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Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue.
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@@ -151,9 +151,11 @@ obj
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else
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del src
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//Should fix fire being extra damaging, temperature of the environment will now be the main source of fire damage.
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/*
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for(var/mob/living/carbon/human/M in loc)
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M.FireBurn(min(max(0.1,firelevel / 20),10)) //Burn the humans!
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*/
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New(newLoc,fl)
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..()
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