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Also buffs vore laws chance for lost voreborgs
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@@ -2,7 +2,7 @@
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remains_active = TRUE
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remains_active = TRUE
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/obj/structure/ghost_pod/manual/lost_drone/dogborg/create_occupant(var/mob/M)
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/obj/structure/ghost_pod/manual/lost_drone/dogborg/create_occupant(var/mob/M)
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var/response = alert(M, "What type of lost drone are you? Do note, that dogborgs may have experienced different type of corruption ((Potential for having vore-related laws))", "Drone Type", "Regular", "Dogborg")
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var/response = alert(M, "What type of lost drone are you? Do note, that dogborgs may have experienced different type of corruption ((High potential for having vore-related laws))", "Drone Type", "Regular", "Dogborg")
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if(!(response == "Dogborg")) // No response somehow or Regular
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if(!(response == "Dogborg")) // No response somehow or Regular
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return ..()
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return ..()
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else
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else
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@@ -32,7 +32,7 @@
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..()
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..()
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laws = give_random_lawset_vore()
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laws = give_random_lawset_vore()
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/mob/living/silicon/proc/give_random_lawset_vore() // Should be filled out with more vorish possibilities later
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/mob/living/silicon/proc/give_random_lawset_vore()
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// Decide what kind of laws we want to draw from.
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// Decide what kind of laws we want to draw from.
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var/law_class = pick(
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var/law_class = pick(
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prob(25);"good",
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prob(25);"good",
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@@ -41,7 +41,7 @@
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prob(15);"corrupted",
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prob(15);"corrupted",
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prob(10);"bad")
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prob(10);"bad")
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var/vore_law = prob(50) // 1/2 chance of having vore-related laws
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var/vore_law = prob(80) // 4/5 chance of having vore-related laws
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if(vore_law)
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if(vore_law)
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switch(law_class)
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switch(law_class)
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