Merge pull request #58 from JoanRisu/master

Fluff Items 2: Resurgance
This commit is contained in:
Arokha Sieyes
2016-05-14 19:46:47 -04:00
4 changed files with 160 additions and 6 deletions

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@@ -82,16 +82,16 @@
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "joanasuna"
//JoanRisu:Joan Risu
//Unknown. Please check records from the forums.
/obj/item/clothing/under/suit_jacket/female/fluff/miqote
name = "Miqo'te Seperates"
desc = "This two-part set of clothing is very popular on the planet Hydaelyn. While made of very robust materials, its usefulness as armor is negated by the exposed midriff."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "joanmiqote"
icon_state = "miqote"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "joanmiqote"
item_state = "miqote"
//JoanRisu:Joan Risu
/obj/item/clothing/under/fluff/nightgown
@@ -294,3 +294,157 @@
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "tasaldsuit"
//Event Costumes Below
/obj/item/clothing/head/helmet/fluff/freddy
name = "Animatronic Suit Helmet"
desc = "Votre toast, je peux vous le rendre."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "freddyhead"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "freddyhead_mob"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEMASK|HIDEEARS
cold_protection = HEAD
siemens_coefficient = 0.9
/obj/item/clothing/suit/fluff/freddy
name = "Animatronic Suit"
desc = "Votre toast, je peux vous le rendre."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "freddysuit"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "freddysuit_mob"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
siemens_coefficient = 0.9
//These inherit freddy stats
/obj/item/clothing/head/helmet/fluff/freddy/bonnie
desc = "Children's entertainer."
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "bonniehead"
item_state = "bonniehead_mob"
/obj/item/clothing/suit/fluff/freddy/bonnie
desc = "Children's entertainer."
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "bonniesuit"
item_state = "bonniesuit_mob"
/obj/item/clothing/head/helmet/fluff/freddy/foxy
desc = "I guess he doesn't like being watched."
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "foxyhead"
item_state = "foxyhead_mob"
/obj/item/clothing/suit/fluff/freddy/foxy
desc = "I guess he doesn't like being watched."
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "foxysuit"
item_state = "foxysuit_mob"
/obj/item/clothing/head/helmet/fluff/freddy/chica
desc = "<b><font color=red>LET'S EAT!</font></b>"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "chicahead"
item_state = "chicahead_mob"
/obj/item/clothing/suit/fluff/freddy/chica
desc = "<b><font color=red>LET'S EAT!</font></b>"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "chicasuit"
item_state = "chicasuit_mob"
//End event costumes
//scree:Scree
/obj/item/clothing/head/helmet/space/void/engineering/fluff/screehelm
name = "Modified Tajara Helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans. Its been modified to include headlights."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "rig0-scree"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "rig0-scree_mob"
//scree:Scree
/obj/item/clothing/suit/space/void/engineering/fluff/screespess
name = "Modified Winged Suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans. This one was made with a special personal shielding for someone's wings."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "wingedsuit"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "wingedsuit"
//scree:Scree
/obj/item/clothing/under/fluff/screesuit
name = "Scree's feathers"
desc = "A mop of fluffy blue feathers, the honkmother only knows what kind of bird they originally came from."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "screesuit"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "screesuit"
//HOS Hardsuit
/obj/item/clothing/suit/space/void/security/fluff/hos // ToDo: Rig version.
name = "\improper prototype voidsuit"
desc = "A customized security voidsuit made to match the Head of Security's obession with black. Has additional composite armor."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "rig-hos"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "rig-hos_mob"
//HOS Hardsuit Helmet
/obj/item/clothing/head/helmet/space/void/security/fluff/hos // ToDo: Rig version.
name = "\improper prototype voidsuit helmet"
desc = "A customized security voidsuit helmet customized to include the Head of Security's signature hat. Has additional composite armor."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "rig0-hos"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "rig0-hos_mob"
//adk09:Lethe
/obj/item/clothing/head/helmet/hos/fluff/lethe
name = "Lethe's Hat"
desc = " This is Lethe's Hat! A little tag attached inside reads: 'If found please return to Lethe! Or else!' It looks rather worn in. It also lacks armor."
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "hoscap"
icon_override = 'icons/mob/head.dmi'
item_state = "hoscap"
// molenar:Giliana Gamish
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/molenar
name = "Gili Custom Labcoat"
desc = " Custom made, lengthened labcoat with water resistant, durable material. And a custom set of holes inserted for Deathclaw anatomy. A tag inside has 'G.G.' monogram on it"
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "molenar"
icon_open = "molenar_open"
icon_closed = "molenar"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "molenar"

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@@ -81,12 +81,12 @@
icon_state = "joanaria"
origin_tech = "materials=7"
//JoanRisu:Joan Risu
/obj/item/weapon/twohanded/fireaxe/fluff/joanmjollnir
//john.wayne9392:Harmony Prechtl
/obj/item/weapon/twohanded/fireaxe/fluff/mjollnir
name = "Mjollnir"
desc = "Large hammer that looks like it can do a great deal of damage if properly used."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "joanmjollnir"
icon_state = "harmonymjollnir"
origin_tech = "materials=7"
attack_verb = list("attacked", "hammered", "smashed", "slammed", "crushed")

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