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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-24 21:57:53 +01:00
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Chompstation Bot
parent
fa2baec933
commit
ef7a8f2cda
@@ -0,0 +1,5 @@
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/obj/structure/sign/itg
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icon = 'icons/obj/decals_vr.dmi'
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name = "\improper ITG"
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desc = "A polished metal sign which reads 'Ironcrest Transport Group'."
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icon_state = "itg"
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@@ -129,4 +129,7 @@
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/obj/effect/floor_decal/emblem/talon_big
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icon_state = "talon_big"
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/obj/effect/floor_decal/emblem/talon_big/center
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icon_state = "talon_center"
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icon_state = "talon_center"
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/obj/effect/floor_decal/emblem/itgdauntless
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icon_state = "itgdauntless"
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// Compile in the map for CI testing if we're testing compileability of all the maps
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#if MAP_TEST
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#include "itglight.dmm"
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#endif
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// Map template for spawning the shuttle
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/datum/map_template/om_ships/itglight
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name = "OM Ship - ITG Dauntless (New Z)"
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desc = "A small, well armed interstellar cargo ship!!"
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mappath = 'itglight.dmm'
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/area/itglight
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requires_power = 1
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icon_state = "purple"
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/area/itglight/cockpit
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name = "Dauntless - Cockpit"
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/area/itglight/captain
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name = "Dauntless - Captain's Quarters"
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/area/itglight/readyroom
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name = "Dauntless - Ready Room"
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/area/itglight/metingroom
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name = "Dauntless - Meeting Room"
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/area/itglight/forehall
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name = "Dauntless - Fore Hall"
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flags = RAD_SHIELDED | BLUE_SHIELDED
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/area/itglight/starboardcargo
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name = "Dauntless - Starboard Cargo Bay"
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/area/itglight/starboardhighsec
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name = "Dauntless - Starboard Secure Cargo"
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/area/itglight/starboarddocking
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name = "Dauntless - Starboard Docking Port"
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/area/itglight/portcargo
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name = "Dauntless - Port Cargo Bay"
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/area/itglight/porthighsec
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name = "Dauntless - Port Secure Cargo"
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/area/itglight/portdocking
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name = "Dauntless - Port Docking Port"
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/area/itglight/common
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name = "Dauntless - Common Area"
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/area/itglight/lockers
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name = "Dauntless - Locker Room"
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/area/itglight/passengersleeping
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name = "Dauntless - Passenger Sleeping Barracks"
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/area/itglight/showers
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name = "Dauntless - Showers"
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/area/itglight/restrooms
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name = "Dauntless - Restrooms"
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/area/itglight/afthall
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name = "Dauntless - Aft Hall"
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flags = RAD_SHIELDED | BLUE_SHIELDED
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/area/itglight/medbay
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name = "Dauntless - Medbay"
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/area/itglight/kitchen
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name = "Dauntless - Kitchen"
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/area/itglight/crew1
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name = "Dauntless - Crew Quarters - 1"
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flags = RAD_SHIELDED | BLUE_SHIELDED
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/area/itglight/crew2
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name = "Dauntless - Crew Quarters - 2"
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flags = RAD_SHIELDED | BLUE_SHIELDED
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/area/itglight/crew3
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name = "Dauntless - Crew Quarters - 3"
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flags = RAD_SHIELDED | BLUE_SHIELDED
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/area/itglight/crew4
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name = "Dauntless - Crew Quarters - 4"
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flags = RAD_SHIELDED | BLUE_SHIELDED
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/area/itglight/shuttlebay
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name = "Dauntless - Shuttle Bay"
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/area/itglight/starboardengi
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name = "Dauntless - Starboard Engineering"
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flags = RAD_SHIELDED | BLUE_SHIELDED
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/area/itglight/starboardsolars
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name = "Dauntless - Starboard Solars"
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/area/itglight/portengi
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name = "Dauntless - Port Engineering"
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flags = RAD_SHIELDED | BLUE_SHIELDED
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/area/itglight/portsolars
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name = "Dauntless - Port Solars"
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/area/shuttle/itglightshuttle
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name = "ITG Shuttlecraft"
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requires_power = 1
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dynamic_lighting = 1
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// The 'Dauntless'
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/obj/effect/overmap/visitable/ship/itglight
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name = "spacecraft"
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desc = "Spacefaring vessel. Friendly IFF detected."
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scanner_name = "ITG Dauntless"
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scanner_desc = @{"[i]Registration[/i]: ITG Dauntless
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[i]Class[/i]: Small Cargo Frigate (Low Displacement)
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[i]Transponder[/i]: Transmitting (CIV), non-hostile"
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[b]Notice[/b]: May carry passengers"}
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color = "#d98c1a" //orng
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vessel_mass = 8000
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vessel_size = SHIP_SIZE_SMALL
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initial_generic_waypoints = list("itglight_fore", "itglight_aft", "itglight_port", "itglight_starboard", "itglight_port_dock", "itglight_starboard_dock")
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initial_restricted_waypoints = list("ITG Shuttlecraft" = list("omship_spawn_itglightshuttle"))
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fore_dir = NORTH
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skybox_icon = 'itglight.dmi'
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skybox_icon_state = "skybox"
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skybox_pixel_x = 425
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skybox_pixel_y = 200
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/obj/effect/overmap/visitable/ship/itglight/build_skybox_representation()
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..()
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if(!cached_skybox_image)
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return
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cached_skybox_image.add_overlay("glow")
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// The shuttle's 'shuttle' computer
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/obj/machinery/computer/shuttle_control/explore/itglightshuttle
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name = "shuttle control console"
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shuttle_tag = "ITG Shuttlecraft"
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// A shuttle lateloader landmark
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/obj/effect/shuttle_landmark/shuttle_initializer/itglightshuttle
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name = "ITG Dauntless - Shuttle Bay"
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base_area = /area/itglight/shuttlebay
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base_turf = /turf/simulated/floor/reinforced
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landmark_tag = "omship_spawn_itglightshuttle"
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docking_controller = "itglight_shuttlebay"
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shuttle_type = /datum/shuttle/autodock/overmap/itglightshuttle
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// The 'shuttle'
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/datum/shuttle/autodock/overmap/itglightshuttle
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name = "ITG Shuttlecraft"
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current_location = "omship_spawn_itglightshuttle"
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docking_controller_tag = "itglightshuttle_docker"
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shuttle_area = /area/shuttle/itglightshuttle
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fuel_consumption = 0
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defer_initialisation = TRUE
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/obj/machinery/photocopier/faxmachine/itglight
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department = "ITG Dauntless"
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desc = "The ship's fax machine! It's a safe assumption that most of the departments listed aren't on your ship, since the ship only has one."
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/obj/item/weapon/paper/Dauntless
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name = "Notes about Dauntless"
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info = {"<font size=1>Welcome to the Ironcrest Transport Group</font><br><br>
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<h4>ITG Dauntless</h4>
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Welcome to the Dauntless, there are a few things you should know.<br><br>
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WRITE DOWN THE DOCKING CODES<br>
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You can find them on the Shuttle's computer. In case you don't however, you can fax Central Command for a copy of the docking codes.<br><br>
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<h4>DON'T OVERDO IT</h4>
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The Dauntless is FAST, but if you get her up to interstellar speeds, it's hard to slow back down again.<br><br>
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Additionally, exercise extreme caution around rocks and dust. <br>
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She has six point defense turrets, but her armor is thin, and she hasn't got any fancy shields. <br>
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She's not a combat ship, and she demands a competent pilot to treat her right."}
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Load Diff
@@ -530,6 +530,7 @@
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#include "../../offmap_vr/om_ships/mercenarybase.dm"
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#include "../../offmap_vr/om_ships/mercship.dm"
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#include "../../offmap_vr/om_ships/curashuttle.dm"
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#include "../../offmap_vr/om_ships/itglight.dm"
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//////////////////////////////////////////////////////////////////////////////
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//Capsule deployed ships
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@@ -1499,6 +1499,7 @@
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#include "code\game\objects\structures\safe.dm"
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#include "code\game\objects\structures\salvageable.dm"
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#include "code\game\objects\structures\signs.dm"
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#include "code\game\objects\structures\signs_vr.dm"
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#include "code\game\objects\structures\simple_doors.dm"
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#include "code\game\objects\structures\simple_doors_vr.dm"
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#include "code\game\objects\structures\snowman.dm"
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