Resolve conflicts, fix compile errors

This commit is contained in:
Meghan-Rossi
2019-12-18 18:42:18 +00:00
parent ef75d1c2a0
commit ef7dfaa6cc
5 changed files with 3 additions and 48 deletions

View File

@@ -7,7 +7,6 @@
spawn_positions = 1
supervisors = "company officials and Corporate Regulations"
selection_color = "#1D1D4F"
idtype = /obj/item/weapon/card/id/centcom
access = list()
minimal_access = list()
minimal_player_age = 14

View File

@@ -265,14 +265,8 @@
rank = "Quartermaster"
/obj/item/weapon/card/id/assistant
<<<<<<< HEAD
assignment = USELESS_JOB //VOREStation Edit - Visitor not Assistant
rank = USELESS_JOB //VOREStation Edit - Visitor not Assistant
job_access_type = /datum/job/assistant
=======
assignment = "Assistant"
rank = "Assistant"
>>>>>>> 7b9bc5b... Merge pull request #6520 from Meghan-Rossi/idcleanup
/obj/item/weapon/card/id/civilian
name = "identification card"

View File

@@ -13,13 +13,8 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
l_ear = /obj/item/device/radio/headset/explorer
id_slot = slot_wear_id
pda_slot = slot_l_store
<<<<<<< HEAD
pda_type = /obj/item/device/pda/explorer //VORESTation Edit - Better Brown
id_type = /obj/item/weapon/card/id/explorer/explorer //VOREStation Edit
=======
pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
id_type = /obj/item/weapon/card/id/civilian
>>>>>>> 7b9bc5b... Merge pull request #6520 from Meghan-Rossi/idcleanup
id_type = /obj/item/weapon/card/id/explorer //VOREStation Edit
id_pda_assignment = "Explorer"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
@@ -51,13 +46,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
l_ear = /obj/item/device/radio/headset/pilot/alt
id_slot = slot_wear_id
pda_slot = slot_belt
<<<<<<< HEAD
pda_type = /obj/item/device/pda //VOREStation Edit - Civilian
id_type = /obj/item/weapon/card/id/explorer/pilot //VOREStation Edit
=======
pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
id_type = /obj/item/weapon/card/id/civilian
>>>>>>> 7b9bc5b... Merge pull request #6520 from Meghan-Rossi/idcleanup
id_pda_assignment = "Pilot"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
@@ -70,13 +59,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
l_hand = /obj/item/weapon/storage/firstaid/regular
belt = /obj/item/weapon/storage/belt/medical/emt
pda_slot = slot_l_store
<<<<<<< HEAD
pda_type = /obj/item/device/pda/sar //VOREStation Add
id_type = /obj/item/weapon/card/id/medical/sar
id_pda_assignment = "Field Medic" //VOREStation Edit
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
=======
id_type = /obj/item/weapon/card/id/medical
id_pda_assignment = "Search and Rescue"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
>>>>>>> 7b9bc5b... Merge pull request #6520 from Meghan-Rossi/idcleanup

View File

@@ -6,7 +6,7 @@
id_slot = slot_wear_id
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/pathfinder
id_type = /obj/item/weapon/card/id/explorer/head/pathfinder
id_type = /obj/item/weapon/card/id/explorer/head
id_pda_assignment = "Pathfinder"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)

View File

@@ -9,7 +9,6 @@ var/const/SAR =(1<<14)
icon_state = "cyan"
primary_color = rgb(47,189,189)
secondary_color = rgb(127,223,223)
job_access_type = /datum/job/sar
/obj/item/weapon/card/id/explorer
name = "identification card"
@@ -18,28 +17,13 @@ var/const/SAR =(1<<14)
primary_color = rgb(47,189,189)
secondary_color = rgb(127,223,223)
/obj/item/weapon/card/id/explorer/pilot
assignment = "Pilot"
rank = "Pilot"
job_access_type = /datum/job/pilot
/obj/item/weapon/card/id/explorer/explorer
assignment = "Explorer"
rank = "Explorer"
job_access_type = /datum/job/explorer
/obj/item/weapon/card/id/explorer/head/
/obj/item/weapon/card/id/explorer/head
name = "identification card"
desc = "A card which represents discovery of the unknown."
icon_state = "cyanGold"
primary_color = rgb(47,189,189)
secondary_color = rgb(127,223,223)
/obj/item/weapon/card/id/explorer/head/pathfinder
assignment = "Pathfinder"
rank = "Pathfinder"
job_access_type = /datum/job/pathfinder
/datum/job/pathfinder
title = "Pathfinder"
flag = PATHFINDER
@@ -51,7 +35,6 @@ var/const/SAR =(1<<14)
spawn_positions = 1
supervisors = "the research director"
selection_color = "#d6d05c"
idtype = /obj/item/weapon/card/id/explorer/head/pathfinder
economic_modifier = 7
minimal_player_age = 7
@@ -69,7 +52,6 @@ var/const/SAR =(1<<14)
spawn_positions = 2
supervisors = "the pathfinder and the head of personnel"
selection_color = "#999440"
idtype = /obj/item/weapon/card/id/explorer/pilot
economic_modifier = 5
minimal_player_age = 3
access = list(access_pilot)
@@ -86,7 +68,6 @@ var/const/SAR =(1<<14)
spawn_positions = 2
supervisors = "the pathfinder and the research director"
selection_color = "#999440"
idtype = /obj/item/weapon/card/id/explorer/explorer
economic_modifier = 6
access = list(access_explorer, access_research)
minimal_access = list(access_explorer, access_research)
@@ -102,7 +83,6 @@ var/const/SAR =(1<<14)
spawn_positions = 2
supervisors = "the pathfinder and the chief medical officer"
selection_color = "#999440"
idtype = /obj/item/weapon/card/id/medical/sar
economic_modifier = 6
minimal_player_age = 3
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_eva, access_maint_tunnels, access_external_airlocks, access_pilot)