Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue.

This commit is contained in:
SkyMarshal
2013-04-04 17:18:35 -07:00
parent 39d34ba841
commit ef54f5566e

View File

@@ -151,9 +151,11 @@ obj
else
del src
//Should fix fire being extra damaging, temperature of the environment will now be the main source of fire damage.
/*
for(var/mob/living/carbon/human/M in loc)
M.FireBurn(min(max(0.1,firelevel / 20),10)) //Burn the humans!
*/
New(newLoc,fl)
..()