Moved Captain's announcment out of equipping to spawning. Removed redundant satchel spawning things - they are being taken care of in job's equip()

This commit is contained in:
Chinsky
2015-05-26 08:39:11 +03:00
parent e5376460fc
commit f1c194d5e9
2 changed files with 22 additions and 33 deletions

View File

@@ -37,8 +37,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP)? null : sound('sound/misc/boatswain.ogg', volume=20)
captain_announcement.Announce("All hands, Captain [H.real_name] on deck!", new_sound=announce_sound)
H.implant_loyalty(src)

View File

@@ -468,38 +468,29 @@ var/global/datum/controller/occupations/job_master
return H.Robotize()
if("AI")
return H
if("Clown") //don't need bag preference stuff!
if("Captain")
var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP)? null : sound('sound/misc/boatswain.ogg', volume=20)
captain_announcement.Announce("All hands, Captain [H.real_name] on deck!", new_sound=announce_sound)
if(istype(H.back, /obj/item/weapon/storage))
new /obj/item/weapon/storage/box/survival(H.back)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
//Deferred item spawning.
if(spawn_in_storage && spawn_in_storage.len)
var/obj/item/weapon/storage/B
for(var/obj/item/weapon/storage/S in H.contents)
B = S
break
if(!isnull(B))
for(var/thing in spawn_in_storage)
H << "\blue Placing [thing] in your [B]!"
var/datum/gear/G = gear_datums[thing]
new G.path(B)
else
switch(H.backbag) //BS12 EDIT
if(1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
if(2)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H)
new /obj/item/weapon/storage/box/survival(BPK)
H.equip_to_slot_or_del(BPK, slot_back,1)
if(3)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H)
new /obj/item/weapon/storage/box/survival(BPK)
H.equip_to_slot_or_del(BPK, slot_back,1)
if(4)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel(H)
new /obj/item/weapon/storage/box/survival(BPK)
H.equip_to_slot_or_del(BPK, slot_back,1)
//Deferred item spawning.
if(spawn_in_storage && spawn_in_storage.len)
var/obj/item/weapon/storage/B
for(var/obj/item/weapon/storage/S in H.contents)
B = S
break
if(!isnull(B))
for(var/thing in spawn_in_storage)
H << "\blue Placing [thing] in your [B]!"
var/datum/gear/G = gear_datums[thing]
new G.path(B)
else
H << "\red Failed to locate a storage object on your mob, either you spawned with no arms and no backpack or this is a bug."
H << "\red Failed to locate a storage object on your mob, either you spawned with no arms and no backpack or this is a bug."
if(istype(H)) //give humans wheelchairs, if they need them.
var/obj/item/organ/external/l_foot = H.get_organ("l_foot")