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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Fixed some vox icons.
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@@ -158,8 +158,6 @@ BLIND // can't see anything
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body_parts_covered = HEAD
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slot_flags = SLOT_HEAD
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w_class = 2.0
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
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//Mask
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/obj/item/clothing/mask
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@@ -196,7 +194,6 @@ BLIND // can't see anything
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var/blood_overlay_type = "suit"
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siemens_coefficient = 0.9
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w_class = 3
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Spacesuit
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//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
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@@ -214,7 +211,6 @@ BLIND // can't see anything
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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species_restricted = list("exclude","Diona","Vox")
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
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/obj/item/clothing/suit/space
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name = "Space suit"
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@@ -9,6 +9,7 @@
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name = "ultra rare hat"
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desc = "an ultra rare hat. It commands a certain respect."
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icon_state = "petehat"
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime cap!"
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@@ -11,7 +11,7 @@
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Captain
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/obj/item/clothing/suit/captunic
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name = "captain's parade tunic"
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@@ -20,6 +20,7 @@
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item_state = "bio_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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/obj/item/clothing/suit/captunic/capjacket
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name = "captain's uniform jacket"
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@@ -36,6 +37,7 @@
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icon_state = "chaplain_hoodie"
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item_state = "chaplain_hoodie"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Chaplain
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/obj/item/clothing/suit/nun
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@@ -45,6 +47,7 @@
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item_state = "nun"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Chef
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/obj/item/clothing/suit/chef
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@@ -56,6 +59,7 @@
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Chef
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/obj/item/clothing/suit/chef/classic
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@@ -76,6 +80,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
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armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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/obj/item/clothing/suit/storage/det_suit/black
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icon_state = "detective2"
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@@ -110,6 +115,8 @@
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/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \
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/obj/item/clothing/mask/gas, /obj/item/taperoll/engineering)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Lawyer
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/obj/item/clothing/suit/storage/lawyer/bluejacket
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name = "Blue Suit Jacket"
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@@ -7,6 +7,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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verb/toggle()
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set name = "Toggle Labcoat Buttons"
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@@ -4,6 +4,7 @@
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desc = "You shouldn't ever see this."
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icon = 'icons/obj/objects.dmi'
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slot_flags = SLOT_HEAD
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
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/obj/item/weapon/holder/New()
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..()
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