Fixed some vox icons.

This commit is contained in:
Zuhayr
2014-07-01 07:29:30 +09:30
parent 675ef894e1
commit f1d83d3f94
6 changed files with 11 additions and 5 deletions

View File

@@ -158,8 +158,6 @@ BLIND // can't see anything
body_parts_covered = HEAD body_parts_covered = HEAD
slot_flags = SLOT_HEAD slot_flags = SLOT_HEAD
w_class = 2.0 w_class = 2.0
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
//Mask //Mask
/obj/item/clothing/mask /obj/item/clothing/mask
@@ -196,7 +194,6 @@ BLIND // can't see anything
var/blood_overlay_type = "suit" var/blood_overlay_type = "suit"
siemens_coefficient = 0.9 siemens_coefficient = 0.9
w_class = 3 w_class = 3
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
//Spacesuit //Spacesuit
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together. //Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
@@ -214,7 +211,6 @@ BLIND // can't see anything
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.9 siemens_coefficient = 0.9
species_restricted = list("exclude","Diona","Vox") species_restricted = list("exclude","Diona","Vox")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
/obj/item/clothing/suit/space /obj/item/clothing/suit/space
name = "Space suit" name = "Space suit"

View File

@@ -9,6 +9,7 @@
name = "ultra rare hat" name = "ultra rare hat"
desc = "an ultra rare hat. It commands a certain respect." desc = "an ultra rare hat. It commands a certain respect."
icon_state = "petehat" icon_state = "petehat"
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
/obj/item/clothing/head/collectable/slime /obj/item/clothing/head/collectable/slime
name = "collectable slime cap!" name = "collectable slime cap!"

View File

@@ -11,7 +11,7 @@
blood_overlay_type = "armor" blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO body_parts_covered = UPPER_TORSO|LOWER_TORSO
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe) allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
//Captain //Captain
/obj/item/clothing/suit/captunic /obj/item/clothing/suit/captunic
name = "captain's parade tunic" name = "captain's parade tunic"
@@ -20,6 +20,7 @@
item_state = "bio_suit" item_state = "bio_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT flags_inv = HIDEJUMPSUIT
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
/obj/item/clothing/suit/captunic/capjacket /obj/item/clothing/suit/captunic/capjacket
name = "captain's uniform jacket" name = "captain's uniform jacket"
@@ -36,6 +37,7 @@
icon_state = "chaplain_hoodie" icon_state = "chaplain_hoodie"
item_state = "chaplain_hoodie" item_state = "chaplain_hoodie"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
//Chaplain //Chaplain
/obj/item/clothing/suit/nun /obj/item/clothing/suit/nun
@@ -45,6 +47,7 @@
item_state = "nun" item_state = "nun"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
flags_inv = HIDESHOES|HIDEJUMPSUIT flags_inv = HIDESHOES|HIDEJUMPSUIT
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
//Chef //Chef
/obj/item/clothing/suit/chef /obj/item/clothing/suit/chef
@@ -56,6 +59,7 @@
permeability_coefficient = 0.50 permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch) allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
//Chef //Chef
/obj/item/clothing/suit/chef/classic /obj/item/clothing/suit/chef/classic
@@ -76,6 +80,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
/obj/item/clothing/suit/storage/det_suit/black /obj/item/clothing/suit/storage/det_suit/black
icon_state = "detective2" icon_state = "detective2"
@@ -110,6 +115,8 @@
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \ /obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \
/obj/item/clothing/mask/gas, /obj/item/taperoll/engineering) /obj/item/clothing/mask/gas, /obj/item/taperoll/engineering)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
//Lawyer //Lawyer
/obj/item/clothing/suit/storage/lawyer/bluejacket /obj/item/clothing/suit/storage/lawyer/bluejacket
name = "Blue Suit Jacket" name = "Blue Suit Jacket"

View File

@@ -7,6 +7,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper) allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
verb/toggle() verb/toggle()
set name = "Toggle Labcoat Buttons" set name = "Toggle Labcoat Buttons"

View File

@@ -4,6 +4,7 @@
desc = "You shouldn't ever see this." desc = "You shouldn't ever see this."
icon = 'icons/obj/objects.dmi' icon = 'icons/obj/objects.dmi'
slot_flags = SLOT_HEAD slot_flags = SLOT_HEAD
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
/obj/item/weapon/holder/New() /obj/item/weapon/holder/New()
..() ..()

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