Reduce armor on industrial rig

Now that we hand them out like candy, they probably shouldn't have way better stats than the security and exploration armors

(Also labeled the reasons for the other things being in there while I was in there
This commit is contained in:
Arokha Sieyes
2018-05-21 14:40:25 -04:00
parent 5f41dca7dc
commit f0f8a89a34
@@ -1,3 +1,4 @@
//Drill added for hazmat suit
/obj/item/weapon/rig/hazmat/equipped
req_access = list(access_xenoarch)
initial_modules = list(
@@ -7,8 +8,8 @@
/obj/item/rig_module/device/drill //The suit has nothing to mine with otherwise.
)
//Access restriction and seal delay, plus pat_module and rescue_pharm for medical suit
/obj/item/weapon/rig/medical/equipped
req_access = list(access_medical)
seal_delay = 5
@@ -19,6 +20,10 @@
/obj/item/rig_module/rescue_pharm
)
//Armor reduction for industrial suit
/obj/item/weapon/rig/industrial
armor = list(melee = 50, bullet = 10, laser = 20, energy = 15, bomb = 30, bio = 100, rad = 50)
//Area allowing backpacks to be placed on rigsuits.
/obj/item/weapon/rig/vox
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/backpack)