rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael Aislinn
2014-06-20 13:13:33 +10:00
parent ad35bf3262
commit f02e6fdd45
7 changed files with 309 additions and 62 deletions

View File

@@ -1250,6 +1250,7 @@
#include "code\modules\research\xenoarchaeology\finds\finds_defines.dm"
#include "code\modules\research\xenoarchaeology\finds\finds_fossils.dm"
#include "code\modules\research\xenoarchaeology\finds\finds_misc.dm"
#include "code\modules\research\xenoarchaeology\finds\finds_special.dm"
#include "code\modules\research\xenoarchaeology\finds\finds_talkingitem.dm"
#include "code\modules\research\xenoarchaeology\genetics\prehistoric_animals.dm"
#include "code\modules\research\xenoarchaeology\genetics\prehistoric_plants.dm"

View File

@@ -121,6 +121,8 @@
/obj/proc/hear_talk(mob/M as mob, text)
if(talking_atom)
talking_atom.catchMessage(text, M)
/*
var/mob/mo = locate(/mob) in src
if(mo)

View File

@@ -113,7 +113,10 @@
switch(find_type)
if(1)
item_type = "bowl"
new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
if(prob(33))
new_item = new /obj/item/weapon/reagent_containers/glass/replenishing(src.loc)
else
new_item = new /obj/item/weapon/reagent_containers/glass/beaker(src.loc)
new_item.icon = 'icons/obj/xenoarchaeology.dmi'
new_item.icon_state = "bowl"
apply_image_decorations = 1
@@ -121,7 +124,10 @@
additional_desc = "There appear to be [pick("dark","faintly glowing","pungent","bright")] [pick("red","purple","green","blue")] stains inside."
if(2)
item_type = "urn"
new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
if(prob(33))
new_item = new /obj/item/weapon/reagent_containers/glass/replenishing(src.loc)
else
new_item = new /obj/item/weapon/reagent_containers/glass/beaker(src.loc)
new_item.icon = 'icons/obj/xenoarchaeology.dmi'
new_item.icon_state = "urn"
apply_image_decorations = 1
@@ -139,11 +145,14 @@
"It's a mystery how anyone is supposed to eat with this",\
"You wonder what the creator's mouth was shaped like")]."
if(4)
name = "statuette"
item_type = "statuette"
icon_state = "statuette"
additional_desc = "It depicts a [pick("small","ferocious","wild","pleasing","hulking")] \
[pick("alien figure","rodent-like creature","reptilian alien","primate","unidentifiable object")] \
[pick("performing unspeakable acts","posing heroically","in a fetal position","cheering","sobbing","making a plaintive gesture","making a rude gesture")]."
if(prob(25))
new_item = new /obj/item/weapon/vampiric(src.loc)
if(5)
item_type = "instrument"
icon_state = "instrument"
@@ -194,6 +203,9 @@
new_item = new /obj/item/weapon/storage/box(src.loc)
new_item.icon = 'icons/obj/xenoarchaeology.dmi'
new_item.icon_state = "box"
var/obj/item/weapon/storage/box/new_box = new_item
new_box.max_w_class = pick(1,2,2,3,3,3,4,4)
new_box.max_combined_w_class = rand(new_box.max_w_class, new_box.max_w_class * 10)
if(prob(30))
apply_image_decorations = 1
if(12)
@@ -260,6 +272,10 @@
apply_material_decorations = 0
if(prob(10))
apply_image_decorations = 1
if(prob(25))
new_item = new /obj/item/device/soulstone(src.loc)
new_item.icon = 'icons/obj/xenoarchaeology.dmi'
new_item.icon_state = icon_state
if(17)
//cultblade
apply_prefix = 0
@@ -462,7 +478,12 @@
"It doesn't look human.")
apply_image_decorations = 0
apply_material_decorations = 0
if(35)
//gas mask
if(prob(25))
new_item = new /obj/item/clothing/mask/gas/poltergeist(src.loc)
else
new_item = new /obj/item/clothing/mask/gas(src.loc)
var/decorations = ""
if(apply_material_decorations)
source_material = pick("cordite","quadrinium","steel","titanium","aluminium","ferritic-alloy","plasteel","duranium")
@@ -520,18 +541,14 @@
new_item.name = name
new_item.desc = src.desc
if(talkative && istype(new_item,/obj/item/weapon))
new_item.listening_to_players = 1
if(prob(25))
new_item.speaking_to_players = 1
processing_objects.Add(src)
var/turf/T = get_turf(src)
if(istype(T, /turf/simulated/mineral))
T:last_find = new_item
if(talkative)
new_item.talking_atom = new()
talking_atom.holder_atom = new_item
talking_atom.init()
del(src)
else if(talkative)
listening_to_players = 1
if(prob(25))
speaking_to_players = 1
processing_objects.Add(src)
src.talking_atom = new()
talking_atom.holder_atom = src
talking_atom.init()

View File

@@ -33,7 +33,8 @@
#define ARCHAEO_REMAINS_HUMANOID 32
#define ARCHAEO_REMAINS_ROBOT 33
#define ARCHAEO_REMAINS_XENO 34
#define MAX_ARCHAEO 34
#define ARCHAEO_GASMASK 35
#define MAX_ARCHAEO 35
//eggs
//droppings
//footprints
@@ -119,6 +120,8 @@
return "carbon"
if(ARCHAEO_REMAINS_XENO)
return "carbon"
if(ARCHAEO_GASMASK)
return "carbon"
return "phoron"
//see /turf/simulated/mineral/New() in code/modules/mining/mine_turfs.dm
@@ -153,6 +156,7 @@
100;ARCHAEO_PEN,\
100;ARCHAEO_LIGHTER,\
100;ARCHAEO_BOX,\
75;ARCHAEO_GASMASK,\
75;ARCHAEO_COIN,\
75;ARCHAEO_UNKNOWN,\
50;ARCHAEO_SHARD,\
@@ -161,6 +165,7 @@
)
if(DIGSITE_TECHNICAL)
find_type = pick(\
125;ARCHAEO_GASMASK,\
100;ARCHAEO_METAL,\
100;ARCHAEO_GASTANK,\
100;ARCHAEO_TELEBEACON,\
@@ -175,6 +180,7 @@
if(DIGSITE_TEMPLE)
find_type = pick(\
200;ARCHAEO_CULTROBES,\
200;ARCHAEO_STATUETTE,\
100;ARCHAEO_URN,\
100;ARCHAEO_BOWL,\
100;ARCHAEO_KNIFE,\
@@ -188,7 +194,8 @@
10;ARCHAEO_CLAYMORE,\
10;ARCHAEO_SHARD,\
10;ARCHAEO_RODS,\
10;ARCHAEO_METAL\
10;ARCHAEO_METAL,\
10;ARCHAEO_GASMASK,\
)
if(DIGSITE_WAR)
find_type = pick(\
@@ -200,6 +207,7 @@
50;ARCHAEO_UNKNOWN,\
50;ARCHAEO_CULTROBES,\
50;ARCHAEO_CULTBLADE,\
50;ARCHAEO_GASMASK,\
25;ARCHAEO_HANDCUFFS,\
25;ARCHAEO_BEARTRAP,\
25;ARCHAEO_TOOL\
@@ -262,6 +270,8 @@ var/list/finds_as_strings = list( \
#undef ARCHAEO_REMAINS_HUMANOID
#undef ARCHAEO_REMAINS_ROBOT
#undef ARCHAEO_REMAINS_XENO
#undef ARCHAEO_GASMASK
#undef MAX_ARCHAEO
#undef DIGSITE_GARDEN
#undef DIGSITE_ANIMAL

View File

@@ -0,0 +1,203 @@
//endless reagents!
/obj/item/weapon/reagent_containers/glass/replenishing
var/spawning_id
/obj/item/weapon/reagent_containers/glass/replenishing/New()
..()
processing_objects.Add(src)
spawning_id = pick("blood","holywater","lube","stoxin","ethanol","ice","glycerol","fuel","cleaner")
/obj/item/weapon/reagent_containers/glass/replenishing/process()
reagents.add_reagent(spawning_id, 0.3)
//a talking gas mask!
/obj/item/clothing/mask/gas/poltergeist
var/list/heard_talk = list()
var/last_twitch = 0
var/max_stored_messages = 100
/obj/item/clothing/mask/gas/poltergeist/New()
processing_objects.Add(src)
/obj/item/clothing/mask/gas/poltergeist/process()
if(heard_talk.len && istype(src.loc, /mob/living) && prob(10))
var/mob/living/M = src.loc
M.say(pick(heard_talk))
/obj/item/clothing/mask/gas/poltergeist/hear_talk(mob/M as mob, text)
..()
if(heard_talk.len > max_stored_messages)
heard_talk.Remove(pick(heard_talk))
heard_talk.Add(text)
if(istype(src.loc, /mob/living) && world.time - last_twitch > 50)
last_twitch = world.time
//a vampiric statuette
//todo: cult integration
/obj/item/weapon/vampiric
name = "statuette"
icon_state = "statuette"
icon = 'icons/obj/xenoarchaeology.dmi'
var/charges = 0
var/list/nearby_mobs = list()
var/last_bloodcall = 0
var/bloodcall_interval = 50
var/last_eat = 0
var/eat_interval = 100
var/wight_check_index = 1
var/list/shadow_wights = list()
/obj/item/weapon/vampiric/New()
..()
processing_objects.Add(src)
/obj/item/weapon/vampiric/process()
//see if we've identified anyone nearby
if(world.time - last_bloodcall > bloodcall_interval && nearby_mobs.len)
var/mob/living/carbon/human/M = pop(nearby_mobs)
if(M in view(7,src) && M.health > 20)
if(prob(50))
bloodcall(M)
nearby_mobs.Add(M)
//suck up some blood to gain power
if(world.time - last_eat > eat_interval)
var/obj/effect/decal/cleanable/blood/B = locate() in range(2,src)
if(B)
last_eat = world.time
B.loc = null
if(istype(B, /obj/effect/decal/cleanable/blood/drip))
charges += 0.25
else
charges += 1
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1, -3)
//use up stored charges
if(charges >= 10)
charges -= 10
new /obj/effect/spider/eggcluster(pick(view(1,src)))
if(charges >= 3)
if(prob(5))
charges -= 1
var/spawn_type = pick(/mob/living/simple_animal/hostile/creature)
new spawn_type(pick(view(1,src)))
playsound(src.loc, pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 50, 1, -3)
if(charges >= 1)
if(shadow_wights.len < 5 && prob(5))
shadow_wights.Add(new /obj/effect/shadow_wight(src.loc))
playsound(src.loc, 'sound/effects/ghost.ogg', 50, 1, -3)
charges -= 0.1
if(charges >= 0.1)
if(prob(5))
src.visible_message("\red \icon[src] [src]'s eyes glow ruby red for a moment!")
charges -= 0.1
//check on our shadow wights
if(shadow_wights.len)
wight_check_index++
if(wight_check_index > shadow_wights.len)
wight_check_index = 1
var/obj/effect/shadow_wight/W = shadow_wights[wight_check_index]
if(isnull(W))
shadow_wights.Remove(wight_check_index)
else if(isnull(W.loc))
shadow_wights.Remove(wight_check_index)
else if(get_dist(W, src) > 10)
shadow_wights.Remove(wight_check_index)
/obj/item/weapon/vampiric/hear_talk(mob/M as mob, text)
..()
if(world.time - last_bloodcall >= bloodcall_interval && M in view(7, src))
bloodcall(M)
/obj/item/weapon/vampiric/proc/bloodcall(var/mob/living/carbon/human/M)
last_bloodcall = world.time
if(istype(M))
playsound(src.loc, pick('sound/hallucinations/wail.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/far_noise.ogg'), 50, 1, -3)
nearby_mobs.Add(M)
var/target = pick("chest","groin","head","l_arm","r_arm","r_leg","l_leg","l_hand","r_hand","l_foot","r_foot")
M.apply_damage(rand(5, 10), BRUTE, target)
M << "\red The skin on your [parse_zone(target)] feels like it's ripping apart, and a stream of blood flies out."
var/obj/effect/decal/cleanable/blood/splatter/animated/B = new(M.loc)
B.target_turf = pick(range(1, src))
B.blood_DNA = list()
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
M.vessel.remove_reagent("blood",rand(25,50))
//animated blood 2 SPOOKY
/obj/effect/decal/cleanable/blood/splatter/animated
var/turf/target_turf
var/loc_last_process
/obj/effect/decal/cleanable/blood/splatter/animated/New()
..()
processing_objects.Add(src)
loc_last_process = src.loc
/obj/effect/decal/cleanable/blood/splatter/animated/process()
if(target_turf && src.loc != target_turf)
step_towards(src,target_turf)
if(src.loc == loc_last_process)
target_turf = null
loc_last_process = src.loc
//leave some drips behind
if(prob(50))
var/obj/effect/decal/cleanable/blood/drip/D = new(src.loc)
D.blood_DNA = src.blood_DNA.Copy()
if(prob(50))
D = new(src.loc)
D.blood_DNA = src.blood_DNA.Copy()
if(prob(50))
D = new(src.loc)
D.blood_DNA = src.blood_DNA.Copy()
else
..()
/obj/effect/shadow_wight
name = "shadow wight"
icon = 'icons/mob/mob.dmi'
icon_state = "shade"
density = 1
/obj/effect/shadow_wight/New()
processing_objects.Add(src)
/obj/effect/shadow_wight/process()
if(src.loc)
src.loc = get_turf(pick(orange(1,src)))
var/mob/living/carbon/M = locate() in src.loc
if(M)
playsound(src.loc, pick('sound/hallucinations/behind_you1.ogg',\
'sound/hallucinations/behind_you2.ogg',\
'sound/hallucinations/i_see_you1.ogg',\
'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/im_here1.ogg',\
'sound/hallucinations/im_here2.ogg',\
'sound/hallucinations/look_up1.ogg',\
'sound/hallucinations/look_up2.ogg',\
'sound/hallucinations/over_here1.ogg',\
'sound/hallucinations/over_here2.ogg',\
'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg',\
'sound/hallucinations/turn_around2.ogg',\
), 50, 1, -3)
M.sleeping = max(M.sleeping,rand(5,10))
src.loc = null
else
processing_objects.Remove(src)
/obj/effect/shadow_wight/Bump(var/atom/obstacle)
obstacle << "\red You feel a chill run down your spine!"

View File

@@ -4,50 +4,64 @@
// This could be extended to atoms, but it's bad enough as is
// I genuinely tried to Add and Remove them from var and proc lists, but just couldn't get it working
/obj/item/weapon
var/list/heard_words = list()
var/lastsaid
var/listening_to_players = 0
var/speaking_to_players = 0
//for easy reference
/obj/var/datum/talking_atom/talking_atom
/obj/item/weapon/process()
if(!speaking_to_players)
/datum/talking_atom
var/list/heard_words = list()
var/last_talk_time = 0
var/atom/holder_atom
var/talk_interval = 50
var/talk_chance = 10
/datum/talking_atom/proc/init()
if(holder_atom)
processing_objects.Add(src)
/datum/talking_atom/proc/process()
if(!holder_atom)
processing_objects.Remove(src)
return
if(prob(10) && world.timeofday >= lastsaid && heard_words.len >= 1)
else if(heard_words.len >= 1 && world.time > last_talk_time + talk_interval && prob(talk_chance))
SaySomething()
/obj/item/weapon/proc/catchMessage(var/msg, var/mob/source)
if(speaking_to_players)
var/list/seperate = list()
if(findtext(msg,"(("))
return
else if(findtext(msg,"))"))
return
else if(findtext(msg," ")==0)
return
else
/*var/l = lentext(msg)
if(findtext(msg," ",l,l+1)==0)
msg+=" "*/
seperate = text2list(msg, " ")
/datum/talking_atom/proc/catchMessage(var/msg, var/mob/source)
if(!holder_atom)
return
for(var/Xa = 1,Xa<seperate.len,Xa++)
var/next = Xa + 1
if(heard_words.len > 20 + rand(10,20))
heard_words.Remove(heard_words[1])
if(!heard_words["[lowertext(seperate[Xa])]"])
heard_words["[lowertext(seperate[Xa])]"] = list()
var/list/w = heard_words["[lowertext(seperate[Xa])]"]
if(w)
w.Add("[lowertext(seperate[next])]")
//world << "Adding [lowertext(seperate[next])] to [lowertext(seperate[Xa])]"
var/list/seperate = list()
if(findtext(msg,"(("))
return
else if(findtext(msg,"))"))
return
else if(findtext(msg," ")==0)
return
else
/*var/l = lentext(msg)
if(findtext(msg," ",l,l+1)==0)
msg+=" "*/
seperate = text2list(msg, " ")
for(var/Xa = 1,Xa<seperate.len,Xa++)
var/next = Xa + 1
if(heard_words.len > 20 + rand(10,20))
heard_words.Remove(heard_words[1])
if(!heard_words["[lowertext(seperate[Xa])]"])
heard_words["[lowertext(seperate[Xa])]"] = list()
var/list/w = heard_words["[lowertext(seperate[Xa])]"]
if(w)
w.Add("[lowertext(seperate[next])]")
//world << "Adding [lowertext(seperate[next])] to [lowertext(seperate[Xa])]"
if(!rand(0, 5))
spawn(2) SaySomething(pick(seperate))
if(prob(30))
for(var/mob/O in viewers(src))
O.show_message("\blue [src] hums for bit then stops...", 1)
var/list/options = list("[holder_atom] seems to be listening intently to [source]...",\
"[holder_atom] seems to be focussing on [source]...",\
"[holder_atom] seems to turn it's attention to [source]...")
holder_atom.loc.visible_message("\blue \icon[holder_atom] [pick(options)]")
if(prob(20))
spawn(2)
SaySomething(pick(seperate))
/*/obj/item/weapon/talkingcrystal/proc/debug()
//set src in view()
@@ -57,7 +71,9 @@
for(var/X in d)
world << "[X]"*/
/obj/item/weapon/proc/SaySomething(var/word = null)
/datum/talking_atom/proc/SaySomething(var/word = null)
if(!holder_atom)
return
var/msg
var/limit = rand(max(5,heard_words.len/2))+3
@@ -95,7 +111,7 @@
else
msg+="!"
var/list/listening = viewers(src)
var/list/listening = viewers(holder_atom)
for(var/mob/M in mob_list)
if (!M.client)
continue //skip monkeys and leavers
@@ -105,5 +121,5 @@
listening|=M
for(var/mob/M in listening)
M << "<b>[src]</b> reverberates, \blue\"[msg]\""
lastsaid = world.timeofday + rand(300,800)
M << "\icon[holder_atom] <b>[holder_atom]</b> reverberates, \blue\"[msg]\""
last_talk_time = world.time

View File

@@ -285,10 +285,8 @@
data = " - Mundane object (archaic xenos origins)<br>"
var/obj/item/weapon/archaeological_find/A = scanned_item
if(A.speaking_to_players)
data = " - Exhibits properties consistent with sonic reproduction.<br>"
if(A.listening_to_players)
data = " - Exhibits properties similar to audio capture technology.<br>"
if(A.talking_atom)
data = " - Exhibits properties consistent with sonic reproduction and audio capture technologies.<br>"
var/anom_found = 0
if(G)