mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Resolve conflicts, fix compile errors
This commit is contained in:
@@ -7,7 +7,6 @@
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spawn_positions = 1
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spawn_positions = 1
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supervisors = "company officials and Corporate Regulations"
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supervisors = "company officials and Corporate Regulations"
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selection_color = "#1D1D4F"
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selection_color = "#1D1D4F"
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idtype = /obj/item/weapon/card/id/centcom
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access = list()
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access = list()
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minimal_access = list()
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minimal_access = list()
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minimal_player_age = 14
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minimal_player_age = 14
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@@ -265,14 +265,8 @@
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rank = "Quartermaster"
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rank = "Quartermaster"
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/obj/item/weapon/card/id/assistant
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/obj/item/weapon/card/id/assistant
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<<<<<<< HEAD
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assignment = USELESS_JOB //VOREStation Edit - Visitor not Assistant
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assignment = USELESS_JOB //VOREStation Edit - Visitor not Assistant
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rank = USELESS_JOB //VOREStation Edit - Visitor not Assistant
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rank = USELESS_JOB //VOREStation Edit - Visitor not Assistant
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job_access_type = /datum/job/assistant
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=======
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assignment = "Assistant"
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rank = "Assistant"
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>>>>>>> 7b9bc5b... Merge pull request #6520 from Meghan-Rossi/idcleanup
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/obj/item/weapon/card/id/civilian
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/obj/item/weapon/card/id/civilian
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name = "identification card"
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name = "identification card"
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@@ -13,13 +13,8 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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l_ear = /obj/item/device/radio/headset/explorer
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l_ear = /obj/item/device/radio/headset/explorer
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id_slot = slot_wear_id
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_slot = slot_l_store
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<<<<<<< HEAD
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pda_type = /obj/item/device/pda/explorer //VORESTation Edit - Better Brown
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pda_type = /obj/item/device/pda/explorer //VORESTation Edit - Better Brown
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id_type = /obj/item/weapon/card/id/explorer/explorer //VOREStation Edit
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id_type = /obj/item/weapon/card/id/explorer //VOREStation Edit
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=======
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pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
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id_type = /obj/item/weapon/card/id/civilian
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>>>>>>> 7b9bc5b... Merge pull request #6520 from Meghan-Rossi/idcleanup
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id_pda_assignment = "Explorer"
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id_pda_assignment = "Explorer"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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@@ -51,13 +46,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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l_ear = /obj/item/device/radio/headset/pilot/alt
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l_ear = /obj/item/device/radio/headset/pilot/alt
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id_slot = slot_wear_id
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id_slot = slot_wear_id
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pda_slot = slot_belt
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pda_slot = slot_belt
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<<<<<<< HEAD
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pda_type = /obj/item/device/pda //VOREStation Edit - Civilian
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pda_type = /obj/item/device/pda //VOREStation Edit - Civilian
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id_type = /obj/item/weapon/card/id/explorer/pilot //VOREStation Edit
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=======
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pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
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id_type = /obj/item/weapon/card/id/civilian
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>>>>>>> 7b9bc5b... Merge pull request #6520 from Meghan-Rossi/idcleanup
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id_pda_assignment = "Pilot"
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id_pda_assignment = "Pilot"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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@@ -70,13 +59,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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l_hand = /obj/item/weapon/storage/firstaid/regular
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l_hand = /obj/item/weapon/storage/firstaid/regular
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belt = /obj/item/weapon/storage/belt/medical/emt
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belt = /obj/item/weapon/storage/belt/medical/emt
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pda_slot = slot_l_store
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pda_slot = slot_l_store
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<<<<<<< HEAD
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pda_type = /obj/item/device/pda/sar //VOREStation Add
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pda_type = /obj/item/device/pda/sar //VOREStation Add
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id_type = /obj/item/weapon/card/id/medical/sar
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id_pda_assignment = "Field Medic" //VOREStation Edit
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id_pda_assignment = "Field Medic" //VOREStation Edit
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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=======
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id_type = /obj/item/weapon/card/id/medical
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id_pda_assignment = "Search and Rescue"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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>>>>>>> 7b9bc5b... Merge pull request #6520 from Meghan-Rossi/idcleanup
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@@ -6,7 +6,7 @@
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id_slot = slot_wear_id
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/pathfinder
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pda_type = /obj/item/device/pda/pathfinder
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id_type = /obj/item/weapon/card/id/explorer/head/pathfinder
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id_type = /obj/item/weapon/card/id/explorer/head
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id_pda_assignment = "Pathfinder"
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id_pda_assignment = "Pathfinder"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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@@ -9,7 +9,6 @@ var/const/SAR =(1<<14)
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icon_state = "cyan"
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icon_state = "cyan"
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primary_color = rgb(47,189,189)
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primary_color = rgb(47,189,189)
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secondary_color = rgb(127,223,223)
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secondary_color = rgb(127,223,223)
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job_access_type = /datum/job/sar
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/obj/item/weapon/card/id/explorer
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/obj/item/weapon/card/id/explorer
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name = "identification card"
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name = "identification card"
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@@ -18,28 +17,13 @@ var/const/SAR =(1<<14)
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primary_color = rgb(47,189,189)
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primary_color = rgb(47,189,189)
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secondary_color = rgb(127,223,223)
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secondary_color = rgb(127,223,223)
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/obj/item/weapon/card/id/explorer/pilot
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/obj/item/weapon/card/id/explorer/head
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assignment = "Pilot"
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rank = "Pilot"
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job_access_type = /datum/job/pilot
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/obj/item/weapon/card/id/explorer/explorer
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assignment = "Explorer"
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rank = "Explorer"
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job_access_type = /datum/job/explorer
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/obj/item/weapon/card/id/explorer/head/
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name = "identification card"
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name = "identification card"
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desc = "A card which represents discovery of the unknown."
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desc = "A card which represents discovery of the unknown."
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icon_state = "cyanGold"
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icon_state = "cyanGold"
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primary_color = rgb(47,189,189)
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primary_color = rgb(47,189,189)
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secondary_color = rgb(127,223,223)
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secondary_color = rgb(127,223,223)
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/obj/item/weapon/card/id/explorer/head/pathfinder
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assignment = "Pathfinder"
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rank = "Pathfinder"
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job_access_type = /datum/job/pathfinder
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/datum/job/pathfinder
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/datum/job/pathfinder
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title = "Pathfinder"
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title = "Pathfinder"
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flag = PATHFINDER
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flag = PATHFINDER
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@@ -51,7 +35,6 @@ var/const/SAR =(1<<14)
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spawn_positions = 1
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spawn_positions = 1
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supervisors = "the research director"
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supervisors = "the research director"
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selection_color = "#d6d05c"
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selection_color = "#d6d05c"
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idtype = /obj/item/weapon/card/id/explorer/head/pathfinder
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economic_modifier = 7
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economic_modifier = 7
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minimal_player_age = 7
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minimal_player_age = 7
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@@ -69,7 +52,6 @@ var/const/SAR =(1<<14)
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the pathfinder and the head of personnel"
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supervisors = "the pathfinder and the head of personnel"
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selection_color = "#999440"
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selection_color = "#999440"
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idtype = /obj/item/weapon/card/id/explorer/pilot
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economic_modifier = 5
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economic_modifier = 5
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minimal_player_age = 3
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minimal_player_age = 3
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access = list(access_pilot)
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access = list(access_pilot)
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@@ -86,7 +68,6 @@ var/const/SAR =(1<<14)
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the pathfinder and the research director"
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supervisors = "the pathfinder and the research director"
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selection_color = "#999440"
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selection_color = "#999440"
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idtype = /obj/item/weapon/card/id/explorer/explorer
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economic_modifier = 6
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economic_modifier = 6
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access = list(access_explorer, access_research)
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access = list(access_explorer, access_research)
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minimal_access = list(access_explorer, access_research)
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minimal_access = list(access_explorer, access_research)
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@@ -102,7 +83,6 @@ var/const/SAR =(1<<14)
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spawn_positions = 2
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spawn_positions = 2
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supervisors = "the pathfinder and the chief medical officer"
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supervisors = "the pathfinder and the chief medical officer"
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selection_color = "#999440"
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selection_color = "#999440"
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idtype = /obj/item/weapon/card/id/medical/sar
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economic_modifier = 6
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economic_modifier = 6
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minimal_player_age = 3
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minimal_player_age = 3
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access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_eva, access_maint_tunnels, access_external_airlocks, access_pilot)
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access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_eva, access_maint_tunnels, access_external_airlocks, access_pilot)
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