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Adds laundry basket
Conflicts: icons/mob/items/lefthand.dmi icons/mob/items/righthand.dmi
This commit is contained in:
87
code/game/objects/items/weapons/storage/laundry_basket.dm
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87
code/game/objects/items/weapons/storage/laundry_basket.dm
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@@ -0,0 +1,87 @@
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// -----------------------------
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// Laundry Basket
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// -----------------------------
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// An item designed for hauling the belongings of a character.
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// So this cannot be abused for other uses, we make it two-handed and inable to have its storage looked into.
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/obj/item/weapon/storage/laundry_basket
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name = "laundry basket"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "laundry-empty"
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item_state = "laundry"
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desc = "The peak of thousands of years of laundry evolution."
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w_class = 5
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max_w_class = 4
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max_storage_space = 25 //20 for clothes + a bit of additional space for non-clothing items that were worn on body
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storage_slots = 14
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use_to_pickup = 1
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allow_quick_empty = 1
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allow_quick_gather = 1
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collection_mode = 1
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var/linked
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/obj/item/weapon/storage/laundry_basket/attack_hand(mob/user as mob)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.get_organ("r_hand")
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if (user.hand)
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temp = H.get_organ("l_hand")
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if(!temp)
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user << "<span class='warning'>You need two hands to pick this up!</span>"
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return
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if(user.get_inactive_hand())
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user << "<span class='warning'>You need your other hand to be empty</span>"
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return
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return ..()
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/obj/item/weapon/storage/laundry_basket/attack_self(mob/user as mob)
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var/turf/T = get_turf(user)
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user << "<span class='notice'>You dump the [src]'s contents onto \the [T].</span>"
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return ..()
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/obj/item/weapon/storage/laundry_basket/pickup(mob/user)
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var/obj/item/weapon/storage/laundry_basket/offhand/O = new(user)
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O.name = "[name] - second hand"
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O.desc = "Your second grip on the [name]."
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O.linked = src
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user.put_in_inactive_hand(O)
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linked = O
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return
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/obj/item/weapon/storage/laundry_basket/update_icon()
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if(contents.len)
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icon_state = "laundry-full"
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else
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icon_state = "laundry-empty"
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return
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/obj/item/weapon/storage/laundry_basket/MouseDrop(obj/over_object as obj)
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if(over_object == usr)
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return
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else
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return ..()
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/obj/item/weapon/storage/laundry_basket/dropped(mob/user as mob)
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qdel(linked)
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return ..()
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/obj/item/weapon/storage/laundry_basket/show_to(mob/user as mob)
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return
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/obj/item/weapon/storage/laundry_basket/open(mob/user as mob)
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//Offhand
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/obj/item/weapon/storage/laundry_basket/offhand
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icon = 'icons/obj/weapons.dmi'
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icon_state = "offhand"
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name = "second hand"
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use_to_pickup = 0
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/obj/item/weapon/storage/laundry_basket/offhand/dropped(mob/user as mob)
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user.drop_from_inventory(linked)
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return
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@@ -217,6 +217,15 @@
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M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
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qdel(src)
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return
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if(istype(W, /obj/item/weapon/storage/laundry_basket) && W.contents.len)
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var/obj/item/weapon/storage/laundry_basket/LB = W
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var/turf/T = get_turf(src)
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for(var/obj/item/I in LB.contents)
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LB.remove_from_storage(I, T)
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user.visible_message("<span class='notice'>[user] empties \the [LB] into \the [src].</span>", \
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"<span class='notice'>You empty \the [LB] into \the [src].</span>", \
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"<span class='notice'>You hear rustling of clothes.</span>")
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return
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if(isrobot(user))
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return
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if(W.loc != user) // This should stop mounted modules ending up outside the module.
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@@ -65,6 +65,8 @@
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/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(src.opened)
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if(istype(W, /obj/item/weapon/storage/laundry_basket))
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return ..(W,user)
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if(istype(W, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = W
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if(src.large)
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@@ -734,6 +734,7 @@
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#include "code\game\objects\items\weapons\storage\fancy.dm"
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#include "code\game\objects\items\weapons\storage\firstaid.dm"
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#include "code\game\objects\items\weapons\storage\internal.dm"
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#include "code\game\objects\items\weapons\storage\laundry_basket.dm"
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#include "code\game\objects\items\weapons\storage\lockbox.dm"
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#include "code\game\objects\items\weapons\storage\misc.dm"
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#include "code\game\objects\items\weapons\storage\secure.dm"
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