mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-03 05:52:43 +00:00
Simplified Detective.
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self(). -Detectives can now use the medical computer. -Removed the pda forensic scanning functionality. -Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards. -Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one. Other -Got rid of diseases magically moving down a stage. -Optimized playsound() -Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -65,8 +65,10 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
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stage = max_stages
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if(stage_prob != 0 && prob(stage_prob) && stage != max_stages && !cure_present) //now the disease shouldn't get back up to stage 4 in no time
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stage++
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if(stage != 1 && (prob(1) || (cure_present && prob(cure_chance))))
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//world << "up"
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if(cure_present && prob(cure_chance))
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stage--
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//world << "down"
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else if(stage <= 1 && ((prob(1) && curable) || (cure_present && prob(cure_chance))))
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// world << "Cured as stage act"
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cure()
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@@ -29,7 +29,7 @@ Bonus
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(5)
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if(4, 5)
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Convert(M)
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return
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@@ -39,5 +39,5 @@ Bonus
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var/get_damage = rand(1, 2)
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M.adjustFireLoss(-get_damage)
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M.adjustBruteLoss(-get_damage)
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M.adjustToxLoss(get_damage * 2)
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M.adjustToxLoss(get_damage)
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return 1
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@@ -112,7 +112,7 @@ Bonus
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(5)
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if(4, 5)
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M.overeatduration = 0
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M.nutrition = 400
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@@ -617,25 +617,6 @@
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/obj/item/weapon/dummy/blob_act()
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return
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/obj/item/weapon/f_card
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name = "finger print card"
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desc = "Used to take fingerprints."
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icon = 'icons/obj/card.dmi'
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icon_state = "fingerprint0"
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var/amount = 10.0
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item_state = "paper"
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throwforce = 1
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w_class = 1.0
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throw_speed = 3
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throw_range = 5
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/obj/item/weapon/fcardholder
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name = "fingerprint card case"
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desc = "Apply finger print card."
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icon = 'icons/obj/items.dmi'
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icon_state = "fcardholder0"
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item_state = "clipboard"
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/*
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/obj/item/weapon/game_kit
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@@ -336,8 +336,10 @@ its easier to just keep the beam vertical.
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//Add the list if it does not exist.
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if(!fingerprintshidden)
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fingerprintshidden = list()
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//Fibers~
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add_fibers(M)
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//Now, lets get to the dirty work.
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//First, make sure their DNA makes sense.
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var/mob/living/carbon/human/H = M
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@@ -346,55 +348,43 @@ its easier to just keep the beam vertical.
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H.dna = new /datum/dna(null)
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H.dna.real_name = H.real_name
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H.check_dna()
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//Now, deal with gloves.
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if (H.gloves && H.gloves != src)
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if(fingerprintslast != H.key)
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fingerprintshidden += text("\[[]\](Wearing gloves). Real name: [], Key: []",time_stamp(), H.real_name, H.key)
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fingerprintslast = H.key
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H.gloves.add_fingerprint(M)
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//Deal with gloves the pass finger/palm prints.
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if(H.gloves != src)
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if(prob(75) && istype(H.gloves, /obj/item/clothing/gloves/latex))
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return 0
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else if(H.gloves && !istype(H.gloves, /obj/item/clothing/gloves/latex))
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return 0
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//More adminstuffz
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if(fingerprintslast != H.key)
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fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), H.real_name, H.key)
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fingerprintslast = H.key
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//Make the list if it does not exist.
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if(!fingerprints)
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fingerprints = list()
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//Hash this shit.
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var/full_print = md5(H.dna.uni_identity)
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//Smudge up dem prints some
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for(var/P in fingerprints)
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if(P == full_print)
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continue
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var/test_print = stars(fingerprints[P], rand(85,95))
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if(stringpercent(test_print) == 32) //She's full of stars! (No actual print left)
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fingerprints.Remove(P)
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else
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fingerprints[P] = test_print
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var/print = fingerprints[full_print] //Find if the print is already there.
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//It is not! We need to add it!
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if(!print)
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fingerprints[full_print] = stars(full_print, H.gloves ? rand(10,20) : rand(25,40))
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//It's there, lets merge this shit!
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else
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fingerprints[full_print] = stringmerge(print, stars(full_print, (H.gloves ? rand(10,20) : rand(25,40))))
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// Add the fingerprints
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fingerprints[full_print] = full_print
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return 1
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else
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//Smudge up dem prints some
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for(var/P in fingerprints)
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var/test_print = stars(fingerprints[P], rand(85,95))
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if(stringpercent(test_print) == 32) //She's full of stars! (No actual print left)
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fingerprints.Remove(P)
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else
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fingerprints[P] = test_print
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if(fingerprintslast != M.key)
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fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), M.real_name, M.key)
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fingerprintslast = M.key
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//Cleaning up shit.
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if(fingerprints && !fingerprints.len)
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del(fingerprints)
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@@ -406,8 +396,8 @@ its easier to just keep the beam vertical.
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A.fingerprints = list()
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if(!istype(A.fingerprintshidden,/list))
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A.fingerprintshidden = list()
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A.fingerprints |= fingerprints //detective
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A.fingerprintshidden |= fingerprintshidden //admin
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A.fingerprints |= fingerprints.Copy() //detective
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A.fingerprintshidden |= fingerprintshidden.Copy() //admin
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A.fingerprintslast = fingerprintslast
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@@ -104,14 +104,11 @@
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H.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(H), slot_l_store)
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if(H.backbag == 1)//Why cant some of these things spawn in his office?
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var/obj/item/weapon/storage/box/survival/Evipack = new /obj/item/weapon/storage/box/survival(H)
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H.equip_to_slot_or_del(Evipack, slot_r_hand)
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new /obj/item/weapon/fcardholder(Evipack)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/device/detective_scanner(H), slot_r_store)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/weapon/fcardholder(H), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/device/detective_scanner(H), slot_in_backpack)
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@@ -4,7 +4,7 @@
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name = "Medical Records"
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desc = "This can be used to check medical records."
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icon_state = "medcomp"
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req_access = list(access_medical)
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req_one_access = list(access_medical, access_forensics_lockers)
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circuit = "/obj/item/weapon/circuitboard/med_data"
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var/obj/item/weapon/card/id/scan = null
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var/authenticated = null
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@@ -298,7 +298,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
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dat += "<h4>Security Functions</h4>"
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dat += "<ul>"
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dat += "<li><a href='byond://?src=\ref[src];choice=45'><img src=pda_cuffs.png> Security Records</A></li>"
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dat += "<li><a href='byond://?src=\ref[src];choice=Forensic Scan'><img src=pda_scanner.png> [scanmode == 2 ? "Disable" : "Enable"] Forensic Scanner</a></li>"
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if(istype(cartridge.radio, /obj/item/radio/integrated/beepsky))
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dat += "<li><a href='byond://?src=\ref[src];choice=46'><img src=pda_cuffs.png> Security Bot Access</a></li>"
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dat += "</ul>"
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@@ -513,11 +512,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
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scanmode = 0
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else if((!isnull(cartridge)) && (cartridge.access_medical))
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scanmode = 1
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if("Forensic Scan")
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if(scanmode == 2)
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scanmode = 0
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else if((!isnull(cartridge)) && (cartridge.access_security))
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scanmode = 2
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if("Reagent Scan")
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if(scanmode == 3)
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scanmode = 0
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@@ -939,27 +933,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
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/obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
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switch(scanmode)
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if(2)
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if(!istype(A, /obj/item/weapon/f_card))
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if (!A.fingerprints)
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user << "\blue Unable to locate any fingerprints on [A]!"
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else
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user << "\blue Isolated [A:fingerprints.len] fingerprints."
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var/list/prints = A:fingerprints
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var/list/complete_prints = list()
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for(var/i in prints)
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var/print = prints[i]
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if(stringpercent(print) <= FINGERPRINT_COMPLETE)
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complete_prints += print
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if(complete_prints.len < 1)
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user << "\blue No intact prints found"
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else
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user << "\blue Found [complete_prints.len] intact prints"
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for(var/i in complete_prints)
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user << "\blue [i]"
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if(cartridge && cartridge.access_security)
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cartridge.add_data(A)
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user << "Data added to internal storage. Scan with a High-Resolution Scanner to retreive."
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if(3)
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if(!isnull(A.reagents))
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@@ -600,42 +600,6 @@ Code:
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menu += "ERROR: Unable to determine current location."
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menu += "<br><br><A href='byond://?src=\ref[src];choice=49'>Refresh GPS Locator</a>"
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proc/add_data(atom/A as mob|obj|turf|area)
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//I love hashtables.
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var/list/data_entry = stored_data["\ref [A]"]
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if(islist(data_entry)) //Yay, it was already stored!
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//Merge the fingerprints.
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var/list/data_prints = data_entry[1]
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for(var/print in A.fingerprints)
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var/merged_print = data_prints[print]
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if(!merged_print)
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data_prints[print] = A.fingerprints[print]
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else
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data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
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//Now the fibers
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var/list/fibers = data_entry[2]
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if(!fibers)
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fibers = list()
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if(A.suit_fibers && A.suit_fibers.len)
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for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
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if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
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fibers += A.suit_fibers[j]
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var/list/blood = data_entry[3]
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if(!blood)
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blood = list()
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if(A.blood_DNA && A.blood_DNA.len)
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for(var/main_blood in A.blood_DNA)
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if(!blood[main_blood])
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blood[main_blood] = A.blood_DNA[blood]
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return 1
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var/list/sum_list[4] //Pack it back up!
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sum_list[1] = A.fingerprints
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sum_list[2] = A.suit_fibers
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sum_list[3] = A.blood_DNA
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sum_list[4] = "\The [A] in \the [get_area(A)]"
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stored_data["\ref [A]"] = sum_list
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return 0
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/obj/item/weapon/cartridge/Topic(href, href_list)
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..()
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@@ -69,167 +69,3 @@
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user << "\blue You successfully forge the ID card."
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else
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..()
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/*
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* FINGERPRINT HOLDER
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*/
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/obj/item/weapon/fcardholder/attack_self(mob/user as mob)
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var/dat = "<B>Clipboard</B><BR>"
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for(var/obj/item/weapon/f_card/P in src)
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dat += text("<A href='?src=\ref[];read=\ref[]'>[]</A> <A href='?src=\ref[];remove=\ref[]'>Remove</A><BR>", src, P, P.name, src, P)
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user << browse(dat, "window=fcardholder")
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onclose(user, "fcardholder")
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return
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/obj/item/weapon/fcardholder/Topic(href, href_list)
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..()
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if ((usr.stat || usr.restrained()))
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return
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if (usr.contents.Find(src))
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usr.set_machine(src)
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if (href_list["remove"])
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var/obj/item/P = locate(href_list["remove"])
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if ((P && P.loc == src))
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usr.put_in_hands(P)
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src.add_fingerprint(usr)
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P.add_fingerprint(usr)
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src.update()
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if (href_list["read"])
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var/obj/item/weapon/f_card/P = locate(href_list["read"])
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if ((P && P.loc == src))
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if (!( istype(usr, /mob/living/carbon/human) ))
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usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", P.name, P.display()), text("window=[]", P.name))
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onclose(usr, "[P.name]")
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else
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usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", P.name, P.display()), text("window=[]", P.name))
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onclose(usr, "[P.name]")
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src.add_fingerprint(usr)
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if (ismob(src.loc))
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var/mob/M = src.loc
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if (M.machine == src)
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spawn( 0 )
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src.attack_self(M)
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return
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return
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/obj/item/weapon/fcardholder/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/item/weapon/fcardholder/attack_hand(mob/user as mob)
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if (user.contents.Find(src))
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spawn( 0 )
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src.attack_self(user)
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return
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src.add_fingerprint(user)
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else
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return ..()
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return
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/obj/item/weapon/fcardholder/attackby(obj/item/weapon/P as obj, mob/user as mob)
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..()
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if (istype(P, /obj/item/weapon/f_card))
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if (src.contents.len < 30)
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user.drop_item()
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P.loc = src
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add_fingerprint(user)
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src.add_fingerprint(user)
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else
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user << "\blue Not enough space!!!"
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else
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if (istype(P, /obj/item/weapon/pen))
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var/t = input(user, "Holder Label:", text("[]", src.name), null) as text
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if (user.get_active_hand() != P)
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return
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if ((!in_range(src, usr) && src.loc != user))
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return
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t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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if (t)
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src.name = text("FPCase- '[]'", t)
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else
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src.name = "Finger Print Case"
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else
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return
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src.update()
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spawn( 0 )
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attack_self(user)
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return
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return
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/obj/item/weapon/fcardholder/proc/update()
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var/i = 0
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for(var/obj/item/weapon/f_card/F in src)
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i = 1
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break
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src.icon_state = text("fcardholder[]", (i ? "1" : "0"))
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return
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/*
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* FINGERPRINT CARD
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*/
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/obj/item/weapon/f_card/examine()
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set src in view(2)
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..()
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usr << text("\blue There are [] on the stack!", src.amount)
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usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", src.name, display()), text("window=[]", src.name))
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onclose(usr, "[src.name]")
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return
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/obj/item/weapon/f_card/proc/display()
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if(!fingerprints || !fingerprints.len)
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return "<B>There are no fingerprints on this card.</B>"
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else
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var/dat = "<B>Fingerprints on Card</B><HR>"
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for(var/name in fingerprints)
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dat += "[name]<BR>"
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return dat
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return
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/obj/item/weapon/f_card/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/f_card))
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if ((src.fingerprints || W.fingerprints))
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return
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if (src.amount == 10)
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return
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if (W:amount + src.amount > 10)
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src.amount = 10
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W:amount = W:amount + src.amount - 10
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else
|
||||
src.amount += W:amount
|
||||
//W = null
|
||||
del(W)
|
||||
src.add_fingerprint(user)
|
||||
if (W)
|
||||
W.add_fingerprint(user)
|
||||
else
|
||||
if (istype(W, /obj/item/weapon/pen))
|
||||
var/t = input(user, "Card Label:", text("[]", src.name), null) as text
|
||||
if (user.get_active_hand() != W)
|
||||
return
|
||||
if ((!in_range(src, usr) && src.loc != user))
|
||||
return
|
||||
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
if (t)
|
||||
src.name = text("FPrintC- '[]'", t)
|
||||
else
|
||||
src.name = "Finger Print Card"
|
||||
W.add_fingerprint(user)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/f_card/add_fingerprint()
|
||||
|
||||
..()
|
||||
if (!istype(usr, /mob/living/silicon))
|
||||
if (fingerprints)
|
||||
if (src.amount > 1)
|
||||
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card(get_turf(src))
|
||||
F.amount = --src.amount
|
||||
amount = 1
|
||||
icon_state = "fingerprint1"
|
||||
return
|
||||
@@ -104,18 +104,6 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/fcard_kit/New()
|
||||
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/id_kit/New()
|
||||
|
||||
new /obj/item/weapon/card/id(src)
|
||||
|
||||
@@ -180,8 +180,6 @@
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/weapon/cartridge/detective(src)
|
||||
new /obj/item/weapon/storage/fcard_kit(src)
|
||||
new /obj/item/weapon/fcardholder(src)
|
||||
new /obj/item/weapon/clipboard(src)
|
||||
new /obj/item/device/detective_scanner(src)
|
||||
new /obj/item/weapon/storage/box/evidence(src)
|
||||
|
||||
@@ -19,10 +19,13 @@
|
||||
|
||||
if (vary)
|
||||
S.frequency = rand(32000, 55000)
|
||||
for (var/mob/M in range(world.view+extrarange, source)) // Plays for people in range.
|
||||
if(locate(/mob/, M))
|
||||
|
||||
for (var/A in range(world.view+extrarange, source)) // Plays for people in range.
|
||||
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
var/mob/M2 = locate(/mob/, M)
|
||||
if (M2.client)
|
||||
if (M2 && M2.client)
|
||||
if(M2.ear_deaf <= 0 || !M.ear_deaf)
|
||||
if(isturf(source))
|
||||
var/dx = source.x - M2.x
|
||||
@@ -30,17 +33,17 @@
|
||||
|
||||
M2 << S
|
||||
|
||||
if (M.client)
|
||||
if(M.ear_deaf <= 0 || !M.ear_deaf)
|
||||
if(isturf(source))
|
||||
var/dx = source.x - M.x
|
||||
S.pan = max(-100, min(100, dx/8.0 * 100))
|
||||
if (M.client)
|
||||
if(M.ear_deaf <= 0 || !M.ear_deaf)
|
||||
if(isturf(source))
|
||||
var/dx = source.x - M.x
|
||||
S.pan = max(-100, min(100, dx/8.0 * 100))
|
||||
|
||||
M << S
|
||||
M << S
|
||||
|
||||
for(var/obj/structure/closet/L in range(world.view+extrarange, source))
|
||||
if(locate(/mob/, L))
|
||||
for(var/mob/M in L)
|
||||
if(istype(A, /obj/structure/closet))
|
||||
var/obj/O = A
|
||||
for(var/mob/M in O)
|
||||
if (M.client)
|
||||
if(M.ear_deaf <= 0 || !M.ear_deaf)
|
||||
if(isturf(source))
|
||||
|
||||
@@ -46,583 +46,4 @@ atom/proc/add_fibers(mob/living/carbon/human/M)
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += "Material from a pair of [M.gloves.name]."
|
||||
if(!suit_fibers.len) del suit_fibers
|
||||
|
||||
var/const/FINGERPRINT_COMPLETE = 6 //This is the output of the stringpercent(print) proc, and means about 80% of
|
||||
//the print must be there for it to be complete. (Prints are 32 digits)
|
||||
|
||||
obj/machinery/computer/forensic_scanning
|
||||
name = "\improper High-Res Forensic Scanning Computer"
|
||||
icon_state = "forensic"
|
||||
var/obj/item/scanning
|
||||
var/temp = ""
|
||||
var/canclear = 1
|
||||
var/authenticated = 0
|
||||
|
||||
//Here's the structure for files: each entry is a list, and entry one in that list is the string of their
|
||||
//full and scrambled fingerprint. This acts as the method to arrange evidence. Each subsequent entry is list
|
||||
//in the form (from entries):
|
||||
// 1: Object
|
||||
// 2: All prints on the object
|
||||
// 3: All fibers on the object
|
||||
// 4: All blood on the object
|
||||
//This is then used to show what objects were used to "find" the full print, as well as the fibers on it.
|
||||
var/list/files
|
||||
//This holds objects (1) without prints, and their fibers(2) and blood(3).
|
||||
var/list/misc
|
||||
var/obj/item/weapon/f_card/card
|
||||
|
||||
var/scan_data = ""
|
||||
var/scan_name = ""
|
||||
var/scan_process = 0
|
||||
|
||||
req_access = list(access_forensics_lockers)
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/book/manual/detective(get_turf(src))
|
||||
return
|
||||
|
||||
|
||||
attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
var/isai = 0
|
||||
if(istype(usr,/mob/living/silicon))
|
||||
isai = 1
|
||||
if(temp)
|
||||
dat += "<tt>[temp]</tt><br><br>"
|
||||
if(canclear) dat += "<a href='?src=\ref[src];operation=clear'>{Clear Screen}</a>"
|
||||
else
|
||||
if(!authenticated)
|
||||
dat += "<a href='?src=\ref[src];operation=login'>{Log In}</a>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];operation=logout'>{Log Out}</a><br><hr><br>"
|
||||
if(scanning)
|
||||
if(scan_process)
|
||||
dat += "Scan Object: {[scanning.name]}<br>"
|
||||
dat += "<a href='?src=\ref[src];operation=cancel'>{Cancel Scan}</a> {Print}<br>"
|
||||
else
|
||||
if(isai) dat += "Scan Object: {[scanning.name]}<br>"
|
||||
else dat += "Scan Object: <a href='?src=\ref[src];operation=eject'>{[scanning.name]}</a><br>"
|
||||
dat += "<a href='?src=\ref[src];operation=scan'>{Scan}</a> <a href='?src=\ref[src];operation=print'>{Print}</a><br>"
|
||||
else
|
||||
if(isai) dat += "{No Object Inserted}<br>"
|
||||
else dat += "<a href='?src=\ref[src];operation=insert'>{No Object Inserted}</a><br>"
|
||||
dat += "{Scan} <a href='?src=\ref[src];operation=print'>{Print}</a><br>"
|
||||
dat += "<a href='?src=\ref[src];operation=database'>{Access Database}</a><br><br>"
|
||||
dat += "<tt>[scan_data]</tt>"
|
||||
if(scan_data && !scan_process)
|
||||
dat += "<br><a href='?src=\ref[src];operation=erase'>{Erase Data}</a>"
|
||||
user << browse(dat,"window=scanner")
|
||||
onclose(user,"scanner")
|
||||
|
||||
|
||||
Topic(href,href_list)
|
||||
switch(href_list["operation"])
|
||||
if("login")
|
||||
var/mob/M = usr
|
||||
if(istype(M,/mob/living/silicon))
|
||||
authenticated = 1
|
||||
updateDialog()
|
||||
return
|
||||
if (allowed(M))
|
||||
authenticated = 1
|
||||
if("logout")
|
||||
authenticated = 0
|
||||
if("clear")
|
||||
if(canclear)
|
||||
temp = null
|
||||
if("eject")
|
||||
if(scanning)
|
||||
scanning.loc = loc
|
||||
scanning = null
|
||||
else
|
||||
temp = "Eject Failed: No Object"
|
||||
if("insert")
|
||||
var/mob/M = usr
|
||||
var/obj/item/I = M.get_active_hand()
|
||||
if(I && istype(I))
|
||||
if(istype(I, /obj/item/weapon/evidencebag))
|
||||
scanning = I.contents[1]
|
||||
scanning.loc = src
|
||||
I.overlays = null
|
||||
I.w_class = 1
|
||||
I.icon_state = "evidenceobj"
|
||||
I.desc = "An empty evidence bag."
|
||||
else
|
||||
scanning = I
|
||||
M.drop_item()
|
||||
I.loc = src
|
||||
else
|
||||
usr << "Invalid Object Rejected."
|
||||
if("card") //Processing a fingerprint card.
|
||||
var/mob/M = usr
|
||||
var/obj/item/I = M.get_active_hand()
|
||||
if(!(I && istype(I,/obj/item/weapon/f_card)))
|
||||
I = card
|
||||
if(I && istype(I,/obj/item/weapon/f_card))
|
||||
card = I
|
||||
if(!card.fingerprints)
|
||||
card.fingerprints = list()
|
||||
if(card.amount > 1 || !card.fingerprints.len)
|
||||
usr << "\red ERROR: No prints/too many cards."
|
||||
if(card.loc == src)
|
||||
card.loc = src.loc
|
||||
card = null
|
||||
return
|
||||
M.drop_item()
|
||||
I.loc = src
|
||||
process_card()
|
||||
else
|
||||
usr << "\red Invalid Object Rejected."
|
||||
if("database") //Viewing all records in each database
|
||||
canclear = 1
|
||||
if(href_list["delete_record"])
|
||||
delete_dossier(href_list["delete_record"])
|
||||
if(href_list["delete_aux"])
|
||||
delete_record(href_list["delete_aux"])
|
||||
if((!misc || !misc.len) && (!files || !files.len))
|
||||
temp = "Database is empty."
|
||||
else
|
||||
if(files && files.len)
|
||||
temp = "<b>Criminal Evidence Database</b><br><br>"
|
||||
temp += "Consolidated data points:<br>"
|
||||
for(var/print in files)
|
||||
var/list/file = files[print]
|
||||
temp += "<a href='?src=\ref[src];operation=record;identifier=[print]'>{[file[2]]}</a><br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=card'>{Insert Finger Print Card (To complete a Dossier)}</a><br><br><br>"
|
||||
else
|
||||
temp = ""
|
||||
if(misc && misc.len)
|
||||
temp += "<b>Auxiliary Evidence Database</b><br><br>"
|
||||
temp += "This is where anything without fingerprints goes.<br><br>"
|
||||
for(var/atom in misc)
|
||||
var/list/data_entry = misc[atom]
|
||||
temp += "<a href='?src=\ref[src];operation=auxiliary;identifier=[atom]'>{[data_entry[3]]}</a><br>"
|
||||
if("record") //Viewing a record from the "files" database.
|
||||
canclear = 0
|
||||
if(files)
|
||||
var/list/dossier = files[href_list["identifier"]]
|
||||
if(href_list["ren"])
|
||||
var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN)
|
||||
if(new_title)
|
||||
dossier[2] = new_title
|
||||
else
|
||||
usr << "Illegal or blank name."
|
||||
temp = "<b>Criminal Evidence Database</b><br><br>"
|
||||
temp += "Consolidated data points: [dossier[2]]<br>"
|
||||
var/print_string = "Fingerprints: Print not complete!<br>"
|
||||
if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE)
|
||||
print_string = "Fingerprints: (80% or higher completion reached)<br>[dossier[1]]<br>"
|
||||
temp += print_string
|
||||
for(var/object in dossier)
|
||||
if(object == dossier[1] || object == dossier[2])
|
||||
continue
|
||||
temp += "<hr>"
|
||||
var/list/outputs = dossier[object]
|
||||
var/list/prints = outputs[1]
|
||||
temp += "<big><b>Object:</b> [outputs[4]]</big><br>"
|
||||
temp += " <b>Fingerprints:</b><br>"
|
||||
temp += " [prints.len] Unique fingerprints found.<br>"
|
||||
var/complete_prints = 0
|
||||
for(var/print in prints)
|
||||
if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints++
|
||||
temp += " [prints[print]]<br>"
|
||||
if(complete_prints)
|
||||
temp += " And [prints.len - complete_prints] unknown unique prints.<br>"
|
||||
else
|
||||
temp += " No prints of sufficient completeness.<br>"
|
||||
var/list/fibers = outputs[2]
|
||||
if(fibers && fibers.len)
|
||||
temp += " <b>Fibers:</b><br>"
|
||||
for(var/j = 1, j <= fibers.len, j++)
|
||||
temp += " [fibers[j]]<br>"
|
||||
var/list/blood = outputs[3]
|
||||
if(blood && blood.len)
|
||||
temp += " <b>Blood:</b><br>"
|
||||
for(var/named in blood)
|
||||
temp += " Type: [blood[named]], DNA: [named]<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=record;identifier=[href_list["identifier"]];ren=true'>{Rename this Dossier}</a>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database;delete_record=[href_list["identifier"]]'>{Delete this Dossier}</a>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=databaseprint;identifier=[href_list["identifier"]]'>{Print}</a>"
|
||||
else
|
||||
temp = "ERROR. Database not found!<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database'>{Return}</a>"
|
||||
if("databaseprint") //Printing from the "files" database.
|
||||
if(files)
|
||||
var/obj/item/weapon/paper/P = new(loc)
|
||||
P.name = "\improper Database File (Dossier [files.Find(href_list["identifier"])])"
|
||||
P.overlays += "paper_words"
|
||||
P.info = "<b>Criminal Evidence Database</b><br><br>"
|
||||
var/list/dossier = files[href_list["identifier"]]
|
||||
P.info += "Consolidated data points: [dossier[2]]<br>"
|
||||
var/print_string = "Fingerprints: Print not complete!<br>"
|
||||
if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE)
|
||||
print_string = "Fingerprints: (80% or higher completion reached)<br>[dossier[1]]<br>"
|
||||
P.info += print_string
|
||||
for(var/object in dossier)
|
||||
if(object == dossier[1] || object == dossier[2])
|
||||
continue
|
||||
P.info += "<hr>"
|
||||
var/list/outputs = dossier[object]
|
||||
var/list/prints = outputs[1]
|
||||
P.info += "<big><b>Object:</b> [outputs[4]]</big><br>"
|
||||
P.info += " <b>Fingerprints:</b><br>"
|
||||
P.info += " [prints.len] Unique fingerprints found.<br>"
|
||||
var/complete_prints = 0
|
||||
for(var/print in prints)
|
||||
if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints++
|
||||
P.info += " [prints[print]]<br>"
|
||||
if(complete_prints)
|
||||
P.info += " And [prints.len - complete_prints] unknown unique prints.<br>"
|
||||
else
|
||||
P.info += " No prints of sufficient completeness.<br>"
|
||||
var/list/fibers = outputs[2]
|
||||
if(fibers && fibers.len)
|
||||
P.info += " <b>Fibers:</b><br>"
|
||||
for(var/j = 1, j <= fibers.len, j++)
|
||||
P.info += " [fibers[j]]<br>"
|
||||
var/list/blood = outputs[3]
|
||||
if(blood && blood.len)
|
||||
P.info += " <b>Blood:</b><br>"
|
||||
for(var/named in blood)
|
||||
P.info += " Type: [blood[named]], DNA: [named]<br>"
|
||||
else
|
||||
usr << "ERROR. Database not found!<br>"
|
||||
if("auxiliary") //Viewing a record from the "misc" database.
|
||||
canclear = 0
|
||||
if(misc)
|
||||
temp = "<b>Auxiliary Evidence Database</b><br><br>"
|
||||
var/list/outputs = misc[href_list["identifier"]]
|
||||
temp += "<big><b>Consolidated data points:</b> [outputs[3]]</big><br>"
|
||||
var/list/prints = outputs[4]
|
||||
if(prints)
|
||||
temp += " <b>Fingerprints:</b><br>"
|
||||
temp += " [prints.len] Unique fingerprints found.<br>"
|
||||
var/complete_prints = 0
|
||||
for(var/print in prints)
|
||||
if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints++
|
||||
temp += " [prints[print]]<br>"
|
||||
if(complete_prints)
|
||||
temp += " And [prints.len - complete_prints] unknown unique prints.<br>"
|
||||
else
|
||||
temp += " No prints of sufficient completeness.<br>"
|
||||
var/list/fibers = outputs[1]
|
||||
if(fibers && fibers.len)
|
||||
temp += " <b>Fibers:</b><br>"
|
||||
for(var/fiber in fibers)
|
||||
temp += " [fiber]<br>"
|
||||
var/list/blood = outputs[2]
|
||||
if(blood && blood.len)
|
||||
temp += " <b>Blood:</b><br>"
|
||||
for(var/named in blood)
|
||||
temp += " Type: [blood[named]], DNA: [named]<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database;delete_aux=[href_list["identifier"]]'>{Delete This Record}</a>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=auxiliaryprint;identifier=[href_list["identifier"]]'>{Print}</a>"
|
||||
else
|
||||
temp = "ERROR. Database not found!<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database'>{Return}</a>"
|
||||
if("auxiliaryprint") //Printing from the "misc" database.
|
||||
if(misc)
|
||||
var/obj/item/weapon/paper/P = new(loc)
|
||||
var/list/outputs = misc[href_list["identifier"]]
|
||||
P.name = "\improper Auxiliary Database File ([outputs[3]])"
|
||||
P.overlays += "paper_words"
|
||||
P.info = "<b>Auxiliary Evidence Database</b><br><br>"
|
||||
P.info += "<big><b>Consolidated data points:</b> [outputs[3]]</big><br>"
|
||||
var/list/prints = outputs[4]
|
||||
if(prints)
|
||||
P.info += " <b>Fingerprints:</b><br>"
|
||||
P.info += " [prints.len] Unique fingerprints found.<br>"
|
||||
var/complete_prints = 0
|
||||
for(var/print in prints)
|
||||
if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints++
|
||||
P.info += " [prints[print]]<br>"
|
||||
if(complete_prints)
|
||||
P.info += " And [prints.len - complete_prints] unknown unique prints.<br>"
|
||||
else
|
||||
P.info += " No prints of sufficient completeness.<br>"
|
||||
var/list/fibers = outputs[1]
|
||||
if(fibers && fibers.len)
|
||||
P.info += " <b>Fibers:</b><br>"
|
||||
for(var/fiber in fibers)
|
||||
P.info += " [fiber]<br>"
|
||||
var/list/blood = outputs[2]
|
||||
if(blood && blood.len)
|
||||
P.info += " <b>Blood:</b><br>"
|
||||
for(var/named in blood)
|
||||
P.info += " Type: [blood[named]], DNA: [named]<br>"
|
||||
else
|
||||
usr << "ERROR. Database not found!<br>"
|
||||
if("scan")
|
||||
if(istype(scanning,/obj/item/weapon/f_card))
|
||||
card = scanning
|
||||
scanning = initial(scanning)
|
||||
process_card()
|
||||
else if(scanning)
|
||||
scan_process = 3
|
||||
scan_data = "Scanning [scanning]: 25% complete"
|
||||
updateDialog()
|
||||
sleep(50)
|
||||
if(!scan_process)
|
||||
scan_data = null
|
||||
updateDialog()
|
||||
return
|
||||
scan_data = "Scanning [scanning]: 50% complete"
|
||||
updateDialog()
|
||||
scan_process = 2
|
||||
sleep(50)
|
||||
if(!scan_process)
|
||||
scan_data = null
|
||||
updateDialog()
|
||||
return
|
||||
scan_data = "Scanning [scanning]: 75% complete"
|
||||
updateDialog()
|
||||
scan_process = 1
|
||||
sleep(50)
|
||||
if(!scan_process)
|
||||
scan_data = null
|
||||
updateDialog()
|
||||
return
|
||||
if(scanning)
|
||||
scan_process = 0
|
||||
scan_name = scanning.name
|
||||
scan_data = "<u>[scanning]</u><br><br>"
|
||||
if (scanning.blood_DNA)
|
||||
scan_data += "Blood Found:<br>"
|
||||
for(var/blood in scanning.blood_DNA)
|
||||
scan_data += "Blood type: [scanning.blood_DNA[blood]]\nDNA: [blood]<br><br>"
|
||||
else
|
||||
scan_data += "No Blood Found<br><br>"
|
||||
if(!scanning.fingerprints)
|
||||
scan_data += "No Fingerprints Found<br><br>"
|
||||
else
|
||||
scan_data += "Isolated [scanning.fingerprints.len] Fingerprints. Loaded into database.<br>"
|
||||
add_data(scanning)
|
||||
|
||||
if(!scanning.suit_fibers)
|
||||
scan_data += "No Fibers/Materials Located<br>"
|
||||
else
|
||||
scan_data += "Fibers/Materials Found:<br>"
|
||||
for(var/data in scanning.suit_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
if(istype(scanning,/obj/item/device/detective_scanner) || (istype(scanning, /obj/item/device/pda) && scanning:cartridge && scanning:cartridge.access_security))
|
||||
scan_data += "<br><b>Data transfered from \the [scanning] to Database.</b><br>"
|
||||
add_data_scanner(scanning)
|
||||
else if(!scanning.fingerprints)
|
||||
scan_data += "<br><b><a href='?src=\ref[src];operation=add'>Add to Database?</a></b><br>"
|
||||
else
|
||||
temp = "Scan Failed: No Object"
|
||||
|
||||
|
||||
if("print") //Printing scan data
|
||||
if(scan_data)
|
||||
temp = "Scan Data Printed."
|
||||
var/obj/item/weapon/paper/P = new(loc)
|
||||
P.name = "\improper Scan Data ([scan_name])"
|
||||
P.info = "<tt>[scan_data]</tt>"
|
||||
P.overlays += "paper_words"
|
||||
else
|
||||
temp = "Print Failed: No Data"
|
||||
if("erase")
|
||||
scan_data = ""
|
||||
if("cancel")
|
||||
scan_process = 0
|
||||
if("add") //Adding an object (Manually) to the database.
|
||||
if(scanning)
|
||||
add_data(scanning)
|
||||
else
|
||||
temp = "Data Transfer Failed: No Object."
|
||||
if("rename")
|
||||
if(!files || !files[href_list["identifier"]])
|
||||
temp = "ERROR: Record/Database not found!"
|
||||
else
|
||||
var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN)
|
||||
if(new_title)
|
||||
var/list/file = files[href_list["identifier"]]
|
||||
file[2] = new_title
|
||||
updateUsrDialog()
|
||||
|
||||
ex_act()
|
||||
return
|
||||
|
||||
|
||||
proc/add_data_scanner(var/obj/item/device/W)
|
||||
if(istype(W, /obj/item/device/detective_scanner))
|
||||
if(W:stored)
|
||||
for(var/atom in W:stored)
|
||||
var/list/data = W:stored[atom]
|
||||
add_data_master(atom,data[1],data[2],data[3],data[4])
|
||||
W:stored = list()
|
||||
else if(istype(W, /obj/item/device/pda) && W:cartridge && W:cartridge.access_security)
|
||||
if(W:cartridge.stored_data)
|
||||
for(var/atom in W:cartridge.stored_data)
|
||||
var/list/data = W:cartridge.stored_data[atom]
|
||||
add_data_master(atom,data[1],data[2],data[3],data[4])
|
||||
W:cartridge.stored_data = list()
|
||||
return
|
||||
|
||||
proc/add_data(var/atom/scanned_atom)
|
||||
return add_data_master("\ref [scanned_atom]", scanned_atom.fingerprints,\
|
||||
scanned_atom.suit_fibers, scanned_atom.blood_DNA, "[scanned_atom.name] (Direct Scan)")
|
||||
|
||||
|
||||
|
||||
/********************************
|
||||
*****DO NOT DIRECTLY CALL ME*****
|
||||
********************************/
|
||||
proc/add_data_master(var/atom_reference, var/list/atom_fingerprints, var/list/atom_suit_fibers, var/list/atom_blood_DNA, var/atom_name)
|
||||
//What follows is massive. It cross references all stored data in the scanner with the other stored data,
|
||||
//and what is already in the computer. Not sure how bad the lag may/may not be.
|
||||
|
||||
if(!misc)
|
||||
misc = list()
|
||||
var/list/data_entry = misc[atom_reference]
|
||||
if(data_entry)
|
||||
var/list/fibers = data_entry[1]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(atom_suit_fibers)
|
||||
for(var/fiber in atom_suit_fibers) //Fibers~~~
|
||||
if(!fibers.Find(fiber)) //It isn't! Add!
|
||||
fibers += fiber
|
||||
var/list/blood = data_entry[2]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(atom_blood_DNA)
|
||||
for(var/main_blood in atom_blood_DNA)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = atom_blood_DNA[blood]
|
||||
var/list/prints = data_entry[4]
|
||||
if(!prints && atom_fingerprints)
|
||||
prints = list()
|
||||
if(atom_fingerprints)
|
||||
for(var/print in atom_fingerprints)
|
||||
if(!prints[print])
|
||||
prints[print] = atom_fingerprints[print]
|
||||
else
|
||||
var/list/templist[4]
|
||||
templist[1] = atom_suit_fibers
|
||||
templist[2] = atom_blood_DNA
|
||||
templist[3] = atom_name
|
||||
templist[4] = atom_fingerprints
|
||||
misc[atom_reference] = templist //Store it!
|
||||
//Has prints.
|
||||
if(atom_fingerprints)
|
||||
if(!files)
|
||||
files = list()
|
||||
for(var/main_print in atom_fingerprints)
|
||||
data_entry = files[main_print]
|
||||
if(data_entry)//The print is already in here!
|
||||
var/list/internal_atom = data_entry[atom_reference] //Lets see if we can find the current object
|
||||
if(internal_atom)
|
||||
//We must be on a roll! Just update what needs to be updated.
|
||||
var/list/internal_prints = internal_atom[1]
|
||||
for(var/print in atom_fingerprints) //Sorry for the double loop! D:
|
||||
var/associated_print = internal_prints[print]
|
||||
var/reference_print = atom_fingerprints[print]
|
||||
if(associated_print && associated_print != reference_print) //It does not match
|
||||
internal_prints[print] = stringmerge(associated_print, reference_print)
|
||||
else if(!associated_print)
|
||||
internal_prints[print] = reference_print
|
||||
//If the main print was updated, lets update the master as well.
|
||||
if(print == main_print && (!associated_print || (associated_print && associated_print != reference_print)))
|
||||
update_fingerprints(main_print, internal_prints[print])
|
||||
//Fibers.
|
||||
var/list/fibers = internal_atom[2]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(atom_suit_fibers)
|
||||
for(var/fiber in atom_suit_fibers) //Fibers~~~
|
||||
if(!fibers.Find(fiber)) //It isn't! Add!
|
||||
fibers += fiber
|
||||
//Blood.
|
||||
var/list/blood = internal_atom[3]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(atom_blood_DNA)
|
||||
for(var/main_blood in atom_blood_DNA)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = atom_blood_DNA[blood]
|
||||
|
||||
continue
|
||||
//It's not in there! We gotta add it.
|
||||
update_fingerprints(main_print, atom_fingerprints[main_print])
|
||||
var/list/data_point[4]
|
||||
data_point[1] = atom_fingerprints
|
||||
data_point[2] = atom_suit_fibers
|
||||
data_point[3] = atom_blood_DNA
|
||||
data_point[4] = atom_name
|
||||
data_entry[atom_reference] = data_point
|
||||
continue
|
||||
//No print at all! New data entry, go!
|
||||
var/list/data_point[4]
|
||||
data_point[1] = atom_fingerprints
|
||||
data_point[2] = atom_suit_fibers
|
||||
data_point[3] = atom_blood_DNA
|
||||
data_point[4] = atom_name
|
||||
var/list/new_file[2]
|
||||
new_file[1] = atom_fingerprints[main_print]
|
||||
new_file[2] = "Dossier [files.len + 1]"
|
||||
new_file[atom_reference] = data_point
|
||||
files[main_print] = new_file
|
||||
return 1
|
||||
/********************************
|
||||
***END DO NOT DIRECTLY CALL ME***
|
||||
********************************/
|
||||
|
||||
proc/update_fingerprints(var/ref_print, var/new_print)
|
||||
var/list/master = files[ref_print]
|
||||
if(master)
|
||||
master[1] = stringmerge(master[1],new_print)
|
||||
else
|
||||
CRASH("Fucking hell. Something went wrong, and it tried to update a null print or something. Tell SkyMarshal (and give him this call stack)")
|
||||
return
|
||||
|
||||
proc/process_card() //Same as above, but for fingerprint cards
|
||||
if(card.fingerprints && !(card.amount > 1) && islist(card.fingerprints) && files && files.len)
|
||||
usr << "You insert the card, and it is destroyed by the machinery in the process of comparing prints."
|
||||
var/found = 0
|
||||
for(var/master_print in card.fingerprints)
|
||||
var/list/data_entry = files[master_print]
|
||||
if(data_entry)
|
||||
found = 1
|
||||
data_entry[1] = master_print
|
||||
if(found)
|
||||
usr << "The machinery finds it can complete a match."
|
||||
else
|
||||
usr << "No match found."
|
||||
del(card)
|
||||
else
|
||||
usr << "\red ERROR: No prints/too many cards."
|
||||
if(card.loc == src)
|
||||
card.loc = src.loc
|
||||
card = null
|
||||
return
|
||||
return
|
||||
|
||||
proc/delete_record(var/atom_ref) //Deletes an entry in the misc database at the given location
|
||||
if(misc && misc.len)
|
||||
misc.Remove(atom_ref)
|
||||
return
|
||||
|
||||
proc/delete_dossier(var/print) //Deletes a Dossier at a given location.
|
||||
if(files && files.len)
|
||||
files.Remove(print)
|
||||
return
|
||||
|
||||
detective
|
||||
icon_state = "old"
|
||||
name = "PowerScan Mk.I"
|
||||
if(!suit_fibers.len) del suit_fibers
|
||||
@@ -89,6 +89,5 @@
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
..()
|
||||
return
|
||||
@@ -1,158 +1,25 @@
|
||||
/*
|
||||
obj/item/clothing/shoes/var
|
||||
track_blood = 0
|
||||
mob/living/carbon/human/track_blood_mob
|
||||
track_blood_type*/
|
||||
mob/var
|
||||
bloody_hands = 0
|
||||
mob/living/carbon/human/bloody_hands_mob
|
||||
track_blood
|
||||
mob/living/carbon/human/track_blood_mob
|
||||
track_blood_type
|
||||
obj/item/clothing/gloves/var
|
||||
transfer_blood = 0
|
||||
mob/living/carbon/human/bloody_hands_mob
|
||||
|
||||
/*
|
||||
obj/effect/decal/cleanable/var
|
||||
track_amt = 3
|
||||
mob/blood_owner
|
||||
/mob
|
||||
|
||||
turf/Exited(mob/living/carbon/human/M)
|
||||
if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
|
||||
if(!istype(src, /turf/space)) // Bloody tracks code starts here
|
||||
var/dofoot = 1
|
||||
if(istype(M,/mob/living/simple_animal))
|
||||
if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
|
||||
dofoot = 0
|
||||
var/bloody_hands = 0
|
||||
var/mob/living/carbon/human/bloody_hands_mob
|
||||
var/track_blood
|
||||
var/mob/living/carbon/human/track_blood_mob
|
||||
var/track_blood_type
|
||||
|
||||
if(dofoot)
|
||||
|
||||
if(!istype(src, /turf/space)) // Bloody tracks code starts here
|
||||
if(M.track_blood > 0)
|
||||
M.track_blood--
|
||||
src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M),M.track_blood_type)
|
||||
else if(istype(M,/mob/living/carbon/human))
|
||||
if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
|
||||
var/obj/item/clothing/shoes/S = M.shoes
|
||||
if(S.track_blood > 0)
|
||||
S.track_blood--
|
||||
src.add_bloody_footprints(S.track_blood_mob,1,M.dir,S.name,S.track_blood_type) // And bloody tracks end here
|
||||
. = ..()
|
||||
turf/Entered(mob/living/carbon/human/M)
|
||||
if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
|
||||
var/dofoot = 1
|
||||
if(istype(M,/mob/living/simple_animal))
|
||||
if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
|
||||
dofoot = 0
|
||||
|
||||
if(dofoot)
|
||||
|
||||
if(M.track_blood > 0)
|
||||
M.track_blood--
|
||||
src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M),M.track_blood_type)
|
||||
else if(istype(M,/mob/living/carbon/human))
|
||||
if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes) && !istype(src,/turf/space))
|
||||
var/obj/item/clothing/shoes/S = M.shoes
|
||||
if(S.track_blood > 0)
|
||||
S.track_blood--
|
||||
src.add_bloody_footprints(S.track_blood_mob,0,M.dir,S.name,S.track_blood_type)
|
||||
/obj/item/clothing/gloves
|
||||
var/transfer_blood = 0
|
||||
var/mob/living/carbon/human/bloody_hands_mob
|
||||
|
||||
|
||||
for(var/obj/effect/decal/cleanable/B in src)
|
||||
if(B:track_amt <= 0) continue
|
||||
if(B.type != /obj/effect/decal/cleanable/blood/tracks)
|
||||
if(istype(B, /obj/effect/decal/cleanable/xenoblood) || istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
|
||||
|
||||
var/track_type = "blood"
|
||||
if(istype(B, /obj/effect/decal/cleanable/xenoblood))
|
||||
track_type = "xeno"
|
||||
else if(istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
|
||||
track_type = "oil"
|
||||
/proc/blood_incompatible(donor,receiver)
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
|
||||
var/obj/item/clothing/shoes/S = M.shoes
|
||||
S.add_blood(B.blood_owner)
|
||||
S.track_blood_mob = B.blood_owner
|
||||
S.track_blood = max(S.track_blood,8)
|
||||
S.track_blood_type = track_type
|
||||
else
|
||||
M.add_blood(B.blood_owner)
|
||||
M.track_blood_mob = B.blood_owner
|
||||
M.track_blood = max(M.track_blood,rand(4,8))
|
||||
M.track_blood_type = track_type
|
||||
B.track_amt--
|
||||
break
|
||||
. = ..()
|
||||
var/donor_antigen = copytext(donor,1,lentext(donor))
|
||||
var/receiver_antigen = copytext(receiver,1,lentext(receiver))
|
||||
var/donor_rh = findtext("+",donor)
|
||||
var/receiver_rh = findtext("+",receiver)
|
||||
|
||||
turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info,bloodcolor)
|
||||
for(var/obj/effect/decal/cleanable/blood/tracks/T in src)
|
||||
if(T.dir == d && findtext(T.icon_state, bloodcolor))
|
||||
if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1"))
|
||||
T.desc = "These bloody footprints appear to have been made by [info]."
|
||||
if(!T.blood_DNA)
|
||||
T.blood_DNA = list()
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
T.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
else if(istype(M,/mob/living/carbon/alien))
|
||||
T.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
else if(istype(M,/mob/living/carbon/monkey))
|
||||
T.blood_DNA["Non-human DNA"] = "A+"
|
||||
return
|
||||
var/obj/effect/decal/cleanable/blood/tracks/this = new(src)
|
||||
this.icon = 'icons/effects/footprints.dmi'
|
||||
|
||||
var/preiconstate = ""
|
||||
|
||||
if(info == "animal paws")
|
||||
preiconstate = "paw"
|
||||
else if(info == "alien claws")
|
||||
preiconstate = "claw"
|
||||
else if(info == "small alien feet")
|
||||
preiconstate = "paw"
|
||||
|
||||
if(leaving)
|
||||
this.icon_state = "[bloodcolor][preiconstate]2"
|
||||
else
|
||||
this.icon_state = "[bloodcolor][preiconstate]1"
|
||||
this.dir = d
|
||||
|
||||
if(bloodcolor == "blood")
|
||||
this.desc = "These bloody footprints appear to have been made by [info]."
|
||||
else if(bloodcolor == "xeno")
|
||||
this.desc = "These acidic bloody footprints appear to have been made by [info]."
|
||||
else if(bloodcolor == "oil")
|
||||
this.name = "oil"
|
||||
this.desc = "These oil footprints appear to have been made by [info]."
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
if(!this.blood_DNA)
|
||||
this.blood_DNA = list()
|
||||
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
|
||||
proc/get_tracks(mob/M)
|
||||
if(istype(M,/mob/living))
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
. = "human feet"
|
||||
else if(istype(M,/mob/living/carbon/monkey) || istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/crab))
|
||||
. = "animal paws"
|
||||
else if(istype(M,/mob/living/silicon/robot))
|
||||
. = "robot feet"
|
||||
else if(istype(M,/mob/living/carbon/alien/humanoid))
|
||||
. = "alien claws"
|
||||
else if(istype(M,/mob/living/carbon/alien/larva))
|
||||
. = "small alien feet"
|
||||
else
|
||||
. = "an unknown creature"*/
|
||||
|
||||
|
||||
proc/blood_incompatible(donor,receiver)
|
||||
var
|
||||
donor_antigen = copytext(donor,1,lentext(donor))
|
||||
receiver_antigen = copytext(receiver,1,lentext(receiver))
|
||||
donor_rh = findtext("+",donor)
|
||||
receiver_rh = findtext("+",receiver)
|
||||
if(donor_rh && !receiver_rh) return 1
|
||||
switch(receiver_antigen)
|
||||
if("A")
|
||||
@@ -164,6 +31,7 @@ proc/blood_incompatible(donor,receiver)
|
||||
//AB is a universal receiver.
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag
|
||||
name = "damp rag"
|
||||
desc = "For cleaning up messes, you suppose."
|
||||
@@ -175,26 +43,26 @@ proc/blood_incompatible(donor,receiver)
|
||||
volume = 5
|
||||
can_be_placed_into = null
|
||||
|
||||
attack(atom/target as obj|turf|area, mob/user as mob , flag)
|
||||
if(ismob(target) && target.reagents && reagents.total_volume)
|
||||
user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
spawn(5) src.reagents.clear_reagents()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(istype(A) && src in user)
|
||||
user.visible_message("[user] starts to wipe down [A] with [src]!")
|
||||
if(do_after(user,30))
|
||||
user.visible_message("[user] finishes wiping off the [A]!")
|
||||
A.clean_blood()
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
|
||||
if(ismob(target) && target.reagents && reagents.total_volume)
|
||||
user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
spawn(5) src.reagents.clear_reagents()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
examine()
|
||||
if (!usr)
|
||||
return
|
||||
usr << "That's \a [src]."
|
||||
usr << desc
|
||||
return
|
||||
/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(istype(A) && src in user)
|
||||
user.visible_message("[user] starts to wipe down [A] with [src]!")
|
||||
if(do_after(user,30))
|
||||
user.visible_message("[user] finishes wiping off the [A]!")
|
||||
A.clean_blood()
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/examine()
|
||||
if (!usr)
|
||||
return
|
||||
usr << "That's \a [src]."
|
||||
usr << desc
|
||||
return
|
||||
@@ -1,172 +1,130 @@
|
||||
//CONTAINS: Detective's Scanner
|
||||
|
||||
|
||||
/obj/item/device/detective_scanner
|
||||
name = "Scanner"
|
||||
desc = "Used to scan objects for DNA and fingerprints."
|
||||
desc = "Used to scan objects for DNA and fingerprints. Can print a report of the findings."
|
||||
icon_state = "forensic1"
|
||||
var/amount = 20.0
|
||||
var/list/stored = list()
|
||||
w_class = 3.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
var/scanning = 0
|
||||
var/list/log = list()
|
||||
|
||||
attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/f_card))
|
||||
if (W.fingerprints)
|
||||
return
|
||||
if (src.amount == 20)
|
||||
return
|
||||
if (W.amount + src.amount > 20)
|
||||
src.amount = 20
|
||||
W.amount = W.amount + src.amount - 20
|
||||
/obj/item/device/detective_scanner/attack_self(var/mob/user)
|
||||
if(log.len && !scanning)
|
||||
scanning = 1
|
||||
user << "<span class='notice'>Printing report, please wait...</span>"
|
||||
spawn(100)
|
||||
var/obj/item/weapon/paper/P = new(get_turf(src))
|
||||
P.info = "<center><font size='4'>Scanner Report</font></center><HR><BR>"
|
||||
P.info += dd_list2text(log, "<BR>")
|
||||
P.info_links = P.info
|
||||
|
||||
user.put_in_hands(P)
|
||||
|
||||
log = list()
|
||||
scanning = 0
|
||||
if(user)
|
||||
user << "<span class='notice'>Report printed. Log cleared.<span>"
|
||||
else
|
||||
user << "<span class='notice'>The scanner has no logs or is in use.</span>"
|
||||
|
||||
/obj/item/device/detective_scanner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if(!scanning)
|
||||
scanning = 1
|
||||
spawn(0)
|
||||
add_log(user, "<font color='blue'>Scanning [M]...</font>")
|
||||
if (!ishuman(M))
|
||||
add_log(user, "<span class='warning'>[M] is not human and cannot have the fingerprints.</span>")
|
||||
else
|
||||
src.amount += W.amount
|
||||
//W = null
|
||||
del(W)
|
||||
add_fingerprint(user)
|
||||
if (W)
|
||||
W.add_fingerprint(user)
|
||||
return
|
||||
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
|
||||
add_log(user, "<span class='info'>No fingerprints found on [M]</span>")
|
||||
else
|
||||
add_log(user, "<span class='info'>Fingerprints found on [M]. Analysing...</span>")
|
||||
sleep(30)
|
||||
add_log(user, "<span class='info'>[M]'s Fingerprints: [md5(M.dna.uni_identity)]</span>")
|
||||
|
||||
attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if (!ishuman(M))
|
||||
user << "\red [M] is not human and cannot have the fingerprints."
|
||||
return 0
|
||||
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
|
||||
user << "\blue No fingerprints found on [M]"
|
||||
return 0
|
||||
else
|
||||
if (src.amount < 1)
|
||||
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
|
||||
if ( !M.blood_DNA || !M.blood_DNA.len )
|
||||
add_log(user, "<span class='info'>No blood found on [M]</span>")
|
||||
if(M.blood_DNA)
|
||||
del(M.blood_DNA)
|
||||
else
|
||||
src.amount--
|
||||
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
|
||||
F.amount = 1
|
||||
F.add_fingerprint(M)
|
||||
F.icon_state = "fingerprint1"
|
||||
F.name = text("FPrintC- '[M.name]'")
|
||||
|
||||
user << "\blue Done printing."
|
||||
user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
|
||||
if ( !M.blood_DNA || !M.blood_DNA.len )
|
||||
user << "\blue No blood found on [M]"
|
||||
if(M.blood_DNA)
|
||||
del(M.blood_DNA)
|
||||
else
|
||||
user << "\blue Blood found on [M]. Analysing..."
|
||||
spawn(15)
|
||||
add_log(user, "<span class='info'>Blood found on [M]. Analysing...</span>")
|
||||
sleep(30)
|
||||
for(var/blood in M.blood_DNA)
|
||||
user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
|
||||
add_log(user, "<span class='info'>Blood type: [M.blood_DNA[blood]]\nDNA: [blood]</span>")
|
||||
add_log(null, "<font color='blue'>Ending scan report.</font>")
|
||||
scanning = 0
|
||||
return
|
||||
|
||||
/obj/item/device/detective_scanner/afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(!in_range(A,user))
|
||||
return
|
||||
if(!isturf(A) && !isobj(A))
|
||||
return
|
||||
if(loc != user)
|
||||
return
|
||||
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(!in_range(A,user))
|
||||
return
|
||||
if(loc != user)
|
||||
return
|
||||
if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
|
||||
return
|
||||
if(istype(A,/obj/item/weapon/f_card))
|
||||
user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
|
||||
return
|
||||
|
||||
if(!scanning)
|
||||
scanning = 1
|
||||
add_fingerprint(user)
|
||||
|
||||
spawn(0)
|
||||
|
||||
//Special case for blood splaters.
|
||||
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
|
||||
if(!isnull(A.blood_DNA))
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
|
||||
return
|
||||
|
||||
//General
|
||||
if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
return 0
|
||||
|
||||
if(add_data(A))
|
||||
user << "\blue Object already in internal memory. Consolidating data..."
|
||||
return
|
||||
|
||||
|
||||
//PRINTS
|
||||
if(!A.fingerprints || !A.fingerprints.len)
|
||||
if(A.fingerprints)
|
||||
del(A.fingerprints)
|
||||
else
|
||||
user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
var/list/complete_prints = list()
|
||||
for(var/i in A.fingerprints)
|
||||
var/print = A.fingerprints[i]
|
||||
if(stringpercent(print) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints += print
|
||||
if(complete_prints.len < 1)
|
||||
user << "\blue No intact prints found"
|
||||
add_log(user, "<font color='blue'>Scanning [A]...</font>")
|
||||
//PRINTS
|
||||
if(!A.fingerprints || !A.fingerprints.len)
|
||||
if(A.fingerprints)
|
||||
del(A.fingerprints)
|
||||
else
|
||||
user << "\blue Found [complete_prints.len] intact prints"
|
||||
for(var/i in complete_prints)
|
||||
user << "\blue [i]"
|
||||
|
||||
//FIBERS
|
||||
if(A.suit_fibers)
|
||||
user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
|
||||
//Blood
|
||||
if (A.blood_DNA)
|
||||
user << "\blue Blood found on [A]. Analysing..."
|
||||
spawn(15)
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
|
||||
if(prob(80) || !A.fingerprints)
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"You finish scanning \the [A].",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
return 0
|
||||
else
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]\n[user.gender == MALE ? "He" : "She"] seems to perk up slightly at the readout." ,\
|
||||
"The results of the scan pique your interest.",\
|
||||
"You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
|
||||
return 0
|
||||
return
|
||||
|
||||
proc/add_data(atom/A as mob|obj|turf|area)
|
||||
//I love hashtables.
|
||||
var/list/data_entry = stored["\ref [A]"]
|
||||
if(islist(data_entry)) //Yay, it was already stored!
|
||||
//Merge the fingerprints.
|
||||
var/list/data_prints = data_entry[1]
|
||||
for(var/print in A.fingerprints)
|
||||
var/merged_print = data_prints[print]
|
||||
if(!merged_print)
|
||||
data_prints[print] = A.fingerprints[print]
|
||||
var/list/completed_prints = list()
|
||||
// Bah this looks awful but basically it loop throught the last 15 entries.
|
||||
for(var/i in A.fingerprints)
|
||||
var/print = A.fingerprints[i]
|
||||
completed_prints += print
|
||||
if(completed_prints.len < 1)
|
||||
add_log(user, "<span class='info'>No intact prints found</span>")
|
||||
else
|
||||
data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
|
||||
add_log(user, "<span class='info'>Found [completed_prints.len] intact print[completed_prints.len == 1 ? "" : "s"]. Analysing...</span>")
|
||||
sleep(30)
|
||||
for(var/i in completed_prints)
|
||||
add_log(user, " [i]")
|
||||
|
||||
//Now the fibers
|
||||
var/list/fibers = data_entry[2]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
//FIBERS
|
||||
if(A.suit_fibers && A.suit_fibers.len)
|
||||
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
|
||||
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
|
||||
fibers += A.suit_fibers[j]
|
||||
var/list/blood = data_entry[3]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(A.blood_DNA && A.blood_DNA.len)
|
||||
for(var/main_blood in A.blood_DNA)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = A.blood_DNA[blood]
|
||||
return 1
|
||||
var/list/sum_list[4] //Pack it back up!
|
||||
sum_list[1] = A.fingerprints
|
||||
sum_list[2] = A.suit_fibers
|
||||
sum_list[3] = A.blood_DNA
|
||||
sum_list[4] = "\The [A] in \the [get_area(A)]"
|
||||
stored["\ref [A]"] = sum_list
|
||||
return 0
|
||||
add_log(user, "<span class='info'>Fibers found. Analysing...</span>")
|
||||
sleep(30)
|
||||
for(var/fiber in A.suit_fibers)
|
||||
add_log(user, " [fiber]")
|
||||
|
||||
//Blood
|
||||
if (A.blood_DNA && A.blood_DNA.len)
|
||||
add_log(user, "<span class='info'>Blood found. Analysing...</span>")
|
||||
sleep(30)
|
||||
for(var/blood in A.blood_DNA)
|
||||
add_log(user, " Blood type: <font color='red'>[A.blood_DNA[blood]]</font> DNA: <font color='red'>[blood]</font>")
|
||||
|
||||
//General
|
||||
if ((!A.fingerprints || !A.fingerprints.len) && (!A.suit_fibers || !A.suit_fibers.len) && (!A.blood_DNA || !A.blood_DNA.len))
|
||||
add_log(null, "Unable to locate any fingerprints, materials, fibers, or blood.")
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"<span class='notice'>Unable to locate any fingerprints, materials, fibers, or blood on [A]!</span>",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
else
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"You finish scanning \the [A].",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
|
||||
add_log(null, "<font color='blue'>Ending scan report.</font>")
|
||||
scanning = 0
|
||||
return 0
|
||||
|
||||
/obj/item/device/detective_scanner/proc/add_log(var/mob/user, var/msg)
|
||||
if(scanning)
|
||||
if(user)
|
||||
user << msg
|
||||
log += "<span class='prefix'>[time2text(world.time + 432000, "hh:mm:ss")]</span>: [msg]"
|
||||
else
|
||||
CRASH("[src] \ref[src] is adding a log when it was never put in scanning mode!")
|
||||
@@ -71,6 +71,11 @@
|
||||
log_game("[key_name(user)] fired Space lube from a spray bottle.")
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user)
|
||||
|
||||
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
|
||||
user << "<span class='notice'>You switched [amount_per_transfer_from_this == 10 ? "on" : "off"] the pressure nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/examine()
|
||||
set src in usr
|
||||
|
||||
Reference in New Issue
Block a user