Tweaks hallucinations from the supermatter

This commit is contained in:
Anewbe
2017-04-17 12:19:35 -05:00
parent 1a8cd99347
commit ed66150523

View File

@@ -249,7 +249,13 @@
env.merge(removed)
for(var/mob/living/carbon/human/l in view(src, min(7, round(sqrt(power/6))))) // If they can see it without mesons on. Bad on them.
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
var/eye_shield = 0 //How protected they are
if(istype(l.glasses, /obj/item/clothing/glasses/meson))
eye_shield += 1
if(istype(l.head, /obj/item/clothing/head/helmet/space))
if(l.run_armor_check(BP_HEAD, "rad") >= 60)
eye_shield += 1
if(eye_shield < 1)
l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / max(1,get_dist(l, src)) ) ) )
//adjusted range so that a power of 170 (pretty high) results in 9 tiles, roughly the distance from the core to the engine monitoring room.