLOR_OUT_OF_BOUNDS "#555555"
#define JPS_VISUAL_COLOR_OPEN "#7777ff"
#define JPS_VISUAL_COLOR_FOUND "#33ff33"
#define JPS_VISUAL_COLOR_CURRENT "#ffff00"
#define JPS_VISUAL_COLOR_INTERMEDIATE "#ff00ff"
/proc/jps_wipe_colors_after(list/turf/turfs, time)
set waitfor = FALSE
jps_wipe_colors_after_sleeping(turfs, time)
/proc/jps_wipe_colors_after_sleeping(list/turf/turfs, time)
sleep(time)
for(var/turf/T in turfs)
T.color = null
T.maptext = null
// lol just cut all this is a debug proc anyways
T.overlays.len = 0
#endif
/datum/jps_node
/// our turf
var/turf/pos
/// previous node
var/datum/jps_node/prev
/// our heuristic to goal
var/heuristic
/// our node depth - for jps, this is just the amount turfs passed to go from start to here.
var/depth
/// our jump direction
var/dir
/// our score - built from heuristic and cost
var/score
/datum/jps_node/New(turf/pos, datum/jps_node/prev, heuristic, depth, dir)
#ifdef JPS_DEBUGGING
ASSERT(isturf(pos))
#endif
src.pos = pos
src.prev = prev
src.heuristic = heuristic
src.depth = depth
src.dir = dir
src.score = depth + heuristic
/proc/cmp_jps_node(datum/jps_node/A, datum/jps_node/B)
return A.score - B.score
/**
* JPS (jump point search)
*
* * flat routes
* * inherently emits diagonals
* * emits a bunch nodes to walk to instead of a clear path
* * all tiles are treated as 1 distance - including diagonals.
* * max_dist is *really* weird. It uses JPs path lengths, so, you probably need it a good bit higher than your target distance.
* * jps cannot handle turfs that allow in one dir only at all. for precision navigation in those cases, you'll need A*.
*/
/datum/pathfinding/jps
adjacency_call = /proc/jps_pathfinding_adjacency
/datum/pathfinding/jps/search()
//* define ops
#define JPS_HEURISTIC_CALL(TURF) (isnull(context)? call(heuristic_call)(TURF, goal) : call(context, heuristic_call)(TURF, goal))
#define JPS_ADJACENCY_CALL(A, B) (isnull(context)? call(adjacency_call)(A, B, actor, src) : call(context, adjacency_call)(A, B, actor, src))
//* preliminary checks
ASSERT(isturf(src.start) && isturf(src.goal) && src.start.z == src.goal.z)
if(src.start == src.goal)
return list()
// too far away
if(get_chebyshev_dist(src.start, src.goal) > max_path_length)
return null
#ifdef JPS_DEBUGGING
//* set up debugging vars
// turf associated to how many open nodes are on it; once 0, it becomes closed. if setting to something other than closed, set to -1.
var/list/turf/turfs_got_colored = list()
#endif
//* cache for sanic speed
var/max_depth = src.max_path_length
var/turf/goal = src.goal
var/target_distance = src.target_distance
var/atom/movable/actor = src.actor
var/adjacency_call = src.adjacency_call
var/heuristic_call = src.heuristic_call
var/datum/context = src.context
if(SSpathfinder.pathfinding_cycle >= SHORT_REAL_LIMIT)
SSpathfinder.pathfinding_cycle = 0
// our cycle. used to determine if a turf was pathed on by us. in theory, this isn't entirely collision resistant,
// but i don't really care :>
var/cycle = ++SSpathfinder.pathfinding_cycle
//* variables - run
// open priority queue
var/datum/priority_queue/open = new /datum/priority_queue(/proc/cmp_jps_node)
// used when creating a node if we need to reference it
var/datum/jps_node/node_creating
// the top node that we fetch at start of cycle
var/datum/jps_node/node_top
// turf of top node
var/turf/node_top_pos
// dir of top node
var/node_top_dir
//* variables - diagonal scan
// turf we're on right now
var/turf/dscan_current
// turf we're about to hop to
var/turf/dscan_next
// side dir 1 for cardinal scan
var/dscan_dir1
// side dir 2 for cardinal scan
var/dscan_dir2
// did a forced neighbor get detected in either cardinal scan
var/dscan_pass
// current number of steps in the scan
var/dscan_steps
// where we started at, steps wise, so we can properly trim by depth
var/dscan_initial
// diagonal node - this is held here because if we get a potential spot on cardinal we need to immediately
// make the diagonal node
var/datum/jps_node/dscan_node
//* variables - cardinal scan
// turf we're on right now
var/turf/cscan_current
// turf we're about to hop to
var/turf/cscan_next
// turf we were on last so we can make a node there when we have a forced neighbor
var/turf/cscan_last
// turf we're scanning to side
var/turf/cscan_turf1
// turf we're scanning to side
var/turf/cscan_turf2
// perpendicular dir 1
var/cscan_dir1
// perpendicular dir 2
var/cscan_dir2
// perpendicular dir 1 didn't fail
var/cscan_dir1_pass
// perpendicular dir 2 didn't fail
var/cscan_dir2_pass
// did a forced neighbor get detected?
var/cscan_pass
// current number of steps in the scan
var/cscan_steps
// where we started at, steps wise, so we can properly trim by depth
var/cscan_initial
//* start
// get start heuristic
var/start_heuristic = JPS_HEURISTIC_CALL(start)
// for best case, we estimate the 'right' dir to go at first
var/start_dir = jps_estimate_dir(start, goal)
// dir being checked
var/start_check_dir
// turf being checked
var/turf/start_check
#ifdef JPS_DEBUGGING
turfs_got_colored[start] = 8
start.color = JPS_VISUAL_COLOR_OPEN
#define JPS_START_DIR(DIR) \
start_check_dir = DIR ; \
start_check = get_step(start, start_check_dir); \
if(!isnull(start_check) && JPS_ADJACENCY_CALL(start, start_check)) { \
start.overlays += get_jps_scan_overlay(DIR, TRUE); \
node_creating = new /datum/jps_node(start, null, start_heuristic, 0, start_check_dir) ; \
open.enqueue(node_creating); \
}
#else
#define JPS_START_DIR(DIR) \
start_check_dir = DIR ; \
start_check = get_step(start, start_check_dir); \
if(!isnull(start_check) && JPS_ADJACENCY_CALL(start, start_check)) { \
node_creating = new /datum/jps_node(start, null, start_heuristic, 0, start_check_dir) ; \
open.enqueue(node_creating); \
}
#endif
JPS_START_DIR(start_dir)
JPS_START_DIR(turn(start_dir, 45))
JPS_START_DIR(turn(start_dir, -45))
JPS_START_DIR(turn(start_dir, 90))
JPS_START_DIR(turn(start_dir, -90))
JPS_START_DIR(turn(start_dir, 135))
JPS_START_DIR(turn(start_dir, -135))
JPS_START_DIR(turn(start_dir, 180))
//* define completion check
#define JPS_COMPLETION_CHECK(TURF) (get_dist(TURF, goal) <= target_distance && (target_distance != 1 || !require_adjacency_when_going_adjacent || TURF.TurfAdjacency(goal)))
//* define cardinal scan helpers
#define JPS_CARDINAL_DURING_DIAGONAL (node_top_dir & (node_top_dir - 1))
//* define cardinal scan
// things to note:
// - unlike diagonal / cardinal scan branches, this does not
// skip the first tile. this is because when it's used in a diagonal
// scan, it outright should not be skipping the first tile.
// order of ops:
// - check out of bounds/depth
// - check completion
// - place debug overlays
// - check sides and mark pass/fail; if it was already failing, mark the cpass fail and make diagonal nodes
// - if cpass failed, we also want to make our cardinal nodes
// - if any node is made, ensure that we are either not in diagonal mode, or if we are, the diagonal node was created
// - check and go to next turf
#ifdef JPS_DEBUGGING
#define JPS_CARDINAL_SCAN(TURF, DIR) \
cscan_dir1 = turn(DIR, 90); \
cscan_dir2 = turn(DIR, -90); \
cscan_steps = 0; \
cscan_pass = TRUE; \
cscan_dir1_pass = TRUE; \
cscan_dir2_pass = TRUE; \
cscan_current = TURF; \
cscan_last = null; \
cscan_initial = JPS_CARDINAL_DURING_DIAGONAL? node_top.depth + dscan_steps : node_top.depth; \
do { \
if(cscan_steps + cscan_initial + get_dist(cscan_current, goal) > max_depth) { \
cscan_current.color = JPS_VISUAL_COLOR_OUT_OF_BOUNDS; \
break; \
} \
if(JPS_COMPLETION_CHECK(cscan_current)) { \
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
node_creating = new /datum/jps_node(cscan_current, dscan_node, JPS_HEURISTIC_CALL(cscan_current), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
} \
else { \
node_creating = new /datum/jps_node(cscan_current, node_top, JPS_HEURISTIC_CALL(cscan_current), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
} \
open.enqueue(node_creating); \
return jps_unwind_path(node_creating, turfs_got_colored); \
} \
turfs_got_colored[cscan_current] = turfs_got_colored[cscan_current] || 0; \
cscan_current.overlays += get_jps_scan_overlay(DIR, JPS_CARDINAL_DURING_DIAGONAL); \
cscan_turf1 = get_step(cscan_current, cscan_dir1); \
cscan_turf2 = get_step(cscan_current, cscan_dir2); \
if(!isnull(cscan_turf1)) { \
if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf1)) { \
cscan_dir1_pass = FALSE ; \
} \
else if(cscan_dir1_pass == FALSE) { \
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
} \
else { \
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
} \
turfs_got_colored[cscan_last] = turfs_got_colored[cscan_last] + 1; \
cscan_last.color = JPS_VISUAL_COLOR_OPEN; \
open.enqueue(node_creating); \
cscan_pass = FALSE; \
} \
} \
if(!isnull(cscan_turf2)) { \
if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf2)) { \
cscan_dir2_pass = FALSE ; \
} \
else if(cscan_dir2_pass == FALSE) { \
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir2); \
} \
else { \
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir2); \
} \
turfs_got_colored[cscan_last] = turfs_got_colored[cscan_last] + 1; \
cscan_last.color = JPS_VISUAL_COLOR_OPEN; \
open.enqueue(node_creating); \
cscan_pass = FALSE; \
} \
} \
if(!cscan_pass) { \
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR); \
} \
else { \
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR); \
} \
turfs_got_colored[cscan_last] = turfs_got_colored[cscan_last] + 1; \
cscan_last.color = JPS_VISUAL_COLOR_OPEN; \
open.enqueue(node_creating); \
break; \
} \
cscan_next = get_step(cscan_current, DIR); \
if(isnull(cscan_next) || (cscan_next.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(cscan_current, cscan_next)) { \
break; \
} \
cscan_current.pathfinding_cycle = cycle; \
cscan_last = cscan_current; \
cscan_current = cscan_next; \
cscan_steps++; \
} \
while(TRUE);
#else
#define JPS_CARDINAL_SCAN(TURF, DIR) \
cscan_dir1 = turn(DIR, 90); \
cscan_dir2 = turn(DIR, -90); \
cscan_steps = 0; \
cscan_pass = TRUE; \
cscan_dir1_pass = TRUE; \
cscan_dir2_pass = TRUE; \
cscan_current = TURF; \
cscan_last = null; \
cscan_initial = JPS_CARDINAL_DURING_DIAGONAL? node_top.depth + dscan_steps : node_top.depth; \
do { \
if(cscan_steps + cscan_initial + get_dist(cscan_current, goal) > max_depth) { \
break; \
} \
if(JPS_COMPLETION_CHECK(cscan_current)) { \
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
node_creating = new /datum/jps_node(cscan_current, dscan_node, JPS_HEURISTIC_CALL(cscan_current), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
} \
else { \
node_creating = new /datum/jps_node(cscan_current, node_top, JPS_HEURISTIC_CALL(cscan_current), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
} \
open.enqueue(node_creating); \
return jps_unwind_path(node_creating); \
} \
cscan_turf1 = get_step(cscan_current, cscan_dir1); \
cscan_turf2 = get_step(cscan_current, cscan_dir2); \
if(!isnull(cscan_turf1)) { \
if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf1)) { \
cscan_dir1_pass = FALSE ; \
} \
else if(cscan_dir1_pass == FALSE) { \
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
} \
else { \
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
} \
open.enqueue(node_creating); \
cscan_pass = FALSE; \
} \
} \
if(!isnull(cscan_turf2)) { \
if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf2)) { \
cscan_dir2_pass = FALSE ; \
} \
else if(cscan_dir2_pass == FALSE) { \
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir2); \
} \
else { \
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir2); \
} \
open.enqueue(node_creating); \
cscan_pass = FALSE; \
} \
} \
if(!cscan_pass) { \
if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR); \
} \
else { \
node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR); \
} \
open.enqueue(node_creating); \
break; \
} \
cscan_next = get_step(cscan_current, DIR); \
if(isnull(cscan_next) || (cscan_next.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(cscan_current, cscan_next)) { \
break; \
} \
cscan_current.pathfinding_cycle = cycle; \
cscan_last = cscan_current; \
cscan_current = cscan_next; \
cscan_steps++; \
} \
while(TRUE);
#endif
//* loop
while(length(open.array))
node_top = open.dequeue()
node_top_pos = node_top.pos
#ifdef JPS_DEBUGGING
node_top.pos.color = JPS_VISUAL_COLOR_CURRENT
sleep(GLOB.jps_visualization_delay)
#else
CHECK_TICK
#endif
// get distance and check completion
if(JPS_COMPLETION_CHECK(node_top_pos))
#ifdef JPS_DEBUGGING
return jps_unwind_path(node_top, turfs_got_colored)
#else
return jps_unwind_path(node_top)
#endif
// too deep, abort
if(node_top.depth + get_dist(node_top_pos, goal) >= max_depth)
#ifdef JPS_DEBUGGING
node_top.pos.color = JPS_VISUAL_COLOR_OUT_OF_BOUNDS
turfs_got_colored[node_top.pos] = turfs_got_colored[node_top.pos] || 0
#endif
continue
#ifdef JPS_DEBUGGING
if(!(turfs_got_colored[node_top.pos] -= 1))
node_top.pos.color = JPS_VISUAL_COLOR_CLOSED
else if(turfs_got_colored[node_top.pos] > 0)
node_top.pos.color = JPS_VISUAL_COLOR_OPEN
node_top_pos.maptext = MAPTEXT("d [node_top.depth]<br>s [node_top.score]<br>o [max(turfs_got_colored[node_top.pos], 0)]")
#endif
// get dir and run based on dir
node_top_dir = node_top.dir
if(node_top_dir & (node_top_dir - 1))
// node is diagonal
dscan_dir1 = turn(node_top_dir, -45)
dscan_dir2 = turn(node_top_dir, 45)
dscan_node = null
dscan_current = node_top_pos
dscan_pass = TRUE
dscan_steps = 0
dscan_initial = node_top.depth
do
// check if we're out of bounds
if(dscan_steps + dscan_initial + get_dist(dscan_current, goal) > max_depth)
#ifdef JPS_DEBUGGING
dscan_current.color = JPS_VISUAL_COLOR_OUT_OF_BOUNDS
turfs_got_colored[dscan_current] = -1
#endif
break
// get next turf
// we don't do current turf because it's assumed already ran
dscan_next = get_step(dscan_current, node_top_dir)
#ifdef JPS_DEBUGGING
dscan_current.overlays += get_jps_scan_overlay(node_top_dir, TRUE)
turfs_got_colored[dscan_current] = turfs_got_colored[dscan_current] || 0
#endif
// check it's 1. there and 2. we haven't checked it yet and
// 3. we can reach it; if not this is just pointless
if(isnull(dscan_next) || (dscan_next.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(dscan_current, dscan_next))
break
// move up
dscan_current = dscan_next
++dscan_steps
// check if it's close enough to goal
if(JPS_COMPLETION_CHECK(dscan_current))
node_creating = new(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir)
#ifdef JPS_DEBUGGING
return jps_unwind_path(node_creating, turfs_got_colored)
#else
return jps_unwind_path(node_creating)
#endif
// perform the two cardinal scans
JPS_CARDINAL_SCAN(dscan_current, dscan_dir1)
if(!cscan_pass)
dscan_pass = FALSE
JPS_CARDINAL_SCAN(dscan_current, dscan_dir2)
if(!cscan_pass)
dscan_pass = FALSE
// check if scans did anything; if so, inject the diagonal node, which should already be
// proper linked with the created cardinal nodes
if(!dscan_pass)
if(isnull(dscan_node))
dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir)
#ifdef JPS_DEBUGGING
dscan_current.color = JPS_VISUAL_COLOR_OPEN
turfs_got_colored[dscan_current] = turfs_got_colored[dscan_current] + 1
#endif
open.enqueue(dscan_node)
break
// set pathfinder cycle to prevent re-iteration of the same turfs
dscan_current.pathfinding_cycle = cycle
while(TRUE)
else
// node is cardinal
// check that it's valid and not blocked
cscan_current = get_step(node_top_pos, node_top_dir)
#ifdef JPS_DEBUGGING
cscan_current.overlays += get_jps_scan_overlay(node_top_dir, TRUE)
turfs_got_colored[cscan_current] = turfs_got_colored[cscan_current] || 0
#endif
// check it's 1. there and 2. we haven't checked it yet and
// 3. we can reach it; if not this is just pointless
if(isnull(cscan_current) || (cscan_current.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(node_top_pos, cscan_current))
else
// perform iteration
JPS_CARDINAL_SCAN(cscan_current, node_top_dir)
//* clean up debugging
#ifdef JPS_DEBUGGING
jps_wipe_colors_after(turfs_got_colored, GLOB.jps_visualization_persist)
#endif
//* clean up defines
#undef JPS_START_DIR
#undef JPS_COMPLETION_CHECK
#undef JPS_CARDINAL_DURING_DIAGONAL
#undef JPS_CARDINAL_SCAN
/**
* The proc used to grab the nodes back in order from start to finish after the algorithm runs.
*/
#ifdef JPS_DEBUGGING
/datum/pathfinding/jps/proc/jps_unwind_path(datum/jps_node/top, list/turfs_got_colored)
#else
/datum/pathfinding/jps/proc/jps_unwind_path(datum/jps_node/top)
#endif
// found; build path end to start of nodes
var/list/path_built = list()
while(top)
path_built += top.pos
#ifdef JPS_DEBUGGING
top.pos.color = GLOB.jps_visualization_resolve? JPS_VISUAL_COLOR_INTERMEDIATE : JPS_VISUAL_COLOR_FOUND
turfs_got_colored[top] = TRUE
#endif
top = top.prev
// reverse
var/head = 1
var/tail = length(path_built)
while(head < tail)
path_built.Swap(head++, tail--)
#ifdef JPS_DEBUGGING
if(GLOB.jps_visualization_resolve)
for(var/turf/T in jps_output_turfs(path_built))
T.color = JPS_VISUAL_COLOR_FOUND
turfs_got_colored[top] = TRUE
jps_wipe_colors_after(turfs_got_colored, GLOB.jps_visualization_persist)
#endif
return path_built
/datum/pathfinding/jps/proc/jps_estimate_dir(turf/start, turf/goal)
var/dx = abs(start.x - goal.x)
var/dy = abs(start.y - goal.y)
if(dx > dy)
return get_dir(start, goal) & (EAST|WEST)
else
return get_dir(start, goal) & (NORTH|SOUTH)
/**
* takes a list of turf nodes from JPS return and converts it into a proper list of turfs to walk
*/
/proc/jps_output_turfs(list/turf/nodes)
if(isnull(nodes))
return
. = list()
switch(length(nodes))
if(0)
return
if(1)
return list(nodes[1])
var/index = 1
while(index < length(nodes))
var/turf/current = nodes[index]
var/turf/next = nodes[index + 1]
var/safety = get_dist(current, next)
while(current && current != next)
. += current
current = get_step_towards(current, next)
if(!safety--)
CRASH("failed jps output processing due to running out of safety, that shouldn't be possible")
++index
. += nodes[index]
#ifdef JPS_DEBUGGING
#undef JPS_DEBUGGING
#undef JPS_VISUAL_COLOR_CLOSED
#undef JPS_VISUAL_COLOR_OPEN
#undef JPS_VISUAL_COLOR_CURRENT
#undef JPS_VISUAL_COLOR_FOUND
#endif

View File

@@ -0,0 +1,89 @@
//* This file is explicitly licensed under the MIT license. *//
//* Copyright (c) 2023 Citadel Station developers. *//
/**
* An array-backed priority queue.
*
* The "front" of the queue is popped first; check comparators.dm for what this means.
*/
/datum/priority_queue
/// comparaison function
var/procpath/comparison
/// internal array
var/list/array = list()
/datum/priority_queue/New(cmp)
src.comparison = cmp
array = list()
/datum/priority_queue/proc/is_empty()
return length(array) == 0
/datum/priority_queue/proc/enqueue(entry)
array += entry
bubble_up(length(array))
/datum/priority_queue/proc/dequeue()
if(length(array) == 0)
return null
. = array[1]
array.Swap(1, length(array))
--array.len
bubble_down(1)
/datum/priority_queue/proc/peek()
return length(array)? array[1] : null
// todo: define this
/datum/priority_queue/proc/bubble_up(index)
while(index >= 2 && call(comparison)(array[index], array[index / 2]) < 0)
array.Swap(index, index / 2)
index /= 2
// todo: define this
/datum/priority_queue/proc/bubble_down(index)
var/length = length(array)
var/next = index * 2
while(next <= length)
// left always exists, right doesn't necessarily exist
if(call(comparison)(array[next], array[index]) < 0)
if(next < length && call(comparison)(array[next], array[next + 1]) > 0)
array.Swap(index, next + 1)
index = next + 1
else
array.Swap(index, next)
index = next
else if(next < length && call(comparison)(array[next + 1], array[index]) < 0)
array.Swap(index, next + 1)
index = next + 1
else
break
next = index * 2
/**
* returns copy of list of entries in no particular order
*/
/datum/priority_queue/proc/flattened()
return array.Copy()
/datum/priority_queue/proc/remove_index(index)
var/length = length(array)
if(!index || index > length)
return
if(index == length)
. = array[index]
--array.len
return
. = array[index]
array.Swap(index, length)
--array.len
bubble_down(index)
/datum/priority_queue/proc/find(entry)
return array.Find(entry)
/datum/priority_queue/proc/remove_entry(entry)
return remove_index(array.Find(entry))
/datum/priority_queue/proc/size()
return length(array)

View File

@@ -141,4 +141,57 @@ Quick adjacency (to turf):
useless. Throwpass may later need to be removed and replaced with a passcheck (bitfield on movable atom passflags). useless. Throwpass may later need to be removed and replaced with a passcheck (bitfield on movable atom passflags).
Since I don't want to complicate the click code rework by messing with unrelated systems it won't be changed here. Since I don't want to complicate the click code rework by messing with unrelated systems it won't be changed here.
*/ */
//CHOMPEdit Begin
///True if the dir is north or south, false therwise
#define NSCOMPONENT(d) (d&(NORTH|SOUTH))
///True if the dir is east/west, false otherwise
#define EWCOMPONENT(d) (d&(EAST|WEST))
/**
* Turf adjacency
*
* - Always true if you're in the same turf
* - If you're vertically/horizontally adjacent, ensure there's no border obects
* - If you're diagonally adjacent, ensure you can pass to it with mutually adjacent squares
*/
/turf/proc/TurfAdjacency(turf/neighbor_turf, atom/target, atom/movable/mover)
if(neighbor_turf == src)
return TRUE
if(get_dist(src, neighbor_turf) > 1 || z != neighbor_turf.z)
return FALSE
// non diagonal
if(neighbor_turf.x == x || neighbor_turf.y == y)
return ClickCross(get_dir(src, neighbor_turf), TRUE, target, mover) && neighbor_turf.ClickCross(get_dir(neighbor_turf, src), TRUE, target, mover)
// diagonal
var/reverse_dir = get_dir(neighbor_turf, src)
var/d1 = NSCOMPONENT(reverse_dir)
var/d2 = EWCOMPONENT(reverse_dir)
var/turf/checking
// because byond's parser is awful and doesn't let us skip lines on ifs with comments after '\'s,
// we're going to comment above:
// criteria in order for both are:
// - not dense
// - could leave target
// - could go from diagonal to self
// - could go from diagonal to target
// - could leave self
checking = get_step(neighbor_turf, d1)
if(!checking.density && \
neighbor_turf.ClickCross(d1, TRUE, target, mover) && \
checking.ClickCross(d2, FALSE, target, mover) && \
checking.ClickCross(turn(d1, 180), FALSE, target, mover) && \
ClickCross(turn(d2, 180), TRUE, target, mover))
return TRUE
checking = get_step(neighbor_turf, d2)
if(!checking.density && \
neighbor_turf.ClickCross(d2, TRUE, target, mover) && \
checking.ClickCross(d1, FALSE, target, mover) && \
checking.ClickCross(turn(d2, 180), FALSE, target, mover) && \
ClickCross(turn(d1, 180), TRUE, target, mover))
return TRUE
return FALSE
#undef NSCOMPONENT
#undef EWCOMPONENT
//CHOMPEdit End

View File

@@ -0,0 +1,135 @@
//* This file is explicitly licensed under the MIT license. *//
//* Copyright (c) 2023 Citadel Station developers. *//
#define PATHFINDER_TIMEOUT 50
SUBSYSTEM_DEF(pathfinder)
name = "Pathfinder"
flags = SS_NO_INIT | SS_NO_FIRE
/// pathfinding mutex - most algorithms depend on this
/// multi "threading" in byond just adds overhead
/// from everything trying to re-queue their executions
/// for this reason, much like with maploading,
/// it's somewhat pointless to have more than one operation going
/// at a time
var/pathfinding_mutex = FALSE
/// pathfinding calls blocked
var/pathfinding_blocked = 0
/// pathfinding cycle - this is usable because of the mutex
/// this is used in place of a closed list in algorithms like JPS
/// to maximize performance.
var/tmp/pathfinding_cycle = 0
/**
* be aware that this emits a set of disjunct nodes
* use [jps_output_turfs()] to convert them into a proper turf path list.
*
* Please see [code/__HELPERS/pathfinding/jps.dm] for details on what JPS does/is.
*/
/datum/controller/subsystem/pathfinder/proc/get_path_jps(atom/movable/actor = GLOB.generic_pathfinding_actor, turf/goal, turf/start = get_turf(actor), target_distance = 1, max_path_length = 128)
var/datum/pathfinding/jps/instance = new(actor, start, goal, target_distance, max_path_length)
return run_pathfinding(instance)
/**
* Please see [code/__HELPERS/pathfinding/astar.dm] for details on what JPS does/is.
*/
/datum/controller/subsystem/pathfinder/proc/get_path_astar(atom/movable/actor = GLOB.generic_pathfinding_actor, turf/goal, turf/start = get_turf(actor), target_distance = 1, max_path_length = 128)
var/datum/pathfinding/astar/instance = new(actor, start, goal, target_distance, max_path_length)
return run_pathfinding(instance)
/datum/controller/subsystem/pathfinder/proc/default_ai_pathfinding(datum/ai_holder/holder, turf/goal, min_dist = 1, max_path = 128)
var/datum/pathfinding/astar/instance = new(holder.holder, get_turf(holder.holder), goal, min_dist, max_path * 2)
var/obj/item/weapon/card/id/potential_id = holder.holder.GetIdCard()
if(!isnull(potential_id))
instance.ss13_with_access = potential_id.access?.Copy()
return run_pathfinding(instance)
/datum/controller/subsystem/pathfinder/proc/default_circuit_pathfinding(obj/item/device/electronic_assembly/assembly, turf/goal, min_dist = 1, max_path = 128, var/list/access)
var/datum/pathfinding/jps/instance = new(assembly, get_turf(assembly), goal, min_dist, max_path)
instance.ss13_with_access = access.Copy()
return jps_output_turfs(run_pathfinding(instance))
/datum/controller/subsystem/pathfinder/proc/default_bot_pathfinding(mob/living/bot/bot, turf/goal, min_dist = 1, max_path = 128)
var/datum/pathfinding/jps/instance = new(bot, get_turf(bot), goal, min_dist, max_path)
instance.ss13_with_access = bot.botcard.access?.Copy()
return jps_output_turfs(run_pathfinding(instance))
/datum/controller/subsystem/pathfinder/proc/run_pathfinding(datum/pathfinding/instance)
var/started = world.time
++pathfinding_blocked
if(pathfinding_blocked < 10)
while(pathfinding_mutex)
stoplag(1)
if(world.time > started + PATHFINDER_TIMEOUT)
stack_trace("pathfinder timeout; check debug logs.")
log_debug("pathfinder timeout of instance with debug variables [instance.debug_log_string()]")
return
else
while(pathfinding_mutex)
stoplag(3)
if(world.time > started + PATHFINDER_TIMEOUT)
stack_trace("pathfinder timeout; check debug logs.")
log_debug("pathfinder timeout of instance with debug variables [instance.debug_log_string()]")
return
--pathfinding_blocked
pathfinding_mutex = TRUE
. = instance.search()
if(world.time > started + PATHFINDER_TIMEOUT)
stack_trace("pathfinder timeout; check debug logs.")
log_debug("pathfinder timeout of instance with debug variables [instance.debug_log_string()]")
pathfinding_mutex = FALSE
#undef PATHFINDER_TIMEOUT
/proc/astar_debug(turf/target)
if(isnull(target))
return
return SSpathfinder.get_path_astar(usr, target, get_turf(usr))
/proc/jps_debug(turf/target)
if(isnull(target))
return
return SSpathfinder.get_path_jps(usr, target, get_turf(usr))
/proc/old_astar_debug(turf/target)
if(isnull(target))
return
return graph_astar(get_turf(usr), target, TYPE_PROC_REF(/turf, CardinalTurfsWithAccess), TYPE_PROC_REF(/turf, Distance), 0, 128, 1)
/proc/old_jps_debug(turf/target)
var/turf/start = get_turf(usr)
var/atom/movable/delegate_for_tg = new(start)
var/datum/tg_jps_pathfind/tg_instance = new(delegate_for_tg, target, null, 128, 1, FALSE, null)
return tg_instance.search()
/proc/pathfinding_run_all(turf/start = get_turf(usr), turf/goal)
var/pass_silicons_astar = SSpathfinder.get_path_astar(goal = goal, start = start, target_distance = 1, max_path_length = 256)
var/pass_silicons_jps = SSpathfinder.get_path_jps(goal = goal, start = start, target_distance = 1, max_path_length = 256)
// old astar has been cut because it's such horrible code it's not worth benchmarking against the other 3.
// var/pass_old_astar = graph_astar(
// start,
// goal,
// TYPE_PROC_REF(/turf, CardinalTurfsWithAccess),
// TYPE_PROC_REF(/turf, Distance),
// 0,
// 128,
// 1,
// )
var/atom/movable/delegate_for_tg = new(start)
var/datum/tg_jps_pathfind/tg_instance = new(delegate_for_tg, goal, null, 256, 1, FALSE, null)
var/pass_tg_jps = tg_instance.search()
pass_silicons_astar = !!length(pass_silicons_astar)
pass_silicons_jps = !!length(pass_silicons_jps)
// pass_old_astar = !!length(pass_old_astar)
pass_tg_jps = !!length(pass_tg_jps)
if(pass_silicons_astar != pass_silicons_jps || pass_silicons_jps != pass_tg_jps)
log_and_message_admins("turf pair [COORD(start)], [COORD(goal)] mismatch silicons-astar [pass_silicons_astar] silicons-jps [pass_silicons_jps] tg-jps [pass_tg_jps]")
else
log_and_message_admins("turf pair [COORD(start)], [COORD(goal)] succeeded")
/proc/pathfinding_run_benchmark(times = 1000, turf/source = get_turf(usr))
var/list/turf/nearby = RANGE_TURFS(100, source)
for(var/i in 1 to min(times, 10000))
var/turf/picked = pick(nearby)
pathfinding_run_all(source, picked)

View File

@@ -522,37 +522,10 @@
return 1 return 1
else else
return 0 return 0
//CHOMPEdit Begin
// Show a message to all mobs and objects in sight of this atom
// Use for objects performing visible actions
// message is output to anyone who can see, e.g. "The [src] does something!"
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
/atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs, var/range = world.view, var/runemessage = "<span style='font-size: 1.5em'>👁</span>") /atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs, var/range = world.view, var/runemessage = "<span style='font-size: 1.5em'>👁</span>")
SEND_GLOBAL_SIGNAL(COMSIG_VISIBLE_MESSAGE, src, message, blind_message, exclude_mobs, range, runemessage, isbelly(loc))
//VOREStation Edit //CHOMPEdit End
var/list/see
if(isbelly(loc))
var/obj/belly/B = loc
see = B.get_mobs_and_objs_in_belly()
else
see = get_mobs_and_objs_in_view_fast(get_turf(src), range, remote_ghosts = FALSE)
//VOREStation Edit End
var/list/seeing_mobs = see["mobs"]
var/list/seeing_objs = see["objs"]
if(LAZYLEN(exclude_mobs))
seeing_mobs -= exclude_mobs
for(var/obj/O as anything in seeing_objs)
O.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
for(var/mob/M as anything in seeing_mobs)
if(M.see_invisible >= invisibility && MOB_CAN_SEE_PLANE(M, plane))
M.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
if(runemessage != -1)
M.create_chat_message(src, "[runemessage]", FALSE, list("emote"), audible = FALSE)
else if(blind_message)
M.show_message(blind_message, AUDIBLE_MESSAGE)
// Show a message to all mobs and objects in earshot of this atom // Show a message to all mobs and objects in earshot of this atom
// Use for objects performing audible actions // Use for objects performing audible actions
// message is the message output to anyone who can hear. // message is the message output to anyone who can hear.

View File

@@ -60,3 +60,6 @@
/atom/movable/proc/exit_belly(obj/belly/B) /atom/movable/proc/exit_belly(obj/belly/B)
return return
/atom/movable/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
return

View File

@@ -209,7 +209,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E
to_chat(src, "<span class='warning'>We cannot reach \the [M] with a sting!</span>") to_chat(src, "<span class='warning'>We cannot reach \the [M] with a sting!</span>")
return 0 //One is inside, the other is outside something. return 0 //One is inside, the other is outside something.
// Maximum queued turfs set to 25; I don't *think* anything raises sting_range above 2, but if it does the 25 may need raising // Maximum queued turfs set to 25; I don't *think* anything raises sting_range above 2, but if it does the 25 may need raising
if(!AStar(src.loc, M.loc, /turf/proc/AdjacentTurfsRangedSting, /turf/proc/Distance, max_nodes=25, max_node_depth=sting_range)) //If we can't find a path, fail if(!SSpathfinder.get_path_jps(src, get_turf(src), get_turf(M), max_path_length = 25)) //CHOMPEdit
to_chat(src, "<span class='warning'>We cannot find a path to sting \the [M] by!</span>") to_chat(src, "<span class='warning'>We cannot find a path to sting \the [M] by!</span>")
return 0 return 0
return 1 return 1

View File

@@ -1,6 +1,9 @@
/obj/machinery/door/airlock/scp /obj/machinery/door/airlock/scp
name = "SCP Access" name = "SCP Access"
icon = 'icons/obj/doors/SCPdoor.dmi' icon = 'icons/obj/doors/SCPdoor.dmi'
//req_one_access = list(access_maint_tunnels) //req_one_access = list(access_maint_tunnels)
open_sound_powered = 'sound/machines/scp1o.ogg' open_sound_powered = 'sound/machines/scp1o.ogg'
close_sound_powered = 'sound/machines/scp1c.ogg' close_sound_powered = 'sound/machines/scp1c.ogg'
/obj/machinery/door/airlock/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
return ..() || (has_access(req_access, req_one_access, search.ss13_with_access) && !locked && !inoperable())

View File

@@ -5,3 +5,9 @@
glass = 1 glass = 1
open_sound = 'sound/machines/firewide1o.ogg' open_sound = 'sound/machines/firewide1o.ogg'
close_sound = 'sound/machines/firewide1c.ogg' close_sound = 'sound/machines/firewide1c.ogg'
/obj/machinery/door/firedoor/border_only/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
return (src.dir != dir) || ..()
/obj/machinery/door/firedoor/border_only/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
return (src.dir != dir) || ..()

View File

@@ -89,7 +89,13 @@
if(get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir if(get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density return !density
return TRUE return TRUE
//CHOMPEdit Begin
/obj/machinery/door/window/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
return (src.dir != dir) || ..() || (has_access(req_access, req_one_access, search.ss13_with_access) && !inoperable())
/obj/machinery/door/window/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
return (src.dir != dir) || ..() || (has_access(req_access, req_one_access, search.ss13_with_access) && !inoperable())
//CHOMPEdit End
/obj/machinery/door/window/Uncross(atom/movable/mover, turf/target) /obj/machinery/door/window/Uncross(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSGLASS)) if(istype(mover) && mover.checkpass(PASSGLASS))
return TRUE return TRUE
@@ -97,6 +103,7 @@
return !density return !density
return TRUE return TRUE
/obj/machinery/door/window/CanZASPass(turf/T, is_zone) /obj/machinery/door/window/CanZASPass(turf/T, is_zone)
if(get_dir(T, loc) == turn(dir, 180)) if(get_dir(T, loc) == turn(dir, 180))
if(is_zone) // No merging allowed. if(is_zone) // No merging allowed.

View File

@@ -8,7 +8,7 @@
SPECIES_TESHARI = 'icons/mob/species/teshari/id.dmi' SPECIES_TESHARI = 'icons/mob/species/teshari/id.dmi'
) )
var/access = list() var/list/access = list() //CHOMPEdit
var/registered_name = "Unknown" // The name registered_name on the card var/registered_name = "Unknown" // The name registered_name on the card
slot_flags = SLOT_ID | SLOT_EARS slot_flags = SLOT_ID | SLOT_EARS

View File

@@ -186,10 +186,10 @@
/obj/proc/see_emote(mob/M as mob, text, var/emote_type) /obj/proc/see_emote(mob/M as mob, text, var/emote_type)
return return
/* CHOMP Removal
/obj/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2) /obj/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
return return
*/
// Used to mark a turf as containing objects that are dangerous to step onto. // Used to mark a turf as containing objects that are dangerous to step onto.
/obj/proc/register_dangerous_to_step() /obj/proc/register_dangerous_to_step()
var/turf/T = get_turf(src) var/turf/T = get_turf(src)

View File

@@ -27,7 +27,20 @@
return return
else else
return return
//CHOMPEdit Begin
/obj/structure/plasticflaps/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
if(isliving(actor))
var/mob/living/L = actor
if(isbot(L))
return TRUE
if(L.can_ventcrawl())
return TRUE
if(L.mob_size <= MOB_TINY)
return TRUE
return FALSE
return TRUE
//return isnull(actor.pulling)? TRUE : can_pathfinding_enter(actor.pulling, dir, search)
//CHOMPEdit End
/obj/structure/plasticflaps/CanPass(atom/A, turf/T) /obj/structure/plasticflaps/CanPass(atom/A, turf/T)
if(istype(A) && A.checkpass(PASSGLASS)) if(istype(A) && A.checkpass(PASSGLASS))
return prob(60) return prob(60)
@@ -65,4 +78,4 @@
name = "airtight plastic flaps" name = "airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps. Have extra safety installed, preventing passage of living beings." desc = "Heavy duty, airtight, plastic flaps. Have extra safety installed, preventing passage of living beings."
can_atmos_pass = ATMOS_PASS_NO can_atmos_pass = ATMOS_PASS_NO
can_pass_lying = FALSE can_pass_lying = FALSE

View File

@@ -116,7 +116,13 @@
take_damage(proj_damage) take_damage(proj_damage)
return return
//CHOMPEdit Begin
/obj/structure/window/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
return ..() || (!fulltile && (src.dir) != dir)
/obj/structure/window/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
return ..() || (!fulltile && (src.dir != dir))
//CHOMPEdit End
/obj/structure/window/ex_act(severity) /obj/structure/window/ex_act(severity)
switch(severity) switch(severity)
if(1.0) if(1.0)
@@ -703,4 +709,4 @@
qdel(src) qdel(src)
return TRUE return TRUE
return FALSE return FALSE
*/ */

View File

@@ -12,6 +12,18 @@
var/nitrogen = 0 var/nitrogen = 0
var/phoron = 0 var/phoron = 0
//CHOMPEdit Begin
//* Movement / Pathfinding
/// How much the turf slows down movement, if any.
var/slowdown = 0
/// Pathfinding cost
var/path_weight = 1
/// danger flags to avoid
var/turf_path_danger = NONE
/// pathfinding id - used to avoid needing a big closed list to iterate through every cycle of jps
var/pathfinding_cycle
//CHOMPEdit End
//Properties for airtight tiles (/wall) //Properties for airtight tiles (/wall)
var/thermal_conductivity = 0.05 var/thermal_conductivity = 0.05
var/heat_capacity = 1 var/heat_capacity = 1
@@ -49,8 +61,8 @@
directional_opacity = ALL_CARDINALS directional_opacity = ALL_CARDINALS
//Pathfinding related //Pathfinding related
if(movement_cost && pathweight == 1) // This updates pathweight automatically. if(movement_cost && path_weight == 1) // This updates pathweight automatically. //CHOMPEdit
pathweight = movement_cost path_weight = movement_cost
var/turf/Ab = GetAbove(src) var/turf/Ab = GetAbove(src)
if(Ab) if(Ab)
@@ -262,7 +274,7 @@
/turf/proc/Distance(turf/t) /turf/proc/Distance(turf/t)
if(get_dist(src,t) == 1) if(get_dist(src,t) == 1)
var/cost = (src.x - t.x) * (src.x - t.x) + (src.y - t.y) * (src.y - t.y) var/cost = (src.x - t.x) * (src.x - t.x) + (src.y - t.y) * (src.y - t.y)
cost *= (pathweight+t.pathweight)/2 cost *= ((isnull(path_weight)? slowdown : path_weight) + (isnull(t.path_weight)? t.slowdown : t.path_weight))/2 //CHOMPEdit
return cost return cost
else else
return get_dist(src,t) return get_dist(src,t)

View File

@@ -65,4 +65,4 @@
return FALSE return FALSE
if(get_dist(holder, leader) > follow_distance) if(get_dist(holder, leader) > follow_distance)
return TRUE return TRUE
return FALSE return FALSE

View File

@@ -191,4 +191,4 @@
directions += L.target_up directions += L.target_up
if(directions.len) if(directions.len)
L.climbLadder(holder, pick(directions)) L.climbLadder(holder, pick(directions))

View File

@@ -29,6 +29,12 @@
if(!A) if(!A)
ai_log("calculate_path() : Called without an atom. Exiting.",AI_LOG_WARNING) ai_log("calculate_path() : Called without an atom. Exiting.",AI_LOG_WARNING)
return return
//CHOMPEdit Begin
var/turf/T = get_turf(A)
if(!istype(T) || T.z != holder.z)
ai_log("calculate_path() : Called with invalid destination. Exiting.",AI_LOG_WARNING)
return
//CHOMPEdit End
if(!use_astar) // If we don't use A* then this is pointless. if(!use_astar) // If we don't use A* then this is pointless.
ai_log("calculate_path() : Not using A*, Exiting.", AI_LOG_DEBUG) ai_log("calculate_path() : Not using A*, Exiting.", AI_LOG_DEBUG)
@@ -42,7 +48,7 @@
/datum/ai_holder/proc/get_path(var/turf/target,var/get_to = 1, var/max_distance = world.view*6) /datum/ai_holder/proc/get_path(var/turf/target,var/get_to = 1, var/max_distance = world.view*6)
ai_log("get_path() : Entering.",AI_LOG_DEBUG) ai_log("get_path() : Entering.",AI_LOG_DEBUG)
forget_path() forget_path()
var/list/new_path = AStar(get_turf(holder.loc), target, astar_adjacent_proc, /turf/proc/Distance, min_target_dist = get_to, max_node_depth = max_distance, id = holder.IGetID(), exclude = obstacles) var/list/new_path = SSpathfinder.default_ai_pathfinding(src, target, get_to) //CHOMPEdit
if(new_path && new_path.len) if(new_path && new_path.len)
path = new_path path = new_path
@@ -55,4 +61,4 @@
return 0 return 0
ai_log("get_path() : Exiting.", AI_LOG_DEBUG) ai_log("get_path() : Exiting.", AI_LOG_DEBUG)
return path.len return path.len

View File

@@ -30,16 +30,19 @@
// A lot of this is based off of /TG/'s AI code. // A lot of this is based off of /TG/'s AI code.
//CHOMPEdit Begin
// Step 1, find out what we can see. // Step 1, find out what we can see.
/datum/ai_holder/proc/list_targets() /datum/ai_holder/proc/list_targets()
. = ohearers(vision_range, holder) . = hearers(vision_range, holder) - holder // Remove ourselves to prevent suicidal decisions. ~ SRC is the ai_holder.
. -= dview_mob // Not the dview mob!
var/static/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha, /obj/structure/blob)) var/static/list/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha))
var/static/list/ignore = typecacheof(list(/mob/observer))
for(var/HM in typecache_filter_list(range(vision_range, holder), hostile_machines)) for(var/HM in typecache_filter_list(range(vision_range, holder), hostile_machines))
if(can_see(holder, HM, vision_range)) if(can_see(holder, HM, vision_range))
. += HM . += HM
. = typecache_filter_list_reverse(., ignore)
//CHOMPEdit End
// Step 2, filter down possible targets to things we actually care about. // Step 2, filter down possible targets to things we actually care about.
/datum/ai_holder/proc/find_target(var/list/possible_targets, var/has_targets_list = FALSE) /datum/ai_holder/proc/find_target(var/list/possible_targets, var/has_targets_list = FALSE)
@@ -123,8 +126,7 @@
return closest_targets return closest_targets
/datum/ai_holder/proc/can_attack(atom/movable/the_target, var/vision_required = TRUE) /datum/ai_holder/proc/can_attack(atom/movable/the_target, var/vision_required = TRUE)
if(!can_see_target(the_target) && vision_required) //CHOMP Removal (optimizing by making most intense check last)
return FALSE
if(!belly_attack) if(!belly_attack)
if(isbelly(holder.loc)) if(isbelly(holder.loc))
return FALSE return FALSE
@@ -185,6 +187,17 @@
return TRUE return TRUE
// return FALSE // return FALSE
//CHOMPEdit Begin
//It may seem a bit funny to define a proc above and then immediately override it in the same file
//But this is basically layering the checks so that the vision check will always come last
/datum/ai_holder/can_attack(atom/movable/the_target, var/vision_required = TRUE)
if(!..())
return FALSE
if(vision_required && !can_see_target(the_target))
return FALSE
return TRUE
//CHOMPEdit End
// 'Soft' loss of target. They may still exist, we still have some info about them maybe. // 'Soft' loss of target. They may still exist, we still have some info about them maybe.
/datum/ai_holder/proc/lose_target() /datum/ai_holder/proc/lose_target()
ai_log("lose_target() : Entering.", AI_LOG_TRACE) ai_log("lose_target() : Entering.", AI_LOG_TRACE)

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@@ -31,4 +31,51 @@
set_pin_data(IC_OUTPUT, 1, desired_dir) set_pin_data(IC_OUTPUT, 1, desired_dir)
push_data() push_data()
activate_pin(2) activate_pin(2) //CHOMPEdit
//CHOMPEdit Begin
/obj/item/integrated_circuit/smart/advanced_pathfinder
name = "advanced pathfinder"
desc = "This circuit uses a complex processor for long-range pathfinding."
extended_desc = "This circuit uses absolute coordinates to find its target. A path will be generated to the target, taking obstacles into account, \
and pathing around any instances of said input. The passkey provided from a card reader is used to calculate a valid path through airlocks."
icon_state = "numberpad"
complexity = 40
cooldown_per_use = 50
inputs = list("X target" = IC_PINTYPE_NUMBER,"Y target" = IC_PINTYPE_NUMBER,"obstacle" = IC_PINTYPE_REF,"access" = IC_PINTYPE_STRING)
outputs = list("X" = IC_PINTYPE_LIST,"Y" = IC_PINTYPE_LIST)
activators = list("calculate path" = IC_PINTYPE_PULSE_IN, "on calculated" = IC_PINTYPE_PULSE_OUT,"not calculated" = IC_PINTYPE_PULSE_OUT)
spawn_flags = IC_SPAWN_RESEARCH
power_draw_per_use = 80
var/obj/item/weapon/card/id/idc
/obj/item/integrated_circuit/smart/advanced_pathfinder/Initialize(mapload)
.=..()
idc = new(src)
/obj/item/integrated_circuit/smart/advanced_pathfinder/do_work()
if(!assembly)
activate_pin(3)
return
//idc.access = assembly.access_card.access
var/turf/a_loc = get_turf(assembly)
var/turf/target_turf = locate(get_pin_data(IC_INPUT, 1), get_pin_data(IC_INPUT, 2), a_loc.z)
var/list/P = SSpathfinder.default_circuit_pathfinding(src, target_turf, 0, 200)
if(!P)
activate_pin(3)
return
else
var/list/Xn = new/list(P.len)
var/list/Yn = new/list(P.len)
var/turf/T
for(var/i =1 to P.len)
T=P[i]
Xn[i] = T.x
Yn[i] = T.y
set_pin_data(IC_OUTPUT, 1, Xn)
set_pin_data(IC_OUTPUT, 2, Yn)
push_data()
activate_pin(2)
//CHOMPEdit End

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@@ -334,7 +334,7 @@
/mob/living/bot/proc/startPatrol() /mob/living/bot/proc/startPatrol()
var/turf/T = getPatrolTurf() var/turf/T = getPatrolTurf()
if(T) if(T)
patrol_path = AStar(get_turf(loc), T, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, max_patrol_dist, id = botcard, exclude = obstacle) target_path = SSpathfinder.default_bot_pathfinding(src, T, 1) //CHOMPEdit
if(!patrol_path) if(!patrol_path)
patrol_path = list() patrol_path = list()
obstacle = null obstacle = null
@@ -366,7 +366,7 @@
return return
/mob/living/bot/proc/calcTargetPath() /mob/living/bot/proc/calcTargetPath()
target_path = AStar(get_turf(loc), get_turf(target), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, max_target_dist, id = botcard, exclude = obstacle) target_path = SSpathfinder.default_bot_pathfinding(src, get_turf(target), 1) //CHOMPEdit
if(!target_path) if(!target_path)
if(target && target.loc) if(target && target.loc)
ignore_list |= target ignore_list |= target

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@@ -155,10 +155,9 @@
if(++times_idle == 150) turn_off() //VOREStation Add - Idle shutoff time if(++times_idle == 150) turn_off() //VOREStation Add - Idle shutoff time
/mob/living/bot/farmbot/calcTargetPath() // We need to land NEXT to the tray, because the tray itself is impassable /mob/living/bot/farmbot/calcTargetPath() // We need to land NEXT to the tray, because the tray itself is impassable
for(var/trayDir in list(NORTH, SOUTH, EAST, WEST)) if(isnull(target))
target_path = AStar(get_turf(loc), get_step(get_turf(target), trayDir), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, max_target_dist, id = botcard) return
if(target_path) target_path = SSpathfinder.default_bot_pathfinding(src, get_turf(target), 1, 32) //CHOMPEdit
break
if(!target_path) if(!target_path)
ignore_list |= target ignore_list |= target
target = null target = null

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@@ -56,7 +56,7 @@
for(var/mob/M in range(T, 2)) for(var/mob/M in range(T, 2))
if(M.faction == faction) // Don't grenade our friends if(M.faction == faction) // Don't grenade our friends
return FALSE return FALSE
if(M in oview(src, special_attack_max_range)) // And lets check if we can actually see at least two people before we throw a grenade if(M!=src && can_see(M)) // And lets check if we can actually see at least two people before we throw a grenade //CHOMPEdit dear god
if(!M.stat) // Dead things don't warrant a grenade if(!M.stat) // Dead things don't warrant a grenade
mob_count ++ mob_count ++
if(mob_count < 2) if(mob_count < 2)
@@ -88,6 +88,7 @@
wander = TRUE // ... but "patrol" a little. wander = TRUE // ... but "patrol" a little.
intelligence_level = AI_SMART // Also knows not to walk while confused if it risks death. intelligence_level = AI_SMART // Also knows not to walk while confused if it risks death.
threaten_delay = 30 SECONDS // Mercs will give you 30 seconds to leave or get shot. threaten_delay = 30 SECONDS // Mercs will give you 30 seconds to leave or get shot.
use_astar = TRUE //CHOMPEdit
/datum/ai_holder/simple_mob/merc/ranged /datum/ai_holder/simple_mob/merc/ranged
pointblank = TRUE // They get close? Just shoot 'em! pointblank = TRUE // They get close? Just shoot 'em!

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@@ -64,7 +64,7 @@
. = ..() . = ..()
//return QDEL_HINT_HARDDEL_NOW Just keep track of mob references. They delete SO much faster now. //return QDEL_HINT_HARDDEL_NOW Just keep track of mob references. They delete SO much faster now.
/mob/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2) /mob/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2) //CHOMPEdit show_message() moved to /atom/movable
var/time = say_timestamp() var/time = say_timestamp()
if(!client && !teleop) return if(!client && !teleop) return

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@@ -0,0 +1,13 @@
/mob/living/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
// mobs are ignored by pathfinding for now
// in the future we'll need a way for mobs to not collide into
// each other during cooperative AI actions
// or even for say, mulebots moving around humans when blocked.
return TRUE
/mob/living/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
// mobs are ignored by pathfinding for now
// in the future we'll need a way for mobs to not collide into
// each other during cooperative AI actions
// or even for say, mulebots moving around humans when blocked.
return TRUE

View File

@@ -55,6 +55,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
can_build_into_floor = TRUE can_build_into_floor = TRUE
can_dirty = FALSE // It's open space can_dirty = FALSE // It's open space
can_start_dirty = FALSE can_start_dirty = FALSE
turf_path_danger = TURF_PATH_DANGER_FALL //CHOMPEdit
/turf/simulated/open/vacuum /turf/simulated/open/vacuum
oxygen = 0 oxygen = 0

View File

@@ -671,3 +671,9 @@
var/obj/item/I = thing var/obj/item/I = thing
surrounding.Add(get_belly_surrounding(I.contents)) surrounding.Add(get_belly_surrounding(I.contents))
return surrounding return surrounding
/obj/belly/proc/effective_emote_hearers()
. = list(loc)
for(var/atom/movable/AM as anything in contents)
//if(AM.atom_flags & ATOM_HEAR)
. += AM

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@@ -0,0 +1,134 @@
// visible_message is way too fucking expensive because it recursively searches through turf contents to find something which should actually recieve the message.
// so I'm sick of it and I'm making a component to keep track of anything that needs visible_message
// note: this is seperate from normal Say(), objects that need to listen to dialogue don't need this component.
// Love and sorry if this horribly breaks - Cadyn
/datum/component/hearer
var/atom/movable/parent_atom
/datum/component/hearer/RegisterWithParent()
. = ..()
parent_atom = parent
if(!istype(parent_atom))
CRASH("hearer intialized on non-atom")
RegisterSignal(SSdcs, COMSIG_VISIBLE_MESSAGE, PROC_REF(on_message))
/datum/component/hearer/UnregisterFromParent()
. = ..()
parent_atom = null
UnregisterSignal(SSdcs, COMSIG_VISIBLE_MESSAGE)
/datum/component/hearer/proc/on_message(var/dcs,var/atom/source, var/message, var/blind_message, var/list/exclude_mobs, var/range, var/runemessage = "<span style='font-size: 1.5em'>👁</span>", var/inbelly)
if(!AreConnectedZLevels(source.z,parent_atom.z))
return
if(inbelly && !(parent_atom.loc == source.loc))
return
if(parent_atom in exclude_mobs)
return
var/turf/source_turf = get_turf(source)
var/turf/parent_turf = get_turf(parent_atom)
if(!istype(source_turf) || !istype(parent_turf))
return
//Most expensive checks last
if(get_dist(source_turf,parent_turf) > range)
return
if(source_turf.z != parent_turf.z)
if(source_turf.z > parent_turf.z)
var/turf/curturf = GetAbove(parent_turf)
while(isopenspace(curturf) && curturf.z != source_turf.z)
curturf = GetAbove(curturf)
if(!isopenspace(curturf)) //Last also has to be open space
return
if(curturf.z != source_turf.z)
return
else
var/turf/curturf = GetAbove(source_turf)
while(isopenspace(curturf) && curturf.z != parent_turf.z)
curturf = GetAbove(curturf)
if(!isopenspace(curturf)) //Last also has to be open space
return
if(curturf.z != parent_turf.z)
return
if(ismob(parent_atom))
var/mob/M = parent_atom
if(!M.ckey)
return
if((M.see_invisible >= source.invisibility) && MOB_CAN_SEE_PLANE(M, source.plane))
M.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
if(runemessage != -1)
M.create_chat_message(source, "[runemessage]", FALSE, list("emote"), audible = FALSE)
else if(blind_message)
M.show_message(blind_message, AUDIBLE_MESSAGE)
else
parent_atom.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
//Atom definition (base)
/atom/movable
var/datum/component/hearer/hearer
/atom/movable/Destroy()
if(hearer) QDEL_NULL(hearer)
. = ..()
//Mob definition
/mob/Login()
. = ..()
if(!hearer) hearer = AddComponent(/datum/component/hearer) //Only add these to mobs that have a client at some point in time
//Overmap ship definition (I have no idea why they use show_message?? but ok)
/obj/effect/overmap/visitable/ship/Initialize()
. = ..()
hearer = AddComponent(/datum/component/hearer)
//Holopad definition
/obj/machinery/hologram/holopad/Initialize()
. = ..()
hearer = AddComponent(/datum/component/hearer)
//UAV definition
/obj/item/device/uav/Initialize()
. = ..()
hearer = AddComponent(/datum/component/hearer)
//AIcard definition
/obj/item/device/aicard/Initialize()
. = ..()
hearer = AddComponent(/datum/component/hearer)
//Tape recorder definition
/obj/item/device/taperecorder/Initialize()
. = ..()
hearer = AddComponent(/datum/component/hearer)
//Portal definition
/obj/effect/map_effect/portal/master/Initialize()
. = ..()
hearer = AddComponent(/datum/component/hearer)
//Communicator definition
/obj/item/device/communicator/Initialize()
. = ..()
hearer = AddComponent(/datum/component/hearer)
/obj/item/device/paicard/Initialize()
. = ..()
hearer = AddComponent(/datum/component/hearer)

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@@ -0,0 +1,6 @@
Set-Variable -Name "basedir" -Value "$PSScriptRoot/../.."
(Get-Content "$basedir/vorestation.dme").Replace('#include "maps\southern_cross\southern_cross.dm"', '#include "maps\virgo_minitest\virgo_minitest.dm"') | Set-Content "$basedir/vorestation.dme"
& "$basedir/tools/build/build.bat"
(Get-Content "$basedir/vorestation.dme").Replace('#include "maps\virgo_minitest\virgo_minitest.dm"', '#include "maps\southern_cross\southern_cross.dm"') | Set-Content "$basedir/vorestation.dme"
Read-Host -Prompt "Press any key to continue"

View File

@@ -127,6 +127,7 @@
#include "code\__defines\wires.dm" #include "code\__defines\wires.dm"
#include "code\__defines\xenoarcheaology.dm" #include "code\__defines\xenoarcheaology.dm"
#include "code\__defines\ZAS.dm" #include "code\__defines\ZAS.dm"
#include "code\__defines\_flags\turf_flags_ch.dm"
#include "code\__defines\dcs\flags.dm" #include "code\__defines\dcs\flags.dm"
#include "code\__defines\dcs\helpers.dm" #include "code\__defines\dcs\helpers.dm"
#include "code\__defines\dcs\signals.dm" #include "code\__defines\dcs\signals.dm"
@@ -150,6 +151,7 @@
#include "code\_helpers\_lists.dm" #include "code\_helpers\_lists.dm"
#include "code\_helpers\atmospherics.dm" #include "code\_helpers\atmospherics.dm"
#include "code\_helpers\atom_movables.dm" #include "code\_helpers\atom_movables.dm"
#include "code\_helpers\distance_ch.dm"
#include "code\_helpers\events.dm" #include "code\_helpers\events.dm"
#include "code\_helpers\files.dm" #include "code\_helpers\files.dm"
#include "code\_helpers\game.dm" #include "code\_helpers\game.dm"
@@ -159,12 +161,14 @@
#include "code\_helpers\icons.dm" #include "code\_helpers\icons.dm"
#include "code\_helpers\icons_procs.dm" #include "code\_helpers\icons_procs.dm"
#include "code\_helpers\icons_vr.dm" #include "code\_helpers\icons_vr.dm"
#include "code\_helpers\legacy_tg_path_ch.dm"
#include "code\_helpers\lighting.dm" #include "code\_helpers\lighting.dm"
#include "code\_helpers\logging.dm" #include "code\_helpers\logging.dm"
#include "code\_helpers\logging_vr.dm" #include "code\_helpers\logging_vr.dm"
#include "code\_helpers\matrices.dm" #include "code\_helpers\matrices.dm"
#include "code\_helpers\mobs.dm" #include "code\_helpers\mobs.dm"
#include "code\_helpers\names.dm" #include "code\_helpers\names.dm"
#include "code\_helpers\priority_queue_ch.dm"
#include "code\_helpers\sanitize_values.dm" #include "code\_helpers\sanitize_values.dm"
#include "code\_helpers\shell.dm" #include "code\_helpers\shell.dm"
#include "code\_helpers\storage.dm" #include "code\_helpers\storage.dm"
@@ -180,8 +184,12 @@
#include "code\_helpers\view.dm" #include "code\_helpers\view.dm"
#include "code\_helpers\visual_filters.dm" #include "code\_helpers\visual_filters.dm"
#include "code\_helpers\widelists_ch.dm" #include "code\_helpers\widelists_ch.dm"
#include "code\_helpers\graphs\astar_ch.dm"
#include "code\_helpers\icons\flatten.dm" #include "code\_helpers\icons\flatten.dm"
#include "code\_helpers\logging\ui.dm" #include "code\_helpers\logging\ui.dm"
#include "code\_helpers\pathfinding_ch\astar.dm"
#include "code\_helpers\pathfinding_ch\common.dm"
#include "code\_helpers\pathfinding_ch\jps.dm"
#include "code\_helpers\sorts\__main.dm" #include "code\_helpers\sorts\__main.dm"
#include "code\_helpers\sorts\comparators.dm" #include "code\_helpers\sorts\comparators.dm"
#include "code\_helpers\sorts\TimSort.dm" #include "code\_helpers\sorts\TimSort.dm"
@@ -320,6 +328,7 @@
#include "code\controllers\subsystems\nightshift.dm" #include "code\controllers\subsystems\nightshift.dm"
#include "code\controllers\subsystems\overlays.dm" #include "code\controllers\subsystems\overlays.dm"
#include "code\controllers\subsystems\overmap_renamer_vr.dm" #include "code\controllers\subsystems\overmap_renamer_vr.dm"
#include "code\controllers\subsystems\pathfinder_ch.dm"
#include "code\controllers\subsystems\persist_vr.dm" #include "code\controllers\subsystems\persist_vr.dm"
#include "code\controllers\subsystems\persistence.dm" #include "code\controllers\subsystems\persistence.dm"
#include "code\controllers\subsystems\ping.dm" #include "code\controllers\subsystems\ping.dm"
@@ -2935,6 +2944,7 @@
#include "code\modules\mob\mob_helpers.dm" #include "code\modules\mob\mob_helpers.dm"
#include "code\modules\mob\mob_helpers_vr.dm" #include "code\modules\mob\mob_helpers_vr.dm"
#include "code\modules\mob\mob_movement.dm" #include "code\modules\mob\mob_movement.dm"
#include "code\modules\mob\mob_movement_ch.dm"
#include "code\modules\mob\mob_planes.dm" #include "code\modules\mob\mob_planes.dm"
#include "code\modules\mob\mob_planes_vr.dm" #include "code\modules\mob\mob_planes_vr.dm"
#include "code\modules\mob\mob_transformation_simple.dm" #include "code\modules\mob\mob_transformation_simple.dm"
@@ -4719,6 +4729,7 @@
#include "modular_chomp\code\modules\artifice\deadringer.dm" #include "modular_chomp\code\modules\artifice\deadringer.dm"
#include "modular_chomp\code\modules\balloon_alert\balloon_alert.dm" #include "modular_chomp\code\modules\balloon_alert\balloon_alert.dm"
#include "modular_chomp\code\modules\casino\casino_map_atoms.dm" #include "modular_chomp\code\modules\casino\casino_map_atoms.dm"
#include "modular_chomp\code\modules\client\hearable.dm"
#include "modular_chomp\code\modules\client\preferences.dm" #include "modular_chomp\code\modules\client\preferences.dm"
#include "modular_chomp\code\modules\client\preferences_spawnpoints.dm" #include "modular_chomp\code\modules\client\preferences_spawnpoints.dm"
#include "modular_chomp\code\modules\client\preference_setup\global\setting_datums.dm" #include "modular_chomp\code\modules\client\preference_setup\global\setting_datums.dm"